From: a_magical_me Date: Fri, 7 May 2010 07:30:55 +0000 (-0700) Subject: Munge SGB colors. Add GBC colors. #245 X-Git-Tag: veekun-promotions/2011091101~53 X-Git-Url: http://git.veekun.com/pokedex-media.git/commitdiff_plain/1c3d0e0522fc42c67cd7c0b0de038dd99dbb4b39?hp=1c3d0e0522fc42c67cd7c0b0de038dd99dbb4b39 Munge SGB colors. Add GBC colors. #245 Firstly: it was discovered (or rather, noticed) that the sprites in Green have a greenish background (technically, first palette entry) rather than a reddish one. 1. To properly represent this difference between Red and Green, we would have to give Green its own directory. This is silly, considering that the sprites are identical in every other respect. 2. The background is not something inherent to the sprites, but a tint which pervades the different versions of the game: Red is red, Green is green, and Yellow is yellow. (Blue is red, not blue. Don't ask me why.) For these reasons, the Gen I sprites have had their background changed to white. (The red background was ugly anyway.) Secondly: Yellow has an additional set of palettes, which it uses when played on a Gameboy Color. Sprites colored with these palettes have been added to media/yellow/gbc and media/yellow/back/gbc. It was suggested that the GBC-paletted sprites should be considered the "main" ones; the argument being that the GBC is more canon (because it is the platform most people would have played on). I have kept the SGB-paletted sprites as the main ones, for the following reasons: 1. By the above argument, the *grayscale* sprites should be considered the main ones for Red & Green & Blue, since that is how they would appear on a Gameboy. 2. The SGB colors go better with the colors we have for Red & Green & Blue. (They should--they were designed to.) ---