From: Andrew Ekstedt Date: Mon, 31 Aug 2020 00:34:53 +0000 (-0700) Subject: Add HOME sprites X-Git-Url: http://git.veekun.com/pokedex-media.git/commitdiff_plain/69866d8840acb93c9c2d4736304fa0ae40ebc8ff?ds=inline;hp=69866d8840acb93c9c2d4736304fa0ae40ebc8ff Add HOME sprites Large images (512x512) in pokemon/home Small images (128x128) in pokemon/home/small Downloaded from HOME servers (with help from edcrfv) Extracted and converted to PNG with AssetStudio 0.14.38 Optimized with optipng and advdef. Note that the sRGB, gAMA, and pHYs chunks have been stripped. AssetStudio adds them when you export textures, but as far as i can tell it isn't intentional - i think it's just something .NET does by default. I don't know what colorspace the Switch uses, but i doubt it's whatever .NET's default is. For consistency with our other sprites, and to save a few bytes, i decided to strip them. Can always add them back if necessary. File: Texture2D/cap0000_f00_s0.png (51271 bytes) chunk IHDR at offset 0x0000c, length 13 512 x 512 image, 32-bit RGB+alpha, non-interlaced chunk sRGB at offset 0x00025, length 1 rendering intent = perceptual chunk gAMA at offset 0x00032, length 4: 0.45455 chunk pHYs at offset 0x00042, length 9: 3779x3779 pixels/meter (96 dpi) chunk IDAT at offset 0x00057, length 51164 zlib: deflated, 32K window, maximum compression chunk IEND at offset 0x0c83f, length 0 No errors detected in Texture2D/cap0000_f00_s0.png (6 chunks, 95.1% compression). ---