X-Git-Url: http://git.veekun.com/zzz-pokedex.git/blobdiff_plain/27d9bff9efa64b28ecb3803a7ff7e49fb04f8e75..3c76cd1d65ce883693ccef714126613e26eaf6b3:/pokedex/db/tables.py?ds=inline diff --git a/pokedex/db/tables.py b/pokedex/db/tables.py index 28ca373..95961d3 100644 --- a/pokedex/db/tables.py +++ b/pokedex/db/tables.py @@ -1,3 +1,5 @@ +# encoding: utf8 + from sqlalchemy import Column, ForeignKey, MetaData, Table from sqlalchemy.ext.declarative import declarative_base from sqlalchemy.orm import backref, relation @@ -28,6 +30,28 @@ class EggGroup(TableBase): name = Column(Unicode(16), nullable=False) class Encounter(TableBase): + """Rows in this table represent encounters with wild Pokémon. + + Within a given area in a given game, encounters are differentiated by the + slot they are in and a world condition. + + Groups of slots belong to encounter types; these are what the player is + doing to get an encounter, such as surfing or walking through tall grass. + + Within an encounter type, slots are defined primarily by rarity. Each slot + can also be affected by a world condition; for example, the 20% slot for + walking in tall grass is affected by whether a swarm is in effect in the + areas. "There is a swarm" and "there is not a swarm" are conditions, and + together they make a condition group. However, since "not a swarm" is a + base state rather than any sort of new state, it is omitted and instead + referred to by a NULL. + + A slot (20% walking in grass) and single world condition (NULL, i.e. no + swarm) are thus enough to define a specific encounter. + + Well, okay, almost: each slot actually appears twice. + """ + __tablename__ = 'encounters' id = Column(Integer, primary_key=True, nullable=False) version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False) @@ -39,22 +63,44 @@ class Encounter(TableBase): max_level = Column(Integer, nullable=False, autoincrement=False) class EncounterCondition(TableBase): + """Rows in this table represent something different about the world that + can affect what Pokémon are encountered. + """ + __tablename__ = 'encounter_conditions' id = Column(Integer, primary_key=True, nullable=False) encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False) name = Column(Unicode(64), nullable=False) class EncounterConditionGroup(TableBase): + """Rows in this table represent a group of mutually exclusive conditions, + such as morning/day/night. "Conditions" that are part of the default state + of the world, such as "not during a swarm" or "not using the PokéRadar", + are not included in this table and are referred to by NULLs in other + tables. + """ + __tablename__ = 'encounter_condition_groups' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(64), nullable=False) class EncounterType(TableBase): + """Rows in this table represent ways the player can enter a wild encounter; + i.e. surfing, fishing, or walking through tall grass. + """ + __tablename__ = 'encounter_types' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(64), nullable=False) class EncounterTypeSlot(TableBase): + """Rows in this table represent an abstract "slot" within an encounter + type, associated with both a condition group and a rarity. + + Note that there are two encounters per slot, so the rarities will only add + up to 50. + """ + __tablename__ = 'encounter_type_slots' id = Column(Integer, primary_key=True, nullable=False) encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)