X-Git-Url: http://git.veekun.com/zzz-pokedex.git/blobdiff_plain/45c94cc0640ae7af1308d7546a09cbce8e37f589..c87f91105dbce6befb0d4b68c1d6b9bb2a69e805:/pokedex/struct/__init__.py?ds=inline diff --git a/pokedex/struct/__init__.py b/pokedex/struct/__init__.py index d1142d0..5b52539 100644 --- a/pokedex/struct/__init__.py +++ b/pokedex/struct/__init__.py @@ -10,7 +10,9 @@ derived. import struct -from pokedex.util import permutations +from pokedex.db import tables +from pokedex.formulae import calculated_hp, calculated_stat +from pokedex.util import namedtuple, permutations from pokedex.struct._pokemon_struct import pokemon_struct def pokemon_prng(seed): @@ -28,12 +30,16 @@ class SaveFilePokemon(object): (also used by pokesav), and something vaguely intelligible. """ + Stat = namedtuple('Stat', ['stat', 'base', 'gene', 'exp', 'calc']) + def __init__(self, blob, encrypted=False): u"""Wraps a Pokémon save struct in a friendly object. If `encrypted` is True, the blob will be decrypted as though it were an on-disk save. Otherwise, the blob is taken to be already decrypted and is left alone. + + `session` is an optional database session. """ if encrypted: @@ -54,7 +60,6 @@ class SaveFilePokemon(object): self.structure = pokemon_struct.parse(self.blob) - @property def as_struct(self): u"""Returns a decrypted struct, aka .pkm file.""" @@ -75,6 +80,189 @@ class SaveFilePokemon(object): # Stuff back into a string, and done return struct.pack(struct_def, *shuffled) + ### Delicious data + @property + def is_shiny(self): + u"""Returns true iff this Pokémon is shiny.""" + # See http://bulbapedia.bulbagarden.net/wiki/Personality#Shininess + # But don't see it too much, because the above is super over + # complicated. Do this instead! + personality_msdw = self.structure.personality >> 16 + personality_lsdw = self.structure.personality & 0xffff + return ( + self.structure.original_trainer_id + ^ self.structure.original_trainer_secret_id + ^ personality_msdw + ^ personality_lsdw + ) < 8 + + def use_database_session(self, session): + """Remembers the given database session, and prefetches a bunch of + database stuff. Gotta call this before you use the database properties + like `species`, etc. + """ + self._session = session + + st = self.structure + self._pokemon = session.query(tables.Pokemon).get(st.national_id) + self._pokemon_form = session.query(tables.PokemonForm) \ + .with_parent(self._pokemon) \ + .filter_by(name=st.alternate_form) \ + .one() + self._ability = self._session.query(tables.Ability).get(st.ability_id) + + growth_rate = self._pokemon.evolution_chain.growth_rate + self._experience_rung = session.query(tables.Experience) \ + .filter(tables.Experience.growth_rate == growth_rate) \ + .filter(tables.Experience.experience <= st.exp) \ + .order_by(tables.Experience.level.desc()) \ + [0] + level = self._experience_rung.level + + self._next_experience_rung = None + if level < 100: + self._next_experience_rung = session.query(tables.Experience) \ + .filter(tables.Experience.growth_rate == growth_rate) \ + .filter(tables.Experience.level == level + 1) \ + .one() + + self._held_item = None + if st.held_item_id: + self._held_item = session.query(tables.ItemGameIndex) \ + .filter_by(generation_id = 4, game_index = st.held_item_id).one().item + + self._stats = [] + for pokemon_stat in self._pokemon.stats: + structure_name = pokemon_stat.stat.name.lower().replace(' ', '_') + gene = st.ivs['iv_' + structure_name] + exp = st['effort_' + structure_name] + + if pokemon_stat.stat.name == u'HP': + calc = calculated_hp + else: + calc = calculated_stat + + stat_tup = self.Stat( + stat = pokemon_stat.stat, + base = pokemon_stat.base_stat, + gene = gene, + exp = exp, + calc = calc( + pokemon_stat.base_stat, + level = level, + iv = gene, + effort = exp, + ), + ) + + self._stats.append(stat_tup) + + + move_ids = ( + self.structure.move1_id, + self.structure.move2_id, + self.structure.move3_id, + self.structure.move4_id, + ) + move_rows = self._session.query(tables.Move).filter(tables.Move.id.in_(move_ids)) + moves_dict = dict((move.id, move) for move in move_rows) + + self._moves = [moves_dict.get(move_id, None) for move_id in move_ids] + + if st.hgss_pokeball >= 17: + pokeball_id = st.hgss_pokeball - 17 + 492 + else: + pokeball_id = st.dppt_pokeball + self._pokeball = session.query(tables.ItemGameIndex) \ + .filter_by(generation_id = 4, game_index = pokeball_id).one().item + + egg_loc_id = st.pt_egg_location_id or st.dp_egg_location_id + met_loc_id = st.pt_met_location_id or st.dp_met_location_id + + self._egg_location = None + if egg_loc_id: + self._egg_location = session.query(tables.LocationGameIndex) \ + .filter_by(generation_id = 4, game_index = egg_loc_id).one().location + + self._met_location = session.query(tables.LocationGameIndex) \ + .filter_by(generation_id = 4, game_index = met_loc_id).one().location + + @property + def species(self): + # XXX forme! + return self._pokemon + + @property + def species_form(self): + return self._pokemon_form + + @property + def pokeball(self): + return self._pokeball + + @property + def egg_location(self): + return self._egg_location + + @property + def met_location(self): + return self._met_location + + @property + def shiny_leaves(self): + return ( + self.structure.shining_leaves.leaf1, + self.structure.shining_leaves.leaf2, + self.structure.shining_leaves.leaf3, + self.structure.shining_leaves.leaf4, + self.structure.shining_leaves.leaf5, + ) + + @property + def level(self): + return self._experience_rung.level + + @property + def exp_to_next(self): + if self._next_experience_rung: + return self._next_experience_rung.experience - self.structure.exp + else: + return 0 + + @property + def progress_to_next(self): + if self._next_experience_rung: + return 1.0 \ + * (self.structure.exp - self._experience_rung.experience) \ + / (self._next_experience_rung.experience - self._experience_rung.experience) + else: + return 0.0 + + @property + def ability(self): + return self._ability + + @property + def held_item(self): + return self._held_item + + @property + def stats(self): + return self._stats + + @property + def moves(self): + return self._moves + + @property + def move_pp(self): + return ( + self.structure.move1_pp, + self.structure.move2_pp, + self.structure.move3_pp, + self.structure.move4_pp, + ) + ### Utility methods