X-Git-Url: http://git.veekun.com/zzz-pokedex.git/blobdiff_plain/9aa66a43ed6fa408cfcde1146119d44792b1ff8e..32c6b55d5ec067932d212f4ec6d4691625ad768c:/pokedex/db/tables.py?ds=sidebyside diff --git a/pokedex/db/tables.py b/pokedex/db/tables.py index e40f4ed..95961d3 100644 --- a/pokedex/db/tables.py +++ b/pokedex/db/tables.py @@ -1,3 +1,5 @@ +# encoding: utf8 + from sqlalchemy import Column, ForeignKey, MetaData, Table from sqlalchemy.ext.declarative import declarative_base from sqlalchemy.orm import backref, relation @@ -27,6 +29,84 @@ class EggGroup(TableBase): id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) +class Encounter(TableBase): + """Rows in this table represent encounters with wild Pokémon. + + Within a given area in a given game, encounters are differentiated by the + slot they are in and a world condition. + + Groups of slots belong to encounter types; these are what the player is + doing to get an encounter, such as surfing or walking through tall grass. + + Within an encounter type, slots are defined primarily by rarity. Each slot + can also be affected by a world condition; for example, the 20% slot for + walking in tall grass is affected by whether a swarm is in effect in the + areas. "There is a swarm" and "there is not a swarm" are conditions, and + together they make a condition group. However, since "not a swarm" is a + base state rather than any sort of new state, it is omitted and instead + referred to by a NULL. + + A slot (20% walking in grass) and single world condition (NULL, i.e. no + swarm) are thus enough to define a specific encounter. + + Well, okay, almost: each slot actually appears twice. + """ + + __tablename__ = 'encounters' + id = Column(Integer, primary_key=True, nullable=False) + version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False) + location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False) + encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False) + encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False) + pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False) + min_level = Column(Integer, nullable=False, autoincrement=False) + max_level = Column(Integer, nullable=False, autoincrement=False) + +class EncounterCondition(TableBase): + """Rows in this table represent something different about the world that + can affect what Pokémon are encountered. + """ + + __tablename__ = 'encounter_conditions' + id = Column(Integer, primary_key=True, nullable=False) + encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False) + name = Column(Unicode(64), nullable=False) + +class EncounterConditionGroup(TableBase): + """Rows in this table represent a group of mutually exclusive conditions, + such as morning/day/night. "Conditions" that are part of the default state + of the world, such as "not during a swarm" or "not using the PokéRadar", + are not included in this table and are referred to by NULLs in other + tables. + """ + + __tablename__ = 'encounter_condition_groups' + id = Column(Integer, primary_key=True, nullable=False) + name = Column(Unicode(64), nullable=False) + +class EncounterType(TableBase): + """Rows in this table represent ways the player can enter a wild encounter; + i.e. surfing, fishing, or walking through tall grass. + """ + + __tablename__ = 'encounter_types' + id = Column(Integer, primary_key=True, nullable=False) + name = Column(Unicode(64), nullable=False) + +class EncounterTypeSlot(TableBase): + """Rows in this table represent an abstract "slot" within an encounter + type, associated with both a condition group and a rarity. + + Note that there are two encounters per slot, so the rarities will only add + up to 50. + """ + + __tablename__ = 'encounter_type_slots' + id = Column(Integer, primary_key=True, nullable=False) + encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False) + encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False) + rarity = Column(Integer, nullable=False, autoincrement=False) + class EvolutionChain(TableBase): __tablename__ = 'evolution_chains' id = Column(Integer, primary_key=True, nullable=False) @@ -57,6 +137,19 @@ class Language(TableBase): id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) +class Location(TableBase): + __tablename__ = 'locations' + id = Column(Integer, primary_key=True, nullable=False) + generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False) + name = Column(Unicode(64), nullable=False) + +class LocationArea(TableBase): + __tablename__ = 'location_areas' + id = Column(Integer, primary_key=True, nullable=False) + location_id = Column(Integer, ForeignKey('locations.id'), nullable=False) + internal_id = Column(Integer, nullable=False) + name = Column(Unicode(64), nullable=True) + class MoveEffect(TableBase): __tablename__ = 'move_effects' id = Column(Integer, primary_key=True, nullable=False) @@ -109,8 +202,8 @@ class Pokemon(TableBase): base_happiness = Column(Integer, nullable=False) gen1_internal_id = Column(Integer) is_baby = Column(Boolean, nullable=False) - has_dp_fem_sprite = Column(Boolean, nullable=False) - has_dp_fem_back_sprite = Column(Boolean, nullable=False) + has_gen4_fem_sprite = Column(Boolean, nullable=False) + has_gen4_fem_back_sprite = Column(Boolean, nullable=False) class PokemonAbility(TableBase): __tablename__ = 'pokemon_abilities' @@ -190,7 +283,21 @@ class Version(TableBase): ### Relations down here, to avoid ordering problems +Encounter.pokemon = relation(Pokemon, backref='encounters') +Encounter.version = relation(Version, backref='encounters') +Encounter.location_area = relation(LocationArea, backref='encounters') +Encounter.slot = relation(EncounterTypeSlot, backref='encounters') +Encounter.condition = relation(EncounterCondition, backref='encounters') + +EncounterCondition.group = relation(EncounterConditionGroup, + backref='conditions') + +EncounterTypeSlot.type = relation(EncounterType, backref='slots') + EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains') + +LocationArea.location = relation(Location, backref='areas') + Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__, order_by=PokemonAbility.slot, backref='pokemon') @@ -226,3 +333,6 @@ Type.target_efficacies = relation(TypeEfficacy, primaryjoin=Type.id ==TypeEfficacy.target_type_id, backref='target_type') + +Version.generation = relation(Generation, secondary=VersionGroup.__table__, + backref='versions')