X-Git-Url: http://git.veekun.com/zzz-pokedex.git/blobdiff_plain/f1b664d640e3f35a6ccca49a31460809da41096c..8f47c0412b68c1c8499a08623eea2f58377bbab8:/pokedex/db/tables.py diff --git a/pokedex/db/tables.py b/pokedex/db/tables.py index 0f0ef73..6747d88 100644 --- a/pokedex/db/tables.py +++ b/pokedex/db/tables.py @@ -62,6 +62,9 @@ class TableSuperclass(object): def __str__(self): return unicode(self).encode('utf8') + def __repr__(self): + return unicode(self).encode('utf8') + mapped_classes = [] class TableMetaclass(DeclarativeMeta): def __init__(cls, name, bases, attrs): @@ -121,9 +124,9 @@ create_translation_table('ability_names', Ability, 'names', info=dict(description="The name", format='plaintext', official=True, ripped=True)), ) create_translation_table('ability_prose', Ability, 'prose', - effect = Column(markdown.MarkdownColumn(5120), nullable=False, + effect = Column(markdown.MarkdownColumn(5120), nullable=True, info=dict(description="A detailed description of this ability's effect", format='markdown')), - short_effect = Column(markdown.MarkdownColumn(255), nullable=False, + short_effect = Column(markdown.MarkdownColumn(255), nullable=True, info=dict(description="A short summary of this ability's effect", format='markdown')), ) @@ -232,9 +235,9 @@ class ContestEffect(TableBase): info=dict(description="The base number of hearts the user's opponent loses")) create_translation_table('contest_effect_prose', ContestEffect, 'prose', - flavor_text = Column(Unicode(64), nullable=False, + flavor_text = Column(Unicode(64), nullable=True, info=dict(description="The in-game description of this effect", official=True, format='gametext')), - effect = Column(Unicode(255), nullable=False, + effect = Column(Unicode(255), nullable=True, info=dict(description="A detailed description of the effect", format='plaintext')), ) @@ -250,11 +253,11 @@ class ContestType(TableBase): create_translation_table('contest_type_names', ContestType, 'names', relation_lazy='joined', - name = Column(Unicode(6), nullable=False, index=True, + name = Column(Unicode(6), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=True)), - flavor = Column(Unicode(6), nullable=False, + flavor = Column(Unicode(6), nullable=True, info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext')), - color = Column(Unicode(6), nullable=False, + color = Column(Unicode(6), nullable=True, info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext')), ) @@ -285,10 +288,10 @@ class Encounter(TableBase): "slot" they are in and the state of the game world. What the player is doing to get an encounter, such as surfing or walking - through tall grass, is called terrain. Each terrain has its own set of + through tall grass, is called a method. Each method has its own set of encounter slots. - Within a terrain, slots are defined primarily by rarity. Each slot can + Within a method, slots are defined primarily by rarity. Each slot can also be affected by world conditions; for example, the 20% slot for walking in tall grass is affected by whether a swarm is in effect in that area. "Is there a swarm?" is a condition; "there is a swarm" and "there is not a @@ -308,7 +311,7 @@ class Encounter(TableBase): location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False, info=dict(description="The ID of the location of this encounter")) encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False, - info=dict(description="The ID of the encounter slot, which determines terrain and rarity")) + info=dict(description="The ID of the encounter slot, which determines method and rarity")) pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False, info=dict(description=u"The ID of the encountered Pokémon")) min_level = Column(Integer, nullable=False, autoincrement=False, @@ -361,8 +364,24 @@ class EncounterConditionValueMap(TableBase): encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False, info=dict(description="The ID of the encounter condition value")) +class EncounterMethod(TableBase): + u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass. + """ + + __tablename__ = 'encounter_methods' + __singlename__ = 'encounter_method' + id = Column(Integer, primary_key=True, nullable=False, + info=dict(description="A unique ID for the method")) + identifier = Column(Unicode(16), nullable=False, unique=True, + info=dict(description="An identifier", format='identifier')) + +create_translation_table('encounter_method_prose', EncounterMethod, 'prose', + name = Column(Unicode(64), nullable=False, index=True, + info=dict(description="The name", format='plaintext', official=False)), +) + class EncounterSlot(TableBase): - u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity. + u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity. Note that there are two encounters per slot, so the rarities will only add up to 50. @@ -373,29 +392,13 @@ class EncounterSlot(TableBase): info=dict(description="A unique ID for this slot")) version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False, info=dict(description="The ID of the version group this slot is in")) - encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False, - info=dict(description="The ID of the terrain")) + encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=False, nullable=False, autoincrement=False, + info=dict(description="The ID of the method")) slot = Column(Integer, nullable=True, - info=dict(description="This slot's order for the location and terrain")) - rarity = Column(Integer, nullable=False, + info=dict(description="This slot's order for the location and method")) + rarity = Column(Integer, nullable=True, info=dict(description="The chance of the encounter as a percentage")) -class EncounterTerrain(TableBase): - u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass. - """ - - __tablename__ = 'encounter_terrain' - __singlename__ = __tablename__ - id = Column(Integer, primary_key=True, nullable=False, - info=dict(description="A unique ID for the terrain")) - identifier = Column(Unicode(64), nullable=False, - info=dict(description="An identifier", format='identifier')) - -create_translation_table('encounter_terrain_prose', EncounterTerrain, 'prose', - name = Column(Unicode(64), nullable=False, index=True, - info=dict(description="The name", format='plaintext', official=False)), -) - class EvolutionChain(TableBase): u"""A family of Pokémon that are linked by evolution """ @@ -500,9 +503,9 @@ create_translation_table('item_names', Item, 'names', info=dict(description="The name", format='plaintext', official=True, ripped=True)), ) create_translation_table('item_prose', Item, 'prose', - short_effect = Column(markdown.MarkdownColumn(256), nullable=False, - info=dict(description="A short summary of the effect", format='plaintext')), - effect = Column(markdown.MarkdownColumn(5120), nullable=False, + short_effect = Column(markdown.MarkdownColumn(256), nullable=True, + info=dict(description="A short summary of the effect", format='markdown')), + effect = Column(markdown.MarkdownColumn(5120), nullable=True, info=dict(description=u"Detailed description of the item's effect.", format='markdown')), ) create_translation_table('item_flavor_summaries', Item, 'flavor_summaries', @@ -540,9 +543,9 @@ class ItemFlag(TableBase): info=dict(description="Identifier of the flag", format='identifier')) create_translation_table('item_flag_prose', ItemFlag, 'prose', - name = Column(Unicode(24), nullable=False, index=True, + name = Column(Unicode(24), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - description = Column(Unicode(64), nullable=False, + description = Column(Unicode(64), nullable=True, info=dict(description="Short description of the flag", format='plaintext')), ) @@ -653,8 +656,8 @@ class LocationAreaEncounterRate(TableBase): __tablename__ = 'location_area_encounter_rates' location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False, info=dict(description="ID of the area")) - encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False, - info=dict(description="ID of the terrain")) + encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=True, nullable=False, autoincrement=False, + info=dict(description="ID of the method")) version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False, info=dict(description="ID of the version")) rate = Column(Integer, nullable=True, @@ -668,7 +671,7 @@ class LocationGameIndex(TableBase): info=dict(description="Database ID of the locaion")) generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False, primary_key=True, info=dict(description="ID of the generation this entry to")) - game_index = Column(Integer, nullable=False, + game_index = Column(Integer, nullable=False, primary_key=True, autoincrement=False, info=dict(description="Internal game ID of the location")) class Machine(TableBase): @@ -784,9 +787,9 @@ class MoveDamageClass(TableBase): create_translation_table('move_damage_class_prose', MoveDamageClass, 'prose', relation_lazy='joined', - name = Column(Unicode(16), nullable=False, index=True, + name = Column(Unicode(16), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - description = Column(Unicode(64), nullable=False, + description = Column(Unicode(64), nullable=True, info=dict(description="A description of the class", format='plaintext')), ) @@ -799,9 +802,9 @@ class MoveEffect(TableBase): info=dict(description="A numeric ID")) create_translation_table('move_effect_prose', MoveEffect, 'prose', - short_effect = Column(Unicode(256), nullable=False, + short_effect = Column(Unicode(256), nullable=True, info=dict(description="A short summary of the effect", format='plaintext')), - effect = Column(Unicode(5120), nullable=False, + effect = Column(Unicode(5120), nullable=True, info=dict(description="A detailed description of the effect", format='plaintext')), ) @@ -877,9 +880,9 @@ class MoveFlagType(TableBase): create_translation_table('move_flag_type_prose', MoveFlagType, 'prose', relation_lazy='joined', - name = Column(Unicode(32), nullable=False, index=True, + name = Column(Unicode(32), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - description = Column(markdown.MarkdownColumn(128), nullable=False, + description = Column(markdown.MarkdownColumn(128), nullable=True, info=dict(description="A short description of the flag", format='markdown')), ) @@ -979,9 +982,9 @@ class MoveTarget(TableBase): create_translation_table('move_target_prose', MoveTarget, 'prose', relation_lazy='joined', - name = Column(Unicode(32), nullable=False, index=True, + name = Column(Unicode(32), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - description = Column(Unicode(128), nullable=False, + description = Column(Unicode(128), nullable=True, info=dict(description="A description", format='plaintext')), ) @@ -1072,9 +1075,9 @@ class Pokedex(TableBase): create_translation_table('pokedex_prose', Pokedex, 'prose', relation_lazy='joined', - name = Column(Unicode(16), nullable=False, index=True, + name = Column(Unicode(16), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - description = Column(Unicode(512), nullable=False, + description = Column(Unicode(512), nullable=True, info=dict(description=u"A longer description of the Pokédex", format='plaintext')), ) @@ -1202,9 +1205,9 @@ class Pokemon(TableBase): create_translation_table('pokemon_names', Pokemon, 'names', relation_lazy='joined', - name = Column(Unicode(20), nullable=False, index=True, + name = Column(Unicode(20), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=True, ripped=True)), - species = Column(Unicode(16), nullable=False, + species = Column(Unicode(16), nullable=True, info=dict(description=u'The short flavor text, such as "Seed" or "Lizard"; usually affixed with the word "Pokémon"', official=True, format='plaintext')), ) @@ -1389,7 +1392,7 @@ PokemonFormGroup.id = PokemonFormGroup.pokemon_id create_translation_table('pokemon_form_group_prose', PokemonFormGroup, 'prose', term = Column(Unicode(16), nullable=True, info=dict(description=u"The term for this Pokémon's forms, e.g. \"Cloak\" for Burmy or \"Forme\" for Deoxys.", official=True, format='plaintext')), - description = Column(markdown.MarkdownColumn(1024), nullable=False, + description = Column(markdown.MarkdownColumn(1024), nullable=True, info=dict(description=u"Description of how the forms work", format='markdown')), ) @@ -1481,9 +1484,9 @@ class PokemonMoveMethod(TableBase): create_translation_table('pokemon_move_method_prose', PokemonMoveMethod, 'prose', relation_lazy='joined', - name = Column(Unicode(64), nullable=False, index=True, + name = Column(Unicode(64), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - description = Column(Unicode(255), nullable=False, + description = Column(Unicode(255), nullable=True, info=dict(description=u"A detailed description of how the method works", format='plaintext')), ) @@ -1499,9 +1502,9 @@ class PokemonShape(TableBase): create_translation_table('pokemon_shape_prose', PokemonShape, 'prose', relation_lazy='joined', - name = Column(Unicode(24), nullable=False, index=True, + name = Column(Unicode(24), nullable=True, index=True, info=dict(description="The name", format='plaintext', official=False)), - awesome_name = Column(Unicode(16), nullable=False, + awesome_name = Column(Unicode(16), nullable=True, info=dict(description=u"A splendiferous name of the body shape", format='plaintext')), ) @@ -1744,7 +1747,7 @@ EncounterConditionValueMap.condition_value = relation(EncounterConditionValue, innerjoin=True, lazy='joined', backref='encounter_map') -EncounterSlot.terrain = relation(EncounterTerrain, +EncounterSlot.method = relation(EncounterMethod, innerjoin=True, lazy='joined', backref='slots') EncounterSlot.version_group = relation(VersionGroup, innerjoin=True) @@ -1821,6 +1824,12 @@ LocationArea.location = relation(Location, innerjoin=True, lazy='joined', backref='areas') +LocationAreaEncounterRate.location_area = relation(LocationArea, + innerjoin=True, + backref='encounter_rates') +LocationAreaEncounterRate.method = relation(EncounterMethod, + innerjoin=True) + LocationGameIndex.location = relation(Location, innerjoin=True, lazy='joined', backref='game_indices')