+++ /dev/null
-id,name,description
-1,Level up,Evolves upon reaching a given level (or any higher level).
-2,"Level up, male only",Evolves upon reaching a given level (or any higher level). Only applies to males.
-3,"Level up, female only",Evolves upon reaching a given level (or any higher level). Only applies to females.
-4,Level up in certain area,Evolves when leveled up in a certain location.
-5,Trade,Evolves when traded.
-6,Use a certain item,Evolves when a certain item is applied.
-7,"Use a certain item, male only",Evolves when a certain item is applied. Only applies to males.
-8,"Use a certain item, female only",Evolves when a certain item is applied. Only applies to females.
-9,Level up during the day holding a certain item,Evolves when leveling up during the day and holding a certain item.
-10,Level up at night holding a certain item,Evolves when leveled up at night and holding a certain item.
-11,Level up knowing a certain move,Evolves when leveled up and knowing a certain move.
-12,Level up while happy,Evolves when leveled up with happiness at 200 or greater.
-13,Level up while happy during the day,Evolves when leveled up during the day with happiness at 200 or greater.
-14,Level up while happy at night,Evolves when leveled up at night with happiness at 200 or greater.
-15,Level up with high Beauty,Evolves when leveled up with Beauty at 171 or greater.
-16,Shed by other evolution,Appears in an empty belt slot after a certain other Pokémon is obtained by evolution.
-17,Level up with Attack > Defense,Evolves upon reaching a given level (or any higher level). Only applies if Attack is greater than Defense.
-18,Level up with Attack < Defense,Evolves upon reaching a given level (or any higher level). Only applies if Attack is less than Defense.
-19,Level up with Attack = Defense,Evolves upon reaching a given level (or any higher level). Only applies if Attack is equal to Defense.
-20,Level other with certain Pokémon present,Evolves when leveled up with a certain other Pokémon in the party.
-21,n/a,Cannot be obtained by evolution.
steps_to_hatch = Column(Integer, nullable=False)
baby_trigger_item = Column(Unicode(12))
-class EvolutionMethod(TableBase):
- __tablename__ = 'evolution_methods'
- id = Column(Integer, primary_key=True, nullable=False)
- name = Column(Unicode(64), nullable=False)
- description = Column(Unicode(255), nullable=False)
-
class EvolutionTrigger(TableBase):
__tablename__ = 'evolution_triggers'
id = Column(Integer, primary_key=True, nullable=False)
order_by=PokemonEggGroup.egg_group_id,
backref='pokemon')
Pokemon.evolution_chain = relation(EvolutionChain, backref='pokemon')
-Pokemon.evolution_method = relation(EvolutionMethod)
Pokemon.evolution_children = relation(Pokemon,
secondary=PokemonEvolution.__table__,
primaryjoin=Pokemon.id==PokemonEvolution.from_pokemon_id,