From: Zhorken Date: Fri, 23 Apr 2010 04:45:21 +0000 (-0400) Subject: Fixed references to "U-Turn" to "U-turn". X-Git-Tag: veekun-promotions/2010050901~36 X-Git-Url: http://git.veekun.com/zzz-pokedex.git/commitdiff_plain/77b0e0f42fc9dfd8ec77460e987abda3bde34fda?ds=sidebyside;hp=--cc Fixed references to "U-Turn" to "U-turn". There were no references to Conversion 2 or Roar of Time. --- 77b0e0f42fc9dfd8ec77460e987abda3bde34fda diff --git a/pokedex/data/csv/move_effects.csv b/pokedex/data/csv/move_effects.csv index 8f82dfd..07b8593 100644 --- a/pokedex/data/csv/move_effects.csv +++ b/pokedex/data/csv/move_effects.csv @@ -219,7 +219,7 @@ The target cannot recover its item with :move:`Recycle`. This move cannot be selected by :move:`Assist` or :move:`Metronome`." 107,0,Prevents the target from leaving battle.,"The target cannot :mechanic:`switch out` normally. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers. This effect ends when the user leaves the :mechanic:`field`. -The target may still escape by using :move:`Baton Pass`, :move:`U-Turn`, or a :item:`Shed Shell`. +The target may still escape by using :move:`Baton Pass`, :move:`U-turn`, or a :item:`Shed Shell`. Both the user and the target pass on this effect with :move:`Baton Pass`." 108,0,Target loses 1/4 its max HP every turn as long as it's asleep.,"Only works on :mechanic:`sleep`\ ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max :mechanic:`HP` every turn. If the target wakes up or leaves the :mechanic:`field`, this effect ends." @@ -577,7 +577,7 @@ This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Metron :move:`Roar` and :move:`Whirlwind` will not affect the user. The user cannot use :move:`Magnet Rise`. -The user may still use :move:`U-Turn` to leave the :mechanic:`field`. +The user may still use :move:`U-turn` to leave the :mechanic:`field`. This effect can be passed with :move:`Baton Pass`." 183,0,Lowers the user's Attack and Defense by one level after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level."