From: Eevee Date: Sat, 17 Apr 2010 05:45:44 +0000 (-0700) Subject: Added pokedex.savefile, which can encrypt/decrypt Pokémon save structs. X-Git-Tag: veekun-promotions/2010050901~45 X-Git-Url: http://git.veekun.com/zzz-pokedex.git/commitdiff_plain/958a4f9f89bbc405ff641a157fe3fb465e737f07 Added pokedex.savefile, which can encrypt/decrypt Pokémon save structs. --- diff --git a/pokedex/savefile.py b/pokedex/savefile.py new file mode 100644 index 0000000..f64eec4 --- /dev/null +++ b/pokedex/savefile.py @@ -0,0 +1,134 @@ +# encoding: utf8 +u""" +Handles reading and encryption/decryption of Pokémon save file data. + +See: http://projectpokemon.org/wiki/Pokemon_NDS_Structure + +Kudos to LordLandon for his pkmlib.py, from which this module was originally +derived. +""" + +import itertools, struct + +def pokemon_prng(seed): + u"""Creates a generator that simulates the main Pokémon PRNG.""" + while True: + seed = 0x41C64E6D * seed + 0x6073 + seed &= 0xFFFFFFFF + yield seed >> 16 + + +class PokemonSave(object): + u"""Represents an individual Pokémon, from the game's point of view. + + Handles translating between the on-disk encrypted form, the in-RAM blob + (also used by pokesav), and something vaguely intelligible. + + XXX: Okay, well, right now it's just encryption and decryption. But, you + know. + """ + + def __init__(self, blob, encrypted=False): + u"""Wraps a Pokémon save struct in a friendly object. + + If `encrypted` is True, the blob will be decrypted as though it were an + on-disk save. Otherwise, the blob is taken to be already decrypted and + is left alone. + """ + + # XXX Sometime this should have an abstract internal representation. + # For now, just store the decrypted version + + if encrypted: + # Decrypt it. + # Interpret as one word (pid), followed by a bunch of shorts + struct_def = "I" + "H" * ((len(blob) - 4) / 2) + shuffled = list( struct.unpack(struct_def, blob) ) + + # Apply standard Pokémon decryption, undo the block shuffling, and + # done + self.reciprocal_crypt(shuffled) + words = self.shuffle_chunks(shuffled, reverse=True) + self.blob = struct.pack(struct_def, *words) + + else: + # Already decrypted + self.blob = blob + + + @property + def as_struct(self): + u"""Returns a decrypted struct, aka .pkm file.""" + return self.blob + + @property + def as_encrypted(self): + u"""Returns an encrypted struct the game expects in a save file.""" + + # Interpret as one word (pid), followed by a bunch of shorts + struct_def = "I" + "H" * ((len(self.blob) - 4) / 2) + words = list( struct.unpack(struct_def, self.blob) ) + + # Apply the block shuffle and standard Pokémon encryption + shuffled = self.shuffle_chunks(words) + self.reciprocal_crypt(shuffled) + + # Stuff back into a string, and done + return struct.pack(struct_def, *shuffled) + + + ### Utility methods + + shuffle_orders = list( itertools.permutations(range(4)) ) + + @classmethod + def shuffle_chunks(cls, words, reverse=False): + """The main 128 encrypted bytes (or 64 words) in a save block are split + into four chunks and shuffled around in some order, based on + personality. The actual order of shuffling is a permutation of four + items in order, indexed by the shuffle index. That is, 0 yields 0123, + 1 yields 0132, 2 yields 0213, etc. + + Given a list of words (the first of which should be the pid), this + function returns the words in shuffled order. Pass reverse=True to + unshuffle instead. + """ + + pid = words[0] + shuffle_index = (pid >> 0xD & 0x1F) % 24 + + shuffle_order = cls.shuffle_orders[shuffle_index] + if reverse: + # Decoding requires going the other way; invert the order + shuffle_order = [shuffle_order.index(i) for i in range(4)] + + shuffled = words[:3] # skip the unencrypted stuff + for chunk in shuffle_order: + shuffled += words[ chunk * 16 + 3 : chunk * 16 + 19 ] + shuffled += words[67:] # extra bytes are also left alone + + return shuffled + + @classmethod + def reciprocal_crypt(cls, words): + u"""Applies the reciprocal Pokémon save file cipher to the provided + list of words. + + Returns nothing; the list is changed in-place. + """ + # Apply regular Pokémon "encryption": xor everything with the output of + # the PRNG. First three items are pid/unused/checksum and are not + # encrypted. + + # Main data is encrypted using the checksum as a seed + prng = pokemon_prng(words[2]) + for i in range(3, 67): + words[i] ^= next(prng) + + if len(words) > 67: + # Extra bytes are encrypted using the pid as a seed + prng = pokemon_prng(words[0]) + for i in range(67, len(words)): + words[i] ^= next(prng) + + return