From 39c5a5764eb7fa9e3e8d0687f2a4dae98d93dd88 Mon Sep 17 00:00:00 2001 From: Brigit Lemanski Date: Tue, 7 Dec 2010 03:02:31 -0500 Subject: [PATCH] Added some move changes from RGBY to GSC, fixed explosion for gen v --- pokedex/data/csv/move_changelog.csv | 7 +++++++ pokedex/data/csv/move_effects.csv | 6 ++++-- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/pokedex/data/csv/move_changelog.csv b/pokedex/data/csv/move_changelog.csv index f738b61..68b00e3 100644 --- a/pokedex/data/csv/move_changelog.csv +++ b/pokedex/data/csv/move_changelog.csv @@ -1,18 +1,25 @@ move_id,changed_in_version_group_id,power,pp,accuracy +13,3,,,75 +17,3,35,, 20,11,,,75 26,11,85,25, 33,11,35,,95 35,11,,,85 37,11,90,20, +38,3,100,, 50,11,,,80 +59,3,,,90 +67,3,50,,90 80,11,90,20, 83,11,15,,70 92,11,,,85 +120,3,130,, 128,11,,,75 136,11,100,20, 137,11,,,75 139,11,,,55 152,11,,,85 +153,3,170,, 170,11,,40, 178,11,,,85 202,11,60,, diff --git a/pokedex/data/csv/move_effects.csv b/pokedex/data/csv/move_effects.csv index 108c265..c0f9645 100644 --- a/pokedex/data/csv/move_effects.csv +++ b/pokedex/data/csv/move_effects.csv @@ -6,7 +6,9 @@ id,short_effect,effect 5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. 6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target. 7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target. -8,Inflicts double damage. User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}, but halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}." +8,User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}. + +Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}." 9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted. 10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}. @@ -55,7 +57,7 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}. -After Generation III, this move fails if the Pokémon is already asleep." +Before DP, this move fails if the Pokémon is already asleep." 39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}. Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting. -- 2.7.4