Refactored encounters schema so HG/SS can work.
authorEevee <git@veekun.com>
Wed, 9 Dec 2009 22:35:29 +0000 (14:35 -0800)
committerEevee <git@veekun.com>
Wed, 9 Dec 2009 22:35:29 +0000 (14:35 -0800)
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.


No differences found