- Wobbles are based on WHICH number is greater than some pivot, not how
many. This was making everything totally wrong, especially 0 wobbles.
- HG/SS balls all modify capture rate, rather than ball bonus.
- Everything really is integer math; even the sqrts. Bonuses are
relative to 10, not 1. HP is now treated as integer math, too.
- Implemented a minor game bug with very hard to catch Pokémon.