-Inflicts damage with 40 power: 40% chance
-Inflicts damage with 80 power: 30% chance
-Inflicts damage with 120 power: 10% chance
-Heals the target for 1/4 its max HP: 20% chance"
-124,0,"Power increases as Happiness decreases, up to a maximum of 102.","Power increases as Happiness decreases, up to a maximum of 102, given by: (255 - happiness) / 2.5."
-125,0,Protects the user's field from incoming major status ailments and Confusion for five turns.,Protects the user's side of the field from major status ailments and Confusion caused by the target for five turns. Does not cancel existing ailments.
-126,0,Has a chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.,Has a chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
-127,0,Power varies randomly from 10 to 150.,Selects a number fro
-128,0,Allows the trainer to switch out the user and pass effects along to its replacement.,Allows the user's trainer to switch it out regardless of any trapping moves or other rules; any temporary stat effects (good or bad) on the user will be passed on to its replacement.
-129,0,"If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.","If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally."
-130,0,"Frees the user from binding moves, removes Leech Seed, and blows away Spikes.","Frees the user from binding moves, removes Leech Seed, and blows away Spikes."
-131,0,Inflicts 20 points of damage.,Inflicts 20 points of damage.
-133,0,"Heals the user by half its max HP at the right time of day, or 1/4 otherwise.",Heals the user by half of its max HP during the corresponding time of day or in link battles; heals by 1/4 its max HP any other time. Healing power is doubled in sunny weather and halved in rain.
-136,0,Power and type depend upon user's IVs. Power can range from 30 to 70.,Power and type depend upon user's IVs. Power can range from 30 to 70.
-137,0,Changes the weather to rain for five turns.,Changes the weather to rain for
-138,0,Changes the weather to sunny for five turns.,Changes the weather to sunny for five turns. Decreases all water damage by 1/2. I
-139,0,Has a chance to raise the user's Defense.,Has a chance to raise the user's Defense.
-140,0,Has a chance to raise the user's Attack.,Has a chance to raise the user's Attack.
-141,0,Has a chance to raise all of the user's stats.,Has a chance to raise all of the user's stats.
-143,0,User pays half its max HP to raise its Attack as high as is allowed by stat changes.,User pays half its max HP to raise its Attack as high as is allowed by stat changes.
-144,0,Discards the user's stat changes and copies the target's.,Discards the user's stat changes and copies the target's.
-145,-5,"If the user takes Special damage this turn, inflicts twice the damage taken to the target.","If the user takes Special damage this turn, inflicts twice the damage taken to the target."
-146,0,Raises the user's Defense. User charges for one turn before attacking.,Raises the user's Defense. User charges for one turn before attacking.
-147,0,Has chance to make the target Flinch.,Has chance to make the target Flinch. Inflicts double damage against Pokemon using Dive.
-148,0,Inflicts regular damage.,Inflicts double damage against Pokemon using Dig.
-149,0,Hits the target two turns later.,"Inflicts typeless damage two turns later. If the target is switched out, this move will hit the replacement."
-150,0,Inflicts regular damage.,Inflicts double damage against Pokemon using Fly or Bounce.
-151,0,Has a chance to make the target Flinch.,Has a chance to make the target Flinch. Inflicts double damage against Pokemon that have used Minimize.
-152,0,Requires a turn to charge before attacking.,"Requires a turn to charge before attacking, except during Sunny Day. Damage is halved during Rain Dance."
-153,0,Has a chance to Paralyze the target.,Inflicts double damage against Pokemon using Fly or Bounce. Has a chance to Paralyze the target. Never misses during Rain Dance.
-154,0,Immediately ends wild battles.,Immediately ends wild battles. No effect in trainer battles.
-155,0,Hits once for every conscious Pokemon the user's trainer has.,"Hits once for every Pokemon the user's trainer has. Doesn't count Frozen, Sleeping, or Fainted Pokemon."
-156,0,"User flies high into the air, dodging all attacks, and hits next turn.","User flies high into the air for one turn and becomes immune to all moves except Gust, Sky Uppercut, Thunder, Twister, and Whirlwind; damage is inflicted on the next turn."
-157,0,Raises user's Defense. Doubles Rollout's power if it's the next move used.,Raises user's Defense. Doubles Rollout's power if it's the next move used.
-159,1,Can only be used as the first move after the user enters battle. Causes the target to Flinch.,Can only be used as the first move after the user enters battle. Causes the target to Flinch.
-160,0,Prevents any Pokemon from Sleeping for 2-5 turns.,"Starts an Uproar, which lasts 2-5 turns (with the same chances as all other 2-5 turn effects) and prevents any Pokemon from Sleeping."
-161,0,Stores energy up to three times for use with Spit Up and Swallow.,Stores energy up to three times for use with Spit Up and Swallow.
-162,0,Power is equal to 100 times the amount of energy Stockpiled.,Power is equal to 100 times the amount of energy Stockpiled.
-163,0,"Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.","Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles."
-165,0,Changes the weather to a hailstorm for five turns.,"Changes the weather to a hailstorm for five turns, damaging non-Ice Pokemon for 1/8 their max HP every turn and giving Blizzard a 100% chance to hit."
-166,0,Prevents the target from using the same move twice in a row until it leaves battle.,Prevents the target from using the same move twice in a row until it leaves battle.
-167,0,Raises the target's Special Attack by two levels and Confuses the target.,
-168,0,Burns the target.,Burns the target.
-169,0,Lowers the target's Attack and Special Attack by two levels. User faints.,Lowers the target's Attack and Special Attack by two levels. User faints.
-170,0,"Power doubles if user is Burned, Paralyzed, or Poisoned.","Power doubles if user is Burned, Paralyzed, or Poisoned."
-171,-3,"If the user takes damage before attacking, the attack is canceled.","If the user takes damage before attacking, the attack is canceled."
-172,0,"If the target is Paralyzed, inflicts double damage and cures the Paralysis.","If the target is Paralyzed, inflicts double damage and cures the Paralysis."
-173,3,Redirects the target's single-target effects to the user for this turn.,"Until the end of this turn, if the target uses any move that affects only one target, it will affect the user of this move instead."
-174,0,Uses a move which depends upon the terrain.,"Uses a move chosen according to the terrain.
-Grass: Stun Spore
-Tall grass: Razor Leaf
-Sand: Earthquake
-Cave: Shadow Ball
-Mountains: Rock Slide
-Shallow water: Bubblebeam
-Deep water: Surf
-Underwater: Hydro Pump
-Anywhere else: Swift"
-175,0,Raises the user's Special Defense. User's Electric moves inflict double damage next turn.,Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
-176,0,"For the next two turns, the target can only use moves that inflict damage.","For the next two turns, the target can only use moves that inflict damage."
-177,5,User's ally's next move inflicts 50% more damage.,User's ally's next move inflicts 50% more damage.
-178,0,User and target swap items until the end of the battle.,User and target swap items until the end of the battle. Fails if either is holding an Enigma Berry.
-179,0,User's ability is replaced with the target's until the user leaves battle.,User's ability is replaced with the target's until the user leaves battle.
-180,0,User or its replacement will recover half its max HP at the end of the next turn.,"At the end of the next turn, user will recover half of its max HP. If the user is switched out, its replacement will be healed instead."
-181,0,Randomly selects and uses one of the trainer's other Pokemon's moves.,Randomly selects and uses one of the trainer's other Pokemon's moves.
-182,0,"Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.","Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn."
-183,0,Lowers the user's Attack and Defense after inflicting damage.,Lowers the user's Attack and Defense after inflicting damage.
-184,4,Reflects back any effects the target tries to use on the user this turn.,"If the target uses a non-damaging move on the user later during this turn, any major or minor status effect, stat change, or trap effect will be reflected back at the target."
-185,0,"User regains the item it was holding when it entered battle, if it is no longer holding an item.","User regains the item it was holding when it entered battle, if it is no longer holding an item."
-186,-4,Inflicts double damage if the user takes damage before attacking this turn.,Inflicts double damage if the user takes damage before attacking this turn.
-187,0,Cancels the effects of Reflect and Light Screen.,Cancels the effects of Reflect and Light Screen.
-188,0,Target Sleeps at the end of the next turn.,"Target becomes Drowsy, and falls Asleep at the end of the next turn. Effect is canceled if the target leaves battle."
-189,0,Target drops its held item.,"Causes the target to drop its held item, if any. Target reclaims its item when the battle ends."
-190,0,Lowers the target's HP to equal the user's.,Inflicts exactly enough damage to lower the target's HP to equal the user's. Does nothing if the user has more HP than the target.
-191,0,"Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.","Never results in a critical hit and ignores the random factor in the damage formula. Power increases the higher the user's HP is, according to: cur HP * 150 / max HP."
-192,0,User and target swap abilities.,User and target swap abilities. Doesn't work if either ability is Truant or Wonder Guard.
-193,0,Prevents the target from using any moves that the user also knows.,Prevents the target from using any moves that the user also knows.
-194,0,"Cleanses the user of a Burn, Paralysis, or Poison.","Cleanses the user of a Burn, Paralysis, or Poison."
-195,0,"When the user faints, the PP of the move that fainted it will be reduced to 0.","When the user faints, the PP of the move that fainted it will be reduced to 0."
-196,4,"Steals the target's move, if it is self-targeted.","If the target uses a move on itself or itself and its ally this turn, user will steal the target's move and gain its effect instead."
-197,0,"Inflicts more damage to heavier targets, with a maximum of 120 power.","Power increases according to the target's weight in kilograms.
-Below 10 kg: 20 power
-10.1 kg - 25 kg: 40 power
-25.1 kg - 50 kg: 60 power
-50.1 kg - 100 kg: 80 power
-100.1 kg - 200 kg: 100 power
-200.1 kg and up: 120 power"
-198,0,Has a chance to inflict a status effect which depends upon the terrain.,Has a chance to in
-199,0,User receives 1/3 the damage inflicted in recoil.,User receives 1/3 the damage inflicted in recoil.
-200,0,Target becomes Confused.,Target becomes Confused.
-201,0,Has an increased chance for a critical hit and a chance to Burn the target.,Has an increased chance for a critical hit and a chance to Burn the target.
-202,0,All damage from Electric moves is halved until the end of the battle.,All damage from Electric moves is halved until the end of the battle.
-203,0,Has a chance to badly Poison the target.,Has a chance to badly Poison the target.
-204,0,"If there be weather, the damage inflicted will be doubled and have the weather's type.","If there be weather, the damage inflicted will be doubled and have the weather's type."
-205,0,Lowers the user's Special Attack by two levels after inflicting damage.,Lowers the user's Special Attack by two levels after inflicting damage.
-206,0,Lowers the target's Attack and Defense.,Lowers the target's Attack and Defense.
-207,0,Raises the user's Defense and Special Defense.,Raises the user's Defense and Special Defense.
-208,0,Can hit Pokemon that are using Fly.,Can hit Pokemon that are using Fly.
-209,0,Raises the user's Attack and Defense.,Raises the user's Attack and Defense.
-210,0,Has an increased chance for a critical hit and a chance to Poison the target.,Has an increased chance for a critical hit and a chance to Poison the target.
-211,0,All damage from Fire moves is halved until the end of the battle.,All damage from Fire moves is halved until the end of the battle.
-212,0,Raises the user's Special Attack and Special Defense.,Raises the user's Special Attack and Special Defense.
-213,0,Raises the user's Attack and Speed.,Raises the user's Attack and Speed.
-214,0,User's type changes to match the terrain.,User's type changes to match the terrain.
-215,0,Heals the user by half its max HP.,Heals the user by half its max HP.
-216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, the moves Fly, Bounce, Jump Kick, and Hi Jump Kick are disabled, and any immunities granted by the Flying type or by Levitate or Magnet Rise are disabled."
-217,0,"Forces the target to have no Evade, and allows it to be hit by Psychic moves even if it is Dark.","Resets the target's Evade to normal and prevents any further boosting. If the target is Dark, it will become vulnerable to Psychic moves until it leaves battle."
-218,0,"If the target is Sleeping, inflicts double damage and wakes it up.","If the target is Sleeping, inflicts double damage and wakes it up."
-219,0,Lowers user's Speed.,Lowers user's Speed.
-220,0,"Inflicts more damage when the user has lower Speed, with a maximum of 150 power.","Inflicts more damage when the target has much higher Speed, with a maximum cap of 150 power, given by: 25 * target's calculated Speed / user's calculated Speed."
-221,0,"If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.","If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed."
-222,0,Inflicts double damage against Pokemon that have less than half their max HP remaining.,Inflicts double damage against Pokemon that have less than half their max HP remaining.
-223,0,Power and type depend on the held berry.,Power and type depend on the held berry.
-224,2,Only works if the target uses Protect or Detect on this turn.,Only works if the target uses Protect or Detect on this turn.
-225,0,Inflicts double damage if the user is holding a berry.,Inflicts double damage if the user is holding a berry.
-226,0,"For five turns, any Pokemon on the user's field have raised Speed.","For five turns, any Pokemon on the user's field have raised Speed."
-227,0,Raises one of the user's stats at random by two levels.,Raises one of the user's stats at random by two levels.
-228,0,Inflicts double the damage the user receives this turn prior to using this move..,Inflicts double the damage the user receives this turn prior to using this move..
-229,0,User must switch out after attacking.,User must switch out after attacking.
-230,0,Lowers the user's Defense and Special Defense after inflicting damage.,Lowers the user's Defense and Special Defense after inflicting damage.
-231,0,Inflicts double damage if the user receives damage before using this move.,Inflicts double damage if the user receives damage before using this move.
-232,0,Inflicts double damage if the target has already received damage this turn.,Inflicts double damage if the target has already received damage this turn.
-233,0,Target cannot use held items until it leaves battle.,Target cannot use held items until it leaves battle.
-234,0,Throws held item at the target; power depends on the item.,Throws held item at the target; power depends on the item.
-235,0,Transfers the user's major status effect to the target.,"Transfers the user's major status effect to the target, if the user has one and the target does not."
-236,0,"Inflicts more damage when this move has less PP, with a maximum of 190 power.","Inflicts more damage when this move has less PP, with a maximum of APPROXIMATELY 190 power:
-5+ PP 40 power
-4 PP 50 power
-3 PP 60 power
-2 PP 75 power
-1 PP 190 power"
-237,0,Prevents target from restoring its HP for five turns.,Prevents target from restoring its HP for five turns.
-238,0,"Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.","Inflicts more damage to targets with more HP remaining, with a maximum of 110 power, APPROXIMATELY given by: 110 * target's HP / target's max HP."
-239,0,User swaps Attack and Defense.,User swaps Attack and Defense.
-240,0,Nullifies target's ability until it leaves battle.,Nullifies target's ability until it leaves battle.
-241,0,Prevents the target from inflicting critical hits for five turns.,Prevents the target from inflicting critical hits for five turns.
-242,0,"Uses the target's move against it before it attacks, with power increased by 50%.","Uses the target's move against it before it attacks, with power increased by 50%."
-243,0,Uses the target's last used move.,Uses the target's last used move.
-244,0,User swaps Attack and Special Attack with the target.,User swaps Attack and Special Attack with the target.
-245,0,User swaps Defense and Special Defense with the target.,User swaps Defense and Special Defense with the target.
-246,0,Inflicts more damage to targets with more positive stat changes.,"Power increases by 20 for every level each of the target's stats (excluding Accuracy and Evasion) is raised in total, up to a maximum of 200. Stat drops have no effect."
-247,0,Can only be used after all of the user's other moves have been used.,Can only be used after all of the user's other moves have been used at least once since it entered battle.
-248,0,Changes the target's ability to Insomnia.,Changes the target's ability to Insomnia.
-249,1,Only works if the target uses a damaging move this turn.,Only works if the target uses a damaging move this turn.
-250,0,"Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.","Scatters poisoned Spikes around the opposing field, which will poison Pokemon that switch in. Flying, Poison, and Steel Pokemon and Pokemon with Levitate are immune to this effect. A second layer of poisoned Spikes will inflict Toxic poisoning instead."
-251,0,User and target swap stat changes.,User and target swap stat changes.
-252,0,Restores 1/16 of the user's max HP every turn.,Restores 1/16 of the user's max HP every turn as long as it remains in battle.
-253,0,Changes the user's ability to Levitate.,Changes the user's ability to Levitate.
-254,0,User receives 1/3 the damage inflicted in recoil. Has a chance to Burn the target.,User receives 1/3 the damage inflicted in recoil. Has a chance to Burn the target.
-255,0,Inflicts typeless damage. User receives 1/4 its max HP in recoil.,Inflicts typeless damage. User receives 1/4 its max HP in recoil.
-256,0,"User dives underwater, dodging all attacks, and hits next turn.",User dives underwater for one turn and becomes immune to all moves except Surf and Whirlpool and takes no damage from Sandstorm or Hail; damage is inflicted on the second turn.
-257,0,"User digs underground, dodging all attacks, and hits next turn.","User digs a hole for one turn and becomes immune to all moves except Earthquake, Magnitude, and Fissure; damage is inflicted on the second turn."
-258,0,Inflicts regular damage.,Inflicts double damage against Pokemon using Dive.
-259,0,Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.,Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
-260,-7,"For five turns, slower Pokemon will act before faster Pokemon.","For five turns, slower Pokemon will act before faster Pokemon."
-261,0,Has a chance to Freeze the target. Chance to hit becomes 100% during Hail.,Has a chance to Freeze the target. Chance to hit becomes 100% during Hail.
-262,0,Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.,Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
-263,0,User receives 1/3 the damage inflicted in recoil. Has a chance to Paralyze the target.,User receives 1/3 the damage inflicted in recoil. Has a chance to Paralyze the target.
-264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","User bounces high into the air for one turn and becomes immune to all moves except Gust, Thunder, Twister, and Whirlwind; damage is inflicted on the second turn. Has a chance to Paralyze the target."
-266,0,Lowers the target's Special Attack by two levels if it is the opposite gender.,Lowers the target's Special Attack by two levels. Only works if the user has a gender and the target has the opposite gender.
-267,0,Causes damage when Pokemon switch in to where the target is now.,Causes damage when Pokemon switch in to where the target is now.
-268,0,Target becomes Confused.,Confuses the target and inflicts damage using words the user has learned.
-269,0,"If the user is holding a plate, the damage inflicted will match it.","If the user is holding a plate, the damage inflicted will match it."
-270,0,User receives 1/2 the damage inflicted in recoil.,User receives 1/2 the damage inflicted in recoil.
-271,0,"User faints, and its replacement's HP is completely restored.","User faints, and its replacement's HP is completely restored."
-272,0,Lowers the target's Special Defense.,Lowers the target's Special Defense.
-273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.",User vanishes the first turn and becomes immune to all moves; damage is inflicted on the second turn. Protect and Detect do not work against this move.
-274,0,Has a chance to Burn the target and a chance to make the target Flinch.,Has a chance to Burn the target and a chance to make the target Flinch.
-275,0,Has a chance to Freeze the target and a chance to make the target Flinch.,Has a chance to Freeze the target and a chance to make the target Flinch.
-276,0,Has a chance to Paralyze the target and a chance to make the target Flinch.,Has a chance to Paralyze the target and a chance to make the target Flinch.
-277,0,Has a chance to raise the user's Special Attack.,Has a chance to raise the user's Special Attack.
+
+================================================== ======
+Effect Chance
+================================================== ======
+Inflicts :mechanic:`regular damage` with 40 power 40%
+Inflicts :mechanic:`regular damage` with 80 power 30%
+Inflicts :mechanic:`regular damage` with 120 power 10%
+Heals the target for 1/4 its max :mechanic:`HP` 20%
+================================================== ======
+
+On average, this move inflicts :mechanic:`regular damage` with 52 power and heals the target for 1/20 its max :mechanic:`HP`."
+124,0,"Power increases as happiness decreases, up to a maximum of 102.","Inflicts :mechanic:`regular damage`. Power increases inversely with :mechanic:`happiness`, given by ``(255 - happiness) * 2 / 5``, to a maximum of 102. Power bottoms out at 1."
+125,0,Protects the user's field from major status ailments and confusion for five turns.,"Protects Pokémon on the user's side of the :mechanic:`field` from :mechanic:`major status` effects and :mechanic:`confusion` for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the :mechanic:`field`.
+
+If :move:`Yawn` is used while this move is in effect, it will immediately fail.
+
+:move:`Defog` used by an opponent will end this effect.
+
+This effect does not prevent the :mechanic:`confusion` caused by :move:`Outrage`, :move:`Petal Dance`, or :move:`Thrash`."
+126,0,Has a :data:`move.effect_chance`\ % chance to burn the target. Lets frozen Pokémon thaw themselves.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target. :mechanic:`Frozen` Pokémon may use this move, in which case they will thaw."
+127,0,Power varies randomly from 10 to 150.,"Inflicts :mechanic:`regular damage`. Power is selected at random between 10 and 150, with an average of 64:
+
+========= ===== ======
+Magnitude Power Chance
+========= ===== ======
+4 10 5%
+5 30 10%
+6 50 20%
+7 70 20%
+8 90 20%
+9 110 10%
+10 150 5%
+========= ===== ======
+
+This move has double power against Pokémon currently underground due to :move:`Dig`."
+128,0,Allows the trainer to switch out the user and pass effects along to its replacement.,"User :mechanic:`switches out`, and the trainer selects a replacement Pokémon from the party. :mechanic:`Stat` changes, :mechanic:`confusion`, and persistent move effects are passed along to the replacement Pokémon.
+
+The following move effects are passed:
+
+* :move:`Aqua Ring`
+* both the user's and target's effect of :move:`Block`, :move:`Mean Look`, and :move:`Spider Web`
+* the curse effect of :move:`Curse`
+* :move:`Embargo`
+* :move:`Focus Energy` or an activated :item`Lansat Berry`
+* :move:`Gastro Acid`
+* :move:`Ingrain`
+* being sapped by :move:`Leech Seed`
+* being targeted by :move:`Lock-On` or :move:`Mind Reader`
+* :move:`Magnet Rise`
+* :move:`Perish Song`'s counter
+* :move:`Power Trick`
+* :move:`Substitute`; the doll's HP is unchanged
+
+The replacement Pokémon does not trigger effects that respond to Pokémon switching in."
+129,0,"If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.","Inflicts :mechanic:`regular damage`. If the target attempts to :mechanic:`switch out` this turn before the user moves, and the user is not prevented from doing so, the user will hit the target with doubled power as it leaves. Otherwise, this move does not act specially.
+
+This effect can still hit a Pokémon that :mechanic:`switches out` when it has a :move:`Substitute` up or when an ally has used :move:`Follow Me`."
+130,0,"Frees the user from binding moves, removes Leech Seed, and blows away Spikes.","Inflicts :mechanic:`regular damage`. Removes :move:`Leech Seed` from the user, frees the user from :move:`Bind`, :move:`Clamp`, :move:`Fire Spin`, :move:`Magma Storm`, :move:`Sand Tomb`, :move:`Whirlpool`, and :move:`Wrap`, and clears :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the user's side of the :mechanic:`field`. If this move misses or has :mechanic:`no effect`, its effect doesn't activate."
+131,0,Inflicts 20 points of damage.,Inflicts exactly 20 damage.
+133,0,Heals the user by half its max HP. Affected by weather.,"Heals the user for half its max :mechanic:`HP`.
+
+During :move:`Sunny Day`, the healing is increased to 2/3 max :mechanic:`HP`.
+
+During :move:`Hail`, :move:`Rain Dance`, or :move:`Sandstorm`, the healing is decreased to 1/4 max :mechanic:`HP`."
+136,0,Power and type depend upon user's IVs. Power can range from 30 to 70.,"Inflicts :mechanic:`regular damage`. Power and type are determined by the user's :mechanic:`IV`\ s.
+
+Power is given by ``x * 40 / 63 + 30``. ``x`` is obtained by arranging bit 1 from the :mechanic:`IV` for each of :mechanic:`Special Defense`, :mechanic:`Special Attack`, :mechanic:`Speed`, :mechanic:`Defense`, :mechanic:`Attack`, and :mechanic:`HP` in that order. (Bit 1 is 1 if the :mechanic:`IV` is of the form ``4n + 2`` or ``4n + 3``. ``x`` is then 64 * :mechanic:`Special Defense` :mechanic:`IV` bit 1, plus 32 * :mechanic:`Special Attack` :mechanic:`IV` bit 1, etc.)
+
+Power is always between 30 and 70, inclusive. Average power is 49.5.
+
+Type is given by ``y * 15 / 63``, where ``y`` is similar to ``x`` above, except constructed from bit 0. (Bit 0 is 1 if the :mechanic:`IV` is odd.) The result is looked up in the following table.
+
+===== ========
+Value Type
+===== ========
+0 :type:`Fighting`
+1 :type:`Flying`
+2 :type:`Poison`
+3 :type:`Ground`
+4 :type:`Rock`
+5 :type:`Bug`
+6 :type:`Ghost`
+7 :type:`Steel`
+8 :type:`Fire`
+9 :type:`Water`
+10 :type:`Grass`
+11 :type:`Electric`
+12 :type:`Psychic`
+13 :type:`Ice`
+14 :type:`Dragon`
+15 :type:`Dark`
+===== ========
+
+This move thus cannot be :type:`Normal`. Most other types have an equal 1/16 chance to be selected, given random :mechanic:`IV`\ s. However, due to the flooring used here, :type:`Bug`, :type:`Fighting`, and :type:`Grass` appear 5/64 of the time, and :type:`Dark` only 1/64 of the time."
+137,0,Changes the weather to rain for five turns.,"Changes the weather to rain for five turns, during which :type:`Water` moves inflict 50% extra damage, and :type:`Fire` moves inflict half damage.
+
+If the user is holding :item:`Damp Rock`, this effect lasts for eight turns.
+
+:move:`Thunder` has 100% accuracy. If the target has used :move:`Detect` or :move:`Protect`, :move:`Thunder` has a (100 - accuracy)% chance to break through the protection.
+
+:move:`SolarBeam` has half power.
+
+:move:`Moonlight`, :move:`Morning Sun`, and :move:`Synthesis` heal only 1/4 of the user's max :mechanic:`HP`.
+
+Pokémon with :ability:`Swift Swim` have doubled original :mechanic:`Speed`.
+
+Pokémon with :ability:`Forecast` become :type:`Water`.
+
+Pokémon with :ability:`Dry Skin` heal 1/8 max :mechanic:`HP`, Pokémon with :ability:`Hydration` are cured of :mechanic:`major status effects`, and Pokémon with :ability:`Rain Dish` heal 1/16 max :mechanic:`HP` at the end of each turn."
+138,0,Changes the weather to sunny for five turns.,"Changes the weather to sunshine for five turns, during which :type:`Fire` moves inflict 50% extra damage, and :type:`Water` moves inflict half damage.
+
+If the user is holding :item:`Heat Rock`, this effect lasts for eight turns.
+
+Pokémon cannot become :mechanic:`frozen`.
+
+:move:`Thunder` has 50% accuracy.
+
+:move:`SolarBeam` skips its charge turn.
+
+:move:`Moonlight`, :move:`Morning Sun`, and :move:`Synthesis` heal 2/3 of the user's max :mechanic:`HP`.
+
+Pokémon with :ability:`Chlorophyll` have doubled original :mechanic:`Speed`.
+
+Pokémon with :ability:`Forecast` become :type:`Fire`.
+
+Pokémon with :ability:`Leaf Guard` are not affected by :mechanic:`major status effects`.
+
+Pokémon with :ability:`Flower Gift` change form; every Pokémon on their side of the :mechanic:`field` have their original :mechanic:`Attack` and :mechanic:`Special Attack` increased by 50%.
+
+Pokémon with :ability:`Dry Skin` lose 1/8 max :mechanic:`HP` at the end of each turn.
+
+Pokémon with :ability:`Solar Power` have their original :mechanic:`Special Attack` raised by 50% but lose 1/8 their max :mechanic:`HP` at the end of each turn."
+139,0,Has a :data:`move.effect_chance`\ % chance to raise the user's Defense by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`raise` the user's :mechanic:`Defense` one level.
+140,0,Has a :data:`move.effect_chance`\ % chance to raise the user's Attack by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`raise` the user's :mechanic:`Attack` one level.
+141,0,Has a :data:`move.effect_chance`\ % chance to raise all of the user's stats by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`raise` all of the user's stats one level.
+143,0,User pays half its max HP to max out its Attack.,"User pays half its max :mechanic:`HP` to :mechanic:`raise` its :mechanic:`Attack` to +6 levels. If the user cannot pay the :mechanic:`HP` cost, this move will fail."
+144,0,Discards the user's stat changes and copies the target's.,"Discards the user's :mechanic:`stat changes` and copies the target's.
+
+This move cannot be copied by :move:`Mirror Move`."
+145,-5,Inflicts twice the damage the user received from the last special hit it took.,"Targets the last opposing Pokémon to hit the user with a :mechanic:`special` move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will :mechanic:`fail`. Type immunity applies, but other type effects are ignored.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`."
+146,0,Raises the user's Defense by one level. User charges for one turn before attacking.,"Inflicts :mechanic:`regular damage`. :mechanic:`Raises` the user's :mechanic:`Defense`. User then charges for one turn before attacking.
+
+This move cannot be selected by :move:`Sleep Talk`."
+147,0,Has chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make each target :mechanic:`flinch`.
+
+If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
+148,0,,"Inflicts :mechanic:`regular damage`.
+
+If the target is in the first turn of :move:`Dig`, this move will hit with double power."
+149,0,Hits the target two turns later.,"Inflicts :mechanic:`typeless` :mechanic:`regular damage` at the end of the third turn, starting with this one. This move cannot :mechanic:`critical hit`. If the target :mechanic:`switches out`, its replacement will be hit instead. Damage is calculated at the time this move is used; :mechanic:`stat changes` and :mechanic:`switching out` during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn.
+
+This effect breaks through :ability:`Wonder Guard`.
+
+If the target is protected by :move:`Protect` or :move:`Detect` on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection.
+
+The damage is applied at the end of the turn, so it ignores :move:`Endure` and :item:`Focus Sash`.
+
+This move cannot be copied by :move:`Mirror Move`."
+150,0,,"Inflicts :mechanic:`regular damage`.
+
+If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
+151,0,Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
+
+Power is doubled against Pokémon that have used :move:`Minimize` since entering the :mechanic:`field`."
+152,0,Requires a turn to charge before attacking.,"Inflicts :mechanic:`regular damage`. User charges for one turn before attacking.
+
+During :move:`Sunny Day`, the charge turn is skipped.
+
+During :move:`Hail`, :move:`Rain Dance`, or :move:`Sandstorm`, power is halved.
+
+This move cannot be selected by :move:`Sleep Talk`."
+153,0,Has a :data:`move.effect_chance`\ % chance to paralyze the target.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
+
+During :move:`Rain Dance`, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of :move:`Protect` and :move:`Detect`.
+
+During :move:`Sunny Day`, this move has 50% accuracy."
+154,0,Immediately ends wild battles. No effect otherwise.,Does nothing. Wild battles end immediately.
+155,0,Hits once for every conscious Pokémon the trainer has.,"Inflicts :mechanic:`typeless` :mechanic:`regular damage`. Every Pokémon in the user's party, excepting those that have fainted or have a :mechanic:`major status effect`, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. :type:`Dark` Pokémon still get :mechanic:`STAB`.
+
+This effect breaks through :ability:`Wonder Guard`."
+156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts :move:`regular damage`. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
+
+During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user.
+
+The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn.
+
+The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
+
+This move cannot be used when :move:`Gravity` is in effect.
+
+This move cannot be selected by :move:`Sleep Talk`."
+157,0,Raises user's Defense by one level.,":mechanic:`Raises` user's :mechanic:`Defense` by one level.
+
+After this move is used, the power of :move:`Ice Ball` and :move:`Rollout` are doubled until the user leaves the :mechanic:`field`."
+159,1,Can only be used as the first move after the user enters battle. Causes the target to flinch.,Inflicts :mechanic:`regular damage`. Causes the target to flinch. Can only be used on the user's first turn after entering the :mechanic:`field`.
+160,0,Forced to use this move for several turns. Pokémon cannot fall asleep in that time.,"Inflicts :mechanic:`regular damage`. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the :mechanic:`field` wake up, and none can fall to :mechanic:`sleep` until the lock-in ends.
+
+Pokémon cannot use :move:`Rest` during this effect.
+
+This move cannot be selected by :move:`Sleep Talk`."
+161,0,Stores energy up to three times for use with Spit Up and Swallow.,":mechanic:`Raises` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level. Stores energy for use with :move:`Spit Up` and :move:`Swallow`. Up to three levels of energy can be stored, and all are lost if the user leaves the :mechanic:`field`. Energy is still stored even if the stat boosts cannot be applied.
+
+If the user uses :move:`Baton Pass`, the stat boosts are passed as normal, but the stored energy is not."
+162,0,Power is 100 times the amount of energy Stockpiled.,"Inflicts :mechanic:`regular damage`. Power is equal to 100 times the amount of energy stored by :move:`Stockpile`. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's :mechanic:`Defense` and :mechanic:`Special Defense` are reset to what they would be if :move:`Stockpile` had not been used. If the user has no energy stored, this move will fail.
+
+This move cannot be copied by :move:`Mirror Move`."
+163,0,"Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.","Heals the user depending on the amount of energy stored by :move:`Stockpile`: 1/4 its max :mechanic:`HP` after one use, 1/2 its max :mechanic:`HP` after two uses, or fully after three uses. Stored energy is consumed, and the user's :mechanic:`Defense` and :mechanic:`Special Defense` are reset to what they would be if :move:`Stockpile` had not been used. If the user has no energy stored, this move will fail."
+165,0,Changes the weather to a hailstorm for five turns.,"Changes the weather to hail for five turns, during which non-:type:`Ice` Pokémon are damaged for 1/16 their max :mechanic:`HP` at the end of every turn.
+
+If the user is holding :item:`Icy Rock`, this effect lasts for eight turns.
+
+:move:`Blizzard` has 100% accuracy. If the target has used :move:`Detect` or :move:`Protect`, :move:`Blizzard` has a (100 - accuracy)% chance to break through the protection.
+
+:move:`Moonlight`, :move:`Morning Sun`, and :move:`Synthesis` heal only 1/4 of the user's max :mechanic:`HP`.
+
+Pokémon with :ability:`Snow Cloak` are exempt from this effect's damage."
+166,0,Prevents the target from using the same move twice in a row.,"Prevents the target from attempting to use the same move twice in a row. When the target leaves the :mechanic:`field`, this effect ends.
+
+If the target is forced to attempt a repeated move due to :item:`Choice Band`, :item:`Choice Scarf`, :item:`Choice Specs`, :move:`Disable`, :move:`Encore`, :move:`Taunt`, only having :mechanic:`PP` remaining for one move, or any other effect, the target will use :move:`Struggle` instead. The target is then free to use the forced move next turn, as it didn't use that move this turn."
+167,0,Raises the target's Special Attack by two levels and confuses the target.,":mechanic:`Raises` the target's :mechanic:`Special Attack` by one level, then :mechanic:`confuses` it."
+168,0,Burns the target.,:mechanic:`Burns` the target.
+169,0,Lowers the target's Attack and Special Attack by two levels. User faints.,:mechanic:`Lowers` the target's :mechanic:`Attack` and :mechanic:`Special Attack` by two levels. User faints.
+170,0,"Power doubles if user is burned, paralyzed, or poisoned.","Inflicts :mechanic:`regular damage`. If the user is :mechanic:`burned`, :mechanic:`paralyzed`, or :mechanic:`poisoned`, this move has double power."
+171,-3,"If the user takes damage before attacking, the attack is canceled.","Inflicts :mechanic:`regular damage`. If the user takes damage this turn before hitting, this move will fail.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
+172,0,"If the target is paralyzed, inflicts double damage and cures the paralysis.","Inflicts :mechanic:`regular damage`. If the user is :mechanic:`paralyzed`, this move has double power, and the user is cured of its :mechanic:`paralysis`."
+173,3,Redirects the target's single-target effects to the user for this turn.,"Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user. If both Pokémon on the same side of the :mechanic:`field` use this move on the same turn, the Pokémon that uses it last will become the target.
+
+This effect takes priority over :ability:`Lightningrod` and :ability:`Storm Drain`.
+
+If the user's ally :mechanic:`switches out`, opposing Pokémon may still hit it with :move:`Pursuit`.
+
+This move cannot be selected by :move:`Assist` or :move:`Metronome`."
+174,0,Uses a move which depends upon the terrain.,"Uses another move chosen according to the terrain.
+
+============== ==================
+Terrain Selected move
+============== ==================
+Building :move:`Tri Attack`
+Cave :move:`Rock Slide`
+Deep water :move:`Hydro Pump`
+Desert :move:`Earthquake`
+Grass :move:`Seed Bomb`
+Mountain :move:`Rock Slide`
+Road :move:`Earthquake`
+Shallow water :move:`Hydro Pump`
+Snow :move:`Blizzard`
+Tall grass :move:`Seed Bomb`
+============== ==================
+Courtyard :move:`Tri Attack`
+Crystal :move:`Rock Slide`
+Gateway :move:`Hydro Pump`
+Magma :move:`Rock Slide`
+Main Street :move:`Tri Attack`
+Neon :move:`Tri Attack`
+Stargazer :move:`Rock Slide`
+Sunny Park :move:`Seed Bomb`
+Sunset :move:`Earthquake`
+Waterfall :move:`Seed Bomb`
+============== ==================
+
+This move cannot be copied by :move:`Mirror Move`."
+175,0,Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.,":mechanic:`Raises` the user's :mechanic:`Special Defense` by one level. If the user uses an :type:`Electric` move next turn, its power will be doubled."
+176,0,"For the next few turns, the target can only use damaging moves.","Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging.
+
+:move:`Assist`, :move:`Copycat`, :move:`Me First`, :move:`Metronome`, :move:`Mirror Move`, and :move:`Sleep Talk` do not directly inflict damage and thus may not be used.
+
+:move:`Bide`, :move:`Counter`, :move:`Endeavor`, :move:`Metal Burst`, and :move:`Mirror Coat` are allowed."
+177,5,Ally's next move inflicts half more damage.,"Boosts the power of the target's moves by 50% until the end of this turn.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`."
+178,0,User and target swap items.,"User and target permanently swap :mechanic:`held item`\ s. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail.
+
+If either Pokémon has :ability:`Multitype` or :ability:`Sticky Hold`, this move will fail.
+
+If this move results in a Pokémon obtaining :item:`Choice Band`, :item:`Choice Scarf`, or :item:`Choice Specs`, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn.
+
+Neither the user nor the target can recover its item with :move:`Recycle`.
+
+This move cannot be selected by :move:`Assist` or :move:`Metronome`."
+179,0,Copies the target's ability.,"User's ability is replaced with the target's until the user leaves the :mechanic:`field`. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers.
+
+If the target has :ability:`Wonder Guard`, this move will fail.
+
+This move cannot be copied by :move:`Mirror Move`."
+180,0,User will recover half its max HP at the end of the next turn.,"At the end of the next turn, user will be healed for half its max :mechanic:`HP`. If the user is :mechanic:`switched out`, its replacement will be healed instead. If the user :mechanic:`faint`\ s, this effect will not activate."
+181,0,Randomly selects and uses one of the trainer's other Pokémon's moves.,"Uses a move from another Pokémon in the user's party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will fail.
+
+This move will not select :move:`Assist`, :move:`Chatter`, :move:`Copycat`, :move:`Counter`, :move:`Covet`, :move:`Destiny Bond`, :move:`Detect`, :move:`Endure`, :move:`Feint`, :move:`Focus Punch`, :move:`Follow Me`, :move:`Helping Hand`, :move:`Me First`, :move:`Metronome`, :move:`Mimic`, :move:`Mirror Coat`, :move:`Mirror Move`, :move:`Protect`, :move:`Sketch`, :move:`Sleep Talk`, :move:`Snatch`, :move:`Struggle`, :move:`Switcheroo`, :move:`Thief`, or :move:`Trick`.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Metronome` or :move:`Sleep Talk`."
+182,0,Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.,"Prevents the user from :mechanic:`switching out`. User regains 1/16 of its max :mechanic:`HP` at the end of every turn. If the user was immune to :type:`Ground` attacks, it will now take normal damage from them.
+
+:move:`Roar` and :move:`Whirlwind` will not affect the user. The user cannot use :move:`Magnet Rise`.
+
+The user may still use :move:`U-Turn` to leave the :mechanic:`field`.
+
+This effect can be passed with :move:`Baton Pass`."
+183,0,Lowers the user's Attack and Defense by one level after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's mechanic:`Attack` and mechanic:`Defense` by one level."
+184,4,Reflects back any effects the target tries to use on the user this turn.,"Until the user leaves the mechanic:`field`, any non-damaging move targeting the user that inflicts mechanic:`major status effect`\ s, mechanic:`stat change`\ s, or mechanic:`trap`\ ping effects will be reflected at its user.
+
+:move:`Defog`, :move:`Memento`, and :move:`Teeter Dance` are not reflected.
+
+:move:`Attract`, :move:`Flatter`, :move:`Gastro Acid`, :move:`Leech Seed`, :move:`Swagger`, :move:`Worry Seed`, and :move:`Yawn` are reflected.
+
+This move cannot be copied by :move:`Mirror Move`."
+185,0,User recovers the item it last used up.,"User recovers the last item consumed by the user or a Pokémon in its position on the :mechanic:`field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails.
+
+Items taken or given away by :move:`Covet`, :move:`Knock Off`, :move:`Switcheroo`, :move:`Thief`, or :move:`Trick` may not be recovered."
+186,-4,Inflicts double damage if the user takes damage before attacking this turn.,"Inflicts :mechanic:`regular damage`. If the target damaged the user this turn and was the last to do so, this move has double power.
+
+:move:`Pain Split` does not count as damaging the user."
+187,0,Destroys Reflect and Light Screen.,"Destroys any :move:`Light Screen` or :move:`Reflect` on the target's side of the :mechanic:`field`, then inflicts :mechanic:`regular damage`. The barriers are destroyed even if this move has :mechanic:`no effect`."
+188,0,Target sleeps at the end of the next turn.,"Puts the target to :mechanic:`sleep` at the end of the next turn. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers. If the target leaves the :mechanic:`field`, this effect is canceled. If the target has a status effect when this move is used, this move will fail.
+
+If the target is protected by :move:`Safeguard` when this move is used, this move will fail.
+
+:ability:`Insomnia` and :ability:`Vital Spirit` prevent the :mechanic:`sleep` if the target has either at the end of the next turn, but will not cause this move to fail on use."
+189,0,Target drops its held item.,"Inflicts :mechanic:`regular damage`. Target loses its :mechanic:`held item`.
+
+Neither the user nor the target can recover its item with :move:`Recycle`.
+
+If the target has :ability:`Multitype` or :ability:`Sticky Hold`, it will take damage but not lose its item."
+190,0,Lowers the target's HP to equal the user's.,"Inflicts exactly enough damage to lower the target's :mechanic:`HP` to equal the user's. If the target's :mechanic:`HP` is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage."
+191,0,"Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.","Inflicts :mechanic:`regular damage`. Power increases with the user's remaining :mechanic:`HP` and is given by ``150 * HP / max HP``, to a maximum of 150 when the user has full :mechanic:`HP`."
+192,0,User and target swap abilities.,"User and target switch abilities. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers.
+
+If either Pokémon has :ability:`Multitype` or :ability:`Wonder Guard`, this move will fail."
+193,0,Prevents the target from using any moves that the user also knows.,"Prevents any Pokémon on the opposing side of the :mechanic:`field` from using any move the user knows until the user leaves the :mechanic:`field`. This effect is live; if the user obtains new moves while on the :mechanic:`field`, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail."
+194,0,"Cleanses the user of a burn, paralysis, or poison.","Removes a :mechanic:`burn`, :mechanic:`paralysis`, or :mechanic:`poison` from the user."
+195,0,"When the user faints, the PP of the move that fainted it will be reduced to 0.","If the user :mechanic:`faint`\ s before it next moves, the move that fainted it will have its :mechanic:`PP` dropped to 0. End-of-turn damage does not trigger this effect."
+196,4,"Steals the target's move, if it's self-targeted.","The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the ""snatchable"" flag.
+
+If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.
+
+If the user steals :move:`Psych Up`, it will target the Pokémon that used :move:`Psych Up`. If the user was the original target of :move:`Psych Up`, and the Pokémon that originally used it's affected by :ability:`Pressure`, it will only lose 1 :mechanic:`PP`.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`."
+197,0,"Inflicts more damage to heavier targets, with a maximum of 120 power.","Inflicts :mechanic:`regular damage`. Power increases with the target's weight in kilograms, to a maximum of 120.
+
+=============== =====
+Target's weight Power
+=============== =====
+Up to 10kg 20
+Up to 25kg 40
+Up to 50kg 60
+Up to 100kg 80
+Up to 200kg 100
+Above 200kg 120
+=============== =====
+"
+198,0,Has a :data:`move.effect_chance`\ % chance to inflict a status effect which depends upon the terrain.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to inflict an effect chosen according to the terrain.
+
+============== =============================================================
+Terrain Effect
+============== =============================================================
+Building :mechanic:`Paralyze`\ s target
+Cave Makes target :mechanic:`flinch`
+Deep water :mechanic:`Lowers` target's :mechanic:`Attack` by one level
+Desert :mechanic:`Lowers` target's :mechanic:`accuracy` by one level
+Grass Puts target to :mechanic:`sleep`
+Mountain Makes target :mechanic:`flinch`
+Road :mechanic:`Lowers` target's :mechanic:`accuracy` by one level
+Shallow water :mechanic:`Lowers` target's :mechanic:`Attack` by one level
+Snow :mechanic:`Freezes` target
+Tall grass Puts target to :mechanic:`sleep`
+-------------- -------------------------------------------------------------
+Courtyard :mechanic:`Paralyze`\ s target
+Crystal Makes target :mechanic:`flinch`
+Gateway :mechanic:`Lowers` target's :mechanic:`Attack` by one level
+Magma Makes target :mechanic:`flinch`
+Main Street :mechanic:`Paralyze`\ s target
+Neon :mechanic:`Paralyze`\ s target
+Stargazer Makes target :mechanic:`flinch`
+Sunny Park Puts target to :mechanic:`sleep`
+Sunset :mechanic:`Lowers` target's :mechanic:`accuracy` by one level
+Waterfall Puts target to :mechanic:`sleep`
+============== =============================================================
+"
+199,0,User receives 1/3 the damage inflicted in recoil.,Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil.
+200,0,Confuses the target.,:mechanic:`Confuse`\ s all targets.
+201,0,Has an increased chance for a critical hit and a :data:`move.effect_chance`\ % chance to burn the target.,Inflicts :mechanic:`regular damage`. :mechanic:`Critical hit chance` is one level higher than normal. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target.
+202,0,All damage from Electric moves is halved until the end of the battle.,":type:`Electic` moves inflict half damage, regardless of target. If the user leaves the :mechanic:`field`, this effect ends."
+203,0,Has a :data:`move.effect_chance`\ % chance to badly poison the target.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`badly poison` the target.
+204,0,"If there be weather, this move has doubled power and the weather's type.","Inflicts :mechanic:`regular damage`. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
+205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Special Attack` by two levels."
+206,0,Lowers the target's Attack and Defense by one level.,:mechanic:`Lowers` the target's :mechanic:`Attack` and :mechanic:`Defense` by one level.
+207,0,Raises the user's Defense and Special Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level.
+208,0,,"Inflicts :mechanic:`regular damage`.
+
+If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit."
+209,0,Raises the user's Attack and Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level.
+210,0,Has an increased chance for a critical hit and a :data:`move.effect_chance`\ % chance to poison the target.,Inflicts :mechanic:`regular damage`. :mechanic:`Critical hit chance` is one level higher than normal. Has a :data:`move.effect_chance`\ % chance to :mechanic:`poison` the target.
+211,0,All damage from Fire moves is halved until the end of the battle.,":type:`Fire` moves inflict half damage, regardless of target. If the user leaves the :mechanic:`field`, this effect ends."
+212,0,Raises the user's Special Attack and Special Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Special Attack` and :mechanic:`Special Defense` by one level.
+213,0,Raises the user's Attack and Speed by one level.,:mechanic:`Raises` the user's :mechanic:`Attack` and :mechanic:`Speed` by one level.
+214,0,User's type changes to match the terrain.,"User's type changes according to the terrain.
+
+============== ==============
+Terrain New type
+============== ==============
+Building :type:`Normal`
+Cave :type:`Rock`
+Desert :type:`Ground`
+Grass :type:`Grass`
+Mountain :type:`Rock`
+Ocean :type:`Water`
+Pond :type:`Water`
+Road :type:`Ground`
+Snow :type:`Ice`
+Tall grass :type:`Grass`
+-------------- --------------
+Courtyard :type:`Normal`
+Crystal :type:`Rock`
+Gateway :type:`Water`
+Magma :type:`Rock`
+Main Street :type:`Normal`
+Neon :type:`Normal`
+Stargazer :type:`Rock`
+Sunny Park :type:`Grass`
+Sunset :type:`Ground`
+Waterfall :type:`Grass`
+============== ==============
+"
+215,0,Heals the user by half its max HP.,"Heals the user for half its max :mechanic:`HP`. If the user is :type:`Flying`, its :type:`Flying` type is ignored until the end of this turn."
+216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to :type:`Ground` moves are disabled. For the duration of this effect, the :mechanic:`evasion` of every Pokémon on the field is :mechanic:`lower`\ ed by two levels.
+
+Specifically, :type:`Flying` Pokémon and those with :ability:`Levitate` or that have used :move:`Magnet Rise` are no longer immune to :type:`Ground` attacks, :move:`Arena Trap`, :move:`Spikes`, or :move:`Toxic Spikes`.
+
+:move:`Bounce`, :move:`Fly`, :move:`Hi Jump Kick`, and :move:`Jump Kick` cannot be used while this move is in effect."
+217,0,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's :mechanic:`evasion` to normal and prevents any further boosting until the target leaves the :mechanic:`field`. A :type:`Dark` Pokémon under this effect takes normal damage from :type:`Psychic` moves. This move itself ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers.
+218,0,"If the target is asleep, has double power and wakes it up.","Inflicts :mechanic:`regular damage`. If the target is :mechanic:`sleep`\ ing, this move has double power, and the target wakes up."
+219,0,Lowers user's Speed by one level.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Speed` by one level."
+220,0,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts :mechanic:`regular damage`. Power increases with the target's current :mechanic:`Speed` compared to the user, given by ``1 + 25 * target Speed / user Speed``, capped at 150."
+221,0,User faints. Its replacement has its HP fully restored and any major status effect removed.,"User faints. Its replacement's :mechanic:`HP` is fully restored, and any :mechanic:`major status effect` is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead."
+222,0,Has double power against Pokémon that have less than half their max HP remaining.,"Inflicts :mechanic:`regular damage`. If the target has less than half its max :mechanic:`HP` remaining, this move has double power."
+223,0,Power and type depend on the held berry.,"Inflicts :mechanic:`regular damage`. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail."
+224,2,Only works if the target uses Protect or Detect on this turn.,"Inflicts :mechanic:`regular damage`. Removes the effect of :move:`Detect` or :move:`Protect` from the target until the end of this turn. If the target is not currently protected by either of these moves, this move will fail.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`."
+225,0,Inflicts double damage if the user is holding a berry.,"Inflicts :mechanic:`regular damage`. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.
+
+If the target is holding a :item:`Jaboca Berry` or :item:`Rowap Berry`, the berry is still removed, but has no effect.
+
+If this move is :mechanic:`super effective` and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen."
+226,0,"For three turns, friendly Pokémon have doubled Speed.","For the next three turns, all Pokémon on the user's side of the :mechanic:`field` have their original :mechanic:`Speed` doubled. This effect remains if the user leaves the :mechanic:`field`."
+227,0,Raises one of a friendly Pokémon's stats at random by two levels.,":mechanic:`Raises` one of the target's stats by two levels. The raised stat is chosen at random from any stats that can be :mechanic:`raise`\ d by two levels. If no stat is eligible, this move will fail.
+
+If the target has a :move:`Substitute`, this move will have no effect, even if the user is the target.
+
+This move cannot be copied by :move:`Mirror Move`."
+228,0,Strikes back at the last Pokémon to hit the user this turn with double the damage.,"Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will :mechanic:`fail`. Type immunity applies, but other type effects are ignored."
+229,0,User must switch out after attacking.,"Inflicts :mechanic:`regular damage`, then the user immediately :mechanic:`switches out`, and the trainer selects a replacement Pokémon from the party. If the target :mechanic:`faint`\ s from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not :mechanic:`switch out`.
+
+The user may be hit by :move:`Pursuit` when it :mechanic:`switches out`, if it has been targeted and :move:`Pursuit` has not yet been used.
+
+This move may be used even if the user is under the effect of :move:`Ingrain`. :move:`Ingrain`'s effect will end."
+230,0,Lowers the user's Defense and Special Defense by one level after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level."
+231,0,Power is doubled if the target has already moved this turn.,"Inflicts :mechanic:`regular damage`. If the target uses a move or :mechanic:`switches out` this turn before this move is used, this move has double power."
+232,0,Power is doubled if the target has already received damage this turn.,"Inflicts :mechanic:`regular damage`. If the target takes damage this turn for any reason before this move is used, this move has double power."
+233,0,Target cannot use held items.,"Target cannot use its held item for five turns. If the target leaves the :mechanic:`field`, this effect ends.
+
+If a Pokémon under this effect uses :move:`Bug Bite` or :move:`Pluck` on a Pokémon holding a berry, the berry is destroyed but not used. If a Pokémon under this effect uses :move:`Fling`, it will fail.
+
+This effect is passed by :move:`Baton Pass`."
+234,0,Throws held item at the target; power depends on the item.,"Inflicts :mechanic:`regular damage`. Power and type are determined by the user's :mechanic:`held item`. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail.
+
+This move ignores :ability:`Sticky Hold`.
+
+If the user is under the effect of :move:`Embargo`, this move will fail."
+235,0,Transfers the user's major status effect to the target.,"If the user has a :mechanic:`major status effect` and the target does not, the user's status is transferred to the target."
+236,0,"Power increases when this move has less PP, up to a maximum of 200.","Inflicts :mechanic:`regular damage`. Power is determined by the :mechanic:`PP` remaining for this move, after its :mechanic:`PP` cost is deducted. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers.
+
+============ =====
+PP remaining Power
+============ =====
+4 or more 40
+3 50
+2 60
+1 80
+0 200
+============ =====
+
+If this move is activated by another move, the activating move's :mechanic:`PP` is used to calculate power."
+237,0,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore :mechanic:`HP`, and move effects that heal the target are disabled. Moves that steal :mechanic:`HP` may still be used, but will only inflict damage and not heal the target."
+238,0,"Power increases against targets with more HP remaining, up to a maximum of 110 power.","Inflicts :mechanic:`regular damage`. Power directly relates to the target's relative remaining :mechanic:`HP`, given by ``1 + 120 * current HP / max HP``, to a maximum of 121."
+239,0,User swaps Attack and Defense.,"The user's original :mechanic:`Attack` and :mechanic:`Defense` are swapped.
+
+This effect is passed on by :move:`Baton Pass`."
+240,0,Nullifies target's ability until it leaves battle.,"The target's ability is disabled as long as it remains on the :mechanic:`field`.
+
+This effect is passed on by :move:`Baton Pass`."
+241,0,Prevents the target from scoring critical hits for five turns.,"For five turns, opposing Pokémon cannot get :mechanic:`critical hit`\ s."
+242,0,"Uses the target's move against it before it attacks, with power increased by half.","If the target would use a damaging move this turn and the user acts first, the user will steal the target's move and use it against a random opponent with a 50% increase in power.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
+243,0,Uses the target's last used move.,"Uses the last move that was used successfully by any Pokémon, including the user.
+
+This move cannot copy itself.
+
+This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
+244,0,User swaps Attack and Special Attack with the target.,User swaps its :mechanic:`Attack` and :mechanic:`Special Attack` modifiers with the target.
+245,0,User swaps Defense and Special Defense with the target.,User swaps its :mechanic:`Defense` and :mechanic:`Special Defense` modifiers with the target.
+246,0,"Power increases against targets with more raised stats, up to a maximum of 200.","Inflicts :mechanic:`regular damage`. Power starts at 60 and is increased by 20 for every level any of the target's stats has been :mechanic:`raise`\ d, capping at 200. :mechanic:`Accuracy` and :mechanic:`evasion` modifiers do not increase this move's power."
+247,0,Can only be used after all of the user's other moves have been used.,"Inflicts :mechanic:`regular damage`. This move can only be used if each of the user's other moves has been used at least once since the user entered the :mechanic:`field`. If this is the user's only move, this move will fail."
+248,0,Changes the target's ability to Insomnia.,"Changes the target's ability to :ability:`Insomnia`.
+
+If the target's ability is :ability:`Truant` or :ability:`Multitype`, this move will fail."
+249,1,Only works if the target is about to use a damaging move.,"Inflicts :mechanic:`regular damage`. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail.
+
+This move is not affected by :ability:`Iron Fist`."
+250,0,"Scatters poisoned spikes, poisoning opposing Pokémon that switch in.","Scatters poisoned spikes around the opposing :mechanic:`field`, which :mechanic:`poison` opposing Pokémon that enter the :mechanic:`field`. A second layer of these spikes may be laid down, in which case Pokémon will be mechanic:`badly poison`\ ed instead. Pokémon immune to either :type:`Ground` moves or being :mechanic:`poison`\ ed are immune to this effect. Pokémon otherwise immune to :type:`Ground` moves are affected during :move:`Gravity`.
+
+If a :type:`Poison` Pokémon not immune to :type:`Ground` moves enters a :mechanic:`field` covered with poisoned spikes, the spikes are removed.
+
+:move:`Rapid Spin` will remove this effect from its user's side of the :mechanic:`field`. :move:`Defog` will remove this effect from its target's side of the :mechanic:`field`.
+
+This move does not trigger :ability:`Synchronize`, unless the Pokémon with :ability:`Synchronize` was forced to enter the :mechanic:`field` by another effect such as :move:`Roar`.
+
+Pokémon entering the :mechanic:`field` due to :move:`Baton Pass` are not affected by this effect."
+251,0,User and target swap stat changes.,User swaps its :mechanic:`stat modifiers` with the target.
+252,0,Restores 1/16 of the user's max HP each turn.,"Restores 1/16 of the user's max :mechanic:`HP` at the end of each turn. If the user leaves the :mechanic:`field`, this effect ends.
+
+This effect is passed on by :move:`Baton Pass`."
+253,0,User is immune to Ground moves and effects for five turns.,"For five turns, the user is immune to :type:`Ground` moves.
+
+If the user is under the effect of :move:`Ingrain` or has :ability:`Levitate`, this move will fail.
+
+This effect is temporarily disabled by and cannot be used during :move:`Gravity`.
+
+This effect is passed on by :move:`Baton Pass`."
+254,0,User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to burn the target.,"Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target. :mechanic:`Frozen` Pokémon may use this move, in which case they will thaw."
+255,0,User takes 1/4 its max HP in recoil.,"Inflicts :mechanic:`typeless` :mechanic:`regular damage`. User takes 1/4 its max :mechanic:`HP` in recoil. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers.
+
+This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no :mechanic:`PP` remaining or being under the effect of both :move:`Encore` and :move:`Torment` at the same time
+
+This move cannot be copied by :move:`Mimic`, :move:`Mirror Move`, or :move:`Sketch`, nor selected by :move:`Assist` or :move:`Metronome`, nor forced by :move:`Encore`."
+256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts :move:`regular damage`. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
+
+During the immune turn, :move:`Low Kick`, :move:`Surf`, and :move:`Whirlpool` still hit the user normally. :move:`Surf` and :move:`Whirlpool` also have double power against the user.
+
+The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
+
+This move cannot be selected by :move:`Sleep Talk`."
+257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts :move:`regular damage`. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
+
+During the immune turn, :move:`Earthquake`, :move:`Fissure`, and :move:`Magnitude` still hit the user normally, and their power is doubled if appropriate.
+
+The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
+
+This move cannot be selected by :move:`Sleep Talk`."
+258,0,,"Inflicts :mechanic:`regular damage`.
+
+If the target is in the first turn of :move:`Dive`, this move will hit with double power."
+259,0,Lowers the target's evasion by one level. Removes effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.
+
+If the target is protected by :move:`Mist`, it will prevent the :mechanic:`evasion` change, then be removed by this move."
+260,-7,"For five turns, slower Pokémon will act before faster Pokemon.","For five turns (including this one), slower Pokemon will act before faster Pokemon. Move priority is not affected. Using this move when its effect is already active will end the effect.
+
+Pokémon holding :item:`Full Incense`, :item:`Lagging Tail`, or :item:`Quick Claw` and Pokémon with :ability:`Stall` ignore this effect."
+261,0,Has a :data:`move.effect_chance`\ % chance to freeze the target.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`freeze` the target.
+
+During :move:`Hail`, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of :move:`Protect` and :move:`Detect`."
+262,0,Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.,"Inflicts :mechanic:`regular damage`. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the :mechanic:`field`, this effect ends.
+
+Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
+
+If the target is in the first turn of :move:`Dive`, this move will hit with double power."
+263,0,User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to paralyze the target.,Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
+264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts :move:`regular damage`. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
+
+During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user.
+
+The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn.
+
+The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
+
+This move cannot be used when :move:`Gravity` is in effect.
+
+This move cannot be selected by :move:`Sleep Talk`."
+266,0,Lowers the target's Special Attack by two levels if it's the opposite gender.,":mechanic:`Lower`\ s the target's :mechanic:`Special Attack` by two levels. If the user and target are the same gender, or either is genderless, this move will fail."
+267,0,Causes damage when opposing Pokémon switch in.,"Spreads sharp rocks around the opposing :mechanic:`field`, damaging any Pokémon that enters the :mechanic:`field` for 1/8 its max :mechanic:`HP`. This damage is affected by the entering Pokémon's susceptibility to :type:`Rock` moves.
+
+:move:`Rapid Spin` removes this effect from its user's side of the :mechanic:`field`."
+268,0,Has a higher chance to confuse the target when the recorded sound is louder.,"Inflicts :mechanic:`regular damage`. Has either a 1%, 11%, or 31% chance to :mechanic:`confuse` the target, based on the volume of the recording made for this move; louder recordings increase the chance of :mechanic:`confusion`. If the user is not a :pokemon:`Chatot`, this move will not cause :mechanic:`confusion`.
+
+This move cannot be copied by :move:`Mimic`, :move:`Mirror Move`, or :move:`Sketch`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
+269,0,"If the user is holding a plate, the damage inflicted will match it.","Inflicts :mechanic:`regular damage`. If the user is holding a plate, this move's type is the type corresponding to the plate."
+270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts :mechanic:`regular damage`. User takes 1/2 the damage it inflicts in recoil.
+271,0,"User faints, and its replacement is fully healed.","User :mechanic:`faint`\ s. Its replacement's :mechanic:`HP` and :mechanic:`PP` are fully restored, and any :mechanic:`major status effect` is removed."
+272,0,Lowers the target's Special Defense by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Defense` by two levels.
+273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts :move:`regular damage`. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
+
+This move breaks through :move:`Detect` and :move:`Protect.
+
+This move cannot be selected by :move:`Sleep Talk`."
+274,0,Has a :data:`move.effect_chance`\ % chance to burn the target and a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target and a separate :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
+
+This move breaks through :ability:`Wonder Guard`."
+275,0,Has a :data:`move.effect_chance`\ % chance to freeze the target and a :data:`move.effect_chance`\ % chance to make the target flinch.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`freeze` the target and a separate :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
+276,0,Has a :data:`move.effect_chance`\ % chance to paralyze the target and a :data:`move.effect_chance`\ % chance to make the target flinch.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target and a separate :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
+277,0,Has a :data:`move.effect_chance`\ % chance to raise the user's Special Attack by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`raise` the user's :mechanic:`Special Attack` by one level.