Add Stat.is_battle_only.
authorEevee <git@veekun.com>
Wed, 30 Mar 2011 04:26:57 +0000 (21:26 -0700)
committerEevee <git@veekun.com>
Wed, 30 Mar 2011 04:26:57 +0000 (21:26 -0700)
pokedex/data/csv/stats.csv
pokedex/db/tables.py

index a0c4594..007a1b4 100644 (file)
@@ -1,9 +1,9 @@
-id,damage_class_id,identifier
-1,,hp
-2,2,attack
-3,2,defense
-4,3,special-attack
-5,3,special-defense
-6,,speed
-7,,accuracy
-8,,evasion
+id,damage_class_id,identifier,is_battle_only
+1,,hp,0
+2,2,attack,0
+3,2,defense,0
+4,3,special-attack,0
+5,3,special-defense,0
+6,,speed,0
+7,,accuracy,1
+8,,evasion,1
index 4865363..faa5a88 100644 (file)
@@ -1533,6 +1533,8 @@ class Stat(TableBase):
         info=dict(description=u"For offensive and defensive stats, the damage this stat relates to; otherwise None (the NULL value)"))
     identifier = Column(Unicode(16), nullable=False,
         info=dict(description=u"An identifier", format='identifier'))
+    is_battle_only = Column(Boolean, nullable=False,
+        info=dict(description=u"Whether this stat only exists within a battle"))
 
 create_translation_table('stat_names', Stat, 'names',
     relation_lazy='joined',