return Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False,
info=dict(description="The language"))
-class LanguageSpecificColumn(object):
- """A column that will not appear in the table it's defined in, but in a related one"""
- _ordering = [1]
- def __init__(self, *args, **kwargs):
- self.args = args
- self.plural = kwargs.pop('plural')
- self.kwargs = kwargs
- self.order = self._ordering[0]
- self._ordering[0] += 1
-
- def makeSAColumn(self):
- return Column(*self.args, **self.kwargs)
-
-class ProseColumn(LanguageSpecificColumn):
- """A column that will appear in the corresponding _prose table"""
-
-class TextColumn(LanguageSpecificColumn):
- """A column that will appear in the corresponding _text table"""
-
### Need Language first, to create the partial() below
info=dict(description=u"True iff games are produced in the language."))
order = Column(Integer, nullable=True,
info=dict(description=u"Order for sorting in foreign name lists."))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
create_translation_table = partial(multilang.create_translation_table, language_class=Language)
+create_translation_table('language_texts', Language, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
+
### The actual tables
class Ability(TableBase):
info=dict(description="The ID of the ability that changed"))
changed_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False,
info=dict(description="The ID of the version group in which the ability changed"))
- effect = ProseColumn(markdown.MarkdownColumn(255), plural='effects', nullable=False,
+
+create_translation_table('ability_changelog_prose', AbilityChangelog, 'prose',
+ effect = Column(markdown.MarkdownColumn(255), nullable=False,
info=dict(description="A description of the old behavior", format='markdown'))
+)
class AbilityFlavorText(TableBase, LanguageSpecific):
u"""In-game flavor text of an ability
info=dict(description="A unique ID for this firmness"))
identifier = Column(Unicode(10), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = TextColumn(Unicode(10), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('berry_firmness_texts', BerryFirmness, 'names',
+ name = Column(Unicode(10), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class BerryFlavor(TableBase):
u"""A Berry flavor level.
info=dict(description="The base number of hearts the user of this move gets"))
jam = Column(SmallInteger, nullable=False,
info=dict(description="The base number of hearts the user's opponent loses"))
- flavor_text = ProseColumn(Unicode(64), plural='flavor_texts', nullable=False,
- info=dict(description="The in-game description of this effect", official=True, format='gametext'))
- effect = ProseColumn(Unicode(255), plural='effects', nullable=False,
- info=dict(description="A detailed description of the effect", format='plaintext'))
+
+create_translation_table('contest_effect_prose', ContestEffect, 'prose',
+ effect = Column(Unicode(255), nullable=False,
+ info=dict(description="A detailed description of the effect", format='plaintext')),
+ flavor_text = Column(Unicode(64), nullable=False,
+ info=dict(description="The in-game description of this effect", official=True, format='gametext')),
+)
class ContestType(TableBase):
u"""A Contest type, such as "cool" or "smart", and their associated Berry flavors and Pokéblock colors.
info=dict(description="A unique ID for this Contest type"))
identifier = Column(Unicode(6), nullable=False,
info=dict(description="An identifier", format='identifier'))
- flavor = TextColumn(Unicode(6), nullable=False, plural='flavors',
- info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext'))
- color = TextColumn(Unicode(6), nullable=False, plural='colors',
- info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext'))
- name = TextColumn(Unicode(6), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('contest_type_texts', ContestType, 'names',
+ flavor = Column(Unicode(6), nullable=False,
+ info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext')),
+ color = Column(Unicode(6), nullable=False,
+ info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext')),
+ name = Column(Unicode(6), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class EggGroup(TableBase):
u"""An Egg group. Usually, two Pokémon can breed if they share an Egg Group.
info=dict(description="A unique ID for this group"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier.", format='identifier'))
- name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('egg_group_prose', EggGroup, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class Encounter(TableBase):
u"""Encounters with wild Pokémon.
info=dict(description="A unique ID for this condition"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('encounter_condition_prose', EncounterCondition, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class EncounterConditionValue(TableBase):
u"""A possible state for a condition; for example, the state of 'swarm' could be 'swarm' or 'no swarm'.
info=dict(description="An identifier", format='identifier'))
is_default = Column(Boolean, nullable=False,
info=dict(description='Set if this value is the default state for the condition'))
- name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('encounter_condition_value_prose', EncounterConditionValue, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class EncounterConditionValueMap(TableBase):
u"""Maps encounters to the specific conditions under which they occur.
info=dict(description="A unique ID for the terrain"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('encounter_terrain_prose', EncounterTerrain, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class EncounterSlot(TableBase):
u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity.
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('evolution_trigger_prose', EvolutionTrigger, 'prose',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class Experience(TableBase):
u"""EXP needed for a certain level with a certain growth rate
info=dict(description=u"ID of the Pokédex this generation's main games use by default"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u'An identifier', format='identifier'))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('generation_texts', Generation, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class GrowthRate(TableBase):
u"""Growth rate of a Pokémon, i.e. the EXP → level function.
info=dict(description="An identifier", format='identifier'))
formula = Column(Unicode(500), nullable=False,
info=dict(description="The formula", format='latex'))
- name = ProseColumn(Unicode(20), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('growth_rate_prose', GrowthRate, 'prose',
+ name = Column(Unicode(20), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class Item(TableBase):
u"""An Item from the games, like "Poké Ball" or "Bicycle".
info=dict(description=u"Power of the move Fling when used with this item."))
fling_effect_id = Column(Integer, ForeignKey('item_fling_effects.id'), nullable=True,
info=dict(description=u"ID of the fling-effect of the move Fling when used with this item. Note that these are different from move effects."))
- short_effect = ProseColumn(Unicode(256), plural='short_effects', nullable=False,
- info=dict(description="A short summary of the effect", format='plaintext'))
- effect = ProseColumn(markdown.MarkdownColumn(5120), plural='effects', nullable=False,
- info=dict(description=u"Detailed description of the item's effect.", format='markdown'))
- name = TextColumn(Unicode(20), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
@property
def appears_underground(self):
"""
return any(flag.identifier == u'underground' for flag in self.flags)
+create_translation_table('item_texts', Item, 'names',
+ name = Column(Unicode(20), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
+create_translation_table('item_prose', Item, 'prose',
+ short_effect = Column(Unicode(256), nullable=False,
+ info=dict(description="A short summary of the effect", format='plaintext')),
+ effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ info=dict(description=u"Detailed description of the item's effect.", format='markdown')),
+)
+
class ItemCategory(TableBase):
u"""An item category
"""
info=dict(description="ID of the pocket these items go to"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('item_category_prose', ItemCategory, 'prose',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class ItemFlag(TableBase):
u"""An item attribute such as "consumable" or "holdable".
info=dict(description="A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description="Identifier of the flag", format='identifier'))
- description = ProseColumn(Unicode(64), plural='descriptions', nullable=False,
- info=dict(description="Short description of the flag", format='plaintext'))
- name = ProseColumn(Unicode(24), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('item_flag_prose', ItemFlag, 'prose',
+ name = Column(Unicode(24), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+ description = Column(Unicode(64), nullable=False,
+ info=dict(description="Short description of the flag", format='plaintext')),
+)
class ItemFlagMap(TableBase):
u"""Maps an item flag to its item.
__singlename__ = 'item_fling_effect'
id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
- effect = ProseColumn(Unicode(255), plural='effects', nullable=False,
- info=dict(description="Description of the effect", format='plaintext'))
+
+create_translation_table('item_fling_effect_prose', ItemFlingEffect, 'prose',
+ effect = Column(Unicode(255), nullable=False,
+ info=dict(description="Description of the effect", format='plaintext')),
+)
class ItemInternalID(TableBase):
u"""The internal ID number a game uses for an item
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier of this pocket", format='identifier'))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('item_pocket_texts', ItemPocket, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class Location(TableBase):
u"""A place in the Pokémon world
info=dict(description="ID of the region this location is in"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = TextColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('location_texts', Location, 'names',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class LocationArea(TableBase):
u"""A sub-area of a location
info=dict(description="ID the games ude for this area"))
identifier = Column(Unicode(64), nullable=True,
info=dict(description="An identifier", format='identifier'))
- name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('location_area_prose', LocationArea, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class LocationAreaEncounterRate(TableBase):
# XXX: What's this exactly? Someone add the docstring & revise the descriptions
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = ProseColumn(Unicode(8), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('move_battle_style_prose', MoveBattleStyle, 'prose',
+ name = Column(Unicode(8), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class MoveEffectCategory(TableBase):
u"""Category of a move effect
info=dict(description="An identifier", format='identifier'))
can_affect_user = Column(Boolean, nullable=False,
info=dict(description="Set if the user can be affected"))
- name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('move_effect_category_prose', MoveEffectCategory, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class MoveEffectCategoryMap(TableBase):
u"""Maps a move effect category to a move effect
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
- description = ProseColumn(Unicode(64), plural='descriptions', nullable=False,
- info=dict(description="A description of the class", format='plaintext'))
- name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('move_damage_class_prose', MoveDamageClass, 'prose',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+ description = Column(Unicode(64), nullable=False,
+ info=dict(description="A description of the class", format='plaintext')),
+)
class MoveEffect(TableBase):
u"""An effect of a move
__singlename__ = 'move_effect'
id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
- short_effect = ProseColumn(Unicode(256), plural='short_effects', nullable=False,
- info=dict(description="A short summary of the effect", format='plaintext'))
- effect = ProseColumn(Unicode(5120), plural='effects', nullable=False,
- info=dict(description="A detailed description of the effect", format='plaintext'))
+
+create_translation_table('move_effect_prose', MoveEffect, 'prose',
+ short_effect = Column(Unicode(256), nullable=False,
+ info=dict(description="A short summary of the effect", format='plaintext')),
+ effect = Column(Unicode(5120), nullable=False,
+ info=dict(description="A detailed description of the effect", format='plaintext')),
+)
class MoveEffectChangelog(TableBase):
"""History of changes to move effects across main game versions."""
info=dict(description="The ID of the effect that changed"))
changed_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False,
info=dict(description="The ID of the version group in which the effect changed"))
- effect = ProseColumn(markdown.MarkdownColumn(512), plural='effects', nullable=False,
- info=dict(description="A description of the old behavior", format='markdown'))
__table_args__ = (
UniqueConstraint(effect_id, changed_in_version_group_id),
{},
)
+create_translation_table('move_effect_changelog_prose', MoveEffectChangelog, 'prose',
+ effect = Column(markdown.MarkdownColumn(512), nullable=False,
+ info=dict(description="A description of the old behavior", format='markdown')),
+)
+
class MoveFlag(TableBase):
u"""Maps a move flag to a move
"""
info=dict(description="A numeric ID"))
identifier = Column(Unicode(32), nullable=False,
info=dict(description="A short identifier for the flag", format='identifier'))
- description = ProseColumn(markdown.MarkdownColumn(128), plural='descriptions', nullable=False,
- info=dict(description="A short description of the flag", format='markdown'))
- name = ProseColumn(Unicode(32), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('move_flag_type_prose', MoveFlagType, 'prose',
+ name = Column(Unicode(32), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+ description = Column(markdown.MarkdownColumn(128), nullable=False,
+ info=dict(description="A short description of the flag", format='markdown')),
+)
class MoveFlavorText(TableBase, LanguageSpecific):
u"""In-game description of a move
info=dict(description="A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = TextColumn(Unicode(24), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('move_meta_ailment_texts', MoveMetaAilment, 'names',
+ name = Column(Unicode(24), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class MoveMetaCategory(TableBase):
u"""Very general categories that loosely group move effects."""
__singlename__ = 'move_meta_category'
id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
- description = ProseColumn(Unicode(64), plural='descriptions', nullable=False,
- info=dict(description="A description of the category"))
+
+create_translation_table('move_meta_category_prose', MoveMetaCategory, 'prose',
+ description = Column(Unicode(64), nullable=False,
+ info=dict(description="A description of the category")),
+)
class MoveMetaStatChange(TableBase):
u"""Stat changes moves (may) make."""
info=dict(description="A numeric ID"))
identifier = Column(Unicode(32), nullable=False,
info=dict(description="An identifier", format='identifier'))
- description = ProseColumn(Unicode(128), plural='descriptions', nullable=False,
- info=dict(description="A description", format='plaintext'))
- name = ProseColumn(Unicode(32), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('move_target_prose', MoveTarget, 'prose',
+ name = Column(Unicode(32), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+ description = Column(Unicode(128), nullable=False,
+ info=dict(description="A description", format='plaintext')),
+)
class Move(TableBase):
u"""A Move: technique or attack a Pokémon can learn to use
info=dict(description=u"ID of the Berry flavor the Pokémon hates (if likes_flavor_id is the same, the effects cancel out)"))
likes_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False,
info=dict(description=u"ID of the Berry flavor the Pokémon likes (if hates_flavor_id is the same, the effects cancel out)"))
- name = TextColumn(Unicode(8), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
@property
def is_neutral(self):
"""
return self.increased_stat_id == self.decreased_stat_id
+create_translation_table('nature_texts', Nature, 'names',
+ name = Column(Unicode(8), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
+
class NatureBattleStylePreference(TableBase):
u"""Battle Palace move preference
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
- name = TextColumn(Unicode(8), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('pokeathlon_stat_texts', PokeathlonStat, 'names',
+ name = Column(Unicode(8), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class Pokedex(TableBase):
u"""A collection of Pokémon species ordered in a particular way
info=dict(description=u"ID of the region this Pokédex is used in, or None if it's global"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- description = ProseColumn(Unicode(512), plural='descriptions', nullable=False,
- info=dict(description=u"A longer description of the Pokédex", format='plaintext'))
- name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('pokedex_prose', Pokedex, 'prose',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+ description = Column(Unicode(512), nullable=False,
+ info=dict(description=u"A longer description of the Pokédex", format='plaintext')),
+)
class Pokemon(TableBase):
u"""A species of Pokémon. The core to this whole mess.
info=dict(description=u"ID of the Pokémon"))
identifier = Column(Unicode(6), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- name = TextColumn(Unicode(6), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('pokemon_color_texts', PokemonColor, 'names',
+ name = Column(Unicode(6), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class PokemonDexNumber(TableBase):
u"""The number of a Pokémon in a particular Pokédex (e.g. Jigglypuff is #138 in Hoenn's 'dex)
info=dict(description=u'Set for exactly one form used as the default for each species.'))
order = Column(Integer, nullable=False, autoincrement=False,
info=dict(description=u'The order in which forms should be sorted. Multiple forms may have equal order, in which case they should fall back on sorting by name.'))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
@property
def pokemon(self):
else:
return self.form_base_pokemon.name
+create_translation_table('pokemon_form_texts', PokemonForm, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
+
class PokemonFormGroup(TableBase):
u"""Information about a Pokémon's forms as a group."""
__tablename__ = 'pokemon_form_groups'
__singlename__ = 'pokemon_form_group'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description=u"ID of the base form Pokémon"))
- term = ProseColumn(Unicode(16), plural='terms', nullable=True,
- info=dict(description=u"The term for this Pokémon's forms, e.g. \"Cloak\" for Burmy or \"Forme\" for Deoxys.", official=True, format='plaintext'))
is_battle_only = Column(Boolean, nullable=False,
info=dict(description=u"Set iff the forms only change in battle"))
- description = ProseColumn(markdown.MarkdownColumn(1024), plural='descriptions', nullable=False,
- info=dict(description=u"Description of how the forms work", format='markdown'))
+# FIXME remooove
PokemonFormGroup.id = PokemonFormGroup.pokemon_id
+create_translation_table('pokemon_form_group_prose', PokemonFormGroup, 'prose',
+ term = Column(Unicode(16), nullable=True,
+ info=dict(description=u"The term for this Pokémon's forms, e.g. \"Cloak\" for Burmy or \"Forme\" for Deoxys.", official=True, format='plaintext')),
+ description = Column(markdown.MarkdownColumn(1024), nullable=False,
+ info=dict(description=u"Description of how the forms work", format='markdown')),
+)
+
class PokemonFormPokeathlonStat(TableBase):
u"""A Pokémon form's performance in one Pokéathlon stat."""
__tablename__ = 'pokemon_form_pokeathlon_stats'
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('pokemon_habitat_texts', PokemonHabitat, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class PokemonInternalID(TableBase):
u"""The number of a Pokémon a game uses internally
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- description = ProseColumn(Unicode(255), plural='descriptions', nullable=False,
- info=dict(description=u"A detailed description of how the method works", format='plaintext'))
- name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('pokemon_move_method_prose', PokemonMoveMethod, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+ description = Column(Unicode(255), nullable=False,
+ info=dict(description=u"A detailed description of how the method works", format='plaintext')),
+)
+
class PokemonShape(TableBase):
u"""The shape of a Pokémon's body, as used in generation IV Pokédexes.
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- awesome_name = ProseColumn(Unicode(16), plural='awesome_names', nullable=False,
- info=dict(description=u"A splendiferous name of the body shape", format='plaintext'))
- name = ProseColumn(Unicode(24), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=False))
+
+create_translation_table('pokemon_shape_prose', PokemonShape, 'prose',
+ awesome_name = Column(Unicode(16), nullable=False,
+ info=dict(description=u"A splendiferous name of the body shape", format='plaintext')),
+ name = Column(Unicode(24), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
class PokemonStat(TableBase):
u"""A stat value of a Pokémon
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('region_texts', Region, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class Stat(TableBase):
u"""A Stat, such as Attack or Speed
info=dict(description=u"For offensive and defensive stats, the damage this stat relates to; otherwise None (the NULL value)"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
- name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('stat_texts', Stat, 'names',
+ name = Column(Unicode(16), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class StatHint(TableBase):
u"""Flavor text for genes that appears in a Pokémon's summary. Sometimes
info=dict(description=u"ID of the highest stat"))
gene_mod_5 = Column(Integer, nullable=False, index=True,
info=dict(description=u"Value of the highest stat modulo 5"))
- message = TextColumn(Unicode(24), plural='messages', nullable=False, index=True, unique=True,
- info=dict(description=u"The text displayed", official=True, format='plaintext'))
+
+create_translation_table('stat_hint_texts', StatHint, 'names',
+ message = Column(Unicode(24), nullable=False, index=True,
+ info=dict(description=u"The text displayed", official=True, format='plaintext')),
+)
class SuperContestCombo(TableBase):
u"""Combo of two moves in a Super Contest.
info=dict(description=u"This effect's unique ID."))
appeal = Column(SmallInteger, nullable=False,
info=dict(description=u"The number of hearts the user gains."))
- flavor_text = ProseColumn(Unicode(64), plural='flavor_texts', nullable=False,
- info=dict(description=u"A description of the effect.", format='plaintext'))
+
+create_translation_table('super_contest_effect_prose', SuperContestEffect, 'prose',
+ flavor_text = Column(Unicode(64), nullable=False,
+ info=dict(description=u"A description of the effect.", format='plaintext')),
+)
+
class TypeEfficacy(TableBase):
u"""The damage multiplier used when a move of a particular type damages a
info=dict(description=u"The ID of the generation this type first appeared in."))
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=True,
info=dict(description=u"The ID of the damage class this type's moves had before Generation IV, null if not applicable (e.g. ???)."))
- name = TextColumn(Unicode(12), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('type_texts', Type, 'names',
+ name = Column(Unicode(12), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
class VersionGroup(TableBase):
u"""A group of versions, containing either two paired versions (such as Red
info=dict(description=u"The ID of the version group this game belongs to."))
identifier = Column(Unicode(32), nullable=False,
info=dict(description=u'And identifier', format='identifier'))
- name = TextColumn(Unicode(32), nullable=False, index=True, plural='names',
- info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table('version_texts', Version, 'names',
+ name = Column(Unicode(32), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
### Relations down here, to avoid ordering problems
)#back_populates='types')
Type.moves = relation(Move, back_populates='type', order_by=Move.id)
-Version.version_group = relation(VersionGroup, back_populates='versions')
+Version.version_group = relation(VersionGroup)#, back_populates='versions')
Version.generation = association_proxy('version_group', 'generation')
VersionGroup.versions = relation(Version, order_by=Version.id, back_populates='version_group')
VersionGroup.pokedex = relation(Pokedex, back_populates='version_groups')
-### Add text/prose tables
-
-default_lang = u'en'
-
-def makeTextTable(foreign_table_class, table_suffix_plural, table_suffix_singular, columns, lazy, Language=Language):
- # With "Language", we'd have two language_id. So, rename one to 'lang'
- foreign_key_name = foreign_table_class.__singlename__
- if foreign_key_name == 'language':
- foreign_key_name = 'lang'
-
- table_name = foreign_table_class.__singlename__ + '_' + table_suffix_plural
-
- class TranslatedStringsTable(object):
- __tablename__ = table_name
- _attrname = table_suffix_plural
- _language_identifier = association_proxy('language', 'identifier')
-
- for column_name, column_name_plural, column in columns:
- column.name = column_name
- if not column.nullable:
- # A Python side default value, so that the strings can be set
- # one by one without the DB complaining about missing values
- column.default = ColumnDefault(u'')
-
- table = Table(table_name, foreign_table_class.__table__.metadata,
- Column(foreign_key_name + '_id', Integer, ForeignKey(foreign_table_class.id),
- primary_key=True, nullable=False),
- Column('language_id', Integer, ForeignKey(Language.id),
- primary_key=True, index=True, nullable=False),
- *(column for name, plural, column in columns)
- )
-
- mapper(TranslatedStringsTable, table,
- properties={
- "object_id": synonym(foreign_key_name + '_id'),
- "language": relation(Language,
- primaryjoin=table.c.language_id == Language.id,
- ),
- foreign_key_name: relation(foreign_table_class,
- primaryjoin=(foreign_table_class.id == table.c[foreign_key_name + "_id"]),
- backref=backref(table_suffix_plural,
- collection_class=attribute_mapped_collection('_language_identifier'),
- lazy=lazy,
- ),
- ),
- },
- )
-
- # The relation to the object
- TranslatedStringsTable.object = getattr(TranslatedStringsTable, foreign_key_name)
-
- # Link the tables themselves, so we can get them if needed
- TranslatedStringsTable.foreign_table_class = foreign_table_class
- setattr(foreign_table_class, table_suffix_singular + '_table', TranslatedStringsTable)
-
- for column_name, column_name_plural, column in columns:
- # Provide a property with all the names, and an English accessor
- # for backwards compatibility
- def text_string_creator(language_code, string):
- row = TranslatedStringsTable()
- row._language_identifier = language_code
- setattr(row, column_name, string)
- return row
-
- setattr(foreign_table_class, column_name_plural,
- association_proxy(table_suffix_plural, column_name, creator=text_string_creator))
- setattr(foreign_table_class, column_name, DefaultLangProperty(column_name_plural))
-
- if column_name == 'name':
- foreign_table_class.name_table = TranslatedStringsTable
-
- compile_mappers()
- return TranslatedStringsTable
-
-class DefaultLangProperty(object):
- def __init__(self, column_name):
- self.column_name = column_name
-
- def __get__(self, instance, cls):
- if instance:
- return getattr(instance, self.column_name)[default_lang]
- else:
- # TODO I think this is kind of broken
- return getattr(cls, self.column_name)[default_lang]
-
- def __set__(self, instance, value):
- getattr(instance, self.colname)[default_lang] = value
-
- def __delete__(self, instance):
- del getattr(instance, self.colname)[default_lang]
-
-for table in list(table_classes):
- # Find all the language-specific columns, keeping them in the order they
- # were defined
- all_columns = []
- for colname in dir(table):
- column = getattr(table, colname)
- if isinstance(column, LanguageSpecificColumn):
- all_columns.append((colname, column))
- delattr(table, colname)
- all_columns.sort(key=lambda pair: pair[1].order)
-
- # Break them into text and prose columns
- text_columns = []
- prose_columns = []
- for colname, column in all_columns:
- spec = colname, column.plural, column.makeSAColumn()
- if isinstance(column, TextColumn):
- text_columns.append(spec)
- elif isinstance(column, ProseColumn):
- prose_columns.append(spec)
-
- if (text_columns or prose_columns) and issubclass(table, LanguageSpecific):
- raise AssertionError("Language-specific table %s shouldn't have explicit language-specific columns" % table)
-
- if text_columns:
- string_table = makeTextTable(table, 'texts', 'text', text_columns, lazy=False)
- if prose_columns:
- string_table = makeTextTable(table, 'prose', 'prose', prose_columns, lazy='select')
-
### Add language relations
for table in list(table_classes):
if issubclass(table, LanguageSpecific):
table.language = relation(Language, primaryjoin=table.language_id == Language.id)
-Move.effect = DefaultLangProperty('effects')
-Move.effects = markdown.MoveEffectsProperty('effect')
-Move.short_effect = DefaultLangProperty('short_effects')
-Move.short_effects = markdown.MoveEffectsProperty('short_effect')
+Move.effect = markdown.MoveEffectProperty('effect')
+Move.effect_map = markdown.MoveEffectProperty('effect_map')
+Move.short_effect = markdown.MoveEffectProperty('short_effect')
+Move.short_effect_map = markdown.MoveEffectProperty('short_effect_map')
-MoveChangelog.effect = DefaultLangProperty('effects')
-MoveChangelog.effects = markdown.MoveEffectsProperty('effect')
-MoveChangelog.short_effect = DefaultLangProperty('short_effects')
-MoveChangelog.short_effects = markdown.MoveEffectsProperty('short_effect')
+MoveChangelog.effect = markdown.MoveEffectProperty('effect')
+MoveChangelog.effect_map = markdown.MoveEffectProperty('effect_map')
+MoveChangelog.short_effect = markdown.MoveEffectProperty('short_effect')
+MoveChangelog.short_effect_map = markdown.MoveEffectProperty('short_effect_map')