This effect is passed on by [Baton Pass]{move}.
This move cannot be copied by [Mirror Move]{move}."
-116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/8 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
+116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/16 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
[SolarBeam]{move}'s power is halved.
201,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic} the target.
202,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
203,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
-204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
+204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move. [Shadow Sky]{move} counts as [???]{type} for the purposes of this move."
205,Lowers the user's Special Attack by two stages after inflicting damage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Special Attack]{mechanic} by two [stages]{mechanic:stage}."
206,Lowers the target's Attack and Defense by one stage.,Lowers the target's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic}.
207,Raises the user's Defense and Special Defense by one stage.,Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic}.
This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}.
During [Rain Dance]{move}, this move has 100% accuracy. During [Sunny Day]{move}, this move has 50% accuracy."
+10001,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move while in [hyper mode]{mechanic}.
+10002,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 of its current [HP]{mechanic} in recoil.
+10003,Halves HP of all Pokémon on the field. Must recharge,"Halves [HP]{mechanic} of all Pokémon on the field. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn."
+10004,Lowers the target's evasion by two stages.,Lowers the target's [evasion]{mechanic} by two [stages]{mechanic:stage}.
+10005,"Removes [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}.","Removes the effects of [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}."
+10006,Changes the weather to Shadow Sky for five turns.,"Changes the weather to Shadow Sky for five turns. Pokémon other than [Shadow]{type} Pokémon take 1/16 their max [HP]{mechanic} at the end of every turn. This move counts as [???]{type}-type for the purposes of [Weather Ball]{move}."
554,cold flare,5,15,140,5,90,0,10,3,333,30,,,
555,bark out,5,17,55,15,95,0,11,3,72,100,,,
556,icicle drop,5,15,85,10,90,0,10,2,32,30,,,
-557,v-generate,5,10,180,5,95,0,10,2,335,100,,,
+557,v-generate,5,10,180,5,95,0,10,2,335,,,,
558,cross flame,5,10,100,5,100,0,10,3,336,,,,
559,cross thunder,5,13,100,5,100,0,10,2,337,,,,
+10001,Shadow Rush,3,10002,55,1,100,0,2,2,10001,,,,
+10002,Shadow Blast,3,10002,80,1,100,0,2,3,44,,,,
+10003,Shadow Blitz,3,10002,40,1,100,0,2,2,1,,,,
+10004,Shadow Bolt,3,10002,75,1,100,0,2,3,7,10,,,
+10005,Shadow Break,3,10002,75,1,100,0,2,2,1,,,,
+10006,Shadow Chill,3,10002,75,1,100,0,2,3,6,10,,,
+10007,Shadow End,3,10002,120,1,60,0,2,2,10002,,,,
+10008,Shadow Fire,3,10002,75,1,100,0,2,3,5,10,,,
+10009,Shadow Rave,3,10002,70,1,100,0,6,3,1,,,,
+10010,Shadow Storm,3,10002,95,1,100,0,6,3,1,,,,
+10011,Shadow Wave,3,10002,50,1,100,0,6,3,1,,,,
+10012,Shadow Down,3,10002,0,1,100,0,6,1,60,,,,
+10013,Shadow Half,3,10002,1,1,100,0,12,3,10003,,,,
+10014,Shadow Hold,3,10002,0,1,,0,6,1,107,,,,
+10015,Shadow Mist,3,10002,0,1,100,0,6,1,10004,,,,
+10016,Shadow Panic,3,10002,0,1,90,0,6,1,50,,,,
+10017,Shadow Shed,3,10002,0,1,,0,12,1,10005,,,,
+10018,Shadow Sky,3,10002,0,1,,0,12,1,10006,,,,