+10001,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move while in [hyper mode]{mechanic}.
+10002,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 of its current [HP]{mechanic} in recoil.
+10003,Halves HP of all Pokémon on the field. Must recharge,"Halves [HP]{mechanic} of all Pokémon on the field. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn."
+10004,Lowers the target's evasion by two stages.,Lowers the target's [evasion]{mechanic} by two [stages]{mechanic:stage}.
+10005,"Removes [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}.","Removes the effects of [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}."
+10006,Changes the weather to Shadow Sky for five turns.,Changes the weather to Shadow Sky for five turns. Pokémon other than [Shadow]{type} Pokémon take 1/16 their max [HP]{mechanic} at the end of every turn. This move is typeless for the purposes of [Weather Ball]{move}.