+# encoding: utf8
+
from sqlalchemy import Column, ForeignKey, MetaData, Table
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.orm import backref, relation
name = Column(Unicode(16), nullable=False)
class Encounter(TableBase):
+ """Rows in this table represent encounters with wild Pokémon.
+
+ Within a given area in a given game, encounters are differentiated by the
+ slot they are in and a world condition.
+
+ Groups of slots belong to encounter types; these are what the player is
+ doing to get an encounter, such as surfing or walking through tall grass.
+
+ Within an encounter type, slots are defined primarily by rarity. Each slot
+ can also be affected by a world condition; for example, the 20% slot for
+ walking in tall grass is affected by whether a swarm is in effect in the
+ areas. "There is a swarm" and "there is not a swarm" are conditions, and
+ together they make a condition group. However, since "not a swarm" is a
+ base state rather than any sort of new state, it is omitted and instead
+ referred to by a NULL.
+
+ A slot (20% walking in grass) and single world condition (NULL, i.e. no
+ swarm) are thus enough to define a specific encounter.
+
+ Well, okay, almost: each slot actually appears twice.
+ """
+
__tablename__ = 'encounters'
id = Column(Integer, primary_key=True, nullable=False)
version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
max_level = Column(Integer, nullable=False, autoincrement=False)
class EncounterCondition(TableBase):
+ """Rows in this table represent something different about the world that
+ can affect what Pokémon are encountered.
+ """
+
__tablename__ = 'encounter_conditions'
id = Column(Integer, primary_key=True, nullable=False)
encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
class EncounterConditionGroup(TableBase):
+ """Rows in this table represent a group of mutually exclusive conditions,
+ such as morning/day/night. "Conditions" that are part of the default state
+ of the world, such as "not during a swarm" or "not using the PokéRadar",
+ are not included in this table and are referred to by NULLs in other
+ tables.
+ """
+
__tablename__ = 'encounter_condition_groups'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
class EncounterType(TableBase):
+ """Rows in this table represent ways the player can enter a wild encounter;
+ i.e. surfing, fishing, or walking through tall grass.
+ """
+
__tablename__ = 'encounter_types'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
class EncounterTypeSlot(TableBase):
+ """Rows in this table represent an abstract "slot" within an encounter
+ type, associated with both a condition group and a rarity.
+
+ Note that there are two encounters per slot, so the rarities will only add
+ up to 50.
+ """
+
__tablename__ = 'encounter_type_slots'
id = Column(Integer, primary_key=True, nullable=False)
encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
formula = Column(Unicode(255), nullable=False)
+class Item(TableBase):
+ __tablename__ = 'items'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(16), nullable=False)
+
class Language(TableBase):
__tablename__ = 'languages'
id = Column(Integer, primary_key=True, nullable=False)
effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
effect_chance = Column(Integer)
contest_type = Column(Unicode(8), nullable=False)
- contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=False)
+ contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
super_contest_effect_id = Column(Integer, nullable=False)
class Pokemon(TableBase):
+ """The core to this whole mess.
+
+ Note that I use both 'forme' and 'form' in both code and the database. I
+ only use 'forme' when specifically referring to Pokémon that have multiple
+ distinct species as forms—i.e., different stats or movesets. 'Form' is a
+ more general term referring to any variation within a species, including
+ purely cosmetic forms like Unown.
+ """
__tablename__ = 'pokemon'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(20), nullable=False)
has_gen4_fem_sprite = Column(Boolean, nullable=False)
has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
+ ### Stuff to handle alternate Pokémon forms
+
+ @property
+ def national_id(self):
+ """Returns the National Pokédex number for this Pokémon. Use this
+ instead of the id directly; alternate formes may make the id incorrect.
+ """
+
+ if self.forme_base_pokemon_id:
+ return self.forme_base_pokemon_id
+ return self.id
+
+ @property
+ def full_name(self):
+ """Returns the name of this Pokémon, including its Forme, if any."""
+
+ if self.forme_name:
+ return "%s %s" % (self.forme_name.capitalize(), self.name)
+ return self.name
+
+ @property
+ def normal_form(self):
+ """Returns the normal form for this Pokémon; i.e., this will return
+ regular Deoxys when called on any Deoxys form.
+ """
+
+ if self.forme_base_pokemon:
+ return self.forme_base_pokemon
+
+ return self
+
class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(255), nullable=False)
+class PokemonFormGroup(TableBase):
+ __tablename__ = 'pokemon_form_groups'
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ description = Column(Unicode(512), nullable=False)
+
+class PokemonFormSprite(TableBase):
+ __tablename__ = 'pokemon_form_sprites'
+ id = Column(Integer, primary_key=True, nullable=False)
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(16), nullable=True)
+
+class PokemonItem(TableBase):
+ __tablename__ = 'pokemon_items'
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, nullable=False, autoincrement=False)
+ rarity = Column(Integer, nullable=False)
+
+class PokemonMove(TableBase):
+ __tablename__ = 'pokemon_moves'
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
+ move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False, index=True)
+ pokemon_move_method_id = Column(Integer, ForeignKey('pokemon_move_methods.id'), primary_key=True, nullable=False, autoincrement=False)
+ level = Column(Integer, primary_key=True, nullable=True, autoincrement=False)
+ order = Column(Integer, nullable=True)
+
+class PokemonMoveMethod(TableBase):
+ __tablename__ = 'pokemon_move_methods'
+ id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(64), nullable=False)
+ description = Column(Unicode(255), nullable=False)
+
class PokemonName(TableBase):
__tablename__ = 'pokemon_names'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
LocationArea.location = relation(Location, backref='areas')
+Move.type = relation(Type, backref='moves')
+
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
backref='pokemon')
+Pokemon.formes = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.forme_base_pokemon_id,
+ backref=backref('forme_base_pokemon',
+ remote_side=[Pokemon.id]))
Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon')
Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
order_by=PokemonEggGroup.egg_group_id,
remote_side=[Pokemon.id]))
Pokemon.flavor_text = relation(PokemonFlavorText, backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
+Pokemon.items = relation(PokemonItem)
Pokemon.generation = relation(Generation, backref='pokemon')
Pokemon.shape = relation(PokemonShape, backref='pokemon')
Pokemon.stats = relation(PokemonStat, backref='pokemon')
PokemonFlavorText.version = relation(Version)
+PokemonItem.item = relation(Item, backref='pokemon')
+PokemonItem.version = relation(Version)
+
+PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
+ uselist=False))
+PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
+
+PokemonMove.pokemon = relation(Pokemon, backref='pokemon_moves')
+PokemonMove.version_group = relation(VersionGroup)
+PokemonMove.move = relation(Move, backref='pokemon_moves')
+PokemonMove.method = relation(PokemonMoveMethod)
+
PokemonName.language = relation(Language)
PokemonStat.stat = relation(Stat)
Version.generation = relation(Generation, secondary=VersionGroup.__table__,
backref='versions')
+Version.version_group = relation(VersionGroup, backref='versions')