from sqlalchemy import Column, ForeignKey, MetaData, Table
from sqlalchemy.ext.declarative import declarative_base
+from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm import backref, relation
from sqlalchemy.types import *
from sqlalchemy.databases.mysql import *
+from pokedex.db import rst
+
metadata = MetaData()
TableBase = declarative_base(metadata=metadata)
class Ability(TableBase):
__tablename__ = 'abilities'
+ __singlename__ = 'ability'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
flavor_text = Column(Unicode(64), nullable=False)
class Item(TableBase):
__tablename__ = 'items'
+ __singlename__ = 'item'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
class Location(TableBase):
__tablename__ = 'locations'
+ __singlename__ = 'location'
id = Column(Integer, primary_key=True, nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
name = Column(Unicode(64), nullable=False)
internal_id = Column(Integer, nullable=False)
name = Column(Unicode(64), nullable=True)
+class Machine(TableBase):
+ __tablename__ = 'machines'
+ machine_number = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
+ move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
+
+class MoveDamageClass(TableBase):
+ __tablename__ = 'move_damage_classes'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
+ description = Column(Unicode(64), nullable=False)
+
class MoveEffect(TableBase):
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
priority = Column(SmallInteger, nullable=False)
- short_effect = Column(Unicode(128), nullable=False)
- effect = Column(Unicode(255), nullable=False)
+ short_effect = Column(Unicode(256), nullable=False)
+ effect = Column(Unicode(5120), nullable=False)
class MoveTarget(TableBase):
__tablename__ = 'move_targets'
class Move(TableBase):
__tablename__ = 'moves'
+ __singlename__ = 'move'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(12), nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
power = Column(SmallInteger)
pp = Column(SmallInteger, nullable=False)
accuracy = Column(SmallInteger)
target_id = Column(Integer, ForeignKey('move_targets.id'), nullable=False)
- category = Column(Unicode(8), nullable=False)
+ damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False)
effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
effect_chance = Column(Integer)
contest_type = Column(Unicode(8), nullable=False)
purely cosmetic forms like Unown.
"""
__tablename__ = 'pokemon'
+ __singlename__ = 'pokemon'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(20), nullable=False)
forme_name = Column(Unicode(16))
class Type(TableBase):
__tablename__ = 'types'
+ __singlename__ = 'type'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
abbreviation = Column(Unicode(3), nullable=False)
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+Generation.versions = relation(Version, secondary=VersionGroup.__table__)
+
LocationArea.location = relation(Location, backref='areas')
+Machine.generation = relation(Generation)
+
+Move.damage_class = relation(MoveDamageClass, backref='moves')
+Move.move_effect = relation(MoveEffect, backref='moves')
+Move.generation = relation(Generation, backref='moves')
+Move.machines = relation(Machine, backref='move')
+Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
-Move.effect = relation(MoveEffect, backref='moves')
+
+Move.effect = rst.MoveEffectProperty('effect')
+Move.priority = association_proxy('move_effect', 'priority')
+Move.short_effect = rst.MoveEffectProperty('short_effect')
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
==TypeEfficacy.target_type_id,
backref='target_type')
-Version.generation = relation(Generation, secondary=VersionGroup.__table__,
- backref='versions')
Version.version_group = relation(VersionGroup, backref='versions')
+Version.generation = association_proxy('version_group', 'generation')
VersionGroup.generation = relation(Generation, backref='version_groups')