Rename a bunch of sprites to use identifiers. Helps #365
[zzz-pokedex.git] / pokedex / lookup.py
index 8c90950..8488f21 100644 (file)
@@ -222,25 +222,24 @@ class PokedexLookup(object):
                         add(row.pokemon_name, None, u'en', u'us')
                     continue
 
-                add(row.name, None, u'en', u'us')
-
                 # Some things also have other languages' names
                 # XXX other language form names..?
-                for foreign_name in getattr(row, 'foreign_names', []):
-                    moonspeak = foreign_name.name
-                    if row.name == moonspeak:
-                        # Don't add the English name again as a different
+                seen = set()
+                for language, name in getattr(row, 'name_map', {}).items():
+                    if name in seen:
+                        # Don't add the name again as a different
                         # language; no point and it makes spell results
                         # confusing
                         continue
+                    seen.add(name)
 
-                    add(moonspeak, foreign_name.language.name,
-                                   foreign_name.language.iso639,
-                                   foreign_name.language.iso3166)
+                    add(name, language.name,
+                              language.iso639,
+                              language.iso3166)
 
                     # Add Roomaji too
-                    if foreign_name.language.name == 'Japanese':
-                        roomaji = romanize(foreign_name.name)
+                    if language.identifier == 'ja':
+                        roomaji = romanize(name)
                         add(roomaji, u'Roomaji', u'ja', u'jp')
 
         writer.commit()
@@ -564,25 +563,18 @@ class PokedexLookup(object):
             table_names = self.indexed_tables.keys()
             table_names.remove('pokemon_forms')
 
-        # Rather than create an array of many hundred items and pick randomly
-        # from it, just pick a number up to the total number of potential
-        # items, then pick randomly from that, and partition the whole range
-        # into chunks.  This also avoids the slight problem that the index
-        # contains more rows (for languages) for some items than others.
-        # XXX ought to cache this (in the index?) if possible
-        total = 0
-        partitions = []
-        for table_name in table_names:
-            count = self.session.query(self.indexed_tables[table_name]).count()
-            total += count
-            partitions.append((table_name, count))
-
-        n = random.randint(1, total)
-        while n > partitions[0][1]:
-            n -= partitions[0][1]
-            partitions.pop(0)
-
-        return self.lookup(unicode(n), valid_types=[ partitions[0][0] ])
+        # Pick a random table, then pick a random item from it.  Small tables
+        # like Type will have an unnatural bias.  The alternative is that a
+        # simple search for "random" will do some eight queries, counting the
+        # rows in every single indexed table, and that's awful.
+        # XXX Can we improve on this, reasonably?
+        table_name = random.choice(table_names)
+        count = self.session.query(self.indexed_tables[table_name]).count()
+        id, = self.session.query(self.indexed_tables[table_name].id) \
+            .offset(random.randint(0, count - 1)) \
+            .first()
+
+        return self.lookup(unicode(id), valid_types=[table_name])
 
     def prefix_lookup(self, prefix, valid_types=[]):
         """Returns terms starting with the given exact prefix.