# XXX: Check if "gametext" is set correctly everywhere
import collections
+from functools import partial
from sqlalchemy import Column, ForeignKey, MetaData, PrimaryKeyConstraint, Table, UniqueConstraint
from sqlalchemy.ext.declarative import (
)
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm import (
- backref, eagerload_all, relation, class_mapper, synonym, mapper,
+ backref, compile_mappers, eagerload_all, relation, class_mapper, synonym, mapper,
)
from sqlalchemy.orm.session import Session, object_session
-from sqlalchemy.orm.collections import attribute_mapped_collection
-from sqlalchemy.ext.associationproxy import association_proxy
+from sqlalchemy.orm.interfaces import AttributeExtension
+from sqlalchemy.orm.collections import attribute_mapped_collection, MappedCollection, collection, collection_adapter
+from sqlalchemy.ext.associationproxy import _AssociationDict, association_proxy
from sqlalchemy.sql import and_
-from sqlalchemy.sql.expression import ColumnOperators
+from sqlalchemy.sql.expression import ColumnOperators, bindparam
from sqlalchemy.schema import ColumnDefault
from sqlalchemy.types import *
from inspect import isclass
-from pokedex.db import markdown
+from pokedex.db import markdown, multilang
# A list of all table classes will live in table_classes
table_classes = []
if hasattr(cls, '__tablename__'):
table_classes.append(cls)
-metadata = MetaData()
-TableBase = declarative_base(metadata=metadata, metaclass=TableMetaclass)
-
-### Helper classes
-class Named(object):
- """Mixin for objects that have names"""
+class TableSuperclass(object):
+ """Superclass for declarative tables, to give them some generic niceties
+ like stringification.
+ """
def __unicode__(self):
+ """Be as useful as possible. Show the primary key, and an identifier
+ if we've got one.
+ """
+ typename = u'.'.join((__name__, type(self).__name__))
+
+ pk_constraint = self.__table__.primary_key
+ if not pk_constraint:
+ return u"<%s object at %x>" % (typename, id(self))
+
+ pk = u', '.join(unicode(getattr(self, column.name))
+ for column in pk_constraint.columns)
try:
- return '<%s: %s>' % (type(self).__name__, self.identifier)
+ return u"<%s object (%s): %s>" % (typename, pk, self.identifier)
except AttributeError:
- return '<%s>' % type(self).__name__
+ return u"<%s object (%s)>" % (typename, pk)
def __str__(self):
- return unicode(self).encode('utf-8')
-
- def __repr__(self):
- return str(self)
+ return unicode(self).encode('utf8')
-class OfficiallyNamed(Named):
- """Mixin for stuff with official names"""
-
-class UnofficiallyNamed(Named):
- """Mixin for stuff with unofficial names"""
+metadata = MetaData()
+TableBase = declarative_base(metadata=metadata, cls=TableSuperclass, metaclass=TableMetaclass)
+### Helper classes
class LanguageSpecific(object):
"""Mixin for prose and text tables"""
@declared_attr
"""A column that will appear in the corresponding _text table"""
+### Need Language first, to create the partial() below
+
+class Language(TableBase):
+ u"""A language the Pokémon games have been transleted into
+ """
+ __tablename__ = 'languages'
+ __singlename__ = 'language'
+ id = Column(Integer, primary_key=True, nullable=False,
+ info=dict(description="A numeric ID"))
+ iso639 = Column(Unicode(2), nullable=False,
+ info=dict(description="The two-letter code of the country where this language is spoken. Note that it is not unique.", format='identifier'))
+ iso3166 = Column(Unicode(2), nullable=False,
+ info=dict(description="The two-letter code of the language. Note that it is not unique.", format='identifier'))
+ identifier = Column(Unicode(16), nullable=False,
+ info=dict(description="An identifier", format='identifier'))
+ official = Column(Boolean, nullable=False, index=True,
+ info=dict(description=u"True iff games are produced in the language."))
+ order = Column(Integer, nullable=True,
+ info=dict(description=u"Order for sorting in foreign name lists."))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
+
+create_translation_table = partial(multilang.create_translation_table, language_class=Language)
+
### The actual tables
-class Ability(TableBase, OfficiallyNamed):
+class Ability(TableBase):
u"""An ability a Pokémon can have, such as Static or Pressure.
"""
__tablename__ = 'abilities'
info=dict(description="An identifier", format='identifier'))
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False,
info=dict(description="The ID of the generation this ability was introduced in", detail=True))
- effect = ProseColumn(markdown.MarkdownColumn(5120), plural='effects', nullable=False,
- info=dict(description="A detailed description of this ability's effect", format='markdown'))
- short_effect = ProseColumn(markdown.MarkdownColumn(255), plural='short_effects', nullable=False,
- info=dict(description="A short summary of this ability's effect", format='markdown'))
+
+create_translation_table('ability_texts', Ability, 'names',
+ name = Column(Unicode(24), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+)
+create_translation_table('ability_prose', Ability, 'prose',
+ effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ info=dict(description="A detailed description of this ability's effect", format='markdown')),
+ short_effect = Column(markdown.MarkdownColumn(255), nullable=False,
+ info=dict(description="A short summary of this ability's effect", format='markdown')),
+)
class AbilityChangelog(TableBase):
"""History of changes to abilities across main game versions."""
smoothness = Column(Integer, nullable=False,
info=dict(description="The smoothness of this Berry, used in making Pokéblocks or Poffins"))
-class BerryFirmness(TableBase, OfficiallyNamed):
+class BerryFirmness(TableBase):
u"""A Berry firmness, such as "hard" or "very soft".
"""
__tablename__ = 'berry_firmness'
info=dict(description="A unique ID for this firmness"))
identifier = Column(Unicode(10), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = TextColumn(Unicode(10), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
class BerryFlavor(TableBase):
u"""A Berry flavor level.
effect = ProseColumn(Unicode(255), plural='effects', nullable=False,
info=dict(description="A detailed description of the effect", format='plaintext'))
-class ContestType(TableBase, OfficiallyNamed):
+class ContestType(TableBase):
u"""A Contest type, such as "cool" or "smart", and their associated Berry flavors and Pokéblock colors.
"""
__tablename__ = 'contest_types'
info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext'))
color = TextColumn(Unicode(6), nullable=False, plural='colors',
info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext'))
+ name = TextColumn(Unicode(6), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
-class EggGroup(TableBase, UnofficiallyNamed):
+class EggGroup(TableBase):
u"""An Egg group. Usually, two Pokémon can breed if they share an Egg Group.
(exceptions are the Ditto and No Eggs groups)
info=dict(description="A unique ID for this group"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier.", format='identifier'))
+ name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class Encounter(TableBase):
u"""Encounters with wild Pokémon.
max_level = Column(Integer, nullable=False, autoincrement=False,
info=dict(description=u"The maxmum level of the encountered Pokémon"))
-class EncounterCondition(TableBase, UnofficiallyNamed):
+class EncounterCondition(TableBase):
u"""A conditions in the game world that affects Pokémon encounters, such as time of day.
"""
info=dict(description="A unique ID for this condition"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class EncounterConditionValue(TableBase, UnofficiallyNamed):
+class EncounterConditionValue(TableBase):
u"""A possible state for a condition; for example, the state of 'swarm' could be 'swarm' or 'no swarm'.
"""
info=dict(description="An identifier", format='identifier'))
is_default = Column(Boolean, nullable=False,
info=dict(description='Set if this value is the default state for the condition'))
+ name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class EncounterConditionValueMap(TableBase):
u"""Maps encounters to the specific conditions under which they occur.
encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="The ID of the encounter condition value"))
-class EncounterTerrain(TableBase, UnofficiallyNamed):
+class EncounterTerrain(TableBase):
u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
"""
info=dict(description="A unique ID for the terrain"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class EncounterSlot(TableBase):
u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity.
baby_trigger_item_id = Column(Integer, ForeignKey('items.id'), nullable=True,
info=dict(description="Item that a parent must hold while breeding to produce a baby"))
-class EvolutionTrigger(TableBase, UnofficiallyNamed):
+class EvolutionTrigger(TableBase):
u"""An evolution type, such as "level" or "trade".
"""
__tablename__ = 'evolution_triggers'
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class Experience(TableBase):
u"""EXP needed for a certain level with a certain growth rate
experience = Column(Integer, nullable=False,
info=dict(description="The number of EXP points needed to get to that level"))
-class Generation(TableBase, OfficiallyNamed):
+class Generation(TableBase):
u"""A Generation of the Pokémon franchise
"""
__tablename__ = 'generations'
info=dict(description=u"ID of the Pokédex this generation's main games use by default"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u'An identifier', format='identifier'))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
-class GrowthRate(TableBase, UnofficiallyNamed):
+class GrowthRate(TableBase):
u"""Growth rate of a Pokémon, i.e. the EXP → level function.
"""
__tablename__ = 'growth_rates'
info=dict(description="An identifier", format='identifier'))
formula = Column(Unicode(500), nullable=False,
info=dict(description="The formula", format='latex'))
+ name = ProseColumn(Unicode(20), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class Item(TableBase, OfficiallyNamed):
+class Item(TableBase):
u"""An Item from the games, like "Poké Ball" or "Bicycle".
"""
__tablename__ = 'items'
info=dict(description="A short summary of the effect", format='plaintext'))
effect = ProseColumn(markdown.MarkdownColumn(5120), plural='effects', nullable=False,
info=dict(description=u"Detailed description of the item's effect.", format='markdown'))
+ name = TextColumn(Unicode(20), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
@property
def appears_underground(self):
"""
return any(flag.identifier == u'underground' for flag in self.flags)
-class ItemCategory(TableBase, UnofficiallyNamed):
+class ItemCategory(TableBase):
u"""An item category
"""
# XXX: This is fanon, right?
info=dict(description="ID of the pocket these items go to"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class ItemFlag(TableBase, UnofficiallyNamed):
+class ItemFlag(TableBase):
u"""An item attribute such as "consumable" or "holdable".
"""
__tablename__ = 'item_flags'
info=dict(description="Identifier of the flag", format='identifier'))
description = ProseColumn(Unicode(64), plural='descriptions', nullable=False,
info=dict(description="Short description of the flag", format='plaintext'))
+ name = ProseColumn(Unicode(24), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class ItemFlagMap(TableBase):
u"""Maps an item flag to its item.
internal_id = Column(Integer, nullable=False,
info=dict(description="Internal ID of the item in the generation"))
-class ItemPocket(TableBase, OfficiallyNamed):
+class ItemPocket(TableBase):
u"""A pocket that categorizes items
"""
__tablename__ = 'item_pockets'
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier of this pocket", format='identifier'))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
-class Language(TableBase, OfficiallyNamed):
- u"""A language the Pokémon games have been transleted into
- """
- __tablename__ = 'languages'
- __singlename__ = 'language'
- id = Column(Integer, primary_key=True, nullable=False,
- info=dict(description="A numeric ID"))
- iso639 = Column(Unicode(2), nullable=False,
- info=dict(description="The two-letter code of the country where this language is spoken. Note that it is not unique.", format='identifier'))
- iso3166 = Column(Unicode(2), nullable=False,
- info=dict(description="The two-letter code of the language. Note that it is not unique.", format='identifier'))
- identifier = Column(Unicode(16), nullable=False,
- info=dict(description="An identifier", format='identifier'))
- official = Column(Boolean, nullable=False, index=True,
- info=dict(description=u"True iff games are produced in the language."))
- order = Column(Integer, nullable=True,
- info=dict(description=u"Order for sorting in foreign name lists."))
-
- # Languages compare equal to its identifier, so a dictionary of
- # translations, with a Language as the key, can be indexed by the identifier
- def __eq__(self, other):
- try:
- return (
- self is other or
- self.identifier == other or
- self.identifier == other.identifier
- )
- except AttributeError:
- return NotImplemented
-
- def __ne__(self, other):
- return not (self == other)
-
- def __hash__(self):
- return hash(self.identifier)
-
-class Location(TableBase, OfficiallyNamed):
+class Location(TableBase):
u"""A place in the Pokémon world
"""
__tablename__ = 'locations'
info=dict(description="ID of the region this location is in"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = TextColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
-class LocationArea(TableBase, UnofficiallyNamed):
+class LocationArea(TableBase):
u"""A sub-area of a location
"""
__tablename__ = 'location_areas'
info=dict(description="ID the games ude for this area"))
identifier = Column(Unicode(64), nullable=True,
info=dict(description="An identifier", format='identifier'))
+ name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class LocationAreaEncounterRate(TableBase):
# XXX: What's this exactly? Someone add the docstring & revise the descriptions
"""
return self.machine_number >= 100
-class MoveBattleStyle(TableBase, UnofficiallyNamed):
+class MoveBattleStyle(TableBase):
u"""A battle style of a move""" # XXX: Explain better
__tablename__ = 'move_battle_styles'
__singlename__ = 'move_battle_style'
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = ProseColumn(Unicode(8), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class MoveEffectCategory(TableBase, UnofficiallyNamed):
+class MoveEffectCategory(TableBase):
u"""Category of a move effect
"""
__tablename__ = 'move_effect_categories'
info=dict(description="An identifier", format='identifier'))
can_affect_user = Column(Boolean, nullable=False,
info=dict(description="Set if the user can be affected"))
+ name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class MoveEffectCategoryMap(TableBase):
u"""Maps a move effect category to a move effect
affects_user = Column(Boolean, primary_key=True, nullable=False,
info=dict(description="Set if the user is affected"))
-class MoveDamageClass(TableBase, UnofficiallyNamed):
+class MoveDamageClass(TableBase):
u"""Any of the damage classes moves can have, i.e. physical, special, or non-damaging.
"""
__tablename__ = 'move_damage_classes'
info=dict(description="An identifier", format='identifier'))
description = ProseColumn(Unicode(64), plural='descriptions', nullable=False,
info=dict(description="A description of the class", format='plaintext'))
+ name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class MoveEffect(TableBase):
u"""An effect of a move
move_flag_type_id = Column(Integer, ForeignKey('move_flag_types.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="ID of the flag"))
-class MoveFlagType(TableBase, UnofficiallyNamed):
+class MoveFlagType(TableBase):
u"""A Move attribute such as "snatchable" or "contact".
"""
__tablename__ = 'move_flag_types'
info=dict(description="A short identifier for the flag", format='identifier'))
description = ProseColumn(markdown.MarkdownColumn(128), plural='descriptions', nullable=False,
info=dict(description="A short description of the flag", format='markdown'))
+ name = ProseColumn(Unicode(32), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class MoveFlavorText(TableBase, LanguageSpecific):
u"""In-game description of a move
stat_chance = Column(Integer, nullable=False, index=True,
info=dict(description="Chance to cause a stat change, in percent"))
-class MoveMetaAilment(TableBase, OfficiallyNamed):
+class MoveMetaAilment(TableBase):
u"""Common status ailments moves can inflict on a single Pokémon, including
major ailments like paralysis and minor ailments like trapping.
"""
info=dict(description="A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = TextColumn(Unicode(24), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
class MoveMetaCategory(TableBase):
u"""Very general categories that loosely group move effects."""
change = Column(Integer, nullable=False, index=True,
info=dict(description="Amount of increase/decrease, in stages"))
-class MoveTarget(TableBase, UnofficiallyNamed):
+class MoveTarget(TableBase):
u"""Targetting or "range" of a move, e.g. "Affects all opponents" or "Affects user".
"""
__tablename__ = 'move_targets'
info=dict(description="An identifier", format='identifier'))
description = ProseColumn(Unicode(128), plural='descriptions', nullable=False,
info=dict(description="A description", format='plaintext'))
+ name = ProseColumn(Unicode(32), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class Move(TableBase, OfficiallyNamed):
+class Move(TableBase):
u"""A Move: technique or attack a Pokémon can learn to use
"""
__tablename__ = 'moves'
super_contest_effect_id = Column(Integer, ForeignKey('super_contest_effects.id'), nullable=True,
info=dict(description="ID of the move's Super Contest effect"))
+create_translation_table('move_texts', Move, 'names',
+ name = Column(Unicode(24), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True))
+)
+
+
class MoveChangelog(TableBase):
"""History of changes to moves across main game versions."""
__tablename__ = 'move_changelog'
effect_chance = Column(Integer, nullable=True,
info=dict(description="Prior effect chance, or NULL if unchanged"))
-class Nature(TableBase, OfficiallyNamed):
+class Nature(TableBase):
u"""A nature a Pokémon can have, such as Calm or Brave
"""
__tablename__ = 'natures'
info=dict(description=u"ID of the Berry flavor the Pokémon hates (if likes_flavor_id is the same, the effects cancel out)"))
likes_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False,
info=dict(description=u"ID of the Berry flavor the Pokémon likes (if hates_flavor_id is the same, the effects cancel out)"))
+ name = TextColumn(Unicode(8), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
@property
def is_neutral(self):
max_change = Column(Integer, nullable=False,
info=dict(description="Maximum change"))
-class PokeathlonStat(TableBase, OfficiallyNamed):
+class PokeathlonStat(TableBase):
u"""A Pokéathlon stat, such as "Stamina" or "Jump".
"""
__tablename__ = 'pokeathlon_stats'
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
+ name = TextColumn(Unicode(8), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
-class Pokedex(TableBase, UnofficiallyNamed):
+class Pokedex(TableBase):
u"""A collection of Pokémon species ordered in a particular way
"""
__tablename__ = 'pokedexes'
info=dict(description=u"An identifier", format='identifier'))
description = ProseColumn(Unicode(512), plural='descriptions', nullable=False,
info=dict(description=u"A longer description of the Pokédex", format='plaintext'))
+ name = ProseColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class Pokemon(TableBase, OfficiallyNamed):
+class Pokemon(TableBase):
u"""A species of Pokémon. The core to this whole mess.
"""
__tablename__ = 'pokemon'
info=dict(description=u"The height of the Pokémon, in decimeters (tenths of a meter)"))
weight = Column(Integer, nullable=False,
info=dict(description=u"The weight of the Pokémon, in tenths of a kilogram (decigrams)"))
- species = TextColumn(Unicode(16), nullable=False, plural='species_names',
- info=dict(description=u'The short flavor text, such as "Seed" or "Lizard"; usually affixed with the word "Pokémon"',
- official=True, format='plaintext'))
color_id = Column(Integer, ForeignKey('pokemon_colors.id'), nullable=False,
info=dict(description=u"ID of this Pokémon's Pokédex color, as used for a gimmick search function in the games."))
pokemon_shape_id = Column(Integer, ForeignKey('pokemon_shapes.id'), nullable=True,
else:
return None
+create_translation_table('pokemon_texts', Pokemon, 'names',
+ name = Column(Unicode(20), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=True)),
+ species = Column(Unicode(16), nullable=False,
+ info=dict(description=u'The short flavor text, such as "Seed" or "Lizard"; usually affixed with the word "Pokémon"',
+ official=True, format='plaintext')),
+)
+
class PokemonAbility(TableBase):
u"""Maps an ability to a Pokémon that can have it
"""
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
info=dict(description=u"The ability slot, i.e. 1 or 2 for gen. IV"))
-class PokemonColor(TableBase, OfficiallyNamed):
+class PokemonColor(TableBase):
u"""The "Pokédex color" of a Pokémon species. Usually based on the Pokémon's color.
"""
__tablename__ = 'pokemon_colors'
info=dict(description=u"ID of the Pokémon"))
identifier = Column(Unicode(6), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
+ name = TextColumn(Unicode(6), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
class PokemonDexNumber(TableBase):
u"""The number of a Pokémon in a particular Pokédex (e.g. Jigglypuff is #138 in Hoenn's 'dex)
flavor_text = Column(Unicode(255), nullable=False,
info=dict(description=u"ID of the version that has this flavor text", official=True, format='gametext'))
-class PokemonForm(TableBase, OfficiallyNamed):
+class PokemonForm(TableBase):
u"""An individual form of a Pokémon.
Pokémon that do not have separate forms are still given a single row to
info=dict(description=u'Set for exactly one form used as the default for each species.'))
order = Column(Integer, nullable=False, autoincrement=False,
info=dict(description=u'The order in which forms should be sorted. Multiple forms may have equal order, in which case they should fall back on sorting by name.'))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
@property
def pokemon(self):
maximum_stat = Column(Integer, nullable=False, autoincrement=False,
info=dict(description=u'The maximum value for this stat for this Pokémon form.'))
-class PokemonHabitat(TableBase, OfficiallyNamed):
+class PokemonHabitat(TableBase):
u"""The habitat of a Pokémon, as given in the FireRed/LeafGreen version Pokédex
"""
__tablename__ = 'pokemon_habitats'
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
class PokemonInternalID(TableBase):
u"""The number of a Pokémon a game uses internally
{},
)
-class PokemonMoveMethod(TableBase, UnofficiallyNamed):
+class PokemonMoveMethod(TableBase):
u"""A method a move can be learned by, such as "Level up" or "Tutor".
"""
__tablename__ = 'pokemon_move_methods'
info=dict(description=u"An identifier", format='identifier'))
description = ProseColumn(Unicode(255), plural='descriptions', nullable=False,
info=dict(description=u"A detailed description of how the method works", format='plaintext'))
+ name = ProseColumn(Unicode(64), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
-class PokemonShape(TableBase, UnofficiallyNamed):
+class PokemonShape(TableBase):
u"""The shape of a Pokémon's body, as used in generation IV Pokédexes.
"""
__tablename__ = 'pokemon_shapes'
info=dict(description=u"An identifier", format='identifier'))
awesome_name = ProseColumn(Unicode(16), plural='awesome_names', nullable=False,
info=dict(description=u"A splendiferous name of the body shape", format='plaintext'))
+ name = ProseColumn(Unicode(24), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=False))
class PokemonStat(TableBase):
u"""A stat value of a Pokémon
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
info=dict(description=u"The type's slot, 1 or 2, used to sort types if there are two of them"))
-class Region(TableBase, OfficiallyNamed):
+class Region(TableBase):
u"""Major areas of the world: Kanto, Johto, etc.
"""
__tablename__ = 'regions'
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
-class Stat(TableBase, OfficiallyNamed):
+class Stat(TableBase):
u"""A Stat, such as Attack or Speed
"""
__tablename__ = 'stats'
info=dict(description=u"For offensive and defensive stats, the damage this stat relates to; otherwise None (the NULL value)"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
+ name = TextColumn(Unicode(16), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
class StatHint(TableBase):
u"""Flavor text for genes that appears in a Pokémon's summary. Sometimes
damage_factor = Column(Integer, nullable=False,
info=dict(description=u"The multiplier, as a percentage of damage inflicted."))
-class Type(TableBase, OfficiallyNamed):
+class Type(TableBase):
u"""Any of the elemental types Pokémon and moves can have."""
__tablename__ = 'types'
__singlename__ = 'type'
info=dict(description=u"The ID of the generation this type first appeared in."))
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=True,
info=dict(description=u"The ID of the damage class this type's moves had before Generation IV, null if not applicable (e.g. ???)."))
+ name = TextColumn(Unicode(12), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
class VersionGroup(TableBase):
u"""A group of versions, containing either two paired versions (such as Red
region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False,
info=dict(description=u"The ID of the region."))
-class Version(TableBase, OfficiallyNamed):
+class Version(TableBase):
u"""An individual main-series Pokémon game."""
__tablename__ = 'versions'
__singlename__ = 'version'
info=dict(description=u"The ID of the version group this game belongs to."))
identifier = Column(Unicode(32), nullable=False,
info=dict(description=u'And identifier', format='identifier'))
+ name = TextColumn(Unicode(32), nullable=False, index=True, plural='names',
+ info=dict(description="The name", format='plaintext', official=True))
### Relations down here, to avoid ordering problems
Ability.all_pokemon = relation(Pokemon,
secondary=PokemonAbility.__table__,
order_by=Pokemon.order,
- back_populates='all_abilities',
+ #back_populates='all_abilities',
)
Ability.pokemon = relation(Pokemon,
secondary=PokemonAbility.__table__,
PokemonAbility.is_dream == False
),
order_by=Pokemon.order,
- back_populates='abilities',
+ #back_populates='abilities',
)
Ability.dream_pokemon = relation(Pokemon,
secondary=PokemonAbility.__table__,
PokemonAbility.is_dream == True
),
order_by=Pokemon.order,
- back_populates='dream_ability',
+ #back_populates='dream_ability',
)
AbilityChangelog.changed_in = relation(VersionGroup, backref='ability_changelog')
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
EvolutionChain.baby_trigger_item = relation(Item, backref='evolution_chains')
-EvolutionChain.pokemon = relation(Pokemon, order_by=Pokemon.order, back_populates='evolution_chain')
+EvolutionChain.pokemon = relation(Pokemon, order_by=Pokemon.order)#, back_populates='evolution_chain')
Experience.growth_rate = relation(GrowthRate, backref='experience_table')
Move.super_contest_combo_next = association_proxy('super_contest_combo_first', 'second')
Move.super_contest_combo_prev = association_proxy('super_contest_combo_second', 'first')
Move.target = relation(MoveTarget, backref='moves')
-Move.type = relation(Type, back_populates='moves')
+Move.type = relation(Type)#, back_populates='moves')
MoveChangelog.changed_in = relation(VersionGroup, backref='move_changelog')
MoveChangelog.move_effect = relation(MoveEffect, backref='move_changelog')
NaturePokeathlonStat.pokeathlon_stat = relation(PokeathlonStat, backref='nature_effects')
Pokedex.region = relation(Region, backref='pokedexes')
-Pokedex.version_groups = relation(VersionGroup, order_by=VersionGroup.id, back_populates='pokedex')
+Pokedex.version_groups = relation(VersionGroup, order_by=VersionGroup.id)#, back_populates='pokedex')
Pokemon.all_abilities = relation(Ability,
secondary=PokemonAbility.__table__,
Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
order_by=PokemonEggGroup.egg_group_id,
backref=backref('pokemon', order_by=Pokemon.order))
-Pokemon.evolution_chain = relation(EvolutionChain, back_populates='pokemon')
+Pokemon.evolution_chain = relation(EvolutionChain)#, back_populates='pokemon')
Pokemon.child_pokemon = relation(Pokemon,
primaryjoin=Pokemon.id==PokemonEvolution.from_pokemon_id,
secondary=PokemonEvolution.__table__,
Pokemon.stats = relation(PokemonStat, backref='pokemon', order_by=PokemonStat.stat_id.asc())
Pokemon.types = relation(Type, secondary=PokemonType.__table__,
order_by=PokemonType.slot.asc(),
- back_populates='pokemon')
+ )#back_populates='pokemon')
PokemonDexNumber.pokedex = relation(Pokedex)
Type.damage_class = relation(MoveDamageClass, backref='types')
Type.pokemon = relation(Pokemon, secondary=PokemonType.__table__,
order_by=Pokemon.order,
- back_populates='types')
+ )#back_populates='types')
Type.moves = relation(Move, back_populates='type', order_by=Move.id)
Version.version_group = relation(VersionGroup, back_populates='versions')
VersionGroup.pokedex = relation(Pokedex, back_populates='version_groups')
-### Add name tables
-for table in list(table_classes):
- if issubclass(table, OfficiallyNamed):
- cls = TextColumn
- info=dict(description="The name", format='plaintext', official=True)
- elif issubclass(table, UnofficiallyNamed):
- cls = ProseColumn
- info=dict(description="The name", format='plaintext', official=False)
- else:
- continue
- table.name = cls(Unicode(class_mapper(table).c.identifier.type.length),
- plural='names', index=True, nullable=False, info=info)
-
### Add text/prose tables
default_lang = u'en'
-def makeTextTable(object_table, name_plural, name_singular, columns, lazy):
+def makeTextTable(foreign_table_class, table_suffix_plural, table_suffix_singular, columns, lazy, Language=Language):
# With "Language", we'd have two language_id. So, rename one to 'lang'
- safe_name = object_table.__singlename__
- if safe_name == 'language':
- safe_name = 'lang'
+ foreign_key_name = foreign_table_class.__singlename__
+ if foreign_key_name == 'language':
+ foreign_key_name = 'lang'
- tablename = object_table.__singlename__ + '_' + name_plural
- singlename = object_table.__singlename__ + '_' + name_singular
+ table_name = foreign_table_class.__singlename__ + '_' + table_suffix_plural
- class Strings(object):
- __tablename__ = tablename
- __singlename__ = singlename
- _attrname = name_plural
+ class TranslatedStringsTable(object):
+ __tablename__ = table_name
+ _attrname = table_suffix_plural
_language_identifier = association_proxy('language', 'identifier')
- for name, plural, column in columns:
- column.name = name
+ for column_name, column_name_plural, column in columns:
+ column.name = column_name
if not column.nullable:
# A Python side default value, so that the strings can be set
# one by one without the DB complaining about missing values
column.default = ColumnDefault(u'')
- table = Table(tablename, metadata,
- Column(safe_name + '_id', Integer, ForeignKey(object_table.id),
+ table = Table(table_name, foreign_table_class.__table__.metadata,
+ Column(foreign_key_name + '_id', Integer, ForeignKey(foreign_table_class.id),
primary_key=True, nullable=False),
Column('language_id', Integer, ForeignKey(Language.id),
primary_key=True, index=True, nullable=False),
*(column for name, plural, column in columns)
)
- mapper(Strings, table,
- properties={
- "object_id": synonym(safe_name + '_id'),
- "language": relation(
- Language,
- primaryjoin=table.c.language_id == Language.id,
- ),
- },
- )
+ mapper(TranslatedStringsTable, table,
+ properties={
+ "object_id": synonym(foreign_key_name + '_id'),
+ "language": relation(Language,
+ primaryjoin=table.c.language_id == Language.id,
+ ),
+ foreign_key_name: relation(foreign_table_class,
+ primaryjoin=(foreign_table_class.id == table.c[foreign_key_name + "_id"]),
+ backref=backref(table_suffix_plural,
+ collection_class=attribute_mapped_collection('_language_identifier'),
+ lazy=lazy,
+ ),
+ ),
+ },
+ )
# The relation to the object
- setattr(object_table, name_plural, relation(
- Strings,
- primaryjoin=(object_table.id == Strings.object_id),
- backref=safe_name,
- collection_class=attribute_mapped_collection('language'),
- lazy=lazy,
- ))
- Strings.object = getattr(Strings, safe_name)
+ TranslatedStringsTable.object = getattr(TranslatedStringsTable, foreign_key_name)
# Link the tables themselves, so we can get them if needed
- Strings.object_table = object_table
- setattr(object_table, name_singular + '_table', Strings)
+ TranslatedStringsTable.foreign_table_class = foreign_table_class
+ setattr(foreign_table_class, table_suffix_singular + '_table', TranslatedStringsTable)
- for colname, pluralname, column in columns:
+ for column_name, column_name_plural, column in columns:
# Provide a property with all the names, and an English accessor
# for backwards compatibility
- setattr(object_table, pluralname, StringProperty(
- object_table, Strings, colname,
- ))
- setattr(object_table, colname, DefaultLangProperty(pluralname))
-
- if colname == 'name':
- object_table.name_table = Strings
+ def text_string_creator(language_code, string):
+ row = TranslatedStringsTable()
+ row._language_identifier = language_code
+ setattr(row, column_name, string)
+ return row
- return Strings
-
-class StringProperty(object):
- def __init__(self, cls, stringclass, colname):
- self.cls = cls
- self.colname = colname
- self.stringclass = stringclass
-
- def __get__(self, instance, cls):
- if instance:
- return StringMapping(instance, self)
- else:
- return self
+ setattr(foreign_table_class, column_name_plural,
+ association_proxy(table_suffix_plural, column_name, creator=text_string_creator))
+ setattr(foreign_table_class, column_name, DefaultLangProperty(column_name_plural))
- def __getitem__(self, lang):
- return StringExpression(self, lang)
-
- def __str__(self):
- return '<StringDict %s.%s>' % (self.cls, self.colname)
-
-class StringMapping(collections.MutableMapping):
- def __init__(self, instance, prop):
- self.stringclass = prop.stringclass
- self.instance = instance
- self.strings = getattr(instance, prop.stringclass._attrname)
- self.colname = prop.colname
-
- def __len__(self):
- return len(self.strings)
-
- def __iter__(self):
- return iter(self.strings)
-
- def __contains__(self, lang):
- return lang in self.strings
-
- def __getitem__(self, lang):
- return getattr(self.strings[lang], self.colname)
-
- def __setitem__(self, lang, value):
- try:
- # Modifying an existing row
- row = self.strings[lang]
- except KeyError:
- # We need do add a whole row for the language
- row = self.stringclass()
- row.object_id = self.instance.id
- session = object_session(self.instance)
- if isinstance(lang, basestring):
- lang = session.query(Language).filter_by(
- identifier=lang).one()
- row.language = lang
- self.strings[lang] = row
- session.add(row)
- return setattr(row, self.colname, value)
-
- def __delitem__(self, lang):
- raise NotImplementedError('Cannot delete a single string. '
- 'Perhaps you wan to delete all of %s.%s?' %
- (self.instance, self.stringclass._attrname)
- )
-
-class StringExpression(ColumnOperators):
- def __init__(self, prop, lang):
- self.prop = prop
- self.column = getattr(prop.stringclass, prop.colname)
- self.lang_column = prop.stringclass._language_identifier
- if isinstance(lang, basestring):
- self.lang = lang
- else:
- self.lang = lang.identifier
+ if column_name == 'name':
+ foreign_table_class.name_table = TranslatedStringsTable
- def operate(self, op, *values, **kwargs):
- return getattr(self.prop.cls, self.prop.stringclass._attrname).any(and_(
- self.lang_column == self.lang,
- op(self.column, *values, **kwargs),
- ))
+ compile_mappers()
+ return TranslatedStringsTable
class DefaultLangProperty(object):
- def __init__(self, colname):
- self.colname = colname
+ def __init__(self, column_name):
+ self.column_name = column_name
def __get__(self, instance, cls):
if instance:
- return getattr(instance, self.colname)[default_lang]
+ return getattr(instance, self.column_name)[default_lang]
else:
- return getattr(cls, self.colname)[default_lang]
+ # TODO I think this is kind of broken
+ return getattr(cls, self.column_name)[default_lang]
def __set__(self, instance, value):
getattr(instance, self.colname)[default_lang] = value
column = getattr(table, colname)
if isinstance(column, LanguageSpecificColumn):
all_columns.append((colname, column))
+ delattr(table, colname)
all_columns.sort(key=lambda pair: pair[1].order)
# Break them into text and prose columns
if text_columns:
string_table = makeTextTable(table, 'texts', 'text', text_columns, lazy=False)
if prose_columns:
- string_table = makeTextTable(table, 'prose', 'prose', prose_columns, lazy=True)
+ string_table = makeTextTable(table, 'prose', 'prose', prose_columns, lazy='select')
### Add language relations
for table in list(table_classes):