__singlename__ = 'ability'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
name = Column(Unicode(64), nullable=False)
description = Column(Unicode(255), nullable=False)
+class Experience(TableBase):
+ __tablename__ = 'experience'
+ growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), primary_key=True, nullable=False)
+ level = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+ experience = Column(Integer, nullable=False)
+
class Generation(TableBase):
__tablename__ = 'generations'
id = Column(Integer, primary_key=True, nullable=False)
cost = Column(Integer, nullable=False)
fling_power = Column(Integer, nullable=True)
fling_effect_id = Column(Integer, ForeignKey('item_fling_effects.id'), nullable=True)
- flavor_text = Column(Unicode(255), nullable=False)
- effect = Column(Unicode(5120), nullable=False)
- is_underground = Column(Boolean, nullable=False)
- can_hold = Column(Boolean, nullable=False)
- is_battle_item = Column(Boolean, nullable=False)
- can_use_automatically = Column(Boolean, nullable=False)
- can_reuse = Column(Boolean, nullable=False)
+ effect = Column(rst.RstTextColumn(5120), nullable=False)
+
+ @property
+ def appears_underground(self):
+ return any(flag.identifier == u'underground' for flag in self.flags)
class ItemCategory(TableBase):
__tablename__ = 'item_categories'
pocket_id = Column(Integer, ForeignKey('item_pockets.id'), nullable=False)
name = Column(Unicode(16), nullable=False)
+class ItemFlag(TableBase):
+ __tablename__ = 'item_flags'
+ id = Column(Integer, primary_key=True, nullable=False)
+ identifier = Column(Unicode(24), nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class ItemFlagMap(TableBase):
+ __tablename__ = 'item_flag_map'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
+ item_flag_id = Column(Integer, ForeignKey('item_flags.id'), primary_key=True, autoincrement=False, nullable=False)
+
+class ItemFlavorText(TableBase):
+ __tablename__ = 'item_flavor_text'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, autoincrement=False, nullable=False)
+ flavor_text = Column(Unicode(255), nullable=False)
+
class ItemFlingEffect(TableBase):
__tablename__ = 'item_fling_effects'
id = Column(Integer, primary_key=True, nullable=False)
effect = Column(Unicode(255), nullable=False)
+class ItemInternalID(TableBase):
+ __tablename__ = 'item_internal_ids'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, autoincrement=False, nullable=False)
+ internal_id = Column(Integer, nullable=False)
+
class ItemPocket(TableBase):
__tablename__ = 'item_pockets'
id = Column(Integer, primary_key=True, nullable=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
+class MoveBattleStyle(TableBase):
+ __tablename__ = 'move_battle_styles'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
+
class MoveEffectCategory(TableBase):
__tablename__ = 'move_effect_categories'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
decreased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
increased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
+ hates_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False)
+ likes_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False)
+
+class NatureBattleStylePreference(TableBase):
+ __tablename__ = 'nature_battle_style_preferences'
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
+ move_battle_style_id = Column(Integer, ForeignKey('move_battle_styles.id'), primary_key=True, nullable=False)
+ low_hp_preference = Column(Integer, nullable=False)
+ high_hp_preference = Column(Integer, nullable=False)
+
+class NaturePokeathlonStat(TableBase):
+ __tablename__ = 'nature_pokeathlon_stats'
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
+ pokeathlon_stat_id = Column(Integer, ForeignKey('pokeathlon_stats.id'), primary_key=True, nullable=False)
+ max_change = Column(Integer, nullable=False)
+
+class PokeathlonStat(TableBase):
+ __tablename__ = 'pokeathlon_stats'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
class Pokedex(TableBase):
__tablename__ = 'pokedexes'
### Relations down here, to avoid ordering problems
+Ability.generation = relation(Generation, backref='abilities')
+
Berry.berry_firmness = relation(BerryFirmness, backref='berries')
Berry.firmness = association_proxy('berry_firmness', 'name')
Berry.flavors = relation(BerryFlavor, order_by=BerryFlavor.contest_type_id, backref='berry')
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+Experience.growth_rate = relation(GrowthRate, backref='experience_table')
+
Generation.canonical_pokedex = relation(Pokedex, backref='canonical_for_generation')
Generation.versions = relation(Version, secondary=VersionGroup.__table__)
Generation.main_region = relation(Region)
+GrowthRate.max_experience_obj = relation(Experience, primaryjoin=and_(Experience.growth_rate_id == GrowthRate.id, Experience.level == 100), uselist=False)
+GrowthRate.max_experience = association_proxy('max_experience_obj', 'experience')
+
Item.berry = relation(Berry, uselist=False, backref='item')
+Item.flags = relation(ItemFlag, secondary=ItemFlagMap.__table__)
+Item.flavor_text = relation(ItemFlavorText, order_by=ItemFlavorText.version_group_id.asc(), backref='item')
Item.fling_effect = relation(ItemFlingEffect, backref='items')
Item.category = relation(ItemCategory)
Item.pocket = association_proxy('category', 'pocket')
ItemCategory.items = relation(Item, order_by=Item.name)
ItemCategory.pocket = relation(ItemPocket)
+ItemFlavorText.version_group = relation(VersionGroup)
+
ItemPocket.categories = relation(ItemCategory, order_by=ItemCategory.name)
Location.region = relation(Region, backref='locations')
backref='decreasing_natures')
Nature.increased_stat = relation(Stat, primaryjoin=Nature.increased_stat_id==Stat.id,
backref='increasing_natures')
+Nature.hates_flavor = relation(ContestType, primaryjoin=Nature.hates_flavor_id==ContestType.id,
+ backref='hating_natures')
+Nature.likes_flavor = relation(ContestType, primaryjoin=Nature.likes_flavor_id==ContestType.id,
+ backref='liking_natures')
+Nature.battle_style_preferences = relation(NatureBattleStylePreference,
+ order_by=NatureBattleStylePreference.move_battle_style_id,
+ backref='nature')
+Nature.pokeathlon_effects = relation(NaturePokeathlonStat, order_by=NaturePokeathlonStat.pokeathlon_stat_id)
+
+NatureBattleStylePreference.battle_style = relation(MoveBattleStyle, backref='nature_preferences')
+
+NaturePokeathlonStat.pokeathlon_stat = relation(PokeathlonStat, backref='nature_effects')
Pokedex.region = relation(Region, backref='pokedexes')
Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__, backref='pokedexes')
Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
backref=backref('evolution_parent',
remote_side=[Pokemon.id]))
-Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.pokemon_id, backref='pokemon')
+Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.version_id.asc(), backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
Pokemon.pokemon_habitat = relation(PokemonHabitat, backref='pokemon')
Pokemon.habitat = association_proxy('pokemon_habitat', 'name')