5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
-8,User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}.
-
-Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}."
+8,User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}."
9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}.
37,"Has a $effect_chance% chance to burn, freeze, or paralyze the target.","Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target. One of these effects is selected at random; they do not each have independent chances to occur."
38,"User sleeps for two turns, completely healing itself.","User falls to [sleep]{mechanic} and immediately regains all its [HP]{mechanic}. If the user has another [major status effect]{mechanic}, [sleep]{mechanic} will replace it. The user will always wake up after two turns, or one turn with [Early Bird]{ability}.
-This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}.
-
-Before DP, this move fails if the Pokémon is already asleep."
+This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}. It also fails if the Pokémon is at full health or is already asleep."
39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}.
Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.
45,Hits twice in one turn.,Inflicts [regular damage]{mechanic}. Hits twice in one turn.
46,"If the user misses, it takes half the damage it would have inflicted in recoil.","Inflicts [regular damage]{mechanic}. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP.
-This move cannot be used while [Gravity]{move} is in effect.
-
-Before GS: If this move misses, the user takes 1 point of damage in recoil."
+This move cannot be used while [Gravity]{move} is in effect."
47,Protects the user's stats from being changed by enemy moves.,"Pokémon on the user's side of the [field]{mechanic} are immune to stat-lowering effects for five turns.
[Guard Swap]{move}, [Heart Swap]{move}, and [Power Swap]{move} may still be used.
Both the user and the target pass on this effect with [Baton Pass]{move}."
108,Target loses 1/4 its max HP every turn as long as it's asleep.,"Only works on [sleep]{mechanic}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic} every turn. If the target wakes up or leaves the [field]{mechanic}, this effect ends."
-109,Raises the user's evasion.,"Raises the user's [evasion]{mechanic} by one [stage]{mechanic}.
+109,Raises the user's evasion by two stages.,"Raises the user's [evasion]{mechanic} by two [stage]{mechanic}.
[Stomp]{move} has double power against Pokémon that have used this move since entering the [field]{mechanic}."
110,Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.,"If the user is a [Ghost]{type}: user pays half its max [HP]{mechanic} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic} every turn.
This effect is passed on by [Baton Pass]{move}.
This move cannot be copied by [Mirror Move]{move}."
-116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/8 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
+116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/16 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
[SolarBeam]{move}'s power is halved.
If the target has [Wonder Guard]{ability}, this move will fail.
This move cannot be copied by [Mirror Move]{move}."
-180,User will recover half its max HP at the end of the next turn.,"At the end of the next turn, user will be healed for half its max [HP]{mechanic}. If the user is [switched out]{mechanic}, its replacement will be healed instead. If the user [faint]{mechanic}s or is forcefully switched by [Roar]{move} or [Whirlwind]{move}, this effect will not activate."
+180,User will recover half its max HP at the end of the next turn.,"At the end of the next turn, user will be healed for half its max [HP]{mechanic}. If the user is [switched out]{mechanic}, its replacement will be healed instead for half of the user's max HP. If the user [faint]{mechanic}s or is forcefully switched by [Roar]{move} or [Whirlwind]{move}, this effect will not activate."
181,Randomly selects and uses one of the trainer's other Pokémon's moves.,"Uses a move from another Pokémon in the user's party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will fail.
-This move will not select [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [dragon tail]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [overhead toss]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, or [wide guard]{move}.
+This move will not select [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [dragon tail]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [overhead throw]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, or [wide guard]{move}.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Metronome]{move} or [Sleep Talk]{move}."
182,Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.,"Prevents the user from [switching out]{mechanic}. User regains 1/16 of its max [HP]{mechanic} at the end of every turn. If the user was immune to [Ground]{type} attacks, it will now take normal damage from them.
201,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic} the target.
202,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
203,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
-204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
+204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move. [Shadow Sky]{move} is typeless for the purposes of this move."
205,Lowers the user's Special Attack by two stages after inflicting damage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Special Attack]{mechanic} by two [stages]{mechanic:stage}."
206,Lowers the target's Attack and Defense by one stage.,Lowers the target's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic}.
207,Raises the user's Defense and Special Defense by one stage.,Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic}.
This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic} remaining or being under the effect of both [Encore]{move} and [Torment]{move} at the same time.
-This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}.
-
-Before GS: This move inflicts [normal]{type}-type damage and the user receives 1/2 of damage dealt in recoil."
+This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}."
256,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
-During the immune turn, [Low Kick]{move}, [Surf]{move}, and [Whirlpool]{move} still hit the user normally. [Surf]{move} and [Whirlpool]{move} also have double power against the user.
+During the immune turn, [Surf]{move}, and [Whirlpool]{move} still hit the user normally, and their power is doubled if appropriate.
The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}.
This move breaks through [Detect]{move} and [Protect]{move}.
This move cannot be selected by [Sleep Talk]{move}."
-274,Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
-
-This move breaks through [Wonder Guard]{ability} in Generation IV."
+274,Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
275,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
276,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
277,Has a $effect_chance% chance to raise the user's Special Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
This effect is removed by [Gravity]{move}. If Gravity is already in effect, this move will fail."
287,Negates held items for five turns.,"For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items."
-288,Removes any immunity to Ground damage.,"Inflicts [regular damage]{move}. Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage.
+288,Removes any immunity to Ground damage.,"Inflicts [regular damage]{mechanic}. Removes the target's [immunity]{mechanic:immune} to [Ground]{type}-type damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage.
If the target isn't immune to Ground damage, this move will fail.
If the target has already acted this turn, this move will fail."
302,Has double power if it's used more than once per turn.,"Inflicts [regular damage]{mechanic}. If [a capella]{move} has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of [Speed]{mechanic} or priority. Pokémon using other moves will then continue to act as usual."
303,"Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.","Inflicts [regular damage]{mechanic}. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200."
-304,Ignores the target's stat modifiers.,"Inflicts [regular damage]. Damage calculation ignores the target's [stat modifiers]{mechanic}, including [evasion]{mechanic}."
+304,Ignores the target's stat modifiers.,"Inflicts [regular damage]{mechanic}. Damage calculation ignores the target's [stat modifiers]{mechanic}, including [evasion]{mechanic}."
305,Removes all of the target's stat modifiers.,Inflicts [regular damage]{mechanic}. All of the target's [stat modifiers]{mechanic} are reset to zero.
306,"Power is higher the more the user's stats have been raised, to a maximum of 31×.","Inflicts regular damage. Power is increased by 100% its original value for every [stage]{mechanic} any of the user's stats have been raised. [Accuracy]{mechanic}, [evasion]{mechanic}, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×."
307,Prevents any priority moves from hitting friendly Pokémon this turn.,"Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
308,User switches places with the friendly Pokémon opposite it.,"User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail."
309,"Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.","Raises the user's [Attack]{mechanic}, [Special Attack]{mechanic}, and [Speed]{mechanic} by two [stages]{mechanic:stage} each. Lowers the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one stage each."
310,Heals the target for half its max HP.,Heals the target for half its max [HP]{mechanic}.
-311,Has double power if the target has a major status ailment.,"Inflicts [regular damage]. If the target has a [major status ailment]{mechanic}, this move has double power."
+311,Has double power if the target has a major status ailment.,"Inflicts [regular damage]{mechanic}. If the target has a [major status ailment]{mechanic}, this move has double power."
312,"Carries the target high into the air, dodging all attacks against either, and drops it next turn.","Inflicts [regular damage]{mechanic}. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect.
If the target is [Flying]{type}-type, this move will function as normal but inflict no damage.
317,Raises the user's Attack and Special Attack by one stage.,"Raises the user's [Attack]{mechanic} and [Special Attack]{mechanic} by one [stage]{mechanic} each. During [Sunny Day]{move}, raises both stats by two stages."
318,Has double power if the user has no held item.,"Inflicts [regular damage]{mechanic}. If the user has no [held item]{mechanic}, this move has double power."
319,User becomes the target's type.,User's type changes to match the target's.
-320,Has double power if a friendly Pokémon fainted last turn.,"Inflicts [regular damage]. If a friendly Pokémon fainted on the previous turn, this move has double power."
+320,Has double power if a friendly Pokémon fainted last turn.,"Inflicts [regular damage]{mechanic}. If a friendly Pokémon fainted on the previous turn, this move has double power."
321,Inflicts damage equal to the user's remaining HP. User faints.,Inflicts damage equal to the user's remaining [HP]{mechanic}. User faints.
322,Raises the user's Special Attack by three stages.,Raises the user's [Special Attack]{mechanic} by three [stages]{mechanic:stage}.
323,"Raises the user's Attack, Defense, and accuracy by one stage each.","Raises the user's [Attack]{mechanic}, [Defense]{mechanic}, and [accuracy]{mechanic} by one [stage]{mechanic} each."
325,"With grass realm, halves opposing Pokémon's Speed for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [grass realm]{move} earlier this turn, all opposing Pokémon have halved [Speed]{mechanic} for four turns (including this one)."
326,"With water realm, doubles the effect chance of friendly Pokémon's moves for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [water realm]{move} earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one)."
327,"With fire realm, damages opposing Pokémon for 1/8 their max HP every turn for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [fire realm]{move} earlier this turn, all opposing Pokémon will take 1/8 their max [HP]{mechanic} in damage at the end of every turn for four turns (including this one)."
-328,Raises the user's Attack and Special Attack by one stage each.,Raises the user's [Attack] and [Special Attack] by one [stage]{mechanic} each.
+328,Raises the user's Attack and Special Attack by one stage each.,Raises the user's [Attack]{mechanic} and [Special Attack]{mechanic} by one [stage]{mechanic} each.
329,Raises the user's Defense by three stages.,Raises the user's [Defense]{mechanic} by three [stages]{mechanic:stage}.
-330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage]. Has a $effect_chance% chance to put the target to [sleep]{mechanic}.
+330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to put the target to [sleep]{mechanic}.
If the user is a [meroetta]{pokemon}, it will toggle between Voice and Step form."
331,Lowers the target's Speed by one stage.,Inflicts [regular damage]{mechanic}. Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
332,Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. User charges for one turn before attacking.
333,Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. User charges for one turn before attacking.
-335,"Lowers the user's Defense, Special Defense, and Speed by one stage each.","Inflicts [regular damage]{mechanic}. Lowers the user's [{mechanic}Defense], [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each."
+335,"Lowers the user's Defense, Special Defense, and Speed by one stage each.","Inflicts [regular damage]{mechanic}. Lowers the user's [Defense]{mechanic}, [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each."
336,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross thunder]{move} earlier this turn, this move has double power."
-337,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross flame]{move} earlier this turn, this move has double power."
-338,Has a $effect_chance% chance to confuse the target.,"Inflicts [regular damage]. Has a $effect_chance% chance to [confuse]{mechanic} the target.
+337,"With cross flame, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross flame]{move} earlier this turn, this move has double power."
+338,Has a $effect_chance% chance to confuse the target.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [confuse]{mechanic} the target.
This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}.
During [Rain Dance]{move}, this move has 100% accuracy. During [Sunny Day]{move}, this move has 50% accuracy."
+10001,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move while in [hyper mode]{mechanic}.
+10002,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 of its current [HP]{mechanic} in recoil.
+10003,Halves HP of all Pokémon on the field. Must recharge,"Halves [HP]{mechanic} of all Pokémon on the field. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn."
+10004,Lowers the target's evasion by two stages.,Lowers the target's [evasion]{mechanic} by two [stages]{mechanic:stage}.
+10005,"Removes [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}.","Removes the effects of [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}."
+10006,Changes the weather to Shadow Sky for five turns.,Changes the weather to Shadow Sky for five turns. Pokémon other than [Shadow]{type} Pokémon take 1/16 their max [HP]{mechanic} at the end of every turn. This move is typeless for the purposes of [Weather Ball]{move}.