from sqlalchemy.sql import and_
from sqlalchemy.types import *
-from pokedex.db import rst
+from pokedex.db import markdown
metadata = MetaData()
TableBase = declarative_base(metadata=metadata)
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
- effect = Column(rst.RstTextColumn(5120), nullable=False)
- short_effect = Column(rst.RstTextColumn(255), nullable=False)
+ effect = Column(markdown.MarkdownColumn(5120), nullable=False)
+ short_effect = Column(markdown.MarkdownColumn(255), nullable=False)
class AbilityFlavorText(TableBase):
__tablename__ = 'ability_flavor_text'
cost = Column(Integer, nullable=False)
fling_power = Column(Integer, nullable=True)
fling_effect_id = Column(Integer, ForeignKey('item_fling_effects.id'), nullable=True)
- effect = Column(rst.RstTextColumn(5120), nullable=False)
+ effect = Column(markdown.MarkdownColumn(5120), nullable=False)
@property
def appears_underground(self):
generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, autoincrement=False, nullable=False)
internal_id = Column(Integer, nullable=False)
+class ItemName(TableBase):
+ __tablename__ = 'item_names'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, nullable=False, autoincrement=False)
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(16), nullable=False)
+
class ItemPocket(TableBase):
__tablename__ = 'item_pockets'
id = Column(Integer, primary_key=True, nullable=False)
__tablename__ = 'move_flag_types'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(32), nullable=False)
- description = Column(rst.RstTextColumn(128), nullable=False)
+ description = Column(markdown.MarkdownColumn(128), nullable=False)
class MoveFlavorText(TableBase):
__tablename__ = 'move_flavor_text'
low_hp_preference = Column(Integer, nullable=False)
high_hp_preference = Column(Integer, nullable=False)
+class NatureName(TableBase):
+ __tablename__ = 'nature_names'
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False, autoincrement=False)
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(8), nullable=False)
+
class NaturePokeathlonStat(TableBase):
__tablename__ = 'nature_pokeathlon_stats'
nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
if pokemon_stat.stat.name == stat_name:
return pokemon_stat
- return None
+ raise KeyError(u'No stat named %s' % stat_name)
+
+ @property
+ def better_damage_class(self):
+ u"""Returns the MoveDamageClass that this Pokémon is best suited for,
+ based on its attack stats.
+
+ If the attack stats are about equal (within 5), returns None. The
+ value None, not the damage class called 'None'.
+ """
+ phys = self.stat(u'Attack')
+ spec = self.stat(u'Special Attack')
+
+ diff = phys.base_stat - spec.base_stat
+
+ if diff > 5:
+ return phys.stat.damage_class
+ elif diff < -5:
+ return spec.stat.damage_class
+ else:
+ return None
class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
__tablename__ = 'pokemon_form_groups'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
is_battle_only = Column(Boolean, nullable=False)
- description = Column(Unicode(512), nullable=False)
+ description = Column(markdown.MarkdownColumn(1024), nullable=False)
class PokemonFormSprite(TableBase):
__tablename__ = 'pokemon_form_sprites'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
+class PokemonInternalID(TableBase):
+ __tablename__ = 'pokemon_internal_ids'
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, autoincrement=False, nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, autoincrement=False, nullable=False)
+ internal_id = Column(Integer, nullable=False)
+
class PokemonItem(TableBase):
__tablename__ = 'pokemon_items'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False, index=True)
pokemon_move_method_id = Column(Integer, ForeignKey('pokemon_move_methods.id'), primary_key=True, nullable=False, autoincrement=False)
- level = Column(Integer, primary_key=True, nullable=True, autoincrement=False)
- order = Column(Integer, nullable=True)
+ level = Column(Integer, primary_key=True, nullable=True, autoincrement=False, index=True)
+ order = Column(Integer, nullable=True, index=True)
class PokemonMoveMethod(TableBase):
__tablename__ = 'pokemon_move_methods'
class Stat(TableBase):
__tablename__ = 'stats'
id = Column(Integer, primary_key=True, nullable=False)
+ damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=True)
name = Column(Unicode(16), nullable=False)
class SuperContestCombo(TableBase):
Item.flags = relation(ItemFlag, secondary=ItemFlagMap.__table__)
Item.flavor_text = relation(ItemFlavorText, order_by=ItemFlavorText.version_group_id.asc(), backref='item')
Item.fling_effect = relation(ItemFlingEffect, backref='items')
+Item.foreign_names = relation(ItemName, backref='item')
Item.machines = relation(Machine, order_by=Machine.version_group_id.asc())
Item.category = relation(ItemCategory)
Item.pocket = association_proxy('category', 'pocket')
ItemFlavorText.version_group = relation(VersionGroup)
+ItemName.language = relation(Language)
+
ItemPocket.categories = relation(ItemCategory, order_by=ItemCategory.name)
Location.region = relation(Region, backref='locations')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
-Move.effect = rst.MoveEffectProperty('effect')
+Move.effect = markdown.MoveEffectProperty('effect')
Move.priority = association_proxy('move_effect', 'priority')
-Move.short_effect = rst.MoveEffectProperty('short_effect')
+Move.short_effect = markdown.MoveEffectProperty('short_effect')
MoveEffect.category_map = relation(MoveEffectCategoryMap)
MoveEffect.categories = association_proxy('category_map', 'category')
MoveName.language = relation(Language)
+Nature.foreign_names = relation(NatureName, backref='nature')
Nature.decreased_stat = relation(Stat, primaryjoin=Nature.decreased_stat_id==Stat.id,
backref='decreasing_natures')
Nature.increased_stat = relation(Stat, primaryjoin=Nature.increased_stat_id==Stat.id,
NatureBattleStylePreference.battle_style = relation(MoveBattleStyle, backref='nature_preferences')
+NatureName.language = relation(Language)
+
NaturePokeathlonStat.pokeathlon_stat = relation(PokeathlonStat, backref='nature_effects')
Pokedex.region = relation(Region, backref='pokedexes')
remote_side=[Pokemon.id]))
Pokemon.pokemon_color = relation(PokemonColor, backref='pokemon')
Pokemon.color = association_proxy('pokemon_color', 'name')
-Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon')
+Pokemon.dex_numbers = relation(PokemonDexNumber, order_by=PokemonDexNumber.pokedex_id.asc(), backref='pokemon')
Pokemon.default_form_sprite = relation(PokemonFormSprite,
primaryjoin=and_(
Pokemon.id==PokemonFormSprite.pokemon_id,
order_by='VersionGroupRegion.version_group_id')
Region.version_groups = association_proxy('version_group_regions', 'version_group')
+Stat.damage_class = relation(MoveDamageClass, backref='stats')
+
SuperContestCombo.first = relation(Move, primaryjoin=SuperContestCombo.first_move_id==Move.id,
backref='super_contest_combo_first')
SuperContestCombo.second = relation(Move, primaryjoin=SuperContestCombo.second_move_id==Move.id,