-If the target is in the first turn of :move:`Dive`, this move will hit with double power."
-263,0,User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to paralyze the target.,Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
-264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts :move:`regular damage`. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
-
-During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user.
-
-The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn.
-
-The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
-
-This move cannot be used while :move:`Gravity` is in effect.
-
-This move cannot be selected by :move:`Sleep Talk`."
-266,0,Lowers the target's Special Attack by two levels if it's the opposite gender.,":mechanic:`Lower`\ s the target's :mechanic:`Special Attack` by two levels. If the user and target are the same gender, or either is genderless, this move will fail."
-267,0,Causes damage when opposing Pokémon switch in.,"Spreads sharp rocks around the opposing :mechanic:`field`, damaging any Pokémon that enters the :mechanic:`field` for 1/8 its max :mechanic:`HP`. This damage is affected by the entering Pokémon's susceptibility to :type:`Rock` moves.
-
-:move:`Rapid Spin` removes this effect from its user's side of the :mechanic:`field`."
-268,0,Has a higher chance to confuse the target when the recorded sound is louder.,"Inflicts :mechanic:`regular damage`. Has either a 1%, 11%, or 31% chance to :mechanic:`confuse` the target, based on the volume of the recording made for this move; louder recordings increase the chance of :mechanic:`confusion`. If the user is not a :pokemon:`Chatot`, this move will not cause :mechanic:`confusion`.
-
-This move cannot be copied by :move:`Mimic`, :move:`Mirror Move`, or :move:`Sketch`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
-269,0,"If the user is holding a plate, the damage inflicted will match it.","Inflicts :mechanic:`regular damage`. If the user is holding a plate, this move's type is the type corresponding to the plate."
-270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts :mechanic:`regular damage`. User takes 1/2 the damage it inflicts in recoil.
-271,0,"User faints, and its replacement is fully healed.","User :mechanic:`faint`\ s. Its replacement's :mechanic:`HP` and :mechanic:`PP` are fully restored, and any :mechanic:`major status effect` is removed."
-272,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Special Defense by two levels.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Defense` by two levels.
-273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts :move:`regular damage`. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
-
-This move breaks through :move:`Detect` and :move:`Protect.
-
-This move cannot be selected by :move:`Sleep Talk`."
-274,0,Has a :data:`move.effect_chance`\ % chance to burn the target and a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target and a separate :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
-
-This move breaks through :ability:`Wonder Guard`."
-275,0,Has a :data:`move.effect_chance`\ % chance to freeze the target and a :data:`move.effect_chance`\ % chance to make the target flinch.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`freeze` the target and a separate :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
-276,0,Has a :data:`move.effect_chance`\ % chance to paralyze the target and a :data:`move.effect_chance`\ % chance to make the target flinch.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target and a separate :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
-277,0,Has a :data:`move.effect_chance`\ % chance to raise the user's Special Attack by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`raise` the user's :mechanic:`Special Attack` by one level.
+If the target is in the first turn of [Dive]{move}, this move will hit with double power."
+263,0,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
+264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
+
+During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
+
+The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn.
+
+The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}.
+
+This move cannot be used while [Gravity]{move} is in effect.
+
+This move cannot be selected by [Sleep Talk]{move}."
+266,0,Lowers the target's Special Attack by two levels if it's the opposite gender.,"[Lower]{mechanic}s the target's [Special Attack]{mechanic} by two levels. If the user and target are the same gender, or either is genderless, this move will fail."
+267,0,Causes damage when opposing Pokémon switch in.,"Spreads sharp rocks around the opposing [field]{mechanic}, damaging any Pokémon that enters the [field]{mechanic} for 1/8 its max [HP]{mechanic}. This damage is affected by the entering Pokémon's susceptibility to [Rock]{type} moves.
+
+[Rapid Spin]{move} removes this effect from its user's side of the [field]{mechanic}."
+268,0,Has a higher chance to confuse the target when the recorded sound is louder.,"Inflicts [regular damage]{mechanic}. Has either a 1%, 11%, or 31% chance to [confuse]{mechanic} the target, based on the volume of the recording made for this move; louder recordings increase the chance of [confusion]{mechanic}. If the user is not a [Chatot]{pokemon}, this move will not cause [confusion]{mechanic}.
+
+This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}."
+269,0,"If the user is holding a plate, the damage inflicted will match it.","Inflicts [regular damage]{mechanic}. If the user is holding a plate, this move's type is the type corresponding to the plate."
+270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil.
+271,0,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed."
+272,0,Has a $effect_chance% chance to lower the target's Special Defense by two levels.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by two levels.
+273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
+
+This move breaks through [Detect]{move} and [Protect]{move}.
+
+This move cannot be selected by [Sleep Talk]{move}."
+274,0,Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
+
+This move breaks through [Wonder Guard]{ability}."
+275,0,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
+276,0,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
+277,0,Has a $effect_chance% chance to raise the user's Special Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Special Attack]{mechanic} by one level.
+278,0,Not yet known. [[effect 278]],Not yet known. [[effect 278]]
+279,3,Not yet known. [[effect 279]],Not yet known. [[effect 279]]
+280,0,Not yet known. [[effect 280]],Not yet known. [[effect 280]]
+281,0,Not yet known. [[effect 281]],Not yet known. [[effect 281]]
+282,-7,Not yet known. [[effect 282]],Not yet known. [[effect 282]]
+283,0,Not yet known. [[effect 283]],Not yet known. [[effect 283]]
+284,0,Not yet known. [[effect 284]],Not yet known. [[effect 284]]
+285,0,Not yet known. [[effect 285]],Not yet known. [[effect 285]]
+286,0,Not yet known. [[effect 286]],Not yet known. [[effect 286]]
+287,-7,Not yet known. [[effect 287]],Not yet known. [[effect 287]]
+288,0,Not yet known. [[effect 288]],Not yet known. [[effect 288]]
+289,0,Not yet known. [[effect 289]],Not yet known. [[effect 289]]
+290,0,Not yet known. [[effect 290]],Not yet known. [[effect 290]]
+291,0,Not yet known. [[effect 291]],Not yet known. [[effect 291]]
+292,0,Not yet known. [[effect 292]],Not yet known. [[effect 292]]
+293,0,Not yet known. [[effect 293]],Not yet known. [[effect 293]]
+294,0,Not yet known. [[effect 294]],Not yet known. [[effect 294]]
+295,0,Not yet known. [[effect 295]],Not yet known. [[effect 295]]
+296,0,Not yet known. [[effect 296]],Not yet known. [[effect 296]]
+297,0,Not yet known. [[effect 297]],Not yet known. [[effect 297]]
+298,0,Not yet known. [[effect 298]],Not yet known. [[effect 298]]
+299,0,Not yet known. [[effect 299]],Not yet known. [[effect 299]]
+300,0,Not yet known. [[effect 300]],Not yet known. [[effect 300]]
+301,0,Not yet known. [[effect 301]],Not yet known. [[effect 301]]
+302,0,Not yet known. [[effect 302]],Not yet known. [[effect 302]]
+303,0,Not yet known. [[effect 303]],Not yet known. [[effect 303]]
+304,0,Not yet known. [[effect 304]],Not yet known. [[effect 304]]
+305,0,Not yet known. [[effect 305]],Not yet known. [[effect 305]]
+306,0,Not yet known. [[effect 306]],Not yet known. [[effect 306]]
+307,3,Not yet known. [[effect 307]],Not yet known. [[effect 307]]
+308,1,Not yet known. [[effect 308]],Not yet known. [[effect 308]]
+309,0,Not yet known. [[effect 309]],Not yet known. [[effect 309]]
+310,0,Not yet known. [[effect 310]],Not yet known. [[effect 310]]
+311,0,Not yet known. [[effect 311]],Not yet known. [[effect 311]]
+312,0,Not yet known. [[effect 312]],Not yet known. [[effect 312]]
+313,0,Not yet known. [[effect 313]],Not yet known. [[effect 313]]
+314,-6,Not yet known. [[effect 314]],Not yet known. [[effect 314]]
+315,0,Not yet known. [[effect 315]],Not yet known. [[effect 315]]
+316,0,Not yet known. [[effect 316]],Not yet known. [[effect 316]]
+317,0,Not yet known. [[effect 317]],Not yet known. [[effect 317]]
+318,0,Not yet known. [[effect 318]],Not yet known. [[effect 318]]
+319,0,Not yet known. [[effect 319]],Not yet known. [[effect 319]]
+320,0,Not yet known. [[effect 320]],Not yet known. [[effect 320]]
+321,0,Not yet known. [[effect 321]],Not yet known. [[effect 321]]
+322,0,Not yet known. [[effect 322]],Not yet known. [[effect 322]]
+323,0,Not yet known. [[effect 323]],Not yet known. [[effect 323]]
+324,0,Not yet known. [[effect 324]],Not yet known. [[effect 324]]
+325,0,Not yet known. [[effect 325]],Not yet known. [[effect 325]]
+326,0,Not yet known. [[effect 326]],Not yet known. [[effect 326]]
+327,0,Not yet known. [[effect 327]],Not yet known. [[effect 327]]
+328,0,Not yet known. [[effect 328]],Not yet known. [[effect 328]]
+329,0,Not yet known. [[effect 329]],Not yet known. [[effect 329]]
+330,0,Not yet known. [[effect 330]],Not yet known. [[effect 330]]
+331,0,Not yet known. [[effect 331]],Not yet known. [[effect 331]]
+332,0,Not yet known. [[effect 332]],Not yet known. [[effect 332]]
+333,0,Not yet known. [[effect 333]],Not yet known. [[effect 333]]
+335,0,Not yet known. [[effect 335]],Not yet known. [[effect 335]]
+336,0,Not yet known. [[effect 336]],Not yet known. [[effect 336]]
+337,0,Not yet known. [[effect 337]],Not yet known. [[effect 337]]
+338,0,Not yet known. [[effect 338]],Not yet known. [[effect 338]]