[Skill Link]{ability} does not apply."
106,0,Takes the target's item.,"Inflicts [regular damage]{mechanic}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
-Pokémon with [Sticky Hold]{ability} or [Multi-type]{ability} are immune to the item theft effect.
+Pokémon with [Sticky Hold]{ability} or [Multitype]{ability} are immune to the item theft effect.
The target cannot recover its item with [Recycle]{move}.
155,0,Hits once for every conscious Pokémon the trainer has.,"Inflicts [typeless]{mechanic} [regular damage]{mechanic}. Every Pokémon in the user's party, excepting those that have fainted or have a [major status effect]{mechanic}, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. [Dark]{type} Pokémon still get [STAB]{mechanic}.
This effect breaks through [Wonder Guard]{ability}."
-156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
+156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
199,0,User receives 1/3 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil.
200,0,Confuses the target.,[Confuse]{mechanic}s all targets.
201,0,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to [burn]{mechanic} the target.
-202,0,All damage from Electric moves is halved until the end of the battle.,"[Electic]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
+202,0,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
203,0,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
204,0,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Special Attack]{mechanic} by two levels."
215,0,Heals the user by half its max HP.,"Heals the user for half its max [HP]{mechanic}. If the user is [Flying]{type}, its [Flying]{type} type is ignored until the end of this turn."
216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to [Ground]{type} moves are disabled. For the duration of this effect, the [evasion]{mechanic} of every Pokémon on the field is [lower]{mechanic}ed by two levels.
-Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{move}, [Spikes]{move}, or [Toxic Spikes]{move}.
+Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{ability}, [Spikes]{move}, or [Toxic Spikes]{move}.
[Bounce]{move}, [Fly]{move}, [Hi Jump Kick]{move}, [Jump Kick]{move}, and [Splash]{move} cannot be used while this move is in effect."
217,0,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic} to normal and prevents any further boosting until the target leaves the [field]{mechanic}. A [Dark]{type} Pokémon under this effect takes normal damage from [Psychic]{type} moves. This move itself ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic} remaining or being under the effect of both [Encore]{move} and [Torment]{move} at the same time
This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}."
-256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
+256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Low Kick]{move}, [Surf]{move}, and [Whirlpool]{move} still hit the user normally. [Surf]{move} and [Whirlpool]{move} also have double power against the user.
The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}.
This move cannot be selected by [Sleep Talk]{move}."
-257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
+257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Earthquake]{move}, [Fissure]{move}, and [Magnitude]{move} still hit the user normally, and their power is doubled if appropriate.
If the target is in the first turn of [Dive]{move}, this move will hit with double power."
263,0,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
-264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
+264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil.
271,0,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed."
272,0,Has a $effect_chance% chance to lower the target's Special Defense by two levels.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by two levels.
-273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{move}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
+273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
This move breaks through [Detect]{move} and [Protect]{move}.
275,0,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
276,0,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
277,0,Has a $effect_chance% chance to raise the user's Special Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Special Attack]{mechanic} by one level.
+278,0,Raises the user's Attack and accuracy by one stage.,Raises the user's [Attack]{mechanic} and [accuracy]{mechanic} by one [stage]{mechanic}.
+279,3,Prevents all friendly Pokémon from fainting this turn.,No Pokémon on the user's team can have its [HP]{mechanic} reduced below 1 until the end of this turn.
+280,0,Averages Defense and Special Defense with the target.,Averages the user's Defense and Special Defense with the target's.
+281,0,Averages Attack and Special Attack with the target.,Averages the user's Attack and Special Attack with the target's.
+282,-7,Swaps every Pokémon's Defense and Special Defense for 5 turns.,Every Pokémon on the field has its Defense and Special Defense swapped for the next 5 turns.
+283,0,"Inflicts damage based on the target's Defense, not Special Defense.","Inflicts regular damage, but always uses the target's Defense for damage calculation, never its Special Defense."
+284,0,Inflicts double damage if the target is Poisoned.,Inflicts regular damage. This move's power is doubled against Pokémon that are Poisoned.
+285,0,Raises the user's Speed by two stages.,Raises the user's Speed by two stages.
+286,0,Inflicts a random status effect on the target for 3 turns.,Inflicts a random status effect on the target for 3 turns. This move will fail if Gravity is in effect.
+287,-7,Held items cannot be used for five turns. (?),Held items cannot be used for five turns. (?)
+288,0,Inflicts a random major status ailment on the target.,Inflicts a random major status ailment on the target.
+289,0,Always results in a critical hit.,Always results in a critical hit.
+290,0,Not yet known. [[effect 290]],Not yet known. [[effect 290]]
+291,0,"Raises the user's Special Attack, Special Defense, and Speed by one stage.","Raises the user's Special Attack, Special Defense, and Speed by one stage."
+292,0,Power scales with weight. (?),Power scales with weight.(?)
+293,0,Hits any Pokémon that shares a type with the user.,Inflicts regular damage. Pokémon that do not share a type with the user will not take damage from this move.
+294,0,Power scales with Speed. (?),Power scales with Speed. (?)
+295,0,Changes the target's type to water.,Changes the target's type to water until it leaves battle. If the target has a secondary type
+296,0,Inflicts regular damage. Raises the user's Speed by one stage.,Inflicts regular damage. Raises the user's Speed by one stage.
+297,0,Lowers the target's Special Defense by one stage.,Inflicts regular damage. Lowers the target's Special Defense by one stage.
+298,0,More powerful against fighting-type Pokémon. (?),More powerful against fighting-type Pokémon. (?)
+299,0,Changes target's ability to Simple. (?),Changes target's ability to [Simple]{ability}. (?)
+300,0,Copies the user's ability onto the target.,Changes the target's ability to match the user's. This effect ends when the target leaves battle.
+301,0,Copies non-damaging moves but makes the user go last.,"If the target would use a non-damaging move this turn, the user will copy the move and act last."
+302,0,Power increases the more Pokémon in the trainer's team know this move.,Power increases the more Pokémon in the trainer's team know this move.
+303,0,Not yet known. [[effect 303]],Not yet known. [[effect 303]]
+304,0,Ignores the target's stat changes.,Inflicts regular damage. Changes to the target's defensive stats are ignored.
+305,0,Removes all of the target's stat changes.,Inflicts regular damage. Removes all of the target's stat changes.
+306,0,Power rises the more the user's stats have been raised.,Inflicts regular damage. Power rises the more the user's stats have been raised.
+307,3,Fast moves won't damage the user or friendly Pokémon this turn.,"Prevents any fast moves (i.e., moves with a priority greater than 0) from hitting any Pokémon on the user's side of the field until the end of the turn. Consecutive uses increase the chance of failure, possibly in the same manner as Protect and friends."
+308,1,User switches places with a random ally.,User switches places with a random ally.
+309,0,Raises user's Speed by one stage. Lower user's Defense by one stage.,Raises user's Speed by one stage. Lower user's Defense by one stage.
+310,0,Restores half the target's max HP.,Restores half the target's max HP.
+311,0,Inflicts more damage if the target has a major status ailment. (?),Inflicts more damage if the target has a major status ailment. (?)
+312,0,"Tosses the target into the air for a turn, during which it can't act. Target falls and takes damage on the second turn.","Tosses the target into the air. On the following turn, target falls to the ground and takes regular damage. Target cannot move while it's in the air."
+313,0,Raises the user's Attack and Speed by one stage.,Raises the user's Attack and Speed by one stage.
+314,-6,Ends wild battles. (?),Ends wild battles. (?)
+315,0,Destroys the target's held berry.,"Inflicts regular damage. If the target is holding a berry, it's destroyed. Held berries cannot be used in response to this move."
+316,0,Makes the target act last this turn.,"If the target has not yet acted this turn, it will act last."
+317,0,Raises the user's Attack and Special Attack by one stage.,Raises the user's Attack and Special Attack by one stage.
+318,0,Inflicts regular damage. Power is doubled (?) if the user has no held item.,Inflicts double (?) damage if the user has no held item.
+319,0,User becomes the target's type.,User becomes the target's type.
+320,0,Inflicts double damage if a friendly Pokémon fainted on the last turn.,Inflicts regular damage. Power is doubled if a friendly Pokémon fainted on the previous turn.
+321,0,Inflicts damage equal to the user's remaining HP. User faints.,Inflicts damage equal to the user's remaining HP. User faints.
+322,0,Raises the user's Special Attack by two stages. (?),Raises the user's Special Attack by two stages. (?)
+323,0,"Raises the user's Attack, Defense, and accuracy by one stage.","Raises the user's Attack, Defense, and accuracy by one stage."
+324,0,Gives the user's held item to the target.,"If the user has a held item, and the target does not, the user's item is transferred to the target."
+325,0,Does some kind of combo when followed by fire realm.,Does some kind of combo when followed by fire realm.
+326,0,Does some kind of combo when followed by grass realm.,Does some kind of combo when followed by grass realm.
+327,0,Does some kind of combo when followed by water realm.,Does some kind of combo when followed by water realm.
+328,0,Raises the user's Attack and Special Attack by one stage.,Raises the user's Attack and Special Attack by one stage.
+329,0,Raises the user's Defense by two stages.,Raises the user's Defense by two stages.
+330,0,Has a $effect_chance% chance to put the target to sleep.,Inflicts regular damage. Has a $effect_chance% chance to put the target to sleep.
+331,0,Lowers the target's Speed.,Inflicts regular damage. Lowers the target's Speed.
+332,0,Charges for a turn before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.
+333,0,Charges for a turn before attacking. Has a $effect_chance% chance to burn the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target.
+335,0,"Lowers the user's Defense, Special Defense, and Speed by one stage.","Inflicts regular damage. Lowers the user's Defense, Special Defense, and Speed by one stage."
+336,0,"If the target knows cross thunder, it must use it this turn, and both moves inflict more damage.",Forces the target to use cross thunder if possible.
+337,0,"If the target knows cross flame, it must use it this turn, and both moves inflict more damage.",Forces the target to use cross flame if possible.
+338,0,Has a $effect_chance% chance to confuse the target.,Inflicts regular damage. Has a $effect_chance% chance to confuse the target.