90,-5,Inflicts twice the damage the user received from the last physical hit it took.,"Targets the last opposing Pokémon to hit the user with a :mechanic:`physical` move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will :mechanic:`fail`. Type immunity applies, but other type effects are ignored.
This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`."
-91,0,Forces the target to repeat its last used move every turn for 2 to 6 turns.,"Forces the target to repeat its last used move for 4–8 turns, selected at random. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, :move:`Struggle` will be used instead. This effect ends if the selected move runs out of :mechanic:`PP`.
+91,0,Forces the target to repeat its last used move every turn for 2 to 6 turns.,"The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, :move:`Struggle` will be used instead. This effect ends if the selected move runs out of :mechanic:`PP`.
If the target hasn't used a move since entering the :mechanic:`field`, if it tried to use a move this turn and :mechanic:`failed`, if it does not know the selected move, or if the selected move has 0 :mechanic:`PP` remaining, this move will fail. If the target's last used move was :move:`Encore`, :move:`Mimic`, :move:`Mirror Move`, :move:`Sketch`, :move:`Struggle`, or :move:`Transform`, this move will fail."
92,0,Sets the user's and targets's HP to the average of their current HP.,"Changes the user's and target's remaining :mechanic:`HP` to the average of their current remaining :mechanic:`HP`. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken.
This move cannot be selected by :move:`Assist` or :move:`Metronome`."
107,0,Prevents the target from leaving battle.,"The target cannot :mechanic:`switch out` normally. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers. This effect ends when the user leaves the :mechanic:`field`.
-The target may still escape by using :move:`Baton Pass`, :move:`U-Turn`, or a :item:`Shed Shell`.
+The target may still escape by using :move:`Baton Pass`, :move:`U-turn`, or a :item:`Shed Shell`.
Both the user and the target pass on this effect with :move:`Baton Pass`."
108,0,Target loses 1/4 its max HP every turn as long as it's asleep.,"Only works on :mechanic:`sleep`\ ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max :mechanic:`HP` every turn. If the target wakes up or leaves the :mechanic:`field`, this effect ends."
:move:`Roar` and :move:`Whirlwind` will not affect the user. The user cannot use :move:`Magnet Rise`.
-The user may still use :move:`U-Turn` to leave the :mechanic:`field`.
+The user may still use :move:`U-turn` to leave the :mechanic:`field`.
This effect can be passed with :move:`Baton Pass`."
-183,0,Lowers the user's Attack and Defense by one level after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's mechanic:`Attack` and mechanic:`Defense` by one level."
+183,0,Lowers the user's Attack and Defense by one level after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level."
184,4,Reflects back the first effect move used on the user this turn.,"The first non-damaging move targeting the user this turn that inflicts :mechanic:`major status effect`\ s, :mechanic:`stat change`\ s, or :mechanic:`trap`\ ping effects will be reflected at its user.
:move:`Defog`, :move:`Memento`, and :move:`Teeter Dance` are not reflected.
This effect is passed on by :move:`Baton Pass`."
241,0,Prevents the target from scoring critical hits for five turns.,"For five turns, opposing Pokémon cannot get :mechanic:`critical hit`\ s."
-242,0,"Uses the target's move against it before it attacks, with power increased by half.","If the target would use a damaging move this turn and the user acts first, the user will steal the target's move and use it against a random opponent with a 50% increase in power.
+242,0,"Uses the target's move against it before it attacks, with power increased by half.","If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power.
+
+If the target moves before the user, this move will fail.
This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
243,0,Uses the target's last used move.,"Uses the last move that was used successfully by any Pokémon, including the user.
249,1,Only works if the target is about to use a damaging move.,"Inflicts :mechanic:`regular damage`. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail.
This move is not affected by :ability:`Iron Fist`."
-250,0,"Scatters poisoned spikes, poisoning opposing Pokémon that switch in.","Scatters poisoned spikes around the opposing :mechanic:`field`, which :mechanic:`poison` opposing Pokémon that enter the :mechanic:`field`. A second layer of these spikes may be laid down, in which case Pokémon will be mechanic:`badly poison`\ ed instead. Pokémon immune to either :type:`Ground` moves or being :mechanic:`poison`\ ed are immune to this effect. Pokémon otherwise immune to :type:`Ground` moves are affected during :move:`Gravity`.
+250,0,"Scatters poisoned spikes, poisoning opposing Pokémon that switch in.","Scatters poisoned spikes around the opposing :mechanic:`field`, which :mechanic:`poison` opposing Pokémon that enter the :mechanic:`field`. A second layer of these spikes may be laid down, in which case Pokémon will be :mechanic:`badly poison`\ ed instead. Pokémon immune to either :type:`Ground` moves or being :mechanic:`poison`\ ed are immune to this effect. Pokémon otherwise immune to :type:`Ground` moves are affected during :move:`Gravity`.
If a :type:`Poison` Pokémon not immune to :type:`Ground` moves enters a :mechanic:`field` covered with poisoned spikes, the spikes are removed.