from sqlalchemy.orm import backref, relation
from sqlalchemy.sql import and_
from sqlalchemy.types import *
-from sqlalchemy.databases.mysql import *
from pokedex.db import rst
flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
+class Berry(TableBase):
+ __tablename__ = 'berries'
+ id = Column(Integer, primary_key=True, nullable=False)
+ item_id = Column(Integer, ForeignKey('items.id'), nullable=False)
+ firmness_id = Column(Integer, ForeignKey('berry_firmness.id'), nullable=False)
+ natural_gift_power = Column(Integer, nullable=True)
+ natural_gift_type_id = Column(Integer, ForeignKey('types.id'), nullable=True)
+ size = Column(Integer, nullable=False)
+ max_harvest = Column(Integer, nullable=False)
+ growth_time = Column(Integer, nullable=False)
+ soil_dryness = Column(Integer, nullable=False)
+ smoothness = Column(Integer, nullable=False)
+
+class BerryFirmness(TableBase):
+ __tablename__ = 'berry_firmness'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(10), nullable=False)
+
+class BerryFlavor(TableBase):
+ __tablename__ = 'berry_flavors'
+ berry_id = Column(Integer, ForeignKey('berries.id'), primary_key=True, nullable=False, autoincrement=False)
+ contest_type_id = Column(Integer, ForeignKey('contest_types.id'), primary_key=True, nullable=False, autoincrement=False)
+ flavor = Column(Integer, nullable=False)
+
class ContestCombo(TableBase):
__tablename__ = 'contest_combos'
first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
+class ContestType(TableBase):
+ __tablename__ = 'contest_types'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(6), nullable=False)
+ flavor = Column(Unicode(6), nullable=False)
+ color = Column(Unicode(6), nullable=False)
+
class EggGroup(TableBase):
__tablename__ = 'egg_groups'
id = Column(Integer, primary_key=True, nullable=False)
A slot (20% walking in grass) and any appropriate world conditions (no
swarm) are thus enough to define a specific encounter.
-
+
Well, okay, almost: each slot actually appears twice.
"""
id = Column(Integer, primary_key=True, nullable=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
- rarity = Column(Integer, nullable=False, autoincrement=False)
+ slot = Column(Integer, nullable=True)
+ rarity = Column(Integer, nullable=False)
class EncounterSlotCondition(TableBase):
"""Lists all conditions that affect each slot."""
class Generation(TableBase):
__tablename__ = 'generations'
id = Column(Integer, primary_key=True, nullable=False)
+ main_region_id = Column(Integer, ForeignKey('regions.id'))
+ canonical_pokedex_id = Column(Integer, ForeignKey('pokedexes.id'))
name = Column(Unicode(16), nullable=False)
- main_region = Column(Unicode(16), nullable=False)
class GrowthRate(TableBase):
"""`formula` is written in LaTeX math notation."""
__singlename__ = 'item'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
+ category_id = Column(Integer, ForeignKey('item_categories.id'), nullable=False)
+ cost = Column(Integer, nullable=False)
+ fling_power = Column(Integer, nullable=True)
+ fling_effect_id = Column(Integer, ForeignKey('item_fling_effects.id'), nullable=True)
+ flavor_text = Column(Unicode(255), nullable=False)
+ effect = Column(Unicode(5120), nullable=False)
+ is_underground = Column(Boolean, nullable=False)
+ can_hold = Column(Boolean, nullable=False)
+ is_battle_item = Column(Boolean, nullable=False)
+ can_use_automatically = Column(Boolean, nullable=False)
+ can_reuse = Column(Boolean, nullable=False)
+
+class ItemCategory(TableBase):
+ __tablename__ = 'item_categories'
+ id = Column(Integer, primary_key=True, nullable=False)
+ pocket_id = Column(Integer, ForeignKey('item_pockets.id'), nullable=False)
+ name = Column(Unicode(16), nullable=False)
+
+class ItemFlingEffect(TableBase):
+ __tablename__ = 'item_fling_effects'
+ id = Column(Integer, primary_key=True, nullable=False)
+ effect = Column(Unicode(255), nullable=False)
+
+class ItemPocket(TableBase):
+ __tablename__ = 'item_pockets'
+ id = Column(Integer, primary_key=True, nullable=False)
+ identifier = Column(Unicode(16), nullable=False)
+ name = Column(Unicode(16), nullable=False)
class Language(TableBase):
__tablename__ = 'languages'
id = Column(Integer, primary_key=True, nullable=False)
+ iso639 = Column(Unicode(2), nullable=False)
iso3166 = Column(Unicode(2), nullable=False)
name = Column(Unicode(16), nullable=False)
__tablename__ = 'locations'
__singlename__ = 'location'
id = Column(Integer, primary_key=True, nullable=False)
- generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+ region_id = Column(Integer, ForeignKey('regions.id'))
name = Column(Unicode(64), nullable=False)
class LocationArea(TableBase):
class LocationAreaEncounterRate(TableBase):
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False)
- encounter_type_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False)
rate = Column(Integer, nullable=True)
class Machine(TableBase):
contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
super_contest_effect_id = Column(Integer, ForeignKey('super_contest_effects.id'), nullable=False)
+class Nature(TableBase):
+ __tablename__ = 'natures'
+ __singlename__ = 'nature'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
+ decreased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
+ increased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
+
+class Pokedex(TableBase):
+ __tablename__ = 'pokedexes'
+ id = Column(Integer, primary_key=True, nullable=False)
+ region_id = Column(Integer, ForeignKey('regions.id'), nullable=True)
+ name = Column(Unicode(16), nullable=False)
+ description = Column(Unicode(512))
+
+class PokedexVersionGroup(TableBase):
+ __tablename__ = 'pokedex_version_groups'
+ pokedex_id = Column(Integer, ForeignKey('pokedexes.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
+
class Pokemon(TableBase):
"""The core to this whole mess.
height = Column(Integer, nullable=False)
weight = Column(Integer, nullable=False)
species = Column(Unicode(16), nullable=False)
- color = Column(Unicode(6), nullable=False)
+ color_id = Column(Integer, ForeignKey('pokemon_colors.id'), nullable=False)
pokemon_shape_id = Column(Integer, ForeignKey('pokemon_shapes.id'), nullable=False)
- habitat = Column(Unicode(16), nullable=False)
+ habitat_id = Column(Integer, ForeignKey('pokemon_habitats.id'), nullable=True)
gender_rate = Column(Integer, nullable=False)
capture_rate = Column(Integer, nullable=False)
base_experience = Column(Integer, nullable=False)
base_happiness = Column(Integer, nullable=False)
- gen1_internal_id = Column(Integer)
is_baby = Column(Boolean, nullable=False)
has_gen4_fem_sprite = Column(Boolean, nullable=False)
has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
"""Returns the name of this Pokémon, including its Forme, if any."""
if self.forme_name:
- return "%s %s" % (self.forme_name.capitalize(), self.name)
+ return "%s %s" % (self.forme_name.title(), self.name)
return self.name
@property
return self
+ ### Not forms!
+
+ def stat(self, stat_name):
+ """Returns a PokemonStat record for the given stat name (or Stat row
+ object). Uses the normal has-many machinery, so all the stats are
+ effectively cached.
+ """
+ if isinstance(stat_name, Stat):
+ stat_name = stat_name.name
+
+ for pokemon_stat in self.stats:
+ if pokemon_stat.stat.name == stat_name:
+ return pokemon_stat
+
+ return None
+
class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
ability_id = Column(Integer, ForeignKey('abilities.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+class PokemonColor(TableBase):
+ __tablename__ = 'pokemon_colors'
+ id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(6), nullable=False)
+
class PokemonDexNumber(TableBase):
__tablename__ = 'pokemon_dex_numbers'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
- generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
+ pokedex_id = Column(Integer, ForeignKey('pokedexes.id'), primary_key=True, nullable=False, autoincrement=False)
pokedex_number = Column(Integer, nullable=False)
class PokemonEggGroup(TableBase):
class PokemonFormGroup(TableBase):
__tablename__ = 'pokemon_form_groups'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ is_battle_only = Column(Boolean, nullable=False)
description = Column(Unicode(512), nullable=False)
class PokemonFormSprite(TableBase):
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
introduced_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=True)
+ is_default = Column(Boolean, nullable=True)
+
+class PokemonHabitat(TableBase):
+ __tablename__ = 'pokemon_habitats'
+ id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(16), nullable=False)
class PokemonItem(TableBase):
__tablename__ = 'pokemon_items'
type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+class Region(TableBase):
+ """Major areas of the world: Kanto, Johto, etc."""
+ __tablename__ = 'regions'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(16), nullable=False)
+
class Stat(TableBase):
__tablename__ = 'stats'
id = Column(Integer, primary_key=True, nullable=False)
id = Column(Integer, primary_key=True, nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+class VersionGroupRegion(TableBase):
+ __tablename__ = 'version_group_regions'
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False)
+ region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False)
+
class Version(TableBase):
__tablename__ = 'versions'
id = Column(Integer, primary_key=True, nullable=False)
### Relations down here, to avoid ordering problems
+Berry.berry_firmness = relation(BerryFirmness, backref='berries')
+Berry.firmness = association_proxy('berry_firmness', 'name')
+Berry.flavors = relation(BerryFlavor, order_by=BerryFlavor.contest_type_id, backref='berry')
+Berry.natural_gift_type = relation(Type)
+
+BerryFlavor.contest_type = relation(ContestType)
+
ContestCombo.first = relation(Move, primaryjoin=ContestCombo.first_move_id==Move.id,
backref='contest_combo_first')
ContestCombo.second = relation(Move, primaryjoin=ContestCombo.second_move_id==Move.id,
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+Generation.canonical_pokedex = relation(Pokedex, backref='canonical_for_generation')
Generation.versions = relation(Version, secondary=VersionGroup.__table__)
+Generation.main_region = relation(Region)
+
+Item.berry = relation(Berry, uselist=False, backref='item')
+Item.fling_effect = relation(ItemFlingEffect, backref='items')
+Item.category = relation(ItemCategory)
+Item.pocket = association_proxy('category', 'pocket')
+
+ItemCategory.items = relation(Item, order_by=Item.name)
+ItemCategory.pocket = relation(ItemPocket)
+
+ItemPocket.categories = relation(ItemCategory, order_by=ItemCategory.name)
+
+Location.region = relation(Region, backref='locations')
LocationArea.location = relation(Location, backref='areas')
MoveName.language = relation(Language)
+Nature.decreased_stat = relation(Stat, primaryjoin=Nature.decreased_stat_id==Stat.id,
+ backref='decreasing_natures')
+Nature.increased_stat = relation(Stat, primaryjoin=Nature.increased_stat_id==Stat.id,
+ backref='increasing_natures')
+
+Pokedex.region = relation(Region, backref='pokedexes')
+Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__, backref='pokedexes')
+
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
backref='pokemon')
Pokemon.formes = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.forme_base_pokemon_id,
backref=backref('forme_base_pokemon',
remote_side=[Pokemon.id]))
+Pokemon.pokemon_color = relation(PokemonColor, backref='pokemon')
+Pokemon.color = association_proxy('pokemon_color', 'name')
Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon')
+Pokemon.default_form_sprite = relation(PokemonFormSprite,
+ primaryjoin=and_(
+ Pokemon.id==PokemonFormSprite.pokemon_id,
+ PokemonFormSprite.is_default==True,
+ ),
+ uselist=False)
Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
order_by=PokemonEggGroup.egg_group_id,
backref='pokemon')
remote_side=[Pokemon.id]))
Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.pokemon_id, backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
-Pokemon.items = relation(PokemonItem)
+Pokemon.pokemon_habitat = relation(PokemonHabitat, backref='pokemon')
+Pokemon.habitat = association_proxy('pokemon_habitat', 'name')
+Pokemon.items = relation(PokemonItem, backref='pokemon')
Pokemon.generation = relation(Generation, backref='pokemon')
Pokemon.shape = relation(PokemonShape, backref='pokemon')
Pokemon.stats = relation(PokemonStat, backref='pokemon')
Pokemon.types = relation(Type, secondary=PokemonType.__table__)
-PokemonDexNumber.generation = relation(Generation)
+PokemonDexNumber.pokedex = relation(Pokedex)
PokemonFlavorText.version = relation(Version)
PokemonStat.stat = relation(Stat)
+# This is technically a has-many; Generation.main_region_id -> Region.id
+Region.generation = relation(Generation, uselist=False)
+Region.version_group_regions = relation(VersionGroupRegion, backref='region',
+ order_by='VersionGroupRegion.version_group_id')
+Region.version_groups = association_proxy('version_group_regions', 'version_group')
+
SuperContestCombo.first = relation(Move, primaryjoin=SuperContestCombo.first_move_id==Move.id,
backref='super_contest_combo_first')
SuperContestCombo.second = relation(Move, primaryjoin=SuperContestCombo.second_move_id==Move.id,
Version.generation = association_proxy('version_group', 'generation')
VersionGroup.generation = relation(Generation, backref='version_groups')
+VersionGroup.version_group_regions = relation(VersionGroupRegion, backref='version_group')
+VersionGroup.regions = association_proxy('version_group_regions', 'region')