Added icons for Platinum formes. #5
[zzz-pokedex.git] / pokedex / db / tables.py
index e40f4ed..95961d3 100644 (file)
@@ -1,3 +1,5 @@
+# encoding: utf8
+
 from sqlalchemy import Column, ForeignKey, MetaData, Table
 from sqlalchemy.ext.declarative import declarative_base
 from sqlalchemy.orm import backref, relation
@@ -27,6 +29,84 @@ class EggGroup(TableBase):
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
+class Encounter(TableBase):
+    """Rows in this table represent encounters with wild Pokémon.
+
+    Within a given area in a given game, encounters are differentiated by the
+    slot they are in and a world condition.
+
+    Groups of slots belong to encounter types; these are what the player is
+    doing to get an encounter, such as surfing or walking through tall grass.
+
+    Within an encounter type, slots are defined primarily by rarity.  Each slot
+    can also be affected by a world condition; for example, the 20% slot for
+    walking in tall grass is affected by whether a swarm is in effect in the
+    areas.  "There is a swarm" and "there is not a swarm" are conditions, and
+    together they make a condition group.  However, since "not a swarm" is a
+    base state rather than any sort of new state, it is omitted and instead
+    referred to by a NULL.
+
+    A slot (20% walking in grass) and single world condition (NULL, i.e. no
+    swarm) are thus enough to define a specific encounter.
+    
+    Well, okay, almost: each slot actually appears twice.
+    """
+
+    __tablename__ = 'encounters'
+    id = Column(Integer, primary_key=True, nullable=False)
+    version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
+    location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
+    encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False)
+    encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
+    min_level = Column(Integer, nullable=False, autoincrement=False)
+    max_level = Column(Integer, nullable=False, autoincrement=False)
+
+class EncounterCondition(TableBase):
+    """Rows in this table represent something different about the world that
+    can affect what Pokémon are encountered.
+    """
+
+    __tablename__ = 'encounter_conditions'
+    id = Column(Integer, primary_key=True, nullable=False)
+    encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterConditionGroup(TableBase):
+    """Rows in this table represent a group of mutually exclusive conditions,
+    such as morning/day/night.  "Conditions" that are part of the default state
+    of the world, such as "not during a swarm" or "not using the PokéRadar",
+    are not included in this table and are referred to by NULLs in other
+    tables.
+    """
+
+    __tablename__ = 'encounter_condition_groups'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterType(TableBase):
+    """Rows in this table represent ways the player can enter a wild encounter;
+    i.e. surfing, fishing, or walking through tall grass.
+    """
+
+    __tablename__ = 'encounter_types'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterTypeSlot(TableBase):
+    """Rows in this table represent an abstract "slot" within an encounter
+    type, associated with both a condition group and a rarity.
+
+    Note that there are two encounters per slot, so the rarities will only add
+    up to 50.
+    """
+
+    __tablename__ = 'encounter_type_slots'
+    id = Column(Integer, primary_key=True, nullable=False)
+    encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
+    encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False)
+    rarity = Column(Integer, nullable=False, autoincrement=False)
+
 class EvolutionChain(TableBase):
     __tablename__ = 'evolution_chains'
     id = Column(Integer, primary_key=True, nullable=False)
@@ -57,6 +137,19 @@ class Language(TableBase):
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
+class Location(TableBase):
+    __tablename__ = 'locations'
+    id = Column(Integer, primary_key=True, nullable=False)
+    generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class LocationArea(TableBase):
+    __tablename__ = 'location_areas'
+    id = Column(Integer, primary_key=True, nullable=False)
+    location_id = Column(Integer, ForeignKey('locations.id'), nullable=False)
+    internal_id = Column(Integer, nullable=False)
+    name = Column(Unicode(64), nullable=True)
+
 class MoveEffect(TableBase):
     __tablename__ = 'move_effects'
     id = Column(Integer, primary_key=True, nullable=False)
@@ -109,8 +202,8 @@ class Pokemon(TableBase):
     base_happiness = Column(Integer, nullable=False)
     gen1_internal_id = Column(Integer)
     is_baby = Column(Boolean, nullable=False)
-    has_dp_fem_sprite = Column(Boolean, nullable=False)
-    has_dp_fem_back_sprite = Column(Boolean, nullable=False)
+    has_gen4_fem_sprite = Column(Boolean, nullable=False)
+    has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
 
 class PokemonAbility(TableBase):
     __tablename__ = 'pokemon_abilities'
@@ -190,7 +283,21 @@ class Version(TableBase):
 
 
 ### Relations down here, to avoid ordering problems
+Encounter.pokemon = relation(Pokemon, backref='encounters')
+Encounter.version = relation(Version, backref='encounters')
+Encounter.location_area = relation(LocationArea, backref='encounters')
+Encounter.slot = relation(EncounterTypeSlot, backref='encounters')
+Encounter.condition = relation(EncounterCondition, backref='encounters')
+
+EncounterCondition.group = relation(EncounterConditionGroup,
+                                    backref='conditions')
+
+EncounterTypeSlot.type = relation(EncounterType, backref='slots')
+
 EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+
+LocationArea.location = relation(Location, backref='areas')
+
 Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
                                       order_by=PokemonAbility.slot,
                                       backref='pokemon')
@@ -226,3 +333,6 @@ Type.target_efficacies = relation(TypeEfficacy,
                                   primaryjoin=Type.id
                                       ==TypeEfficacy.target_type_id,
                                   backref='target_type')
+
+Version.generation = relation(Generation, secondary=VersionGroup.__table__,
+                              backref='versions')