+# encoding: utf8
+
from sqlalchemy import Column, ForeignKey, MetaData, Table
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.orm import backref, relation
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
+class Encounter(TableBase):
+ """Rows in this table represent encounters with wild Pokémon.
+
+ Within a given area in a given game, encounters are differentiated by the
+ slot they are in and a world condition.
+
+ Groups of slots belong to encounter types; these are what the player is
+ doing to get an encounter, such as surfing or walking through tall grass.
+
+ Within an encounter type, slots are defined primarily by rarity. Each slot
+ can also be affected by a world condition; for example, the 20% slot for
+ walking in tall grass is affected by whether a swarm is in effect in the
+ areas. "There is a swarm" and "there is not a swarm" are conditions, and
+ together they make a condition group. However, since "not a swarm" is a
+ base state rather than any sort of new state, it is omitted and instead
+ referred to by a NULL.
+
+ A slot (20% walking in grass) and single world condition (NULL, i.e. no
+ swarm) are thus enough to define a specific encounter.
+
+ Well, okay, almost: each slot actually appears twice.
+ """
+
+ __tablename__ = 'encounters'
+ id = Column(Integer, primary_key=True, nullable=False)
+ version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
+ location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
+ encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False)
+ encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False)
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
+ min_level = Column(Integer, nullable=False, autoincrement=False)
+ max_level = Column(Integer, nullable=False, autoincrement=False)
+
+class EncounterCondition(TableBase):
+ """Rows in this table represent something different about the world that
+ can affect what Pokémon are encountered.
+ """
+
+ __tablename__ = 'encounter_conditions'
+ id = Column(Integer, primary_key=True, nullable=False)
+ encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
+ name = Column(Unicode(64), nullable=False)
+
+class EncounterConditionGroup(TableBase):
+ """Rows in this table represent a group of mutually exclusive conditions,
+ such as morning/day/night. "Conditions" that are part of the default state
+ of the world, such as "not during a swarm" or "not using the PokéRadar",
+ are not included in this table and are referred to by NULLs in other
+ tables.
+ """
+
+ __tablename__ = 'encounter_condition_groups'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class EncounterType(TableBase):
+ """Rows in this table represent ways the player can enter a wild encounter;
+ i.e. surfing, fishing, or walking through tall grass.
+ """
+
+ __tablename__ = 'encounter_types'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class EncounterTypeSlot(TableBase):
+ """Rows in this table represent an abstract "slot" within an encounter
+ type, associated with both a condition group and a rarity.
+
+ Note that there are two encounters per slot, so the rarities will only add
+ up to 50.
+ """
+
+ __tablename__ = 'encounter_type_slots'
+ id = Column(Integer, primary_key=True, nullable=False)
+ encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
+ encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False)
+ rarity = Column(Integer, nullable=False, autoincrement=False)
+
class EvolutionChain(TableBase):
__tablename__ = 'evolution_chains'
id = Column(Integer, primary_key=True, nullable=False)
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
+class Location(TableBase):
+ __tablename__ = 'locations'
+ id = Column(Integer, primary_key=True, nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class LocationArea(TableBase):
+ __tablename__ = 'location_areas'
+ id = Column(Integer, primary_key=True, nullable=False)
+ location_id = Column(Integer, ForeignKey('locations.id'), nullable=False)
+ internal_id = Column(Integer, nullable=False)
+ name = Column(Unicode(64), nullable=True)
+
class MoveEffect(TableBase):
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
base_happiness = Column(Integer, nullable=False)
gen1_internal_id = Column(Integer)
is_baby = Column(Boolean, nullable=False)
- has_dp_fem_sprite = Column(Boolean, nullable=False)
- has_dp_fem_back_sprite = Column(Boolean, nullable=False)
+ has_gen4_fem_sprite = Column(Boolean, nullable=False)
+ has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
+
+ ### Stuff to handle alternate Pokémon forms
+
+ @property
+ def national_id(self):
+ """Returns the National Pokédex number for this Pokémon. Use this
+ instead of the id directly; alternate formes may make the id incorrect.
+ """
+
+ if self.forme_base_pokemon_id:
+ return self.forme_base_pokemon_id
+ return self.id
+
+ @property
+ def full_name(self):
+ """Returns the name of this Pokémon, including its Forme, if any."""
+
+ if self.forme_name:
+ return "%s %s" % (self.forme_name.capitalize(), self.name)
+ return self.name
class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(255), nullable=False)
+class PokemonFormGroup(TableBase):
+ __tablename__ = 'pokemon_form_groups'
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ description = Column(Unicode(255), nullable=False)
+
+class PokemonFormSprite(TableBase):
+ __tablename__ = 'pokemon_form_sprites'
+ id = Column(Integer, primary_key=True, nullable=False)
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(16), nullable=True)
+
class PokemonName(TableBase):
__tablename__ = 'pokemon_names'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
### Relations down here, to avoid ordering problems
+Encounter.pokemon = relation(Pokemon, backref='encounters')
+Encounter.version = relation(Version, backref='encounters')
+Encounter.location_area = relation(LocationArea, backref='encounters')
+Encounter.slot = relation(EncounterTypeSlot, backref='encounters')
+Encounter.condition = relation(EncounterCondition, backref='encounters')
+
+EncounterCondition.group = relation(EncounterConditionGroup,
+ backref='conditions')
+
+EncounterTypeSlot.type = relation(EncounterType, backref='slots')
+
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+
+LocationArea.location = relation(Location, backref='areas')
+
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
backref='pokemon')
PokemonFlavorText.version = relation(Version)
+PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
+ uselist=False))
+PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
+
PokemonName.language = relation(Language)
PokemonStat.stat = relation(Stat)
primaryjoin=Type.id
==TypeEfficacy.target_type_id,
backref='target_type')
+
+Version.generation = relation(Generation, secondary=VersionGroup.__table__,
+ backref='versions')