Fixed some problems with HGSS alt sprites; frame2 were missing and some palettes...
[zzz-pokedex.git] / pokedex / db / tables.py
index 6019c30..19289c1 100644 (file)
@@ -7,11 +7,14 @@ from sqlalchemy.orm import backref, relation
 from sqlalchemy.types import *
 from sqlalchemy.databases.mysql import *
 
+from pokedex.db import rst
+
 metadata = MetaData()
 TableBase = declarative_base(metadata=metadata)
 
 class Ability(TableBase):
     __tablename__ = 'abilities'
+    __singlename__ = 'ability'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(24), nullable=False)
     flavor_text = Column(Unicode(64), nullable=False)
@@ -136,6 +139,7 @@ class GrowthRate(TableBase):
 
 class Item(TableBase):
     __tablename__ = 'items'
+    __singlename__ = 'item'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
@@ -146,6 +150,7 @@ class Language(TableBase):
 
 class Location(TableBase):
     __tablename__ = 'locations'
+    __singlename__ = 'location'
     id = Column(Integer, primary_key=True, nullable=False)
     generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
     name = Column(Unicode(64), nullable=False)
@@ -173,8 +178,8 @@ class MoveEffect(TableBase):
     __tablename__ = 'move_effects'
     id = Column(Integer, primary_key=True, nullable=False)
     priority = Column(SmallInteger, nullable=False)
-    short_effect = Column(Unicode(128), nullable=False)
-    effect = Column(Unicode(255), nullable=False)
+    short_effect = Column(Unicode(256), nullable=False)
+    effect = Column(Unicode(5120), nullable=False)
 
 class MoveTarget(TableBase):
     __tablename__ = 'move_targets'
@@ -184,6 +189,7 @@ class MoveTarget(TableBase):
 
 class Move(TableBase):
     __tablename__ = 'moves'
+    __singlename__ = 'move'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(12), nullable=False)
     generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
@@ -209,6 +215,7 @@ class Pokemon(TableBase):
     purely cosmetic forms like Unown.
     """
     __tablename__ = 'pokemon'
+    __singlename__ = 'pokemon'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(20), nullable=False)
     forme_name = Column(Unicode(16))
@@ -358,6 +365,7 @@ class TypeEfficacy(TableBase):
 
 class Type(TableBase):
     __tablename__ = 'types'
+    __singlename__ = 'type'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(8), nullable=False)
     abbreviation = Column(Unicode(3), nullable=False)
@@ -395,12 +403,16 @@ LocationArea.location = relation(Location, backref='areas')
 Machine.generation = relation(Generation)
 
 Move.damage_class = relation(MoveDamageClass, backref='moves')
-Move.effect = relation(MoveEffect, backref='moves')
+Move.move_effect = relation(MoveEffect, backref='moves')
 Move.generation = relation(Generation, backref='moves')
 Move.machines = relation(Machine, backref='move')
 Move.target = relation(MoveTarget, backref='moves')
 Move.type = relation(Type, backref='moves')
 
+Move.effect = rst.MoveEffectProperty('effect')
+Move.priority = association_proxy('move_effect', 'priority')
+Move.short_effect = rst.MoveEffectProperty('short_effect')
+
 Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
                                       order_by=PokemonAbility.slot,
                                       backref='pokemon')