-7,9,"Locks the user into this move. Due to a bug, if this move misses, its [accuracy]{mechanic} drops to 1/256 as long as the user is still locked in."
-8,9,Can call any move except for [Struggle]{move} and itself.
-9,9,Does not interact with [Stomp]{move}.
-10,9,Raises [evasion]{mechanic} by one stage.
-11,9,Does not raise [Defense]{mechanic}.
-12,9,Does not hit Pokémon under the effects of [Dig]{move}.
-13,9,Does not hit Pokémon under the effects of [Fly]{move}.
-14,9,Does not interact with [Minimize]{move}.
-15,9,Does not hit Pokémon under the effects of [Fly]{move}.
-16,9,Determines damage using each participant's base [Attack]{mechanic} and the opponent's base [Defense]{mechanic} in place of calculated stats.
-17,9,"[Swift]{move} can hit the user while in the air, and no other moves can. Due to a bug, if the user fails to carry out the move's second turn, e.g. due to [paralysis]{mechanic}, it remains in the air until it switches out or uses Fly again successfully. It can act as if it were on the ground in the meantime, but moves still miss it."
-18,9,Does not raise [Defense]{mechanic} or [Special Defense]{mechanic}.
-19,9,Does not raise the user's [Special Defense]{mechanic}.
+7,9,"Locks the user into this move. Due to a bug, if this move misses, its [accuracy]{mechanic:accuracy} drops to 1/256 as long as the user is still locked in."
+8,9,Can call any move except for [Struggle]{move:struggle} and itself.
+9,9,Does not interact with [Stomp]{move:stomp}.
+10,9,Raises [evasion]{mechanic:evasion} by one stage.
+11,9,Does not raise [Defense]{mechanic:defense}.
+12,9,Does not hit Pokémon under the effects of [Dig]{move:dig}.
+13,9,Does not hit Pokémon under the effects of [Fly]{move:fly}.
+14,9,Does not interact with [Minimize]{move:minimize}.
+15,9,Does not hit Pokémon under the effects of [Fly]{move:fly}.
+16,9,Determines damage using each participant's base [Attack]{mechanic:attack} and the opponent's base [Defense]{mechanic:defense} in place of calculated stats.
+17,9,"[Swift]{move:swift} can hit the user while in the air, and no other moves can. Due to a bug, if the user fails to carry out the move's second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains in the air until it switches out or uses Fly again successfully. It can act as if it were on the ground in the meantime, but moves still miss it."
+18,9,Does not raise [Defense]{mechanic:defense} or [Special Defense]{mechanic:special defense}.
+19,9,Does not raise the user's [Special Defense]{mechanic:special defense}.