1)
-def calculated_stat(base_stat, level, iv, effort):
+def calculated_stat(base_stat, level, iv, effort, nature=None):
"""Returns the calculated stat -- i.e. the value actually shown in the game
on a Pokémon's status tab.
"""
# Remember: this is from C; use floor division!
- return (base_stat * 2 + iv + effort // 4) * level // 100 + 5
+ stat = (base_stat * 2 + iv + effort // 4) * level // 100 + 5
-def calculated_hp(base_hp, level, iv, effort):
+ if nature:
+ stat = int(stat * nature)
+
+ return stat
+
+def calculated_hp(base_stat, level, iv, effort, nature=None):
"""Similar to `calculated_stat`, except with a slightly different formula
used specifically for HP.
"""
# Shedinja's base stat of 1 is special; its HP is always 1
- if base_hp == 1:
+ if base_stat == 1:
return 1
- return (base_hp * 2 + iv + effort // 4) * level // 100 + 10 + level
+ return (base_stat * 2 + iv + effort // 4) * level // 100 + 10 + level
def earned_exp(base_exp, level):
"""Returns the amount of EXP earned when defeating a Pokémon at the given