# shake_index is the number of times the ball will shake. If all four are
# <= shake_index, the Pokémon is caught.
- # The RNG tends to work with integers, so integer math likely kicks in now.
- shake_index = int(shake_index)
-
# If shake_index >= 65535, all four randoms must be <= it, and the Pokémon
# will be caught. Skip hard math
if shake_index >= 65535: