+If the target is in the first turn of [Dive]{move}, this move will hit with double power."
+263,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
+264,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
+
+During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
+
+The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn.
+
+The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}.
+
+This move cannot be used while [Gravity]{move} is in effect.
+
+This move cannot be selected by [Sleep Talk]{move}."
+266,Lowers the target's Special Attack by two stages if it's the opposite gender.,"Lowers the target's [Special Attack]{mechanic} by two [stages]{mechanic:stage}. If the user and target are the same gender, or either is genderless, this move will fail."
+267,Causes damage when opposing Pokémon switch in.,"Spreads sharp rocks around the opposing [field]{mechanic}, damaging any Pokémon that enters the [field]{mechanic} for 1/8 its max [HP]{mechanic}. This damage is affected by the entering Pokémon's susceptibility to [Rock]{type} moves.
+
+[Rapid Spin]{move} removes this effect from its user's side of the [field]{mechanic}."
+268,Has a higher chance to confuse the target when the recorded sound is louder.,"Inflicts [regular damage]{mechanic}. Has either a 1%, 11%, or 31% chance to [confuse]{mechanic} the target, based on the volume of the recording made for this move; louder recordings increase the chance of [confusion]{mechanic}. If the user is not a [Chatot]{pokemon}, this move will not cause [confusion]{mechanic}.
+
+This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}."
+269,"If the user is holding a plate, the damage inflicted will match it.","Inflicts [regular damage]{mechanic}. If the user is holding a plate, this move's type is the type corresponding to the plate."
+270,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil.
+271,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed."
+272,Has a $effect_chance% chance to lower the target's Special Defense by two stages.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by two [stages]{mechanic:stage}.
+273,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
+
+This move breaks through [Detect]{move} and [Protect]{move}.
+
+This move cannot be selected by [Sleep Talk]{move}."
+274,Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
+
+This move breaks through [Wonder Guard]{ability} in Generation IV."
+275,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
+276,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
+277,Has a $effect_chance% chance to raise the user's Special Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
+278,Raises the user's Attack and accuracy by one stage.,Raises the user's [Attack]{mechanic} and [accuracy]{mechanic} by one [stage]{mechanic}.
+279,Prevents any multi-target moves from hitting friendly Pokémon this turn.,"Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
+
+If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
+
+This move cannot be selected by [Assist]{move} or [Metronome]{move}."
+280,Averages Defense and Special Defense with the target.,Averages the user's unmodified [Defense]{mechanic} with the target's unmodified Defense; the value becomes the unmodified Defense for both Pokémon. Unmodified [Special Defense]{mechanic} is averaged the same way.
+281,Averages Attack and Special Attack with the target.,"Averages the user's unmodified [Attack]{mechanic} with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified [Special Attack]{mechanic} is averaged the same way.
+
+This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as [Flower Gift]{ability} during [Sunny Day]{move}."
+282,All Pokémon's Defense and Special Defense are swapped for 5 turns.,"For five turns (including this one), every Pokémon's [Defense]{mechanic} and [Special Defense]{mechanic} are swapped."
+283,"Inflicts damage based on the target's Defense, not Special Defense.","Inflicts regular damage. Damage calculation always uses the target's [Defense]{mechanic}, regardless of this move's damage class."
+284,Inflicts double damage if the target is Poisoned.,"Inflicts regular damage. If the target is [poisoned]{mechanic}, this move has double power."
+285,Raises the user's Speed by two stages and halves the user's weight.,Raises the user's [Speed]{mechanic} by two [stages]{mechanic:stage}. Halves the user's weight; this effect does not stack.
+286,Moves have 100% accuracy against the target for three turns.,"For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic}, but the target is immune to [Ground]{type} damage. Accuracy of one-hit KO moves is exempt from this effect.
+
+This effect is removed by [Gravity]{move}. If Gravity is already in effect, this move will fail."
+287,Negates held items for five turns.,"For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items."
+288,Removes any immunity to Ground damage.,"Inflicts regular damage. Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and ignores the target's [Flying]{type} type when calculating damage it takes.
+
+If the target isn't immune to Ground damage, this move will fail."
+289,Always scores a critical hit.,Inflicts regular damage. Always scores a [critical hit]{mechanic}.
+290,Deals splash damage to Pokémon next to the target.,"Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic}."
+291,"Raises the user's Special Attack, Special Defense, and Speed by one stage.","Raises the user's Special Attack, Special Defense, and Speed by one stage."
+292,Power scales with weight. (?),Power scales with weight.(?)
+293,Hits any Pokémon that shares a type with the user.,Inflicts regular damage. Pokémon that do not share a type with the user will not take damage from this move.
+294,Power scales with Speed. (?),Power scales with Speed. (?)
+295,Changes the target's type to water.,Changes the target's type to water until it leaves battle. If the target has a secondary type
+296,Inflicts regular damage. Raises the user's Speed by one stage.,Inflicts regular damage. Raises the user's Speed by one stage.
+297,Lowers the target's Special Defense by one stage.,Inflicts regular damage. Lowers the target's Special Defense by one stage.
+298,More powerful against fighting-type Pokémon. (?),More powerful against fighting-type Pokémon. (?)
+299,Changes target's ability to Simple.,Changes target's ability to [Simple]{ability}. (?)
+300,Copies the user's ability onto the target.,Changes the target's ability to match the user's. This effect ends when the target leaves battle.
+301,Copies non-damaging moves but makes the user go last.,"If the target would use a non-damaging move this turn, the user will copy the move and act last."
+302,Power increases the more Pokémon in the trainer's team know this move.,Power increases the more Pokémon in the trainer's team know this move.
+303,Not yet known. [[effect 303]],Not yet known. [[effect 303]]
+304,Ignores the target's stat changes.,Inflicts regular damage. Changes to the target's defensive stats are ignored.
+305,Removes all of the target's stat changes.,Inflicts regular damage. Removes all of the target's stat changes.
+306,Power rises the more the user's stats have been raised.,Inflicts regular damage. Power rises the more the user's stats have been raised.
+307,Fast moves won't damage the user or friendly Pokémon this turn.,"Prevents any fast moves (i.e., moves with a priority greater than 0) from hitting any Pokémon on the user's side of the field until the end of the turn. Consecutive uses increase the chance of failure, possibly in the same manner as Protect and friends."
+308,User switches places with a random ally.,User switches places with a random ally.
+309,Raises user's Speed by one stage. Lower user's Defense by one stage.,Raises user's Speed by one stage. Lower user's Defense by one stage.
+310,Restores half the target's max HP.,Restores half the target's max HP.
+311,Inflicts more damage if the target has a major status ailment. (?),Inflicts more damage if the target has a major status ailment. (?)
+312,"Tosses the target into the air for a turn, during which it can't act. Target falls and takes damage on the second turn.","Tosses the target into the air. On the following turn, target falls to the ground and takes regular damage. Target cannot move while it's in the air."
+313,Raises the user's Attack by one stage and Speed by two stages.,Raises the user's Attack by one stage and Speed by two [stages]{mechanic:stage}.
+314,Ends wild battles. (?),Ends wild battles. (?)
+315,Destroys the target's held berry.,"Inflicts regular damage. If the target is holding a berry, it's destroyed. Held berries cannot be used in response to this move."
+316,Makes the target act last this turn.,"If the target has not yet acted this turn, it will act last."
+317,Raises the user's Attack and Special Attack by one stage.,Raises the user's Attack and Special Attack by one stage.
+318,Inflicts regular damage. Power is doubled (?) if the user has no held item.,Inflicts double (?) damage if the user has no held item.
+319,User becomes the target's type.,User becomes the target's type.
+320,Inflicts double damage if a friendly Pokémon fainted on the last turn.,Inflicts regular damage. Power is doubled if a friendly Pokémon fainted on the previous turn.
+321,Inflicts damage equal to the user's remaining HP. User faints.,Inflicts damage equal to the user's remaining HP. User faints.
+322,Raises the user's Special Attack by three stages.,Raises the user's Special Attack by three [stages]{mechanic:stage}.
+323,"Raises the user's Attack, Defense, and accuracy by one stage.","Raises the user's Attack, Defense, and accuracy by one stage."
+324,Gives the user's held item to the target.,"If the user has a held item, and the target does not, the user's item is transferred to the target."
+325,Does some kind of combo when followed by fire realm.,Does some kind of combo when followed by fire realm.
+326,Does some kind of combo when followed by grass realm.,Does some kind of combo when followed by grass realm.
+327,Does some kind of combo when followed by water realm.,Does some kind of combo when followed by water realm.
+328,Raises the user's Attack and Special Attack by one stage.,Raises the user's Attack and Special Attack by one stage.
+329,Raises the user's Defense by three stages.,Raises the user's Defense by three [stages]{mechanic:stage}.
+330,Has a $effect_chance% chance to put the target to sleep.,Inflicts regular damage. Has a $effect_chance% chance to put the target to sleep.
+331,Lowers the target's Speed.,Inflicts regular damage. Lowers the target's Speed.
+332,Charges for a turn before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.
+333,Charges for a turn before attacking. Has a $effect_chance% chance to burn the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target.
+335,"Lowers the user's Defense, Special Defense, and Speed by one stage.","Inflicts regular damage. Lowers the user's Defense, Special Defense, and Speed by one stage."
+336,"If the target knows cross thunder, it must use it this turn, and both moves inflict more damage.",Forces the target to use cross thunder if possible.
+337,"If the target knows cross flame, it must use it this turn, and both moves inflict more damage.",Forces the target to use cross flame if possible.
+338,Has a $effect_chance% chance to confuse the target.,Inflicts regular damage. Has a $effect_chance% chance to confuse the target.