tables.Move,
tables.Nature,
tables.Pokemon,
+ tables.PokemonForm,
tables.Type,
)
)
# Add the basic English name to the index
if cls == tables.Pokemon:
- # Pokémon need their form name added
- # XXX kinda kludgy
- add(row.full_name, None, u'en', u'us')
-
- # If this is a default form, ALSO add the unadorned name,
- # so 'Deoxys' alone will still do the right thing
- if row.forme_name and not row.forme_base_pokemon_id:
- add(row.name, None, u'en', u'us')
- else:
- add(row.name, None, u'en', u'us')
+ # Don't re-add alternate forms of the same Pokémon; they'll
+ # be added as Pokémon forms instead
+ if not row.is_base_form:
+ continue
+ elif cls == tables.PokemonForm:
+ if row.name:
+ add(row.pokemon_name, None, u'en', u'us')
+ continue
+
+ add(row.name, None, u'en', u'us')
# Some things also have other languages' names
# XXX other language form names..?
table_names = []
for valid_type in valid_types:
table_name = self._parse_table_name(valid_type)
- # Skip anything not recognized. Could be, say, a language code
- if table_name:
+ # Skip anything not recognized. Could be, say, a language code.
+ # XXX The vast majority of Pokémon forms are unnamed and unindexed,
+ # which can produce blank results. So skip them too for now.
+ if table_name and table_name != 'pokemon_forms':
table_names.append(table_name)
if not table_names:
# were valid, but this function is guaranteed to return
# *something*, so it politely selects from the entire index instead
table_names = self.indexed_tables.keys()
+ table_names.remove('pokemon_forms')
# Rather than create an array of many hundred items and pick randomly
# from it, just pick a number up to the total number of potential