__tablename__ = 'items'
__singlename__ = 'item'
id = Column(Integer, primary_key=True, nullable=False)
- name = Column(Unicode(16), nullable=False)
+ name = Column(Unicode(20), nullable=False)
category_id = Column(Integer, ForeignKey('item_categories.id'), nullable=False)
cost = Column(Integer, nullable=False)
fling_power = Column(Integer, nullable=True)
class MoveEffect(TableBase):
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
- priority = Column(SmallInteger, nullable=False)
short_effect = Column(Unicode(256), nullable=False)
effect = Column(Unicode(5120), nullable=False)
power = Column(SmallInteger, nullable=False)
pp = Column(SmallInteger, nullable=False)
accuracy = Column(SmallInteger, nullable=True)
+ priority = Column(SmallInteger, nullable=False)
target_id = Column(Integer, ForeignKey('move_targets.id'), nullable=False)
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False)
effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
Move.type = relation(Type, backref='moves')
Move.effect = markdown.MoveEffectProperty('effect')
-Move.priority = association_proxy('move_effect', 'priority')
Move.short_effect = markdown.MoveEffectProperty('short_effect')
MoveEffect.category_map = relation(MoveEffectCategoryMap)
Pokemon.items = relation(PokemonItem, backref='pokemon')
Pokemon.generation = relation(Generation, backref='pokemon')
Pokemon.shape = relation(PokemonShape, backref='pokemon')
-Pokemon.stats = relation(PokemonStat, backref='pokemon')
+Pokemon.stats = relation(PokemonStat, backref='pokemon', order_by=PokemonStat.stat_id.asc())
Pokemon.types = relation(Type, secondary=PokemonType.__table__, order_by=PokemonType.slot.asc())
PokemonDexNumber.pokedex = relation(Pokedex)