short_effect = Column(Unicode(256), nullable=False)
effect = Column(Unicode(5120), nullable=False)
+class MoveFlag(TableBase):
+ __tablename__ = 'move_flags'
+ move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+ move_flag_type_id = Column(Integer, ForeignKey('move_flag_types.id'), primary_key=True, nullable=False, autoincrement=False)
+
+class MoveFlagType(TableBase):
+ __tablename__ = 'move_flag_types'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(32), nullable=False)
+ description = Column(rst.RstTextColumn(128), nullable=False)
+
class MoveName(TableBase):
__tablename__ = 'move_names'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
Machine.generation = relation(Generation)
Move.damage_class = relation(MoveDamageClass, backref='moves')
+Move.flags = association_proxy('move_flags', 'flag')
Move.foreign_names = relation(MoveName, backref='pokemon')
Move.generation = relation(Generation, backref='moves')
Move.machines = relation(Machine, backref='move')
Move.move_effect = relation(MoveEffect, backref='moves')
+Move.move_flags = relation(MoveFlag, backref='move')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
Move.priority = association_proxy('move_effect', 'priority')
Move.short_effect = rst.MoveEffectProperty('short_effect')
+MoveFlag.flag = relation(MoveFlagType)
+
MoveName.language = relation(Language)
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,