roomaji.py now handles "wu xe" and "shi xi" correctly. #132
[zzz-pokedex.git] / pokedex / db / tables.py
index 01a070d..3e10259 100644 (file)
@@ -6,7 +6,6 @@ from sqlalchemy.ext.associationproxy import association_proxy
 from sqlalchemy.orm import backref, relation
 from sqlalchemy.sql import and_
 from sqlalchemy.types import *
-from sqlalchemy.databases.mysql import *
 
 from pokedex.db import rst
 
@@ -58,7 +57,7 @@ class Encounter(TableBase):
 
     A slot (20% walking in grass) and any appropriate world conditions (no
     swarm) are thus enough to define a specific encounter.
-    
+
     Well, okay, almost: each slot actually appears twice.
     """
 
@@ -119,7 +118,8 @@ class EncounterSlot(TableBase):
     id = Column(Integer, primary_key=True, nullable=False)
     version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
     encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
-    rarity = Column(Integer, nullable=False, autoincrement=False)
+    slot = Column(Integer, nullable=True)
+    rarity = Column(Integer, nullable=False)
 
 class EncounterSlotCondition(TableBase):
     """Lists all conditions that affect each slot."""
@@ -145,6 +145,7 @@ class Generation(TableBase):
     __tablename__ = 'generations'
     id = Column(Integer, primary_key=True, nullable=False)
     main_region_id = Column(Integer, ForeignKey('regions.id'))
+    canonical_pokedex_id = Column(Integer, ForeignKey('pokedexes.id'))
     name = Column(Unicode(16), nullable=False)
 
 class GrowthRate(TableBase):
@@ -275,6 +276,7 @@ class Nature(TableBase):
 class Pokedex(TableBase):
     __tablename__ = 'pokedexes'
     id = Column(Integer, primary_key=True, nullable=False)
+    region_id = Column(Integer, ForeignKey('regions.id'), nullable=True)
     name = Column(Unicode(16), nullable=False)
     description = Column(Unicode(512))
 
@@ -348,6 +350,22 @@ class Pokemon(TableBase):
 
         return self
 
+    ### Not forms!
+
+    def stat(self, stat_name):
+        """Returns a PokemonStat record for the given stat name (or Stat row
+        object).  Uses the normal has-many machinery, so all the stats are
+        effectively cached.
+        """
+        if isinstance(stat_name, Stat):
+            stat_name = stat_name.name
+
+        for pokemon_stat in self.stats:
+            if pokemon_stat.stat.name == stat_name:
+                return pokemon_stat
+
+        return None
+
 class PokemonAbility(TableBase):
     __tablename__ = 'pokemon_abilities'
     pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
@@ -523,6 +541,7 @@ EncounterSlotCondition.condition = relation(EncounterCondition,
 
 EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
 
+Generation.canonical_pokedex = relation(Pokedex, backref='canonical_for_generation')
 Generation.versions = relation(Version, secondary=VersionGroup.__table__)
 Generation.main_region = relation(Region)
 
@@ -568,7 +587,8 @@ Nature.decreased_stat = relation(Stat, primaryjoin=Nature.decreased_stat_id==Sta
 Nature.increased_stat = relation(Stat, primaryjoin=Nature.increased_stat_id==Stat.id,
                                        backref='increasing_natures')
 
-Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__)
+Pokedex.region = relation(Region, backref='pokedexes')
+Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__, backref='pokedexes')
 
 Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
                                       order_by=PokemonAbility.slot,