Added cropped shape images. #13
[zzz-pokedex.git] / pokedex / db / tables.py
index 7bf30c4..bae2211 100644 (file)
@@ -1,6 +1,8 @@
+# encoding: utf8
+
 from sqlalchemy import Column, ForeignKey, MetaData, Table
 from sqlalchemy.ext.declarative import declarative_base
-from sqlalchemy.orm import relation
+from sqlalchemy.orm import backref, relation
 from sqlalchemy.types import *
 from sqlalchemy.databases.mysql import *
 
@@ -27,6 +29,84 @@ class EggGroup(TableBase):
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
+class Encounter(TableBase):
+    """Rows in this table represent encounters with wild Pokémon.
+
+    Within a given area in a given game, encounters are differentiated by the
+    slot they are in and a world condition.
+
+    Groups of slots belong to encounter types; these are what the player is
+    doing to get an encounter, such as surfing or walking through tall grass.
+
+    Within an encounter type, slots are defined primarily by rarity.  Each slot
+    can also be affected by a world condition; for example, the 20% slot for
+    walking in tall grass is affected by whether a swarm is in effect in the
+    areas.  "There is a swarm" and "there is not a swarm" are conditions, and
+    together they make a condition group.  However, since "not a swarm" is a
+    base state rather than any sort of new state, it is omitted and instead
+    referred to by a NULL.
+
+    A slot (20% walking in grass) and single world condition (NULL, i.e. no
+    swarm) are thus enough to define a specific encounter.
+    
+    Well, okay, almost: each slot actually appears twice.
+    """
+
+    __tablename__ = 'encounters'
+    id = Column(Integer, primary_key=True, nullable=False)
+    version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
+    location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
+    encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False)
+    encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
+    min_level = Column(Integer, nullable=False, autoincrement=False)
+    max_level = Column(Integer, nullable=False, autoincrement=False)
+
+class EncounterCondition(TableBase):
+    """Rows in this table represent something different about the world that
+    can affect what Pokémon are encountered.
+    """
+
+    __tablename__ = 'encounter_conditions'
+    id = Column(Integer, primary_key=True, nullable=False)
+    encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterConditionGroup(TableBase):
+    """Rows in this table represent a group of mutually exclusive conditions,
+    such as morning/day/night.  "Conditions" that are part of the default state
+    of the world, such as "not during a swarm" or "not using the PokéRadar",
+    are not included in this table and are referred to by NULLs in other
+    tables.
+    """
+
+    __tablename__ = 'encounter_condition_groups'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterType(TableBase):
+    """Rows in this table represent ways the player can enter a wild encounter;
+    i.e. surfing, fishing, or walking through tall grass.
+    """
+
+    __tablename__ = 'encounter_types'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterTypeSlot(TableBase):
+    """Rows in this table represent an abstract "slot" within an encounter
+    type, associated with both a condition group and a rarity.
+
+    Note that there are two encounters per slot, so the rarities will only add
+    up to 50.
+    """
+
+    __tablename__ = 'encounter_type_slots'
+    id = Column(Integer, primary_key=True, nullable=False)
+    encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
+    encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False)
+    rarity = Column(Integer, nullable=False, autoincrement=False)
+
 class EvolutionChain(TableBase):
     __tablename__ = 'evolution_chains'
     id = Column(Integer, primary_key=True, nullable=False)
@@ -57,6 +137,19 @@ class Language(TableBase):
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
+class Location(TableBase):
+    __tablename__ = 'locations'
+    id = Column(Integer, primary_key=True, nullable=False)
+    generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class LocationArea(TableBase):
+    __tablename__ = 'location_areas'
+    id = Column(Integer, primary_key=True, nullable=False)
+    location_id = Column(Integer, ForeignKey('locations.id'), nullable=False)
+    internal_id = Column(Integer, nullable=False)
+    name = Column(Unicode(64), nullable=True)
+
 class MoveEffect(TableBase):
     __tablename__ = 'move_effects'
     id = Column(Integer, primary_key=True, nullable=False)
@@ -87,13 +180,21 @@ class Move(TableBase):
     super_contest_effect_id = Column(Integer, nullable=False)
 
 class Pokemon(TableBase):
+    """The core to this whole mess.
+
+    Note that I use both 'forme' and 'form' in both code and the database.  I
+    only use 'forme' when specifically referring to Pokémon that have multiple
+    distinct species as forms—i.e., different stats or movesets.  'Form' is a
+    more general term referring to any variation within a species, including
+    purely cosmetic forms like Unown.
+    """
     __tablename__ = 'pokemon'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(20), nullable=False)
     forme_name = Column(Unicode(16))
     forme_base_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
     generation_id = Column(Integer, ForeignKey('generations.id'))
-    evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'), nullable=False)
+    evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'))
     evolution_parent_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
     evolution_method_id = Column(Integer, ForeignKey('evolution_methods.id'))
     evolution_parameter = Column(Unicode(32))
@@ -109,8 +210,39 @@ class Pokemon(TableBase):
     base_happiness = Column(Integer, nullable=False)
     gen1_internal_id = Column(Integer)
     is_baby = Column(Boolean, nullable=False)
-    has_dp_fem_sprite = Column(Boolean, nullable=False)
-    has_dp_fem_back_sprite = Column(Boolean, nullable=False)
+    has_gen4_fem_sprite = Column(Boolean, nullable=False)
+    has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
+
+    ### Stuff to handle alternate Pokémon forms
+
+    @property
+    def national_id(self):
+        """Returns the National Pokédex number for this Pokémon.  Use this
+        instead of the id directly; alternate formes may make the id incorrect.
+        """
+
+        if self.forme_base_pokemon_id:
+            return self.forme_base_pokemon_id
+        return self.id
+
+    @property
+    def full_name(self):
+        """Returns the name of this Pokémon, including its Forme, if any."""
+
+        if self.forme_name:
+            return "%s %s" % (self.forme_name.capitalize(), self.name)
+        return self.name
+
+    @property
+    def normal_form(self):
+        """Returns the normal form for this Pokémon; i.e., this will return
+        regular Deoxys when called on any Deoxys form.
+        """
+
+        if self.forme_base_pokemon:
+            return self.forme_base_pokemon
+
+        return self
 
 class PokemonAbility(TableBase):
     __tablename__ = 'pokemon_abilities'
@@ -135,6 +267,17 @@ class PokemonFlavorText(TableBase):
     version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
     flavor_text = Column(Unicode(255), nullable=False)
 
+class PokemonFormGroup(TableBase):
+    __tablename__ = 'pokemon_form_groups'
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    description = Column(Unicode(255), nullable=False)
+
+class PokemonFormSprite(TableBase):
+    __tablename__ = 'pokemon_form_sprites'
+    id = Column(Integer, primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    name = Column(Unicode(16), nullable=True)
+
 class PokemonName(TableBase):
     __tablename__ = 'pokemon_names'
     pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
@@ -190,15 +333,36 @@ class Version(TableBase):
 
 
 ### Relations down here, to avoid ordering problems
+Encounter.pokemon = relation(Pokemon, backref='encounters')
+Encounter.version = relation(Version, backref='encounters')
+Encounter.location_area = relation(LocationArea, backref='encounters')
+Encounter.slot = relation(EncounterTypeSlot, backref='encounters')
+Encounter.condition = relation(EncounterCondition, backref='encounters')
+
+EncounterCondition.group = relation(EncounterConditionGroup,
+                                    backref='conditions')
+
+EncounterTypeSlot.type = relation(EncounterType, backref='slots')
+
 EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+
+LocationArea.location = relation(Location, backref='areas')
+
 Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
                                       order_by=PokemonAbility.slot,
                                       backref='pokemon')
+Pokemon.formes = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.forme_base_pokemon_id,
+                                               backref=backref('forme_base_pokemon',
+                                                               remote_side=[Pokemon.id]))
 Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon')
 Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
                                         order_by=PokemonEggGroup.egg_group_id,
                                         backref='pokemon')
 Pokemon.evolution_chain = relation(EvolutionChain, backref='pokemon')
+Pokemon.evolution_method = relation(EvolutionMethod)
+Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
+                                               backref=backref('evolution_parent',
+                                                               remote_side=[Pokemon.id]))
 Pokemon.flavor_text = relation(PokemonFlavorText, backref='pokemon')
 Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
 Pokemon.generation = relation(Generation, backref='pokemon')
@@ -210,6 +374,10 @@ PokemonDexNumber.generation = relation(Generation)
 
 PokemonFlavorText.version = relation(Version)
 
+PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
+                                                             uselist=False))
+PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
+
 PokemonName.language = relation(Language)
 
 PokemonStat.stat = relation(Stat)
@@ -222,3 +390,6 @@ Type.target_efficacies = relation(TypeEfficacy,
                                   primaryjoin=Type.id
                                       ==TypeEfficacy.target_type_id,
                                   backref='target_type')
+
+Version.generation = relation(Generation, secondary=VersionGroup.__table__,
+                              backref='versions')