+class Encounter(TableBase):
+ """Rows in this table represent encounters with wild Pokémon. Bear with
+ me, here.
+
+ Within a given area in a given game, encounters are differentiated by the
+ "slot" they are in and the state of the game world.
+
+ What the player is doing to get an encounter, such as surfing or walking
+ through tall grass, is called terrain. Each terrain has its own set of
+ encounter slots.
+
+ Within a terrain, slots are defined primarily by rarity. Each slot can
+ also be affected by world conditions; for example, the 20% slot for walking
+ in tall grass is affected by whether a swarm is in effect in that area.
+ "Is there a swarm?" is a condition; "there is a swarm" and "there is not a
+ swarm" are the possible values of this condition.
+
+ A slot (20% walking in grass) and any appropriate world conditions (no
+ swarm) are thus enough to define a specific encounter.
+
+ Well, okay, almost: each slot actually appears twice.
+ """
+
+ __tablename__ = 'encounters'
+ id = Column(Integer, primary_key=True, nullable=False)
+ version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
+ location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
+ encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False)
+ pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
+ min_level = Column(Integer, nullable=False, autoincrement=False)
+ max_level = Column(Integer, nullable=False, autoincrement=False)
+
+class EncounterCondition(TableBase):
+ """Rows in this table represent varying conditions in the game world, such
+ as time of day.
+ """
+
+ __tablename__ = 'encounter_conditions'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class EncounterConditionValue(TableBase):
+ """Rows in this table represent possible states for a condition; for
+ example, the state of 'swarm' could be 'swarm' or 'no swarm'.
+ """
+
+ __tablename__ = 'encounter_condition_values'
+ id = Column(Integer, primary_key=True, nullable=False)
+ encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=False, nullable=False, autoincrement=False)
+ name = Column(Unicode(64), nullable=False)
+ is_default = Column(Boolean, nullable=False)
+
+class EncounterConditionValueMap(TableBase):
+ """Maps encounters to the specific conditions under which they occur."""
+
+ __tablename__ = 'encounter_condition_value_map'
+ encounter_id = Column(Integer, ForeignKey('encounters.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False)
+
+class EncounterTerrain(TableBase):
+ """Rows in this table represent ways the player can enter a wild encounter,
+ e.g., surfing, fishing, or walking through tall grass.
+ """
+
+ __tablename__ = 'encounter_terrain'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class EncounterSlot(TableBase):
+ """Rows in this table represent an abstract "slot" within a terrain,
+ associated with both some set of conditions and a rarity.
+
+ Note that there are two encounters per slot, so the rarities will only add
+ up to 50.
+ """
+
+ __tablename__ = 'encounter_slots'
+ id = Column(Integer, primary_key=True, nullable=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
+ encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
+ rarity = Column(Integer, nullable=False, autoincrement=False)
+
+class EncounterSlotCondition(TableBase):
+ """Lists all conditions that affect each slot."""
+
+ __tablename__ = 'encounter_slot_conditions'
+ encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=True, nullable=False, autoincrement=False)
+