from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm import backref, relation
+from sqlalchemy.sql import and_
from sqlalchemy.types import *
from sqlalchemy.databases.mysql import *
flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
+class ContestCombo(TableBase):
+ __tablename__ = 'contest_combos'
+ first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+ second_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+
class ContestEffect(TableBase):
__tablename__ = 'contest_effects'
id = Column(Integer, primary_key=True, nullable=False)
appeal = Column(SmallInteger, nullable=False)
jam = Column(SmallInteger, nullable=False)
- flavor = Column(Unicode(255), nullable=False)
+ flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
class EggGroup(TableBase):
name = Column(Unicode(16), nullable=False)
class Encounter(TableBase):
- """Rows in this table represent encounters with wild Pokémon.
+ """Rows in this table represent encounters with wild Pokémon. Bear with
+ me, here.
Within a given area in a given game, encounters are differentiated by the
- slot they are in and a world condition.
+ "slot" they are in and the state of the game world.
- Groups of slots belong to encounter types; these are what the player is
- doing to get an encounter, such as surfing or walking through tall grass.
+ What the player is doing to get an encounter, such as surfing or walking
+ through tall grass, is called terrain. Each terrain has its own set of
+ encounter slots.
- Within an encounter type, slots are defined primarily by rarity. Each slot
- can also be affected by a world condition; for example, the 20% slot for
- walking in tall grass is affected by whether a swarm is in effect in the
- areas. "There is a swarm" and "there is not a swarm" are conditions, and
- together they make a condition group. However, since "not a swarm" is a
- base state rather than any sort of new state, it is omitted and instead
- referred to by a NULL.
+ Within a terrain, slots are defined primarily by rarity. Each slot can
+ also be affected by world conditions; for example, the 20% slot for walking
+ in tall grass is affected by whether a swarm is in effect in that area.
+ "Is there a swarm?" is a condition; "there is a swarm" and "there is not a
+ swarm" are the possible values of this condition.
- A slot (20% walking in grass) and single world condition (NULL, i.e. no
+ A slot (20% walking in grass) and any appropriate world conditions (no
swarm) are thus enough to define a specific encounter.
Well, okay, almost: each slot actually appears twice.
id = Column(Integer, primary_key=True, nullable=False)
version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
- encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False)
- encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False)
+ encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False)
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
min_level = Column(Integer, nullable=False, autoincrement=False)
max_level = Column(Integer, nullable=False, autoincrement=False)
class EncounterCondition(TableBase):
- """Rows in this table represent something different about the world that
- can affect what Pokémon are encountered.
+ """Rows in this table represent varying conditions in the game world, such
+ as time of day.
"""
__tablename__ = 'encounter_conditions'
id = Column(Integer, primary_key=True, nullable=False)
- encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
-class EncounterConditionGroup(TableBase):
- """Rows in this table represent a group of mutually exclusive conditions,
- such as morning/day/night. "Conditions" that are part of the default state
- of the world, such as "not during a swarm" or "not using the PokéRadar",
- are not included in this table and are referred to by NULLs in other
- tables.
+class EncounterConditionValue(TableBase):
+ """Rows in this table represent possible states for a condition; for
+ example, the state of 'swarm' could be 'swarm' or 'no swarm'.
"""
- __tablename__ = 'encounter_condition_groups'
+ __tablename__ = 'encounter_condition_values'
id = Column(Integer, primary_key=True, nullable=False)
+ encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=False, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
+ is_default = Column(Boolean, nullable=False)
+
+class EncounterConditionValueMap(TableBase):
+ """Maps encounters to the specific conditions under which they occur."""
+
+ __tablename__ = 'encounter_condition_value_map'
+ encounter_id = Column(Integer, ForeignKey('encounters.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False)
-class EncounterType(TableBase):
- """Rows in this table represent ways the player can enter a wild encounter;
- i.e. surfing, fishing, or walking through tall grass.
+class EncounterTerrain(TableBase):
+ """Rows in this table represent ways the player can enter a wild encounter,
+ e.g., surfing, fishing, or walking through tall grass.
"""
- __tablename__ = 'encounter_types'
+ __tablename__ = 'encounter_terrain'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
-class EncounterTypeSlot(TableBase):
- """Rows in this table represent an abstract "slot" within an encounter
- type, associated with both a condition group and a rarity.
+class EncounterSlot(TableBase):
+ """Rows in this table represent an abstract "slot" within a terrain,
+ associated with both some set of conditions and a rarity.
Note that there are two encounters per slot, so the rarities will only add
up to 50.
"""
- __tablename__ = 'encounter_type_slots'
+ __tablename__ = 'encounter_slots'
id = Column(Integer, primary_key=True, nullable=False)
- encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
- encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
+ encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
rarity = Column(Integer, nullable=False, autoincrement=False)
+class EncounterSlotCondition(TableBase):
+ """Lists all conditions that affect each slot."""
+
+ __tablename__ = 'encounter_slot_conditions'
+ encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=True, nullable=False, autoincrement=False)
+
class EvolutionChain(TableBase):
__tablename__ = 'evolution_chains'
id = Column(Integer, primary_key=True, nullable=False)
class Generation(TableBase):
__tablename__ = 'generations'
id = Column(Integer, primary_key=True, nullable=False)
+ main_region_id = Column(Integer, ForeignKey('regions.id'))
name = Column(Unicode(16), nullable=False)
- main_region = Column(Unicode(16), nullable=False)
class GrowthRate(TableBase):
"""`formula` is written in LaTeX math notation."""
class Language(TableBase):
__tablename__ = 'languages'
id = Column(Integer, primary_key=True, nullable=False)
+ iso3166 = Column(Unicode(2), nullable=False)
name = Column(Unicode(16), nullable=False)
class Location(TableBase):
__tablename__ = 'locations'
__singlename__ = 'location'
id = Column(Integer, primary_key=True, nullable=False)
- generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+ region_id = Column(Integer, ForeignKey('regions.id'))
name = Column(Unicode(64), nullable=False)
class LocationArea(TableBase):
internal_id = Column(Integer, nullable=False)
name = Column(Unicode(64), nullable=True)
+class LocationAreaEncounterRate(TableBase):
+ __tablename__ = 'location_area_encounter_rates'
+ location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_type_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
+ rate = Column(Integer, nullable=True)
+
class Machine(TableBase):
__tablename__ = 'machines'
machine_number = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
- generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
+class MoveEffectCategory(TableBase):
+ __tablename__ = 'move_effect_categories'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(64), nullable=False)
+ can_affect_user = Column(Boolean, nullable=False)
+
+class MoveEffectCategoryMap(TableBase):
+ __tablename__ = 'move_effect_category_map'
+ move_effect_id = Column(Integer, ForeignKey('move_effects.id'), primary_key=True, nullable=False)
+ move_effect_category_id = Column(Integer, ForeignKey('move_effect_categories.id'), primary_key=True, nullable=False)
+ affects_user = Column(Boolean, primary_key=True, nullable=False)
+
class MoveDamageClass(TableBase):
__tablename__ = 'move_damage_classes'
id = Column(Integer, primary_key=True, nullable=False)
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
priority = Column(SmallInteger, nullable=False)
- short_effect = Column(Unicode(128), nullable=False)
+ short_effect = Column(Unicode(256), nullable=False)
effect = Column(Unicode(5120), nullable=False)
+class MoveFlag(TableBase):
+ __tablename__ = 'move_flags'
+ move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+ move_flag_type_id = Column(Integer, ForeignKey('move_flag_types.id'), primary_key=True, nullable=False, autoincrement=False)
+
+class MoveFlagType(TableBase):
+ __tablename__ = 'move_flag_types'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(32), nullable=False)
+ description = Column(rst.RstTextColumn(128), nullable=False)
+
+class MoveFlavorText(TableBase):
+ __tablename__ = 'move_flavor_text'
+ move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
+ flavor_text = Column(Unicode(255), nullable=False)
+
+class MoveName(TableBase):
+ __tablename__ = 'move_names'
+ move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
+ name = Column(Unicode(16), nullable=False)
+
class MoveTarget(TableBase):
__tablename__ = 'move_targets'
id = Column(Integer, primary_key=True, nullable=False)
effect_chance = Column(Integer)
contest_type = Column(Unicode(8), nullable=False)
contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
- super_contest_effect_id = Column(Integer, nullable=False)
+ super_contest_effect_id = Column(Integer, ForeignKey('super_contest_effects.id'), nullable=False)
class Pokemon(TableBase):
"""The core to this whole mess.
__tablename__ = 'pokemon_form_sprites'
id = Column(Integer, primary_key=True, nullable=False)
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+ introduced_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=True)
class PokemonItem(TableBase):
type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+class Region(TableBase):
+ """Major areas of the world: Kanto, Johto, etc."""
+ __tablename__ = 'regions'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(16), nullable=False)
+
class Stat(TableBase):
__tablename__ = 'stats'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
+class SuperContestCombo(TableBase):
+ __tablename__ = 'super_contest_combos'
+ first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+ second_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
+
+class SuperContestEffect(TableBase):
+ __tablename__ = 'super_contest_effects'
+ id = Column(Integer, primary_key=True, nullable=False)
+ appeal = Column(SmallInteger, nullable=False)
+ flavor_text = Column(Unicode(64), nullable=False)
+
class TypeEfficacy(TableBase):
__tablename__ = 'type_efficacy'
damage_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
abbreviation = Column(Unicode(3), nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+ damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False) ## ??? is none; everything else is physical or special
class VersionGroup(TableBase):
__tablename__ = 'version_groups'
id = Column(Integer, primary_key=True, nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+class VersionGroupRegion(TableBase):
+ __tablename__ = 'version_group_regions'
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False)
+ region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False)
+
class Version(TableBase):
__tablename__ = 'versions'
id = Column(Integer, primary_key=True, nullable=False)
### Relations down here, to avoid ordering problems
+ContestCombo.first = relation(Move, primaryjoin=ContestCombo.first_move_id==Move.id,
+ backref='contest_combo_first')
+ContestCombo.second = relation(Move, primaryjoin=ContestCombo.second_move_id==Move.id,
+ backref='contest_combo_second')
+
+Encounter.location_area = relation(LocationArea, backref='encounters')
Encounter.pokemon = relation(Pokemon, backref='encounters')
Encounter.version = relation(Version, backref='encounters')
-Encounter.location_area = relation(LocationArea, backref='encounters')
-Encounter.slot = relation(EncounterTypeSlot, backref='encounters')
-Encounter.condition = relation(EncounterCondition, backref='encounters')
+Encounter.slot = relation(EncounterSlot, backref='encounters')
-EncounterCondition.group = relation(EncounterConditionGroup,
- backref='conditions')
+EncounterConditionValue.condition = relation(EncounterCondition, backref='values')
-EncounterTypeSlot.type = relation(EncounterType, backref='slots')
+Encounter.condition_value_map = relation(EncounterConditionValueMap, backref='encounter')
+Encounter.condition_values = association_proxy('condition_value_map', 'condition_value')
+EncounterConditionValueMap.condition_value = relation(EncounterConditionValue,
+ backref='encounter_map')
+
+EncounterSlot.terrain = relation(EncounterTerrain, backref='slots')
+
+EncounterSlot.condition_map = relation(EncounterSlotCondition, backref='slot')
+EncounterSlot.conditions = association_proxy('condition_map', 'condition')
+EncounterSlotCondition.condition = relation(EncounterCondition,
+ backref='slot_map')
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
Generation.versions = relation(Version, secondary=VersionGroup.__table__)
+Generation.main_region = relation(Region)
+
+Location.region = relation(Region, backref='locations')
LocationArea.location = relation(Location, backref='areas')
-Machine.generation = relation(Generation)
+Machine.version_group = relation(VersionGroup)
+Move.contest_effect = relation(ContestEffect, backref='moves')
+Move.contest_combo_next = association_proxy('contest_combo_first', 'second')
+Move.contest_combo_prev = association_proxy('contest_combo_second', 'first')
Move.damage_class = relation(MoveDamageClass, backref='moves')
-Move.move_effect = relation(MoveEffect, backref='moves')
+Move.flags = association_proxy('move_flags', 'flag')
+Move.flavor_text = relation(MoveFlavorText, order_by=MoveFlavorText.generation_id, backref='move')
+Move.foreign_names = relation(MoveName, backref='pokemon')
Move.generation = relation(Generation, backref='moves')
Move.machines = relation(Machine, backref='move')
+Move.move_effect = relation(MoveEffect, backref='moves')
+Move.move_flags = relation(MoveFlag, backref='move')
+Move.super_contest_effect = relation(SuperContestEffect, backref='moves')
+Move.super_contest_combo_next = association_proxy('super_contest_combo_first', 'second')
+Move.super_contest_combo_prev = association_proxy('super_contest_combo_second', 'first')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
-Move.effect = rst.MoveEffectProperty()
+Move.effect = rst.MoveEffectProperty('effect')
Move.priority = association_proxy('move_effect', 'priority')
-Move.short_effect = association_proxy('move_effect', 'short_effect')
+Move.short_effect = rst.MoveEffectProperty('short_effect')
+
+MoveEffect.category_map = relation(MoveEffectCategoryMap)
+MoveEffect.categories = association_proxy('category_map', 'category')
+MoveEffectCategoryMap.category = relation(MoveEffectCategory)
+
+MoveFlag.flag = relation(MoveFlagType)
+
+MoveFlavorText.generation = relation(Generation)
+
+MoveName.language = relation(Language)
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
backref=backref('evolution_parent',
remote_side=[Pokemon.id]))
-Pokemon.flavor_text = relation(PokemonFlavorText, backref='pokemon')
+Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.pokemon_id, backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
Pokemon.items = relation(PokemonItem)
Pokemon.generation = relation(Generation, backref='pokemon')
PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
uselist=False))
PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
+PokemonFormSprite.introduced_in = relation(VersionGroup)
PokemonMove.pokemon = relation(Pokemon, backref='pokemon_moves')
PokemonMove.version_group = relation(VersionGroup)
+PokemonMove.machine = relation(Machine, backref='pokemon_moves',
+ primaryjoin=and_(Machine.version_group_id==PokemonMove.version_group_id,
+ Machine.move_id==PokemonMove.move_id),
+ foreign_keys=[Machine.version_group_id, Machine.move_id],
+ uselist=False)
PokemonMove.move = relation(Move, backref='pokemon_moves')
PokemonMove.method = relation(PokemonMoveMethod)
PokemonStat.stat = relation(Stat)
+# This is technically a has-many; Generation.main_region_id -> Region.id
+Region.generation = relation(Generation, uselist=False)
+Region.version_group_regions = relation(VersionGroupRegion, backref='region',
+ order_by='VersionGroupRegion.version_group_id')
+Region.version_groups = association_proxy('version_group_regions', 'version_group')
+
+SuperContestCombo.first = relation(Move, primaryjoin=SuperContestCombo.first_move_id==Move.id,
+ backref='super_contest_combo_first')
+SuperContestCombo.second = relation(Move, primaryjoin=SuperContestCombo.second_move_id==Move.id,
+ backref='super_contest_combo_second')
+
Type.damage_efficacies = relation(TypeEfficacy,
primaryjoin=Type.id
==TypeEfficacy.damage_type_id,
==TypeEfficacy.target_type_id,
backref='target_type')
+Type.generation = relation(Generation, backref='types')
+Type.damage_class = relation(MoveDamageClass, backref='types')
+
Version.version_group = relation(VersionGroup, backref='versions')
Version.generation = association_proxy('version_group', 'generation')
VersionGroup.generation = relation(Generation, backref='version_groups')
+VersionGroup.version_group_regions = relation(VersionGroupRegion, backref='version_group')
+VersionGroup.regions = association_proxy('version_group_regions', 'region')