from sqlalchemy.orm import backref, relation
from sqlalchemy.orm.session import Session
from sqlalchemy.orm.interfaces import AttributeExtension
-from sqlalchemy.sql import and_
+from sqlalchemy.sql import and_, or_
from sqlalchemy.schema import ColumnDefault
from sqlalchemy.types import *
def __str__(self):
return unicode(self).encode('utf8')
+ def __repr__(self):
+ return unicode(self).encode('utf8')
+
mapped_classes = []
class TableMetaclass(DeclarativeMeta):
def __init__(cls, name, bases, attrs):
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
)
create_translation_table('ability_prose', Ability, 'prose',
- effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ effect = Column(markdown.MarkdownColumn(5120), nullable=True,
info=dict(description="A detailed description of this ability's effect", format='markdown')),
- short_effect = Column(markdown.MarkdownColumn(255), nullable=False,
+ short_effect = Column(markdown.MarkdownColumn(512), nullable=True,
info=dict(description="A short summary of this ability's effect", format='markdown')),
)
info=dict(description="The base number of hearts the user's opponent loses"))
create_translation_table('contest_effect_prose', ContestEffect, 'prose',
- flavor_text = Column(Unicode(64), nullable=False,
+ flavor_text = Column(Unicode(64), nullable=True,
info=dict(description="The in-game description of this effect", official=True, format='gametext')),
- effect = Column(Unicode(255), nullable=False,
+ effect = Column(Unicode(255), nullable=True,
info=dict(description="A detailed description of the effect", format='plaintext')),
)
create_translation_table('contest_type_names', ContestType, 'names',
relation_lazy='joined',
- name = Column(Unicode(6), nullable=False, index=True,
+ name = Column(Unicode(6), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=True)),
- flavor = Column(Unicode(6), nullable=False,
+ flavor = Column(Unicode(6), nullable=True,
info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext')),
- color = Column(Unicode(6), nullable=False,
+ color = Column(Unicode(6), nullable=True,
info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext')),
)
"slot" they are in and the state of the game world.
What the player is doing to get an encounter, such as surfing or walking
- through tall grass, is called terrain. Each terrain has its own set of
+ through tall grass, is called a method. Each method has its own set of
encounter slots.
- Within a terrain, slots are defined primarily by rarity. Each slot can
+ Within a method, slots are defined primarily by rarity. Each slot can
also be affected by world conditions; for example, the 20% slot for walking
in tall grass is affected by whether a swarm is in effect in that area.
"Is there a swarm?" is a condition; "there is a swarm" and "there is not a
location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the location of this encounter"))
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False,
- info=dict(description="The ID of the encounter slot, which determines terrain and rarity"))
+ info=dict(description="The ID of the encounter slot, which determines method and rarity"))
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False,
info=dict(description=u"The ID of the encountered Pokémon"))
min_level = Column(Integer, nullable=False, autoincrement=False,
encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="The ID of the encounter condition value"))
+class EncounterMethod(TableBase):
+ u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
+ """
+
+ __tablename__ = 'encounter_methods'
+ __singlename__ = 'encounter_method'
+ id = Column(Integer, primary_key=True, nullable=False,
+ info=dict(description="A unique ID for the method"))
+ identifier = Column(Unicode(16), nullable=False, unique=True,
+ info=dict(description="An identifier", format='identifier'))
+
+create_translation_table('encounter_method_prose', EncounterMethod, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
+
class EncounterSlot(TableBase):
- u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity.
+ u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity.
Note that there are two encounters per slot, so the rarities will only add
up to 50.
info=dict(description="A unique ID for this slot"))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the version group this slot is in"))
- encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False,
- info=dict(description="The ID of the terrain"))
+ encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=False, nullable=False, autoincrement=False,
+ info=dict(description="The ID of the method"))
slot = Column(Integer, nullable=True,
- info=dict(description="This slot's order for the location and terrain"))
- rarity = Column(Integer, nullable=False,
+ info=dict(description="This slot's order for the location and method"))
+ rarity = Column(Integer, nullable=True,
info=dict(description="The chance of the encounter as a percentage"))
-class EncounterTerrain(TableBase):
- u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
- """
-
- __tablename__ = 'encounter_terrain'
- __singlename__ = __tablename__
- id = Column(Integer, primary_key=True, nullable=False,
- info=dict(description="A unique ID for the terrain"))
- identifier = Column(Unicode(64), nullable=False,
- info=dict(description="An identifier", format='identifier'))
-
-create_translation_table('encounter_terrain_prose', EncounterTerrain, 'prose',
- name = Column(Unicode(64), nullable=False, index=True,
- info=dict(description="The name", format='plaintext', official=False)),
-)
-
class EvolutionChain(TableBase):
u"""A family of Pokémon that are linked by evolution
"""
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
)
create_translation_table('item_prose', Item, 'prose',
- short_effect = Column(markdown.MarkdownColumn(256), nullable=False,
- info=dict(description="A short summary of the effect", format='plaintext')),
- effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ short_effect = Column(markdown.MarkdownColumn(256), nullable=True,
+ info=dict(description="A short summary of the effect", format='markdown')),
+ effect = Column(markdown.MarkdownColumn(5120), nullable=True,
info=dict(description=u"Detailed description of the item's effect.", format='markdown')),
)
create_translation_table('item_flavor_summaries', Item, 'flavor_summaries',
info=dict(description="Identifier of the flag", format='identifier'))
create_translation_table('item_flag_prose', ItemFlag, 'prose',
- name = Column(Unicode(24), nullable=False, index=True,
+ name = Column(Unicode(24), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(64), nullable=False,
+ description = Column(Unicode(64), nullable=True,
info=dict(description="Short description of the flag", format='plaintext')),
)
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="ID of the area"))
- encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="ID of the terrain"))
+ encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=True, nullable=False, autoincrement=False,
+ info=dict(description="ID of the method"))
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False,
info=dict(description="ID of the version"))
rate = Column(Integer, nullable=True,
info=dict(description="Database ID of the locaion"))
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False, primary_key=True,
info=dict(description="ID of the generation this entry to"))
- game_index = Column(Integer, nullable=False,
+ game_index = Column(Integer, nullable=False, primary_key=True, autoincrement=False,
info=dict(description="Internal game ID of the location"))
class Machine(TableBase):
create_translation_table('move_damage_class_prose', MoveDamageClass, 'prose',
relation_lazy='joined',
- name = Column(Unicode(16), nullable=False, index=True,
+ name = Column(Unicode(16), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(64), nullable=False,
+ description = Column(Unicode(64), nullable=True,
info=dict(description="A description of the class", format='plaintext')),
)
info=dict(description="A numeric ID"))
create_translation_table('move_effect_prose', MoveEffect, 'prose',
- short_effect = Column(Unicode(256), nullable=False,
+ short_effect = Column(Unicode(256), nullable=True,
info=dict(description="A short summary of the effect", format='plaintext')),
- effect = Column(Unicode(5120), nullable=False,
- info=dict(description="A detailed description of the effect", format='plaintext')),
+ effect = Column(Unicode(5120), nullable=True,
+ info=dict(description="A detailed description of the effect", format='markdown')),
)
-class MoveEffectCategory(TableBase):
- u"""Category of a move effect
- """
- __tablename__ = 'move_effect_categories'
- __singlename__ = 'move_effect_category'
- id = Column(Integer, primary_key=True, nullable=False,
- info=dict(description="A numeric ID"))
- identifier = Column(Unicode(64), nullable=False,
- info=dict(description="An identifier", format='identifier'))
- can_affect_user = Column(Boolean, nullable=False,
- info=dict(description="Set if the user can be affected"))
-
-create_translation_table('move_effect_category_prose', MoveEffectCategory, 'prose',
- name = Column(Unicode(64), nullable=False, index=True,
- info=dict(description="The name", format='plaintext', official=False)),
-)
-
-class MoveEffectCategoryMap(TableBase):
- u"""Maps a move effect category to a move effect
- """
- __tablename__ = 'move_effect_category_map'
- move_effect_id = Column(Integer, ForeignKey('move_effects.id'), primary_key=True, nullable=False,
- info=dict(description="ID of the move effect"))
- move_effect_category_id = Column(Integer, ForeignKey('move_effect_categories.id'), primary_key=True, nullable=False,
- info=dict(description="ID of the category"))
- affects_user = Column(Boolean, primary_key=True, nullable=False,
- info=dict(description="Set if the user is affected"))
-
class MoveEffectChangelog(TableBase):
"""History of changes to move effects across main game versions."""
__tablename__ = 'move_effect_changelog'
create_translation_table('move_flag_type_prose', MoveFlagType, 'prose',
relation_lazy='joined',
- name = Column(Unicode(32), nullable=False, index=True,
+ name = Column(Unicode(32), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(markdown.MarkdownColumn(128), nullable=False,
+ description = Column(markdown.MarkdownColumn(256), nullable=True,
info=dict(description="A short description of the flag", format='markdown')),
)
__singlename__ = 'move_meta_ailment'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
info=dict(description="A numeric ID"))
- identifier = Column(Unicode(24), nullable=False,
+ identifier = Column(Unicode(24), nullable=False, index=True, unique=True,
info=dict(description="An identifier", format='identifier'))
create_translation_table('move_meta_ailment_names', MoveMetaAilment, 'names',
__singlename__ = 'move_meta_category'
id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
+ identifier = Column(Unicode(32), nullable=False, index=True, unique=True,
+ info=dict(description="An identifier", format='identifier'))
create_translation_table('move_meta_category_prose', MoveMetaCategory, 'prose',
relation_lazy='joined',
create_translation_table('move_target_prose', MoveTarget, 'prose',
relation_lazy='joined',
- name = Column(Unicode(32), nullable=False, index=True,
+ name = Column(Unicode(32), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(128), nullable=False,
+ description = Column(Unicode(128), nullable=True,
info=dict(description="A description", format='plaintext')),
)
create_translation_table('pokedex_prose', Pokedex, 'prose',
relation_lazy='joined',
- name = Column(Unicode(16), nullable=False, index=True,
+ name = Column(Unicode(16), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(512), nullable=False,
+ description = Column(Unicode(512), nullable=True,
info=dict(description=u"A longer description of the Pokédex", format='plaintext')),
)
info=dict(description=u"ID of the generation this species first appeared in"))
evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'),
info=dict(description=u"ID of the species' evolution chain (a.k.a. family)"))
+ evolves_from_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=True,
+ info=dict(description=u"The Pokémon species from which this one evolves"))
height = Column(Integer, nullable=False,
info=dict(description=u"The height of the Pokémon, in decimeters (tenths of a meter)"))
weight = Column(Integer, nullable=False,
### Stuff to handle alternate Pokémon forms
@property
- def form(self):
- u"""Returns the Pokémon's form, using its default form as fallback."""
-
- return self.unique_form or self.default_form
-
- @property
def is_base_form(self):
u"""Returns True iff the Pokémon is the base form for its species,
e.g. Land Shaymin.
create_translation_table('pokemon_names', Pokemon, 'names',
relation_lazy='joined',
- name = Column(Unicode(20), nullable=False, index=True,
+ name = Column(Unicode(20), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
- species = Column(Unicode(16), nullable=False,
+ species = Column(Unicode(16), nullable=True,
info=dict(description=u'The short flavor text, such as "Seed" or "Lizard"; usually affixed with the word "Pokémon"',
official=True, format='plaintext')),
)
Any condition may be null if it does not apply for a particular Pokémon.
"""
__tablename__ = 'pokemon_evolution'
- from_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False,
- info=dict(description=u"The ID of the pre-evolution Pokémon."))
- to_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
+ info=dict(description=u"A numeric ID"))
+ evolved_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False,
info=dict(description=u"The ID of the post-evolution Pokémon."))
evolution_trigger_id = Column(Integer, ForeignKey('evolution_triggers.id'), nullable=False,
info=dict(description=u"The ID of the evolution trigger."))
info=dict(description=u'The order in which forms should be sorted. Multiple forms may have equal order, in which case they should fall back on sorting by name.'))
@property
- def pokemon(self):
- u"""Returns the Pokémon for this form, using the form base as fallback.
- """
-
- return self.unique_pokemon or self.form_base_pokemon
-
- @property
def full_name(self):
u"""Returns the full name of this form, e.g. "Plant Cloak"."""
create_translation_table('pokemon_form_group_prose', PokemonFormGroup, 'prose',
term = Column(Unicode(16), nullable=True,
info=dict(description=u"The term for this Pokémon's forms, e.g. \"Cloak\" for Burmy or \"Forme\" for Deoxys.", official=True, format='plaintext')),
- description = Column(markdown.MarkdownColumn(1024), nullable=False,
+ description = Column(markdown.MarkdownColumn(1024), nullable=True,
info=dict(description=u"Description of how the forms work", format='markdown')),
)
create_translation_table('pokemon_move_method_prose', PokemonMoveMethod, 'prose',
relation_lazy='joined',
- name = Column(Unicode(64), nullable=False, index=True,
+ name = Column(Unicode(64), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(255), nullable=False,
+ description = Column(Unicode(255), nullable=True,
info=dict(description=u"A detailed description of how the method works", format='plaintext')),
)
create_translation_table('pokemon_shape_prose', PokemonShape, 'prose',
relation_lazy='joined',
- name = Column(Unicode(24), nullable=False, index=True,
+ name = Column(Unicode(24), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- awesome_name = Column(Unicode(16), nullable=False,
+ awesome_name = Column(Unicode(16), nullable=True,
info=dict(description=u"A splendiferous name of the body shape", format='plaintext')),
)
innerjoin=True, lazy='joined',
backref='encounter_map')
-EncounterSlot.terrain = relation(EncounterTerrain,
+EncounterSlot.method = relation(EncounterMethod,
innerjoin=True, lazy='joined',
backref='slots')
EncounterSlot.version_group = relation(VersionGroup, innerjoin=True)
innerjoin=True, lazy='joined',
backref='areas')
+LocationAreaEncounterRate.location_area = relation(LocationArea,
+ innerjoin=True,
+ backref='encounter_rates')
+LocationAreaEncounterRate.method = relation(EncounterMethod,
+ innerjoin=True)
+
LocationGameIndex.location = relation(Location,
innerjoin=True, lazy='joined',
backref='game_indices')
MoveChangelog.short_effect = markdown.MoveEffectProperty('short_effect')
MoveChangelog.short_effect_map = markdown.MoveEffectPropertyMap('short_effect_map')
-MoveEffect.category_map = relation(MoveEffectCategoryMap)
-MoveEffect.categories = association_proxy('category_map', 'category')
MoveEffect.changelog = relation(MoveEffectChangelog,
order_by=MoveEffectChangelog.changed_in_version_group_id.desc(),
backref='move_effect')
-MoveEffectCategoryMap.category = relation(MoveEffectCategory)
MoveEffectChangelog.changed_in = relation(VersionGroup,
innerjoin=True, lazy='joined',
Pokemon.evolution_chain = relation(EvolutionChain,
innerjoin=True,
backref=backref('pokemon', order_by=Pokemon.order.asc()))
-Pokemon.child_pokemon = relation(Pokemon,
- primaryjoin=Pokemon.id==PokemonEvolution.from_pokemon_id,
- secondary=PokemonEvolution.__table__,
- secondaryjoin=PokemonEvolution.to_pokemon_id==Pokemon.id,
- backref=backref('parent_pokemon', uselist=False))
+Pokemon.parent_pokemon = relation(Pokemon,
+ primaryjoin=Pokemon.evolves_from_pokemon_id==Pokemon.id,
+ remote_side=[Pokemon.id],
+ backref='child_pokemon')
+Pokemon.evolutions = relation(PokemonEvolution,
+ primaryjoin=Pokemon.id==PokemonEvolution.evolved_pokemon_id,
+ backref=backref('evolved_pokemon', innerjoin=True, lazy='joined'))
Pokemon.flavor_text = relation(PokemonFlavorText,
order_by=PokemonFlavorText.version_id.asc(),
backref='pokemon')
innerjoin=True,
order_by=PokemonType.slot.asc(),
backref=backref('pokemon', order_by=Pokemon.order))
+Pokemon.form = relation(PokemonForm,
+ primaryjoin=or_(
+ PokemonForm.unique_pokemon_id==Pokemon.id,
+ and_(PokemonForm.unique_pokemon_id==None,
+ PokemonForm.form_base_pokemon_id==Pokemon.id,
+ PokemonForm.is_default==True)
+ ),
+ uselist=False)
PokemonDexNumber.pokedex = relation(Pokedex,
innerjoin=True, lazy='joined')
-PokemonEvolution.from_pokemon = relation(Pokemon,
- primaryjoin=PokemonEvolution.from_pokemon_id==Pokemon.id,
- innerjoin=True,
- backref='child_evolutions')
-PokemonEvolution.to_pokemon = relation(Pokemon,
- primaryjoin=PokemonEvolution.to_pokemon_id==Pokemon.id,
- innerjoin=True,
- backref=backref('parent_evolution', uselist=False))
-PokemonEvolution.child_evolutions = relation(PokemonEvolution,
- primaryjoin=PokemonEvolution.from_pokemon_id==PokemonEvolution.to_pokemon_id,
- foreign_keys=[PokemonEvolution.to_pokemon_id],
- backref=backref('parent_evolution',
- remote_side=[PokemonEvolution.from_pokemon_id],
- uselist=False))
PokemonEvolution.trigger = relation(EvolutionTrigger,
innerjoin=True, lazy='joined',
backref='evolutions')
PokemonForm.unique_pokemon = relation(Pokemon,
primaryjoin=PokemonForm.unique_pokemon_id==Pokemon.id,
backref=backref('unique_form', uselist=False))
+PokemonForm.pokemon = relation(Pokemon,
+ primaryjoin=or_(
+ PokemonForm.unique_pokemon_id==Pokemon.id,
+ and_(PokemonForm.unique_pokemon_id==None,
+ PokemonForm.form_base_pokemon_id==Pokemon.id)
+ ), uselist=False)
PokemonForm.version_group = relation(VersionGroup,
innerjoin=True)
PokemonForm.form_group = association_proxy('form_base_pokemon', 'form_group')