from sqlalchemy import Column, ForeignKey, MetaData, Table
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.associationproxy import association_proxy
-from sqlalchemy.orm import backref, relation
+from sqlalchemy.orm import backref, eagerload_all, relation
+from sqlalchemy.orm.session import Session
from sqlalchemy.sql import and_
from sqlalchemy.types import *
-from sqlalchemy.databases.mysql import *
from pokedex.db import rst
__singlename__ = 'ability'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+ effect = Column(rst.RstTextColumn(5120), nullable=False)
+ short_effect = Column(rst.RstTextColumn(255), nullable=False)
+
+class AbilityFlavorText(TableBase):
+ __tablename__ = 'ability_flavor_text'
+ ability_id = Column(Integer, ForeignKey('abilities.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(64), nullable=False)
- effect = Column(Unicode(255), nullable=False)
+
+class Berry(TableBase):
+ __tablename__ = 'berries'
+ id = Column(Integer, primary_key=True, nullable=False)
+ item_id = Column(Integer, ForeignKey('items.id'), nullable=False)
+ firmness_id = Column(Integer, ForeignKey('berry_firmness.id'), nullable=False)
+ natural_gift_power = Column(Integer, nullable=True)
+ natural_gift_type_id = Column(Integer, ForeignKey('types.id'), nullable=True)
+ size = Column(Integer, nullable=False)
+ max_harvest = Column(Integer, nullable=False)
+ growth_time = Column(Integer, nullable=False)
+ soil_dryness = Column(Integer, nullable=False)
+ smoothness = Column(Integer, nullable=False)
+
+class BerryFirmness(TableBase):
+ __tablename__ = 'berry_firmness'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(10), nullable=False)
+
+class BerryFlavor(TableBase):
+ __tablename__ = 'berry_flavors'
+ berry_id = Column(Integer, ForeignKey('berries.id'), primary_key=True, nullable=False, autoincrement=False)
+ contest_type_id = Column(Integer, ForeignKey('contest_types.id'), primary_key=True, nullable=False, autoincrement=False)
+ flavor = Column(Integer, nullable=False)
class ContestCombo(TableBase):
__tablename__ = 'contest_combos'
flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
+class ContestType(TableBase):
+ __tablename__ = 'contest_types'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(6), nullable=False)
+ flavor = Column(Unicode(6), nullable=False)
+ color = Column(Unicode(6), nullable=False)
+
class EggGroup(TableBase):
__tablename__ = 'egg_groups'
id = Column(Integer, primary_key=True, nullable=False)
A slot (20% walking in grass) and any appropriate world conditions (no
swarm) are thus enough to define a specific encounter.
-
+
Well, okay, almost: each slot actually appears twice.
"""
id = Column(Integer, primary_key=True, nullable=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
- rarity = Column(Integer, nullable=False, autoincrement=False)
+ slot = Column(Integer, nullable=True)
+ rarity = Column(Integer, nullable=False)
class EncounterSlotCondition(TableBase):
"""Lists all conditions that affect each slot."""
name = Column(Unicode(64), nullable=False)
description = Column(Unicode(255), nullable=False)
+class Experience(TableBase):
+ __tablename__ = 'experience'
+ growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), primary_key=True, nullable=False)
+ level = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+ experience = Column(Integer, nullable=False)
+
class Generation(TableBase):
__tablename__ = 'generations'
id = Column(Integer, primary_key=True, nullable=False)
main_region_id = Column(Integer, ForeignKey('regions.id'))
+ canonical_pokedex_id = Column(Integer, ForeignKey('pokedexes.id'))
name = Column(Unicode(16), nullable=False)
class GrowthRate(TableBase):
__singlename__ = 'item'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
+ category_id = Column(Integer, ForeignKey('item_categories.id'), nullable=False)
+ cost = Column(Integer, nullable=False)
+ fling_power = Column(Integer, nullable=True)
+ fling_effect_id = Column(Integer, ForeignKey('item_fling_effects.id'), nullable=True)
+ effect = Column(rst.RstTextColumn(5120), nullable=False)
+
+ @property
+ def appears_underground(self):
+ return any(flag.identifier == u'underground' for flag in self.flags)
+
+class ItemCategory(TableBase):
+ __tablename__ = 'item_categories'
+ id = Column(Integer, primary_key=True, nullable=False)
+ pocket_id = Column(Integer, ForeignKey('item_pockets.id'), nullable=False)
+ name = Column(Unicode(16), nullable=False)
+
+class ItemFlag(TableBase):
+ __tablename__ = 'item_flags'
+ id = Column(Integer, primary_key=True, nullable=False)
+ identifier = Column(Unicode(24), nullable=False)
+ name = Column(Unicode(64), nullable=False)
+
+class ItemFlagMap(TableBase):
+ __tablename__ = 'item_flag_map'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
+ item_flag_id = Column(Integer, ForeignKey('item_flags.id'), primary_key=True, autoincrement=False, nullable=False)
+
+class ItemFlavorText(TableBase):
+ __tablename__ = 'item_flavor_text'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, autoincrement=False, nullable=False)
+ flavor_text = Column(Unicode(255), nullable=False)
+
+class ItemFlingEffect(TableBase):
+ __tablename__ = 'item_fling_effects'
+ id = Column(Integer, primary_key=True, nullable=False)
+ effect = Column(Unicode(255), nullable=False)
+
+class ItemInternalID(TableBase):
+ __tablename__ = 'item_internal_ids'
+ item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
+ generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, autoincrement=False, nullable=False)
+ internal_id = Column(Integer, nullable=False)
+
+class ItemPocket(TableBase):
+ __tablename__ = 'item_pockets'
+ id = Column(Integer, primary_key=True, nullable=False)
+ identifier = Column(Unicode(16), nullable=False)
+ name = Column(Unicode(16), nullable=False)
class Language(TableBase):
__tablename__ = 'languages'
class LocationAreaEncounterRate(TableBase):
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False)
- encounter_type_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
+ encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
+ version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False)
rate = Column(Integer, nullable=True)
class Machine(TableBase):
__tablename__ = 'machines'
machine_number = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
+ item_id = Column(Integer, ForeignKey('items.id'), nullable=False)
move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
+ @property
+ def is_hm(self):
+ return self.machine_number >= 100
+
+class MoveBattleStyle(TableBase):
+ __tablename__ = 'move_battle_styles'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
+
class MoveEffectCategory(TableBase):
__tablename__ = 'move_effect_categories'
id = Column(Integer, primary_key=True, nullable=False)
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False)
effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
effect_chance = Column(Integer)
- contest_type = Column(Unicode(8), nullable=False)
+ contest_type_id = Column(Integer, ForeignKey('contest_types.id'), nullable=True)
contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
super_contest_effect_id = Column(Integer, ForeignKey('super_contest_effects.id'), nullable=False)
+class Nature(TableBase):
+ __tablename__ = 'natures'
+ __singlename__ = 'nature'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
+ decreased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
+ increased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
+ hates_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False)
+ likes_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False)
+
+class NatureBattleStylePreference(TableBase):
+ __tablename__ = 'nature_battle_style_preferences'
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
+ move_battle_style_id = Column(Integer, ForeignKey('move_battle_styles.id'), primary_key=True, nullable=False)
+ low_hp_preference = Column(Integer, nullable=False)
+ high_hp_preference = Column(Integer, nullable=False)
+
+class NaturePokeathlonStat(TableBase):
+ __tablename__ = 'nature_pokeathlon_stats'
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
+ pokeathlon_stat_id = Column(Integer, ForeignKey('pokeathlon_stats.id'), primary_key=True, nullable=False)
+ max_change = Column(Integer, nullable=False)
+
+class PokeathlonStat(TableBase):
+ __tablename__ = 'pokeathlon_stats'
+ id = Column(Integer, primary_key=True, nullable=False)
+ name = Column(Unicode(8), nullable=False)
+
class Pokedex(TableBase):
__tablename__ = 'pokedexes'
id = Column(Integer, primary_key=True, nullable=False)
+ region_id = Column(Integer, ForeignKey('regions.id'), nullable=True)
name = Column(Unicode(16), nullable=False)
description = Column(Unicode(512))
return self
+ ### Not forms!
+
+ def stat(self, stat_name):
+ """Returns a PokemonStat record for the given stat name (or Stat row
+ object). Uses the normal has-many machinery, so all the stats are
+ effectively cached.
+ """
+ if isinstance(stat_name, Stat):
+ stat_name = stat_name.name
+
+ for pokemon_stat in self.stats:
+ if pokemon_stat.stat.name == stat_name:
+ return pokemon_stat
+
+ return None
+
class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
### Relations down here, to avoid ordering problems
+Ability.flavor_text = relation(AbilityFlavorText, order_by=AbilityFlavorText.version_group_id, backref='abilities')
+Ability.generation = relation(Generation, backref='abilities')
+
+AbilityFlavorText.version_group = relation(VersionGroup)
+
+Berry.berry_firmness = relation(BerryFirmness, backref='berries')
+Berry.firmness = association_proxy('berry_firmness', 'name')
+Berry.flavors = relation(BerryFlavor, order_by=BerryFlavor.contest_type_id, backref='berry')
+Berry.natural_gift_type = relation(Type)
+
+BerryFlavor.contest_type = relation(ContestType)
+
ContestCombo.first = relation(Move, primaryjoin=ContestCombo.first_move_id==Move.id,
backref='contest_combo_first')
ContestCombo.second = relation(Move, primaryjoin=ContestCombo.second_move_id==Move.id,
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+Experience.growth_rate = relation(GrowthRate, backref='experience_table')
+
+Generation.canonical_pokedex = relation(Pokedex, backref='canonical_for_generation')
Generation.versions = relation(Version, secondary=VersionGroup.__table__)
Generation.main_region = relation(Region)
+GrowthRate.max_experience_obj = relation(Experience, primaryjoin=and_(Experience.growth_rate_id == GrowthRate.id, Experience.level == 100), uselist=False)
+GrowthRate.max_experience = association_proxy('max_experience_obj', 'experience')
+
+Item.berry = relation(Berry, uselist=False, backref='item')
+Item.flags = relation(ItemFlag, secondary=ItemFlagMap.__table__)
+Item.flavor_text = relation(ItemFlavorText, order_by=ItemFlavorText.version_group_id.asc(), backref='item')
+Item.fling_effect = relation(ItemFlingEffect, backref='items')
+Item.machines = relation(Machine, order_by=Machine.version_group_id.asc())
+Item.category = relation(ItemCategory)
+Item.pocket = association_proxy('category', 'pocket')
+
+ItemCategory.items = relation(Item, order_by=Item.name)
+ItemCategory.pocket = relation(ItemPocket)
+
+ItemFlavorText.version_group = relation(VersionGroup)
+
+ItemPocket.categories = relation(ItemCategory, order_by=ItemCategory.name)
+
Location.region = relation(Region, backref='locations')
LocationArea.location = relation(Location, backref='areas')
+Machine.item = relation(Item)
Machine.version_group = relation(VersionGroup)
Move.contest_effect = relation(ContestEffect, backref='moves')
Move.contest_combo_next = association_proxy('contest_combo_first', 'second')
Move.contest_combo_prev = association_proxy('contest_combo_second', 'first')
+Move.contest_type = relation(ContestType, backref='moves')
Move.damage_class = relation(MoveDamageClass, backref='moves')
Move.flags = association_proxy('move_flags', 'flag')
Move.flavor_text = relation(MoveFlavorText, order_by=MoveFlavorText.generation_id, backref='move')
MoveName.language = relation(Language)
-Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__)
+Nature.decreased_stat = relation(Stat, primaryjoin=Nature.decreased_stat_id==Stat.id,
+ backref='decreasing_natures')
+Nature.increased_stat = relation(Stat, primaryjoin=Nature.increased_stat_id==Stat.id,
+ backref='increasing_natures')
+Nature.hates_flavor = relation(ContestType, primaryjoin=Nature.hates_flavor_id==ContestType.id,
+ backref='hating_natures')
+Nature.likes_flavor = relation(ContestType, primaryjoin=Nature.likes_flavor_id==ContestType.id,
+ backref='liking_natures')
+Nature.battle_style_preferences = relation(NatureBattleStylePreference,
+ order_by=NatureBattleStylePreference.move_battle_style_id,
+ backref='nature')
+Nature.pokeathlon_effects = relation(NaturePokeathlonStat, order_by=NaturePokeathlonStat.pokeathlon_stat_id)
+
+NatureBattleStylePreference.battle_style = relation(MoveBattleStyle, backref='nature_preferences')
+
+NaturePokeathlonStat.pokeathlon_stat = relation(PokeathlonStat, backref='nature_effects')
+
+Pokedex.region = relation(Region, backref='pokedexes')
+Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__, backref='pokedexes')
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
backref=backref('evolution_parent',
remote_side=[Pokemon.id]))
-Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.pokemon_id, backref='pokemon')
+Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.version_id.asc(), backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
Pokemon.pokemon_habitat = relation(PokemonHabitat, backref='pokemon')
Pokemon.habitat = association_proxy('pokemon_habitat', 'name')
-Pokemon.items = relation(PokemonItem)
+Pokemon.items = relation(PokemonItem, backref='pokemon')
Pokemon.generation = relation(Generation, backref='pokemon')
Pokemon.shape = relation(PokemonShape, backref='pokemon')
Pokemon.stats = relation(PokemonStat, backref='pokemon')
-Pokemon.types = relation(Type, secondary=PokemonType.__table__)
+Pokemon.types = relation(Type, secondary=PokemonType.__table__, order_by=PokemonType.slot.asc())
PokemonDexNumber.pokedex = relation(Pokedex)