from sqlalchemy.orm import backref, relation
from sqlalchemy.orm.session import Session
from sqlalchemy.orm.interfaces import AttributeExtension
-from sqlalchemy.sql import and_
+from sqlalchemy.sql import and_, or_
from sqlalchemy.schema import ColumnDefault
from sqlalchemy.types import *
def __str__(self):
return unicode(self).encode('utf8')
+ def __repr__(self):
+ return unicode(self).encode('utf8')
+
mapped_classes = []
class TableMetaclass(DeclarativeMeta):
def __init__(cls, name, bases, attrs):
"""
__tablename__ = 'languages'
__singlename__ = 'language'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
iso639 = Column(Unicode(2), nullable=False,
info=dict(description="The two-letter code of the country where this language is spoken. Note that it is not unique.", format='identifier'))
"""
__tablename__ = 'abilities'
__singlename__ = 'ability'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="This ability's unique ID; matches the games' internal ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description="An identifier", format='identifier'))
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
)
create_translation_table('ability_prose', Ability, 'prose',
- effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ effect = Column(markdown.MarkdownColumn(5120), nullable=True,
info=dict(description="A detailed description of this ability's effect", format='markdown')),
- short_effect = Column(markdown.MarkdownColumn(255), nullable=False,
+ short_effect = Column(markdown.MarkdownColumn(512), nullable=True,
info=dict(description="A short summary of this ability's effect", format='markdown')),
)
"""History of changes to abilities across main game versions."""
__tablename__ = 'ability_changelog'
__singlename__ = 'ability_changelog'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="This change's unique ID"))
ability_id = Column(Integer, ForeignKey('abilities.id'), nullable=False,
info=dict(description="The ID of the ability that changed"))
info=dict(description="The ID of the ability"))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="The ID of the version group this flavor text is taken from"))
- language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False,
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False,
info=dict(description="The language"))
flavor_text = Column(Unicode(64), nullable=False,
info=dict(description="The actual flavor text", official=True, format='gametext'))
For data common to all items, such as the name, see the corresponding item entry.
"""
__tablename__ = 'berries'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="This Berry's in-game number"))
item_id = Column(Integer, ForeignKey('items.id'), nullable=False,
info=dict(description="The ID of the item that represents this Berry"))
"""
__tablename__ = 'berry_firmness'
__singlename__ = 'berry_firmness'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this firmness"))
identifier = Column(Unicode(10), nullable=False,
info=dict(description="An identifier", format='identifier'))
"""
__tablename__ = 'contest_effects'
__singlename__ = 'contest_effect'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this effect"))
appeal = Column(SmallInteger, nullable=False,
info=dict(description="The base number of hearts the user of this move gets"))
info=dict(description="The base number of hearts the user's opponent loses"))
create_translation_table('contest_effect_prose', ContestEffect, 'prose',
- flavor_text = Column(Unicode(64), nullable=False,
+ flavor_text = Column(Unicode(64), nullable=True,
info=dict(description="The in-game description of this effect", official=True, format='gametext')),
- effect = Column(Unicode(255), nullable=False,
+ effect = Column(Unicode(255), nullable=True,
info=dict(description="A detailed description of the effect", format='plaintext')),
)
"""
__tablename__ = 'contest_types'
__singlename__ = 'contest_type'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this Contest type"))
identifier = Column(Unicode(6), nullable=False,
info=dict(description="An identifier", format='identifier'))
create_translation_table('contest_type_names', ContestType, 'names',
relation_lazy='joined',
- name = Column(Unicode(6), nullable=False, index=True,
+ name = Column(Unicode(6), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=True)),
- flavor = Column(Unicode(6), nullable=False,
+ flavor = Column(Unicode(6), nullable=True,
info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext')),
- color = Column(Unicode(6), nullable=False,
+ color = Column(Unicode(6), nullable=True,
info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext')),
)
"""
__tablename__ = 'egg_groups'
__singlename__ = 'egg_group'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this group"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier.", format='identifier'))
"slot" they are in and the state of the game world.
What the player is doing to get an encounter, such as surfing or walking
- through tall grass, is called terrain. Each terrain has its own set of
+ through tall grass, is called a method. Each method has its own set of
encounter slots.
- Within a terrain, slots are defined primarily by rarity. Each slot can
+ Within a method, slots are defined primarily by rarity. Each slot can
also be affected by world conditions; for example, the 20% slot for walking
in tall grass is affected by whether a swarm is in effect in that area.
"Is there a swarm?" is a condition; "there is a swarm" and "there is not a
"""
__tablename__ = 'encounters'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this encounter"))
version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the version this applies to"))
location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the location of this encounter"))
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False,
- info=dict(description="The ID of the encounter slot, which determines terrain and rarity"))
+ info=dict(description="The ID of the encounter slot, which determines method and rarity"))
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False,
info=dict(description=u"The ID of the encountered Pokémon"))
min_level = Column(Integer, nullable=False, autoincrement=False,
__tablename__ = 'encounter_conditions'
__singlename__ = 'encounter_condition'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this condition"))
identifier = Column(Unicode(64), nullable=False,
info=dict(description="An identifier", format='identifier'))
__tablename__ = 'encounter_condition_values'
__singlename__ = 'encounter_condition_value'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=False, nullable=False, autoincrement=False,
info=dict(description="The ID of the encounter condition this is a value of"))
encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="The ID of the encounter condition value"))
+class EncounterMethod(TableBase):
+ u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
+ """
+
+ __tablename__ = 'encounter_methods'
+ __singlename__ = 'encounter_method'
+ id = Column(Integer, primary_key=True, nullable=False,
+ info=dict(description="A unique ID for the method"))
+ identifier = Column(Unicode(16), nullable=False, unique=True,
+ info=dict(description="An identifier", format='identifier'))
+
+create_translation_table('encounter_method_prose', EncounterMethod, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
+
class EncounterSlot(TableBase):
- u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity.
+ u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity.
Note that there are two encounters per slot, so the rarities will only add
up to 50.
"""
__tablename__ = 'encounter_slots'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A unique ID for this slot"))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the version group this slot is in"))
- encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False,
- info=dict(description="The ID of the terrain"))
+ encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=False, nullable=False, autoincrement=False,
+ info=dict(description="The ID of the method"))
slot = Column(Integer, nullable=True,
- info=dict(description="This slot's order for the location and terrain"))
- rarity = Column(Integer, nullable=False,
+ info=dict(description="This slot's order for the location and method"))
+ rarity = Column(Integer, nullable=True,
info=dict(description="The chance of the encounter as a percentage"))
-class EncounterTerrain(TableBase):
- u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
- """
-
- __tablename__ = 'encounter_terrain'
- __singlename__ = __tablename__
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="A unique ID for the terrain"))
- identifier = Column(Unicode(64), nullable=False,
- info=dict(description="An identifier", format='identifier'))
-
-create_translation_table('encounter_terrain_prose', EncounterTerrain, 'prose',
- name = Column(Unicode(64), nullable=False, index=True,
- info=dict(description="The name", format='plaintext', official=False)),
-)
-
class EvolutionChain(TableBase):
u"""A family of Pokémon that are linked by evolution
"""
__tablename__ = 'evolution_chains'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), nullable=False,
info=dict(description="ID of the growth rate for this family"))
"""
__tablename__ = 'evolution_triggers'
__singlename__ = 'evolution_trigger'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
u"""EXP needed for a certain level with a certain growth rate
"""
__tablename__ = 'experience'
- growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), primary_key=True, nullable=False, autoincrement=False,
+ growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), primary_key=True, nullable=False,
info=dict(description="ID of the growth rate"))
level = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
info=dict(description="The level"))
"""
__tablename__ = 'generations'
__singlename__ = 'generation'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
main_region_id = Column(Integer, ForeignKey('regions.id'), nullable=False,
info=dict(description="ID of the region this generation's main games take place in"))
"""
__tablename__ = 'growth_rates'
__singlename__ = 'growth_rate'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(20), nullable=False,
info=dict(description="An identifier", format='identifier'))
"""
__tablename__ = 'items'
__singlename__ = 'item'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(20), nullable=False,
info=dict(description="An identifier", format='identifier'))
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
)
create_translation_table('item_prose', Item, 'prose',
- short_effect = Column(markdown.MarkdownColumn(256), nullable=False,
- info=dict(description="A short summary of the effect", format='plaintext')),
- effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ short_effect = Column(markdown.MarkdownColumn(256), nullable=True,
+ info=dict(description="A short summary of the effect", format='markdown')),
+ effect = Column(markdown.MarkdownColumn(5120), nullable=True,
info=dict(description=u"Detailed description of the item's effect.", format='markdown')),
)
create_translation_table('item_flavor_summaries', Item, 'flavor_summaries',
# XXX: This is fanon, right?
__tablename__ = 'item_categories'
__singlename__ = 'item_category'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
pocket_id = Column(Integer, ForeignKey('item_pockets.id'), nullable=False,
info=dict(description="ID of the pocket these items go to"))
"""
__tablename__ = 'item_flags'
__singlename__ = 'item_flag'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description="Identifier of the flag", format='identifier'))
create_translation_table('item_flag_prose', ItemFlag, 'prose',
- name = Column(Unicode(24), nullable=False, index=True,
+ name = Column(Unicode(24), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(64), nullable=False,
+ description = Column(Unicode(64), nullable=True,
info=dict(description="Short description of the flag", format='plaintext')),
)
info=dict(description="The ID of the item"))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, autoincrement=False, nullable=False,
info=dict(description="ID of the version group that sports this text"))
- language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False,
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False,
info=dict(description="The language"))
flavor_text = Column(Unicode(255), nullable=False,
info=dict(description="The flavor text itself", official=True, format='gametext'))
"""
__tablename__ = 'item_fling_effects'
__singlename__ = 'item_fling_effect'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
create_translation_table('item_fling_effect_prose', ItemFlingEffect, 'prose',
"""
__tablename__ = 'item_pockets'
__singlename__ = 'item_pocket'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier of this pocket", format='identifier'))
"""
__tablename__ = 'locations'
__singlename__ = 'location'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
region_id = Column(Integer, ForeignKey('regions.id'),
info=dict(description="ID of the region this location is in"))
"""
__tablename__ = 'location_areas'
__singlename__ = 'location_area'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
location_id = Column(Integer, ForeignKey('locations.id'), nullable=False,
info=dict(description="ID of the location this area is part of"))
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="ID of the area"))
- encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="ID of the terrain"))
+ encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=True, nullable=False, autoincrement=False,
+ info=dict(description="ID of the method"))
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False,
info=dict(description="ID of the version"))
rate = Column(Integer, nullable=True,
u"""IDs the games use internally for locations
"""
__tablename__ = 'location_game_indices'
- location_id = Column(Integer, ForeignKey('locations.id'), nullable=False, primary_key=True, autoincrement=False,
+ location_id = Column(Integer, ForeignKey('locations.id'), nullable=False, primary_key=True,
info=dict(description="Database ID of the locaion"))
- generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False, primary_key=True, autoincrement=False,
+ generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False, primary_key=True,
info=dict(description="ID of the generation this entry to"))
- game_index = Column(Integer, nullable=False,
+ game_index = Column(Integer, nullable=False, primary_key=True, autoincrement=False,
info=dict(description="Internal game ID of the location"))
class Machine(TableBase):
"""
__tablename__ = 'moves'
__singlename__ = 'move'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description="An identifier", format='identifier'))
u"""A battle style of a move""" # XXX: Explain better
__tablename__ = 'move_battle_styles'
__singlename__ = 'move_battle_style'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
"""History of changes to moves across main game versions."""
__tablename__ = 'move_changelog'
__singlename__ = 'move_changelog'
- move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False,
+ move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False,
info=dict(description="ID of the move that changed"))
- changed_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False,
+ changed_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False,
info=dict(description="ID of the version group in which the move changed"))
type_id = Column(Integer, ForeignKey('types.id'), nullable=True,
info=dict(description="Prior type of the move, or NULL if unchanged"))
"""
__tablename__ = 'move_damage_classes'
__singlename__ = 'move_damage_class'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description="An identifier", format='identifier'))
create_translation_table('move_damage_class_prose', MoveDamageClass, 'prose',
relation_lazy='joined',
- name = Column(Unicode(16), nullable=False, index=True,
+ name = Column(Unicode(16), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(64), nullable=False,
+ description = Column(Unicode(64), nullable=True,
info=dict(description="A description of the class", format='plaintext')),
)
"""
__tablename__ = 'move_effects'
__singlename__ = 'move_effect'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
create_translation_table('move_effect_prose', MoveEffect, 'prose',
- short_effect = Column(Unicode(256), nullable=False,
+ short_effect = Column(Unicode(256), nullable=True,
info=dict(description="A short summary of the effect", format='plaintext')),
- effect = Column(Unicode(5120), nullable=False,
- info=dict(description="A detailed description of the effect", format='plaintext')),
-)
-
-class MoveEffectCategory(TableBase):
- u"""Category of a move effect
- """
- __tablename__ = 'move_effect_categories'
- __singlename__ = 'move_effect_category'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="A numeric ID"))
- identifier = Column(Unicode(64), nullable=False,
- info=dict(description="An identifier", format='identifier'))
- can_affect_user = Column(Boolean, nullable=False,
- info=dict(description="Set if the user can be affected"))
-
-create_translation_table('move_effect_category_prose', MoveEffectCategory, 'prose',
- name = Column(Unicode(64), nullable=False, index=True,
- info=dict(description="The name", format='plaintext', official=False)),
+ effect = Column(Unicode(5120), nullable=True,
+ info=dict(description="A detailed description of the effect", format='markdown')),
)
-class MoveEffectCategoryMap(TableBase):
- u"""Maps a move effect category to a move effect
- """
- __tablename__ = 'move_effect_category_map'
- move_effect_id = Column(Integer, ForeignKey('move_effects.id'), primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="ID of the move effect"))
- move_effect_category_id = Column(Integer, ForeignKey('move_effect_categories.id'), primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="ID of the category"))
- affects_user = Column(Boolean, primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="Set if the user is affected"))
-
class MoveEffectChangelog(TableBase):
"""History of changes to move effects across main game versions."""
__tablename__ = 'move_effect_changelog'
__singlename__ = 'move_effect_changelog'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False,
info=dict(description="The ID of the effect that changed"))
"""
__tablename__ = 'move_flag_types'
__singlename__ = 'move_flag_type'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(32), nullable=False,
info=dict(description="A short identifier for the flag", format='identifier'))
create_translation_table('move_flag_type_prose', MoveFlagType, 'prose',
relation_lazy='joined',
- name = Column(Unicode(32), nullable=False, index=True,
+ name = Column(Unicode(32), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(markdown.MarkdownColumn(128), nullable=False,
+ description = Column(markdown.MarkdownColumn(256), nullable=True,
info=dict(description="A short description of the flag", format='markdown')),
)
info=dict(description="ID of the move"))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="ID of the version group this text appears in"))
- language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False,
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False,
info=dict(description="The language"))
flavor_text = Column(Unicode(255), nullable=False,
info=dict(description="The flavor text", official=True, format='gametext'))
__singlename__ = 'move_meta_ailment'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
info=dict(description="A numeric ID"))
- identifier = Column(Unicode(24), nullable=False,
+ identifier = Column(Unicode(24), nullable=False, index=True, unique=True,
info=dict(description="An identifier", format='identifier'))
create_translation_table('move_meta_ailment_names', MoveMetaAilment, 'names',
u"""Very general categories that loosely group move effects."""
__tablename__ = 'move_meta_categories'
__singlename__ = 'move_meta_category'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
+ identifier = Column(Unicode(32), nullable=False, index=True, unique=True,
+ info=dict(description="An identifier", format='identifier'))
create_translation_table('move_meta_category_prose', MoveMetaCategory, 'prose',
relation_lazy='joined',
"""
__tablename__ = 'move_targets'
__singlename__ = 'move_target'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(32), nullable=False,
info=dict(description="An identifier", format='identifier'))
create_translation_table('move_target_prose', MoveTarget, 'prose',
relation_lazy='joined',
- name = Column(Unicode(32), nullable=False, index=True,
+ name = Column(Unicode(32), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(128), nullable=False,
+ description = Column(Unicode(128), nullable=True,
info=dict(description="A description", format='plaintext')),
)
"""
__tablename__ = 'natures'
__singlename__ = 'nature'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
a particular battl style in Battle Palace or Battle Tent
"""
__tablename__ = 'nature_battle_style_preferences'
- nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False, autoincrement=False,
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False,
info=dict(description=u"ID of the Pokémon's nature"))
- move_battle_style_id = Column(Integer, ForeignKey('move_battle_styles.id'), primary_key=True, nullable=False, autoincrement=False,
+ move_battle_style_id = Column(Integer, ForeignKey('move_battle_styles.id'), primary_key=True, nullable=False,
info=dict(description="ID of the battle style"))
low_hp_preference = Column(Integer, nullable=False,
info=dict(description=u"Chance of using the move, in percent, if HP is under ½"))
u"""Specifies how a Nature affects a Pokéathlon stat
"""
__tablename__ = 'nature_pokeathlon_stats'
- nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False, autoincrement=False,
+ nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False,
info=dict(description="ID of the nature"))
- pokeathlon_stat_id = Column(Integer, ForeignKey('pokeathlon_stats.id'), primary_key=True, nullable=False, autoincrement=False,
+ pokeathlon_stat_id = Column(Integer, ForeignKey('pokeathlon_stats.id'), primary_key=True, nullable=False,
info=dict(description="ID of the stat"))
max_change = Column(Integer, nullable=False,
info=dict(description="Maximum change"))
"""
__tablename__ = 'pokeathlon_stats'
__singlename__ = 'pokeathlon_stat'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
identifier = Column(Unicode(8), nullable=False,
info=dict(description="An identifier", format='identifier'))
"""
__tablename__ = 'pokedexes'
__singlename__ = 'pokedex'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
region_id = Column(Integer, ForeignKey('regions.id'), nullable=True,
info=dict(description=u"ID of the region this Pokédex is used in, or None if it's global"))
create_translation_table('pokedex_prose', Pokedex, 'prose',
relation_lazy='joined',
- name = Column(Unicode(16), nullable=False, index=True,
+ name = Column(Unicode(16), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(512), nullable=False,
+ description = Column(Unicode(512), nullable=True,
info=dict(description=u"A longer description of the Pokédex", format='plaintext')),
)
"""
__tablename__ = 'pokemon'
__singlename__ = 'pokemon'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(20), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
info=dict(description=u"ID of the generation this species first appeared in"))
evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'),
info=dict(description=u"ID of the species' evolution chain (a.k.a. family)"))
+ evolves_from_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=True,
+ info=dict(description=u"The Pokémon species from which this one evolves"))
height = Column(Integer, nullable=False,
info=dict(description=u"The height of the Pokémon, in decimeters (tenths of a meter)"))
weight = Column(Integer, nullable=False,
### Stuff to handle alternate Pokémon forms
@property
- def form(self):
- u"""Returns the Pokémon's form, using its default form as fallback."""
-
- return self.unique_form or self.default_form
-
- @property
def is_base_form(self):
u"""Returns True iff the Pokémon is the base form for its species,
e.g. Land Shaymin.
u"""Returns the Pokémon's name, including its form if applicable."""
if self.form_name:
- return u'{0} {1}'.format(self.form_name, self.name)
+ return u'%s %s' % (self.form_name, self.name)
else:
return self.name
create_translation_table('pokemon_names', Pokemon, 'names',
relation_lazy='joined',
- name = Column(Unicode(20), nullable=False, index=True,
+ name = Column(Unicode(20), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
- species = Column(Unicode(16), nullable=False,
+ species = Column(Unicode(16), nullable=True,
info=dict(description=u'The short flavor text, such as "Seed" or "Lizard"; usually affixed with the word "Pokémon"',
official=True, format='plaintext')),
)
Any condition may be null if it does not apply for a particular Pokémon.
"""
__tablename__ = 'pokemon_evolution'
- from_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False,
- info=dict(description=u"The ID of the pre-evolution Pokémon."))
- to_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
+ info=dict(description=u"A numeric ID"))
+ evolved_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False,
info=dict(description=u"The ID of the post-evolution Pokémon."))
evolution_trigger_id = Column(Integer, ForeignKey('evolution_triggers.id'), nullable=False,
info=dict(description=u"The ID of the evolution trigger."))
info=dict(description=u"ID of the Pokémon"))
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description=u"ID of the version that has this flavor text"))
- language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False,
+ language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False,
info=dict(description="The language"))
flavor_text = Column(Unicode(255), nullable=False,
info=dict(description=u"The flavor text", official=True, format='gametext'))
"""
__tablename__ = 'pokemon_forms'
__singlename__ = 'pokemon_form'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u'A unique ID for this form.'))
identifier = Column(Unicode(16), nullable=True,
info=dict(description=u"An identifier", format='identifier'))
info=dict(description=u'The order in which forms should be sorted. Multiple forms may have equal order, in which case they should fall back on sorting by name.'))
@property
- def pokemon(self):
- u"""Returns the Pokémon for this form, using the form base as fallback.
- """
-
- return self.unique_pokemon or self.form_base_pokemon
-
- @property
def full_name(self):
u"""Returns the full name of this form, e.g. "Plant Cloak"."""
if not self.name:
return None
elif self.form_group and self.form_group.term:
- return u'{0} {1}'.format(self.name, self.form_group.term)
+ return u'%s %s' % (self.name, self.form_group.term)
else:
return self.name
"""
if self.name:
- return u'{0} {1}'.format(self.name, self.form_base_pokemon.name)
+ return u'%s %s' % (self.name, self.form_base_pokemon.name)
else:
return self.form_base_pokemon.name
create_translation_table('pokemon_form_group_prose', PokemonFormGroup, 'prose',
term = Column(Unicode(16), nullable=True,
info=dict(description=u"The term for this Pokémon's forms, e.g. \"Cloak\" for Burmy or \"Forme\" for Deoxys.", official=True, format='plaintext')),
- description = Column(markdown.MarkdownColumn(1024), nullable=False,
+ description = Column(markdown.MarkdownColumn(1024), nullable=True,
info=dict(description=u"Description of how the forms work", format='markdown')),
)
create_translation_table('pokemon_move_method_prose', PokemonMoveMethod, 'prose',
relation_lazy='joined',
- name = Column(Unicode(64), nullable=False, index=True,
+ name = Column(Unicode(64), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(255), nullable=False,
+ description = Column(Unicode(255), nullable=True,
info=dict(description=u"A detailed description of how the method works", format='plaintext')),
)
"""
__tablename__ = 'pokemon_shapes'
__singlename__ = 'pokemon_shape'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(24), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
create_translation_table('pokemon_shape_prose', PokemonShape, 'prose',
relation_lazy='joined',
- name = Column(Unicode(24), nullable=False, index=True,
+ name = Column(Unicode(24), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- awesome_name = Column(Unicode(16), nullable=False,
+ awesome_name = Column(Unicode(16), nullable=True,
info=dict(description=u"A splendiferous name of the body shape", format='plaintext')),
)
"""
__tablename__ = 'regions'
__singlename__ = 'region'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A numeric ID"))
identifier = Column(Unicode(16), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
"""
__tablename__ = 'stats'
__singlename__ = 'stat'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A numeric ID"))
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=True,
info=dict(description=u"For offensive and defensive stats, the damage this stat relates to; otherwise None (the NULL value)"))
"""
__tablename__ = 'stat_hints'
__singlename__ = 'stat_hint'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A numeric ID"))
stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False,
info=dict(description=u"ID of the highest stat"))
"""
__tablename__ = 'super_contest_effects'
__singlename__ = 'super_contest_effect'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"This effect's unique ID."))
appeal = Column(SmallInteger, nullable=False,
info=dict(description=u"The number of hearts the user gains."))
u"""Any of the elemental types Pokémon and moves can have."""
__tablename__ = 'types'
__singlename__ = 'type'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A unique ID for this type."))
identifier = Column(Unicode(12), nullable=False,
info=dict(description=u"An identifier", format='identifier'))
u"""An individual main-series Pokémon game."""
__tablename__ = 'versions'
__singlename__ = 'version'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"A unique ID for this version."))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False,
info=dict(description=u"The ID of the version group this game belongs to."))
and Blue) or a single game (such as Yellow.)
"""
__tablename__ = 'version_groups'
- id = Column(Integer, primary_key=True, nullable=False, autoincrement=False,
+ id = Column(Integer, primary_key=True, nullable=False,
info=dict(description=u"This version group's unique ID."))
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False,
info=dict(description=u"The ID of the generation the games in this group belong to."))
class VersionGroupRegion(TableBase):
u"""Maps a version group to a region that appears in it."""
__tablename__ = 'version_group_regions'
- version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False,
+ version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False,
info=dict(description=u"The ID of the version group."))
- region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False, autoincrement=False,
+ region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False,
info=dict(description=u"The ID of the region."))
innerjoin=True, lazy='joined',
backref='encounter_map')
-EncounterSlot.terrain = relation(EncounterTerrain,
+EncounterSlot.method = relation(EncounterMethod,
innerjoin=True, lazy='joined',
backref='slots')
EncounterSlot.version_group = relation(VersionGroup, innerjoin=True)
innerjoin=True, lazy='joined',
backref='areas')
+LocationAreaEncounterRate.location_area = relation(LocationArea,
+ innerjoin=True,
+ backref='encounter_rates')
+LocationAreaEncounterRate.method = relation(EncounterMethod,
+ innerjoin=True)
+
LocationGameIndex.location = relation(Location,
innerjoin=True, lazy='joined',
backref='game_indices')
MoveChangelog.short_effect = markdown.MoveEffectProperty('short_effect')
MoveChangelog.short_effect_map = markdown.MoveEffectPropertyMap('short_effect_map')
-MoveEffect.category_map = relation(MoveEffectCategoryMap)
-MoveEffect.categories = association_proxy('category_map', 'category')
MoveEffect.changelog = relation(MoveEffectChangelog,
order_by=MoveEffectChangelog.changed_in_version_group_id.desc(),
backref='move_effect')
-MoveEffectCategoryMap.category = relation(MoveEffectCategory)
MoveEffectChangelog.changed_in = relation(VersionGroup,
innerjoin=True, lazy='joined',
Pokemon.evolution_chain = relation(EvolutionChain,
innerjoin=True,
backref=backref('pokemon', order_by=Pokemon.order.asc()))
-Pokemon.child_pokemon = relation(Pokemon,
- primaryjoin=Pokemon.id==PokemonEvolution.from_pokemon_id,
- secondary=PokemonEvolution.__table__,
- secondaryjoin=PokemonEvolution.to_pokemon_id==Pokemon.id,
- backref=backref('parent_pokemon', uselist=False))
+Pokemon.parent_pokemon = relation(Pokemon,
+ primaryjoin=Pokemon.evolves_from_pokemon_id==Pokemon.id,
+ remote_side=[Pokemon.id],
+ backref='child_pokemon')
+Pokemon.evolutions = relation(PokemonEvolution,
+ primaryjoin=Pokemon.id==PokemonEvolution.evolved_pokemon_id,
+ backref=backref('evolved_pokemon', innerjoin=True, lazy='joined'))
Pokemon.flavor_text = relation(PokemonFlavorText,
order_by=PokemonFlavorText.version_id.asc(),
backref='pokemon')
innerjoin=True,
order_by=PokemonType.slot.asc(),
backref=backref('pokemon', order_by=Pokemon.order))
+Pokemon.form = relation(PokemonForm,
+ primaryjoin=or_(
+ PokemonForm.unique_pokemon_id==Pokemon.id,
+ and_(PokemonForm.unique_pokemon_id==None,
+ PokemonForm.form_base_pokemon_id==Pokemon.id,
+ PokemonForm.is_default==True)
+ ),
+ uselist=False)
PokemonDexNumber.pokedex = relation(Pokedex,
innerjoin=True, lazy='joined')
-PokemonEvolution.from_pokemon = relation(Pokemon,
- primaryjoin=PokemonEvolution.from_pokemon_id==Pokemon.id,
- innerjoin=True,
- backref='child_evolutions')
-PokemonEvolution.to_pokemon = relation(Pokemon,
- primaryjoin=PokemonEvolution.to_pokemon_id==Pokemon.id,
- innerjoin=True,
- backref=backref('parent_evolution', uselist=False))
-PokemonEvolution.child_evolutions = relation(PokemonEvolution,
- primaryjoin=PokemonEvolution.from_pokemon_id==PokemonEvolution.to_pokemon_id,
- foreign_keys=[PokemonEvolution.to_pokemon_id],
- backref=backref('parent_evolution',
- remote_side=[PokemonEvolution.from_pokemon_id],
- uselist=False))
PokemonEvolution.trigger = relation(EvolutionTrigger,
innerjoin=True, lazy='joined',
backref='evolutions')
PokemonForm.unique_pokemon = relation(Pokemon,
primaryjoin=PokemonForm.unique_pokemon_id==Pokemon.id,
backref=backref('unique_form', uselist=False))
+PokemonForm.pokemon = relation(Pokemon,
+ primaryjoin=or_(
+ PokemonForm.unique_pokemon_id==Pokemon.id,
+ and_(PokemonForm.unique_pokemon_id==None,
+ PokemonForm.form_base_pokemon_id==Pokemon.id)
+ ), uselist=False)
PokemonForm.version_group = relation(VersionGroup,
innerjoin=True)
PokemonForm.form_group = association_proxy('form_base_pokemon', 'form_group')