Refactored encounters schema so HG/SS can work.
[zzz-pokedex.git] / pokedex / data / csv / encounter_slots.csv
1 id,encounter_terrain_id,rarity
2 1,1,20
3 2,1,10
4 3,1,10
5 4,1,5
6 5,1,4
7 6,1,1
8 7,2,60
9 8,2,30
10 9,2,5
11 10,2,4
12 11,2,1
13 12,3,60
14 13,3,30
15 14,3,5
16 15,3,4
17 16,3,1
18 17,4,60
19 18,4,30
20 19,4,5
21 20,4,4
22 21,4,1
23 22,5,60
24 23,5,30
25 24,5,5
26 25,5,4
27 26,5,1
28 27,1,20
29 28,1,5
30 29,1,4
31 30,1,1
32 32,6,51
33 33,6,49