1 id,name,generation_id,effect,short_effect
2 1,Stench,3,"Overworld: The wild encounter rate is halved while this Pokémon is in the party.
4 In Pokémon Black and White, this Pokémon's moves have a 10% chance of [flinching]{mechanic:flinch}.",Decreases the wild encounter rate.
5 2,Drizzle,3,"The [weather]{mechanic} changes to [rain]{mechanic} when this Pokémon enters battle and does not end unless replaced by another weather condition.
7 The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drought]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.",Summons [rain]{mechanic} that lasts indefinitely upon entering battle.
8 3,Speed Boost,3,This Pokémon's [Speed]{mechanic} rises one [stage]{mechanic:stat modifier} after each turn.,Raises [Speed]{mechanic} one [stage]{mechanic:stat modifier} after each turn.
9 4,Battle Armor,3,"Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon.
11 This ability functions identically to [Shell Armor]{ability}.",Protects against [critical hits]{mechanic:critical hit}.
12 5,Sturdy,3,"This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.
14 In Pokémon Black and White, this Pokémon also cannot be knocked out in one hit, functioning effectively as a permanent [Focus Sash]{item}.",Protects against one-hit KO moves.
15 6,Damp,3,"While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect.","Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle."
16 7,Limber,3,"This Pokémon cannot be [paralyzed]{mechanic:paralysis}.
18 If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.",Prevents [paralysis]{mechanic}.
19 8,Sand Veil,3,"During a [sandstorm]{mechanic}, this Pokémon has 1.25× its [evasion]{mechanic}, and it does not take sandstorm damage regardless of type.
21 The evasion bonus does not count as a [stat modifier]{mechanic}.
23 Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.",Increases [evasion]{mechanic} to 1.25× during a [sandstorm]{mechanic}.
24 9,Static,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}.
26 Pokémon that are immune to [Electric]{type}-type moves can still be paralyzed by this ability.
28 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, there is a 50% chance that encounters will be with an [Electric]{type} Pokémon, if applicable.",Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact.
29 10,Volt Absorb,3,"Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead.
31 This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}.
33 This effect includes non-damaging moves, i.e. [Thunder Wave]{move}. Prior to Generation IV, Thunder Wave does not trigger this ability.","Absorbs [Electric]{type} moves, healing for 1/4 max [HP]{mechanic}."
34 11,Water Absorb,3,"Whenever a [Water]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead.
36 Water moves will ignore this Pokémon's [Substitute]{move}.","Absorbs [Water]{type} moves, healing for 1/4 max [HP]{mechanic}."
37 12,Oblivious,3,"This Pokémon cannot be [infatuated]{mechanic:infatuation} and is immune to [Captivate]{move}.
39 If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.",Prevents [infatuation]{mechanic} and protects against [Captivate]{move}.
40 13,Cloud Nine,3,"While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects.
42 This ability functions identically to [Air Lock]{ability}.","Negates all effects of [weather]{mechanic}, but does not prevent the weather itself."
43 14,Compoundeyes,3,"This Pokémon's moves have 1.3× their [accuracy]{mechanic}.
45 This ability has no effect on the one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}).
47 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have 1.5× the chance of holding an item.",Increases moves' [accuracy]{mechanic} to 1.3×.
48 15,Insomnia,3,"This Pokémon cannot be [asleep]{mechanic:sleep}.
50 This causes [Rest]{move} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
52 This ability functions identically to [Vital Spirit]{ability} in battle.",Prevents [sleep]{mechanic}.
53 16,Color Change,3,"Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move.
55 If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a [Substitute]{move} will not trigger this ability, nor will moves that deal damage indirectly, such as [Spikes]{move}.
57 In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves.",Changes type to match when hit by a damaging move.
58 17,Immunity,3,"This Pokémon cannot be [poisoned]{mechanic:poison}. This includes bad poison.
60 If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle.",Prevents [poison]{mechanic}.
61 18,Flash Fire,3,"This Pokémon is immune to [Fire]{type}-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.
63 This ability has no effect while the Pokémon is [frozen]{mechanic:freezing}. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's [Substitute]{move}.
65 This ability takes effect on non-damaging moves, i.e. [Will-O-Wisp]{move}. Prior to Generation IV, Will-O-Wisp does not trigger this ability if this Pokémon is immune to [burns]{mechanic:burn}.","Protects against [Fire]{type} moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle."
66 19,Shield Dust,3,"This Pokémon is immune to the extra effects of moves used against it.
68 An extra effect is a move's chance, listed as an ""effect chance"", to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, [ThunderShock]{move}'s [paralysis]{mechanic} is an extra effect, but [Thunder Wave]{move}'s is not, nor is [Knock Off]{move}'s item removal.",Protects against incoming moves' extra effects.
69 20,Own Tempo,3,"This Pokémon cannot be [confused]{mechanic:confusion}.
71 If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.",Prevents [confusion]{mechanic}.
72 21,Suction Cups,3,"This Pokémon is immune to moves that would force it to switch out: [Roar]{move} and [Whirlwind]{move}.
74 Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.",Protects against moves that force switching out.
75 22,Intimidate,3,"When this Pokémon enters battle, the opponent's [Attack]{mechanic} is lowered by one [stage]{mechanic:stat modifier}. In a double battle, both opponents are affected.
77 This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This did not happen prior to Generation IV.
79 This ability has no effect on an opponent that has a [Substitute]{move}.
81 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, lower-levelled Pokémon have their encounter rate decreased.",Lowers opponents' [Attack]{mechanic} one [stage]{mechanic:stat modifier} upon entering battle.
82 23,Shadow Tag,3,"While this Pokémon is in battle, opposing Pokémon cannot flee or switch out.
84 Other Pokémon with this ability are unaffected. Pokémon can still switch out with [Baton Pass]{move}, [U-turn]{move}, or a [Shed Shell]{item}. Pokémon with [Run Away]{ability} can still flee.
86 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, the wild encounter rate is halved.",Prevents opponents from fleeing or switching out.
87 24,Rough Skin,3,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.
89 Prior to Generation IV, this ability only inflicts 1/16 maximum HP in damage.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
90 25,Wonder Guard,3,"This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it.
92 Moves that inflict fixed damage, such as [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented.
94 This ability cannot be copied with [Role Play]{move} or traded away with [Skill Swap]{move}, but it can be copied with [Trace]{ability}, disabled with [Gastro Acid]{move}, or changed with [Worry Seed]{move}. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap.
96 If this Pokémon has a [Substitute]{move}, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.
98 Prior to Generation V, [Fire Fang]{move} and [typeless damage]{mechanic} ignore this ability.",Protects against damaging moves that are not [super effective]{mechanic}.
99 26,Levitate,3,"This Pokémon is immune to [Ground]{type}-type moves, [Spikes]{move}, [Toxic Spikes]{move}, and [Arena Trap]{ability}.
101 This ability is disabled during [Gravity]{move} or [Ingrain]{move}, or while holding an [Iron Ball]{item}. This ability is not disabled during [Roost]{move}.",Protects against [Ground]{type} moves.
102 27,Effect Spore,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}, [poisoned]{mechanic:poison}, or put to [sleep]{mechanic}, chosen at random.
104 Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.","Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact."
105 28,Synchronize,3,"Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment.
107 If this Pokémon is badly poisoned, this ability only passes back regular poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}.
109 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld.","Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them."
110 29,Clear Body,3,"This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon.
112 This ability does not prevent any stat losses other than [stat modifiers]{mechanic}, such as the [Speed]{mechanic} cut from [paralysis]{mechanic}; nor self-inflicted stat drops, such as the [Attack]{mechanic} and [Defense]{mechanic} drops from [Superpower]{move}; nor opponent-triggered stat boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative stat modifiers through [Guard Swap]{move}, [Heart Swap]{move}, or [Power Swap]{move}.
114 This ability functions identically to [White Smoke]{ability} in battle.",Protects against opponent-inflicted stat drops.
115 30,Natural Cure,3,"This Pokémon is cured of any [major status ailment]{mechanic} upon leaving battle.
117 If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.",Cures any [major status ailment]{mechanic} upon leaving battle.
118 31,Lightningrod,3,"All other Pokémon's single-target [Electric]{type}-type moves will hit this Pokémon, including its ally's, ignoring target and [accuracy]{mechanic}.
120 [Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, are completely unaffected.
122 [Follow Me]{move} takes precedence over this ability.
124 In Pokémon Black and White, this ability additionally grants an immunity to [Electric]{type}-type moves and raises [Special Attack]{stat} by one level. This effect is ignored if the Pokémon is immune to [Electric]{type} moves from the [Ground]{type}.","Draws in all other Pokémon's [Electric]{type} moves, ignoring target and [accuracy]{mechanic}."
125 32,Serene Grace,3,"This Pokémon's moves twice their usual effect chance.
127 An effect chance is a move's chance to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, [Flamethrower]{move}'s chance of [burning]{mechanic:burn} the target is doubled, but [Protect]{move}'s chance of success and [Air Cutter]{move}'s increased [critical hit]{mechanic} rate are unaffected.",Doubles the chance of moves' extra effects occurring.
128 33,Swift Swim,3,"This Pokémon's [Speed]{mechanic} is doubled during [rain]{mechanic}.
130 This bonus does not count as a [stat modifier]{mechanic}.",Doubles [Speed]{mechanic} during [rain]{mechanic}.
131 34,Chlorophyll,3,"This Pokémon's [Speed]{mechanic} is doubled during [strong sunlight]{mechanic}.
133 This bonus does not count as a [stat modifier]{mechanic}.",Doubles [Speed]{mechanic} during [strong sunlight]{mechanic}.
134 35,Illuminate,3,"Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
136 This ability has no effect in battle.",Increases the wild encounter rate.
137 36,Trace,3,"When this Pokémon enters battle, it copies a random opponent's ability.
139 This ability cannot copy [Multitype]{ability}.",Copies an opponent's ability upon entering battle.
140 37,Huge Power,3,"This Pokémon's [Attack]{mechanic} is doubled while in battle.
142 This bonus does not count as a [stat modifier]{mechanic}.
144 This ability functions identically to [Pure Power]{ability}.",Doubles [Attack]{mechanic} in battle.
145 38,Poison Point,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [poisoned]{mechanic:poison}.",Has a 30% chance of [poisoning]{mechanic:poison} attacking Pokémon on contact.
146 39,Inner Focus,3,This Pokémon cannot [flinch]{mechanic:flinching}.,Prevents [flinching]{mechanic}.
147 40,Magma Armor,3,"This Pokémon cannot be [frozen]{mechanic:freezing}.
149 If a Pokémon is frozen and acquires this ability, it will immediately thaw out; this includes when regaining a lost ability upon leaving battle.
151 Overworld: If any Pokémon in the party has this ability, each egg in the party has its [hatch counter]{mechanic} decreased by 2 (rather than 1) each [step cycle]{mechanic}, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or [Flame Body]{ability}.",Prevents [freezing]{mechanic}.
152 41,Water Veil,3,"This Pokémon cannot be [burned]{mechanic:burn}.
154 If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.",Prevents [burns]{mechanic:burn}.
155 42,Magnet Pull,3,"While this Pokémon is in battle, opposing [Steel]{type}-type Pokémon cannot flee or switch out.
157 Pokémon can still switch out with [Baton Pass]{move}, [U-turn]{move}, or a [Shed Shell]{item}. Pokémon with [Run Away]{ability} can still flee, but not switch out.
159 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.",Prevents [Steel]{type} opponents from fleeing or switching out.
160 43,Soundproof,3,"This Pokémon is immune to the following sound-based moves:
164 * [GrassWhistle]{move}
166 * [Heal Bell]{move}, even if the Pokémon is out of battle
167 * [Hyper Voice]{move}
168 * [Metal Sound]{move}
169 * [Perish Song]{move}
177 [Howl]{move}, [Roar of Time]{move}, and [SonicBoom]{move} are unaffected. This Pokémon can still receive a Perish Song counter through [Baton Pass]{move}, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.",Protects against sound-based moves.
178 44,Rain Dish,3,This Pokémon heals for 1/16 of its maximum [HP]{mechanic} after each turn during [rain]{mechanic}.,Heals for 1/16 max [HP]{mechanic} after each turn during [rain]{mechanic}.
179 45,Sand Stream,3,"The [weather]{mechanic} changes to a [sandstorm]{mechanic} when this Pokémon enters battle and does not end unless cancelled by another weather condition.
181 The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drizzle]{ability}, [Drought]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.
183 Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.",Summons a [sandstorm]{mechanic} that lasts indefinitely upon entering battle.
184 46,Pressure,3,"Moves targetting this Pokémon use one extra [PP]{mechanic}.
186 This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
188 When this Pokémon enters battle, all participating trainers are notified that it has this ability.
190 Prior to Generation IV, this ability did not affect ally moves that target all other Pokémon, and this ability's presence was not announced.
192 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.",Increases the [PP]{mechanic} cost of moves targetting the Pokémon by one.
193 47,Thick Fat,3,This Pokémon takes half as much damage from [Fire]{type}- and [Ice]{type}-type moves.,Halves damage from [Fire]{type} and [Ice]{type} moves.
194 48,Early Bird,3,"This Pokémon awakens from [sleep]{mechanic} in half as many turns, rounded down.
196 When one-turn sleep is lowered to zero turns, the Pokémon still falls asleep, but wakes up at its first opportunity.",Halves the duration of [sleep]{mechanic}.
197 49,Flame Body,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [burned]{mechanic:burn}.
199 Overworld: If any Pokémon in the party has this ability, each egg in the party has its [hatch counter]{mechanic} decreased by 2 (rather than 1) each [step cycle]{mechanic}, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or [Magma Armor]{ability}.",Has a 30% chance of [burning]{mechanic:burn} attacking Pokémon on contact.
200 50,Run Away,3,"This Pokémon is always successful fleeing from wild battles, even if [trapped]{mechanic} by a move or ability.",Ensures success fleeing from wild battles.
201 51,Keen Eye,3,"This Pokémon cannot have its [accuracy]{mechanic} [lowered]{mechanic:stat modifier}.
203 This ability does not prevent any accuracy losses other than [stat modifiers]{mechanic}, such as the accuracy cut from [fog]{mechanic}; nor does it prevent other Pokémon's [evasion]{mechanic} from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through [Heart Swap]{move}.
205 Overworld: If the lead Pokémon has this ability, lower-levelled Pokémon have their encounter rate increased.",Protects against [accuracy]{mechanic} [drops]{mechanic:stat modifier}.
206 52,Hyper Cutter,3,"This Pokémon cannot have its [Attack]{mechanic} [lowered]{mechanic:stat modifier} by other Pokémon.
208 This ability does not prevent any Attack losses other than [stat modifiers]{mechanic}, such as the Attack cut from a [burn]{mechanic}; nor self-inflicted Attack drops, such as the Attack drop from [Superpower]{move}; nor opponent-triggered Attack boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative Attack modifiers through [Heart Swap]{move} or [Power Swap]{move}.
210 Overworld: In Pokémon Emerald, if any Pokémon in the party has this ability, [Cut]{move}'s radius for cutting grass is doubled. (After Generation III, Cut can no longer cut down tall grass.)",Protects against opponent-inflicted [Attack]{mechanic} [drops]{mechanic:stat modifiers}.
211 53,Pickup,3,"After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level.
213 This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
215 During battle in Pokémon Black and White, this Pokémon will pick up all items [flung]{move:Fling} and most items consumed by the opponent if it is not already holding an item. Items not able to be picked up include: [Balloon]{item} and [Escape Button]{item}",The Pokémon has a 10% chance of picking up an item after battle.
216 54,Truant,3,"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing (""loaf around"").
218 Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic}, [flinching]{mechanic}, etc do. Most such moves, for example [Bide]{move} or [Rollout]{move}, are simply cut off upon loafing around. Attacks with a recharge turn, such as [Hyper Beam]{move}, do not have to recharge; attacks with a preparation turn, such as [Fly]{move}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as [Outrage]{move}, [Uproar]{move}, or any move forced by [Encore]{move}, keep going as usual.
220 If this Pokémon is [confused]{mechanic:confusion}, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending.
222 If this Pokémon attempts to move but fails, e.g. because of [paralysis]{mechanic} or [Gravity]{move}, it still counts as having moved and will loaf around the next turn. If it does not attempt to move, e.g. because it is [asleep]{mechanic:sleep} or [frozen]{mechanic:freezing}, whatever it would have done will be postponed until its next attempt; that is, it will either loaf around or move as usual, depending on what it last did.
224 This ability cannot be changed with [Worry Seed]{move}, but it can be disabled with [Gastro Acid]{move}, changed with [Role Play]{move}, or traded away with [Skill Swap]{move}.",Skips every second turn.
225 55,Hustle,3,"This Pokémon's physical moves do 1.5× as much [regular damage]{mechanic}, but have 0.8× their usual [accuracy]{mechanic}.
227 Special moves are unaffected. Moves that do set damage, such as [Seismic Toss]{move}, have their accuracy affected, but not their damage.
229 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.","Strengthens physical moves to inflict 1.5× damage, but decreases their [accuracy]{mechanic} to 0.8×."
230 56,Cute Charm,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [infatuated]{mechanic:infatuation}.
232 Overworld: If the lead Pokémon has this ability, any wild Pokémon whose species can be either gender has an increased chance of being the opposite gender.",Has a 30% chance of [infatuating]{mechanic:infatuation} attacking Pokémon on contact.
233 57,Plus,3,"This Pokémon has 1.5× its [Special Attack]{mechanic} when its ally in a double battle has [Minus]{ability}.
235 This bonus does not count as a [stat modifier]{mechanic}. If either ability is disabled by [Gastro Acid]{move}, both lose their effect.",Increases [Special Attack]{mechanic} to 1.5× when the Pokémon's ally has [Minus]{ability}.
236 58,Minus,3,"This Pokémon has 1.5× its [Special Attack]{mechanic} when its ally in a double battle has [Plus]{ability}.
238 This bonus does not count as a [stat modifier]{mechanic}. If either ability is disabled by [Gastro Acid]{move}, both lose their effect.",Increases [Special Attack]{mechanic} to 1.5× when the Pokémon's ally has [Plus]{ability}.
239 59,Forecast,3,"During [rain]{mechanic}, [strong sunlight]{mechanic}, or [hail]{mechanic}, this Pokémon's type changes to [Water]{type}, [Fire]{type}, or [Ice]{type}, respectively, and its form changes to match.
241 This ability has no effect for any Pokémon other than [Castform]{pokemon}.
243 If the [weather]{mechanic} ends or becomes anything that does not trigger this ability, or a Pokémon with [Air Lock]{ability} or [Cloud Nine]{ability} enters battle, this Pokémon's type and form revert to their default. If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability.",Changes [Castform]{pokemon}'s type and form to match the [weather]{mechanic}.
244 60,Sticky Hold,3,"This Pokémon's hold item cannot be removed by other Pokémon.
246 Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. [Knock Off]{move} or [Pluck]{move}. This Pokémon can still use moves that involve the loss of its own item, e.g. [Fling]{move} or [Trick]{move}.
248 Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.",Prevents a held item from being removed by other Pokémon.
249 61,Shed Skin,3,"After each turn, this Pokémon has a 30% of being cured of any [major status ailment]{mechanic}.",Has a 30% chance of curing any [major status ailment]{mechanic} after each turn.
250 62,Guts,3,"Whenever this Pokémon is [asleep]{mechanic:sleep}, [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, it has 1.5× its [Attack]{mechanic}. This Pokémon is not affected by the usual Attack cut from a burn.
252 This bonus does not count as a [stat modifier]{mechanic}.
254 Prior to Generation IV, this ability did not take affect during sleep.",Increases [Attack]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
255 63,Marvel Scale,3,"Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Defense]{mechanic}.
257 This bonus does not count as a [stat modifier]{mechanic}.",Increases [Defense]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
258 64,Liquid Ooze,3,"Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like [Absorb]{move}, it instead loses as many [HP]{mechanic} as it would usually gain.
260 [Dream Eater]{move} is unaffected.",Damages opponents using leeching moves for as much as they would heal.
261 65,Overgrow,3,"When this Pokémon has 1/3 or less of its [HP]{mechanic} remaining, its [Grass]{type}-type moves inflict 1.5× as much [regular damage]{mechanic}.",Strengthens [Grass]{type} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic} or less.
262 66,Blaze,3,"When this Pokémon has 1/3 or less of its [HP]{mechanic} remaining, its [Fire]{type}-type moves inflict 1.5× as much [regular damage]{mechanic}.",Strengthens [Fire]{type} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic} or less.
263 67,Torrent,3,"When this Pokémon has 1/3 or less of its [HP]{mechanic} remaining, its [Water]{type}-type moves inflict 1.5× as much [regular damage]{mechanic}.",Strengthens [Water]{type} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic} or less.
264 68,Swarm,3,"When this Pokémon has 1/3 or less of its [HP]{mechanic} remaining, its [Bug]{type}-type moves inflict 1.5× as much [regular damage]{mechanic}.
266 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, the wild encounter rate is increased. In Pokémon Emerald, Pokémon cries are heard also more often while walking around.",Strengthens [Bug]{type} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic} or less.
267 69,Rock Head,3,"This Pokémon does not receive recoil damage from its recoil moves.
269 [Struggle]{move}'s recoil is unaffected. This ability does not prevent crash damage from missing with [Jump Kick]{move} or [Hi Jump Kick]{move}.",Protects against recoil damage.
270 70,Drought,3,"The [weather]{mechanic} changes to [strong sunlight]{mechanic} when this Pokémon enters battle and does not end unless cancelled by another weather condition.
272 The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drizzle]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.",Summons [strong sunlight]{mechanic} that lasts indefinitely upon entering battle.
273 71,Arena Trap,3,"While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. [Flying]{type}-type Pokémon, Pokémon with [Levitate]{ability}, and Pokémon under the effect of [Magnet Rise]{move} are unaffected.
275 Pokémon can still switch out with [Baton Pass]{move}, [U-turn]{move}, or a [Shed Shell]{item}. Pokémon with [Run Away]{ability} can still flee, but not switch out.
277 Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.","Prevents opponents from fleeing or switching out. Eluded by [Flying]{type}-types, [Levitate]{ability}, and [Magnet Rise]{move}."
278 72,Vital Spirit,3,"This Pokémon cannot be [asleep]{mechanic:sleep}.
280 This causes [Rest]{move} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
282 This ability functions identically to [Insomnia]{ability} in battle.
284 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.",Prevents [sleep]{mechanic}.
285 73,White Smoke,3,"This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon.
287 This ability does not prevent any stat losses other than [stat modifiers]{mechanic}, such as the [Speed]{mechanic} cut from [paralysis]{mechanic}; nor self-inflicted stat drops, such as the [Special Attack]{mechanic} drop from [Overheat]{move}; nor opponent-triggered stat boosts, such as the [Attack]{mechanic} boost from [Swagger]{move}. This Pokémon can still be passed negative stat modifiers through [Guard Swap]{move}, [Heart Swap]{move}, or [Power Swap]{move}.
289 This ability functions identically to [Clear Body]{ability} in battle.
291 Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, the wild encounter rate is decreased.",Protects against opponent-inflicted stat drops.
292 74,Pure Power,3,"This Pokémon's [Attack]{mechanic} is doubled in battle.
294 This bonus does not count as a [stat modifier]{mechanic}.
296 This ability functions identically to [Huge Power]{ability}.",Doubles [Attack]{mechanic} in battle.
297 75,Shell Armor,3,"Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon.
299 This ability functions identically to [Battle Armor]{ability}.",Protects against [critical hits]{mechanic:critical hit}.
300 76,Air Lock,3,"While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects.
302 This ability functions identically to [Cloud Nine]{ability}.","Negates all effects of [weather]{mechanic}, but does not prevent the weather itself."
303 77,Tangled Feet,4,"When this Pokémon is [confused]{mechanic:confusion}, it has twice its [evasion]{mechanic}.",Doubles [evasion]{mechanic} when [confused]{mechanic:confusion}.
304 78,Motor Drive,4,"Whenever an [Electric]{type}-type move hits this Pokémon, damage is negated and its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier}.
306 This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}.
308 This effect includes non-damaging moves, i.e. [Thunder Wave]{move}.","Absorbs [Electric]{type} moves, raising [Speed]{mechanic} one [stage]{mechanic:stat modifier}."
309 79,Rivalry,4,"This Pokémon inflicts 1.25× as much [regular damage]{mechanic} against Pokémon of the same gender and 0.75× as much regular damage against Pokémon of the opposite gender.
311 If either Pokémon is genderless, damage is unaffected.","Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender."
312 80,Steadfast,4,"Whenever this Pokémon [flinches]{mechanic:flinching}, its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier}.",Raises [Speed]{mechanic} one [stage]{mechanic:stat modifier} upon [flinching]{mechanic}.
313 81,Snow Cloak,4,"During [hail]{mechanic}, this Pokémon has 1.25× its [evasion]{mechanic}, and it does not take hail damage regardless of type.
315 The evasion bonus does not count as a [stat modifier]{mechanic}.
317 Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a blizzard.",Increases evasion to 1.25× during [hail]{mechanic}.
318 82,Gluttony,4,"This Pokémon eats any held Berry triggered by low [HP]{mechanic} when it falls below 50% of its HP, regardless of the Berry's usual threshold.",Makes the Pokémon eat any held Berry triggered by low [HP]{mechanic} below 1/2 its max HP.
319 83,Anger Point,4,"Whenever this Pokémon receives a [critical hit]{mechanic}, its [Attack]{mechanic} rises to the maximum of 6 [stages]{mechanic:stat modifier}.
321 This ability will still take effect if the critical hit is received by a [Substitute]{move}.",Raises [Attack]{mechanic} to the maximum of six [stages]{mechanic:stat modifier} upon receiving a [critical hit]{mechanic}.
322 84,Unburden,4,"When this Pokémon uses or loses its held item, its [Speed]{mechanic} is doubled. If it gains another item or leaves battle, this bonus is lost.
324 This bonus does not count as a [stat modifier]{mechanic}. There is no notification when this ability takes effect.",Doubles [Speed]{mechanic} upon using or losing a held item.
325 85,Heatproof,4,This Pokémon takes half as much damage from [Fire]{type}-type moves and [burns]{mechanic:burn}.,Halves damage from [Fire]{type} moves and [burns]{mechanic:burn}.
326 86,Simple,4,"Each stage of this Pokémon's [stat modifiers]{mechanic} acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6.
328 This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.",Doubles the Pokémon's [stat modifiers]{mechanic}. These doubled modifiers are still capped at -6 or 6 stages.
329 87,Dry Skin,4,"This Pokémon takes 1/8 of its maximum HP in damage after each turn during [strong sunlight]{mechanic}, but it heals for 1/8 of its HP each turn during [rain]{mechanic}. This Pokémon takes 1.25× as much damage from [Fire]{type}-type moves, but whenever a [Water]{type} move hits it, it heals for 1/4 its maximum HP instead.","Causes 1/8 max [HP]{mechanic} in damage each turn during [strong sunlight]{mechanic}, but heals for 1/8 max HP during [rain]{mechanic}. Increases damage from [Fire]{type} moves to 1.25×, but absorbs [Water]{type} moves, healing for 1/4 max HP."
330 88,Download,4,"When this Pokémon enters battle, its [Attack]{mechanic} or [Special Attack]{mechanic}, whichever corresponds to its opponents' weaker total defensive stat, rises one [stage]{mechanic:stat modifier}.
332 In the event of a tie, Special Attack is raised.
334 This ability also takes effect when acquired during a battle.",Raises the attack stat corresponding to the opponents' weaker defense one [stage]{mechanic:stat modifier} upon entering battle.
335 89,Iron Fist,4,"The following punch-based moves have 1.2× their base power for this Pokémon:
337 * [Bullet Punch]{move}
338 * [Comet Punch]{move}
339 * [Dizzy Punch]{move}
340 * [Drain Punch]{move}
341 * [DynamicPunch]{move}
343 * [Focus Punch]{move}
348 * [Meteor Mash]{move}
349 * [Shadow Punch]{move}
350 * [Sky Uppercut]{move}
351 * [ThunderPunch]{move}
353 [Sucker Punch]{move} is unaffected; its original, Japanese name only means ""surprise attack"".",Strengthens punch-based moves to 1.2× their power.
354 90,Poison Heal,4,"If this Pokémon is [poisoned]{mechanic:poison}, it will heal for 1/8 of its maximum [HP]{mechanic} after each turn rather than taking damage. This includes bad poison.
356 Poison will still damage this Pokémon as usual out of battle.",Heals for 1/8 max [HP]{mechanic} after each turn when [poisoned]{mechanic:poison} in place of damage.
357 91,Adaptability,4,"This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual [same-type attack bonus]{mechanic} of 1.5×.",Increases the [same-type attack bonus]{mechanic} from 1.5× to 2×.
358 92,Skill Link,4,"This Pokémon always hits five times with two-to-five-hit moves, such as [Icicle Spear]{move}.
360 Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected.",Extends two-to-five-hit moves to a full five hits every time.
361 93,Hydration,4,This Pokémon is cured of any [major status ailment]{mechanic} after each turn during [rain]{mechanic}.,Cures any [major status ailment]{mechanic} after each turn during [rain]{mechanic}.
362 94,Solar Power,4,"During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn.",Increases [Special Attack]{mechanic} to 1.5× but costs 1/8 max [HP]{mechanic} after each turn during [strong sunlight]{mechanic}.
363 95,Quick Feet,4,"Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Speed]{mechanic}. This Pokémon is not affected by the usual Speed cut from [paralysis]{mechanic}.
365 Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased.",Increases [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
366 96,Normalize,4,"This Pokémon's moves all act as if they were [Normal]{type}-type.
368 Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move}, are affected. They otherwise work as usual, however; [Weather Ball]{move}, for example, is always forced to be Normal, but it still has doubled power and looks different during [weather]{mechanic}.
370 As [Thunder Wave]{move} is prevented by immunities, unlike most non-damaging moves, it does not affect [Ghost]{type}-type Pokémon when turned Normal.",Makes the Pokémon's moves all act [Normal]{type}-type.
371 97,Sniper,4,"This Pokémon inflicts triple damage with [critical hits]{mechanic:critical hit}, rather than the usual double damage.",Strengthens [critical hits]{mechanic:critical hit} to inflict 3× damage rather than 2×.
372 98,Magic Guard,4,"This Pokémon is immune to damage not directly caused by a move.
374 For example, this Pokémon takes no damage from from [weather]{mechanic}, recoil, [status ailments]{mechanic}, or [Spikes]{move}, but it still suffers from the [Attack]{mechanic} cut when [burned]{mechanic:burn}, and a [Life Orb]{item} will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, [Leech Seed]{move} will neither hurt this Pokémon nor heal the opponent, and Pokémon with a [Jaboca Berry]{item} or [Rowap Berry]{item} will not consume the berry when hit by this Pokémon.
376 Also, [paralysis]{mechanic} cannot prevent this Pokémon from moving, though the [Speed]{mechanic} cut is unaffected.
378 [Struggle]{move}'s recoil; [Pain Split]{move}, whether used by or against this Pokémon; and the [HP]{mechanic} costs of [Belly Drum]{move} and [Substitute]{move} are unaffected.
380 If this Pokémon is [badly poisoned]{mechanic:poison}, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn. This Pokémon still takes poison damage outside of battle.",Protects against damage not directly caused by a move.
381 99,No Guard,4,"Moves used by or against this Pokémon never miss.
383 One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like [Dig]{move} or [Fly]{move}.
385 In Pokémon Diamond and Pearl, moves affected by this ability have a (100 - accuracy)% chance to hit through [Detect]{move} or [Protect]{move}; moves that would usually be likely to miss are likely to break through. This is a bug and does not happen in any subsequent games.
387 Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.",Ensures all moves used by and against the Pokémon hit.
388 100,Stall,4,"This Pokémon moves last within its priority bracket.
390 Multiple Pokémon with this ability move in order of [Speed]{mechanic} amongst themselves.
392 The [Full Incense]{item} and [Lagging Tail]{item} take precedence over this ability; that is, Pokémon with these items move after Pokémon with this ability. Pokémon with both this ability and one of these items are delayed as much as if they had only the item.
394 This ability works as usual during [Trick Room]{move}: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.",Makes the Pokémon move last within its move's priority bracket.
395 101,Technician,4,"This Pokémon inflicts 1.5× as much damage with moves whose base power is 60 or less.
397 This includes moves of variable power, such as [Hidden Power]{move} and [Magnitude]{move}, when their power is 60 or less.",Strengthens moves of 60 base power or less to inflict 1.5× damage.
398 102,Leaf Guard,4,"This Pokémon cannot be given a [major status ailment]{mechanic} during [strong sunlight]{mechanic}.
400 This ability does not heal prior status ailments. [Yawn]{move} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime. [Sleep]{mechanic} from [Rest]{move} is unaffected.",Protects against [major status ailments]{mechanic} during [strong sunlight]{mechanic}.
401 103,Klutz,4,"In battle, this Pokémon cannot use its held item, and the item will not have any passive effect on the battle, positive or negative.
403 The [Speed]{mechanic} cut from the [Iron Ball]{item} and the effort items (the [Macho Brace]{item}, [Power Weight]{item}, [Power Bracer]{item}, [Power Belt]{item}, [Power Lens]{item}, [Power Band]{item}, and [Power Anklet]{item}) is unaffected. Items that do not directly affect the battle, such as the [Exp. Share]{item}, the [Amulet Coin]{item}, or the [Soothe Bell]{item}, work as usual. All held items work as usual out of battle.
405 Moves that use the held item, such as [Fling]{move}, [Natural Gift]{move}, and [Switcheroo]{move}, work as usual.",Negates all battle effects of the Pokémon's held item.
406 104,Mold Breaker,4,"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.
408 This Pokémon's moves ignore abilities that would prevent them, such as [Levitate]{ability}, [Soundproof]{ability}, and [Water Absorb]{ability}; abilities that would prevent their effects, such as [Clear Body]{ability}, [Shell Armor]{ability}, and [Sticky Hold]{ability}; abilities that grant any protective benefit, such as [Simple]{ability}, [Snow Cloak]{ability}, and [Thick Fat]{ability}; and abilities that would prevent them from hitting the intended target, i.e. [Lightningrod]{ability} and [Storm Drain]{ability}. If an ability could either hinder or help this Pokémon's moves, e.g. [Dry Skin]{ability} or [Unaware]{ability}, the ability is ignored either way.
410 An ability ignored by this ability is only nullified for the duration of the move. For example, this Pokémon's moves can [paralyze]{mechanic:paralysis} a Pokémon with [Limber]{ability}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's [Spikes]{move} are not helped by this ability after they have been placed.
412 This ablity does not in any way ignore type changes granted by abilities such as [Color Change]{ability} or [Forecast]{ability}; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from [Drizzle]{ability}; nor abilities that hinder moves' effects on the user but not the target, such as [Liquid Ooze]{ability}. This ability cannot ignore [Multitype]{ability}.
414 When this Pokémon enters battle, all participating trainers are notified that it has this ability.",Makes moves ignore targets' abilities if they could hinder or prevent them.
415 105,Super Luck,4,This Pokémon's moves have [critical hit]{mechanic} rates one stage higher than normal.,Raises moves' [critical hit]{mechanic} rates one stage.
416 106,Aftermath,4,"When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum [HP]{mechanic} in damage.",Damages the attacker for 1/4 its max [HP]{mechanic} when knocked out by a contact move.
417 107,Anticipation,4,"When this Pokémon enters battle, if one of its opponents has a move that is [super effective]{mechanic} against it, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit knockout move, all participating trainers are notified.
419 The move itself is not revealed; only that there is such a move. Moves that inflict [typeless damage]{mechanic}, such as [Future Sight]{move}, and moves of variable type, such as [Hidden Power]{move}, count as their listed types.","Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic} move, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit KO move."
420 108,Forewarn,4,"When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
422 In the event of a tie, one is chosen at random.
424 Moves without a listed base power are assigned one as follows:
428 160 | One-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}
429 120 | Counter moves: [Counter]{move}, [Metal Burst]{move}, and [Mirror Coat]{move}
430 80 | Variable power or set damage: [Crush Grip]{move}, [Dragon Rage]{move}, [Endeavor]{move}, [Flail]{move}, [Frustration]{move}, [Grass Knot]{move}, [Gyro Ball]{move}, [Hidden Power]{move}, [Low Kick]{move}, [Natural Gift]{move}, [Night Shade]{move}, [Psywave]{move}, [Return]{move}, [Reversal]{move}, [Seismic Toss]{move}, [SonicBoom]{move}, [Trump Card]{move}, and [Wring Out]{move}
431 0 | Any such move not listed
432 ",Reveals the opponents' strongest move upon entering battle.
433 109,Unaware,4,"This Pokémon ignores other Pokémon's [stat modifiers]{mechanic} when attacking and defending.
435 This includes [accuracy]{mechanic} and [evasion]{mechanic} modifiers. [Speed]{mechanic} modifiers cannot be ignored, as the order Pokémon move in is determined separately.
437 [Punishment]{move}'s power is calculated as usual. When this Pokémon hurts itself in [confusion]{mechanic}, its stat modifiers affect damage as usual.",Ignores other Pokémon's stat modifiers when attacking or defending.
438 110,Tinted Lens,4,This Pokémon deals twice as much damage with moves that are [not very effective]{mechanic} against the target.,Doubles damage inflicted with [not-very-effective]{mechanic} moves.
439 111,Filter,4,"This Pokémon takes 0.75× as much damage from moves that are [super effective]{mechanic} against it.
441 This ability functions identically to [Solid Rock]{ability}.",Decreases damage taken from [super-effective]{mechanic} moves by 1/4.
442 112,Slow Start,4,"This Pokémon's [Attack]{mechanic} and [Speed]{mechanic} are halved for five turns upon entering battle.
444 This ability also takes effect when acquired during battle. If this Pokémon loses its ability before the five turns are up, its Attack and Speed return to normal; if it then regains this ability without leaving battle, its Attack and Speed are halved again, but the counter keeps counting from where it was.",Halves [Attack]{mechanic} and [Speed]{mechanic} for five turns upon entering battle.
445 113,Scrappy,4,"This Pokémon ignores [Ghost]{type}-type Pokémon's immunity to [Normal]{type}- and [Fighting]{type}-type moves.
447 Ghost Pokémon's other types affect damage as usual.",Lets the Pokémon's [Normal]{type} and [Fighting]{type} moves hit [Ghost]{type} Pokémon.
448 114,Storm Drain,4,"All other Pokémon's single-target [Water]{type}-type moves will hit this Pokémon, including its ally's, ignoring selected target and [accuracy]{mechanic}.
450 [Hidden Power]{move} and multiple-target moves, e.g. [Surf]{move}, are completely unaffected.
452 [Follow Me]{move} takes precedence over this ability.
454 In Pokémon Black and White, this ability additionally grants an immunity to [Water]{type}-type moves and raises [Special Attack]{stat} by one level.","Draws in all other Pokémon's [Water]{type} moves, ignoring target and [accuracy]{mechanic}."
455 115,Ice Body,4,"This Pokémon heals for 1/16 of its maximum [HP]{mechanic} after each turn during [hail]{mechanic}, and it does not take hail damage regardless of type.",Heals for 1/16 max [HP]{mechanic} after each turn during hail.
456 116,Solid Rock,4,"This Pokémon takes 0.75× as much damage from moves that are [super effective]{mechanic} against it.
458 This ability functions identically to [Filter]{ability}.",Decreases damage taken from [super-effective]{mechanic} moves by 1/4.
459 117,Snow Warning,4,"The [weather]{mechanic} changes to [hail]{mechanic} when this Pokémon enters battle and does not end unless cancelled by another weather condition.
461 The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drizzle]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.",Summons [hail]{mechanic} that lasts indefinitely upon entering battle.
462 118,Honey Gather,4,"This Pokémon has a chance of picking up [Honey]{item} after each battle.
464 This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100.
466 This ability is checked after the battle ends, at which point any temporary ability changes have worn off.",The Pokémon may pick up [Honey]{item} after battle.
467 119,Frisk,4,"When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.
469 In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.",Reveals an opponent's held item upon entering battle.
470 120,Reckless,4,"This Pokémon's recoil moves and crash moves have 1.2× their base power.
472 [Struggle]{move} is unaffected.
474 The ""crash moves"" are the moves that damage the user upon missing: [Jump Kick]{move} and [Hi Jump Kick]{move}.",Strengthens recoil moves to 1.2× their power.
475 121,Multitype,4,"If this Pokémon is holding an elemental Plate, its type and form change to match the Plate.
477 This Pokémon's held item, whether or not it is a Plate, cannot be taken by [Covet]{move} or [Thief]{move}, nor removed by [Knock Off]{move}, nor traded by [Switcheroo]{move} or [Trick]{move}. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with [Sticky Hold]{ability}, this Pokémon cannot use [Fling]{move}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one.
479 This ability has no effect for any Pokémon other than [Arceus]{pokemon}. This ability cannot be traded with [Skill Swap]{move}, nor copied with [Role Play]{move} or [Trace]{ability}, nor disabled with [Gastro Acid]{move}, nor changed with [Worry Seed]{move}. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. [Mold Breaker]{ability} cannot ignore this ability.
481 If a Pokémon [Transforms]{move:Transform} into an Arceus with this ability, it will Transform into Arceus's default, [Normal]{type}-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form.",Changes [Arceus]{pokemon}'s type and form to match its held Plate.
482 122,Flower Gift,4,"This Pokémon and its ally have 1.5× their [Attack]{mechanic} and [Special Defense]{mechanic} during [strong sunlight]{mechanic}.
484 This ability does not stack if two allied Pokémon have it.
486 Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.",Heightens the Pokémon and its ally's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}.
487 123,Bad Dreams,4,"Opposing Pokémon take 1/8 of their maximum [HP]{mechanic} in damage after each turn while they are [asleep]{mechanic}.
489 This ability stacks if two allied Pokémon have it.",Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn.
490 124,wicked trick,5,"Whenever a move makes contact with this Pokémon, it steals the attacker's held item.",Steals attacking Pokémon's held item on contact.
491 125,brute force,5,"This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0.","Moves have greater power, but secondary effects never occur."
492 126,antagonist,5,Stat changes are inverted for this Pokémon.,Stat changes are inverted.
493 127,tension,5,Opposing Pokémon will not automatically eat held Berries.,Opposing Pokémon can't eat their Berries.
494 128,competitive spirit,5,"When any of this Pokémon's stats are lowered, its Attack raises by two stages.",Attack sharply rises when stats are lowered.
495 129,faint-hearted,5,"When this Pokémon has less than half its max HP, its stats are lower.",Stats drop when HP is less than half.
496 130,cursed body,5,"Moves that hit this Pokémon have a 30% chance of being disabled.",Moves that hit this Pokémon have a chance of being disabled.
497 131,healing heart,5,Occasionally cures friendly Pokémon's major status ailments. (?),Cures allies' major status ailments. (?)
498 132,friend guard,5,Takes less damage from allies. (?),Takes less damage from allies. (?)
499 133,fragile armor,5,Every physical move that hits this Pokémon lowers its Defense and raises its Speed. Multi-hit moves such as [Icicle Spear]{move} trigger this ability on each hit.,Physical hits lower Defense and raise Speed.
500 134,heavy metal,5,This Pokémon has double the usual weight for its species.,Weighs twice normal.
501 135,light metal,5,This Pokémon has half the usual weight for its species.,Weighs half normal.
502 136,multi-scale,5,Takes less damage with full HP. (?),Takes less damage with full HP. (?)
503 137,poison rampage,5,This Pokémon's [Attack]{stat} is multiplied by 1.5 when poisoned.,Attack increases when poisoned.
504 138,heat rampage,5,This Pokémon's [Special Attack]{stat} is multiplied by 1.5 when poisoned,Special Attack increases when burned.
505 139,harvest,5,"If this Pokémon consumed a berry either through [Natural Gift]{move} or by meeting the requirements to eat it, the berry will be restored at the end of the turn. While the Pokémon may consume the berry again that turn, the berry will not be regenerated until the end of the next turn.",Held berry is reusable.
506 140,telepathy,5,This Pokémon does not take damage from friendly Pokémon's moves.,Avoids attacks from friendly Pokémon.
507 141,sudden impulse,5,"When this Pokémon enters the field, one of its stats raises by one stage, and one of its stats lowers by one stage.",One stat is raised and one stat is lowered.
508 142,dustproof,5,This Pokémon takes no damage from weather.,Takes no damage from weather.
509 143,poisoned drink,5,Poisons attacking Pokémon on contact.,Poisons attacking Pokémon on contact.
510 144,regeneration,5,Recovers a little HP when switched out. (?),Recovers a little HP when switched out. (?)
511 145,pigeon chest,5,This Pokémon's Defense cannot be lowered.,Defense cannot be lowered.
512 146,sand fence,5,This Pokémon's Speed is raised during Sandstorm.,Raises Speed during Sandstorm.
513 147,miracle skin,5,Not affected by non-damaging moves. (?),Not affected by non-damaging moves. (?)
514 148,analyze,5,This Pokémon inflicts more damage when it moves last within a turn.,Raises power when moving last.
515 149,illusion,5,Changes to the appearance of an ally. (?),Changes to the appearance of an ally. (?)
516 150,eccentric,5,Uses Transform upon entering battle.,Uses Transform upon entering battle.
517 151,slip through,5,Ignores Barrier and Light Screen. (?),Ignores Barrier and Light Screen. (?)
518 152,mummify,5,"Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to mummify.",Attacker's ability changes to mummify on contact.
519 153,brazen,5,"When this Pokémon faints another Pokémon, its Attack rises by one stage.",Attack raises by one stage after fainting a Pokémon.
520 154,righteous heart,5,"Whenever a [Dark]{type}-type move hits this Pokémon, its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier}. It still takes normal damage.",Raises Attack when hit by dark-type moves.
521 155,skittish,5,"Speed rises when hit by a [Dark]{type}, [Ghost]{type}, or [Bug]{type}-type attack. Multiple hits (such as from [Beat Up]{move} or [Twineedle]{move} trigger this ability each time they hit.","Speed rises when hit by Dark, Ghost, or Bug moves."
522 156,magic mirror,5,"When this Pokémon is targeted by a non-damaging move, that move will instead hit its user.",Reflects non-damaging moves back at their user.
523 157,herbivore,5,"Whenever a [Grass]{type}-type move hits this Pokémon, damage is negated (if applicable) and its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier}.",Raises Attack when hit by grass-type moves.
524 158,mischievous heart,5,"This Pokémon's non-damaging moves have their priority increased by 1. Moves with priority 0 like [Taunt]{move} have the same priority as [Quick Attack]{move}, while [Trick Room]{move}'s priority is increased from -7 to -6.",Non-damaging moves have increased priority.
525 159,sand power,5,"During a [sandstorm]{mechanic}, this Pokémon's [Rock]{type}-, [Ground]{type}-, and [Steel]{type}-type moves have 1.3× their base power, and it does not take sandstorm damage regardless of type.","Powers up Rock, Ground, and Steel moves during sandstorm."
526 160,iron thorns,5,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
527 161,daruma mode,5,Changes to Daruma form in a pinch.,Changes to Daruma form in a pinch.
528 162,victory star,5,"Raises every friendly Pokémon's Accuracy, including this Pokémon's.","Raises every friendly Pokémon's Accuracy, including this Pokémon's."
529 163,Turboblaze,5,"When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon's selected move, that ability is ignored.",Moves ignore abilities that would hinder or prevent them.
530 164,Teravolt,5,"When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon's selected move, that ability is ignored.",Moves ignore abilities that would hinder or prevent them.