Added semi-magical reST parsing for move effects.
[zzz-pokedex.git] / pokedex / db / tables.py
index f946078..a7dd9c8 100644 (file)
@@ -1,9 +1,14 @@
+# encoding: utf8
+
 from sqlalchemy import Column, ForeignKey, MetaData, Table
 from sqlalchemy.ext.declarative import declarative_base
-from sqlalchemy.orm import relation
+from sqlalchemy.ext.associationproxy import association_proxy
+from sqlalchemy.orm import backref, relation
 from sqlalchemy.types import *
 from sqlalchemy.databases.mysql import *
 
+from pokedex.db import rst
+
 metadata = MetaData()
 TableBase = declarative_base(metadata=metadata)
 
@@ -27,6 +32,84 @@ class EggGroup(TableBase):
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
+class Encounter(TableBase):
+    """Rows in this table represent encounters with wild Pokémon.
+
+    Within a given area in a given game, encounters are differentiated by the
+    slot they are in and a world condition.
+
+    Groups of slots belong to encounter types; these are what the player is
+    doing to get an encounter, such as surfing or walking through tall grass.
+
+    Within an encounter type, slots are defined primarily by rarity.  Each slot
+    can also be affected by a world condition; for example, the 20% slot for
+    walking in tall grass is affected by whether a swarm is in effect in the
+    areas.  "There is a swarm" and "there is not a swarm" are conditions, and
+    together they make a condition group.  However, since "not a swarm" is a
+    base state rather than any sort of new state, it is omitted and instead
+    referred to by a NULL.
+
+    A slot (20% walking in grass) and single world condition (NULL, i.e. no
+    swarm) are thus enough to define a specific encounter.
+    
+    Well, okay, almost: each slot actually appears twice.
+    """
+
+    __tablename__ = 'encounters'
+    id = Column(Integer, primary_key=True, nullable=False)
+    version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
+    location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
+    encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False)
+    encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
+    min_level = Column(Integer, nullable=False, autoincrement=False)
+    max_level = Column(Integer, nullable=False, autoincrement=False)
+
+class EncounterCondition(TableBase):
+    """Rows in this table represent something different about the world that
+    can affect what Pokémon are encountered.
+    """
+
+    __tablename__ = 'encounter_conditions'
+    id = Column(Integer, primary_key=True, nullable=False)
+    encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterConditionGroup(TableBase):
+    """Rows in this table represent a group of mutually exclusive conditions,
+    such as morning/day/night.  "Conditions" that are part of the default state
+    of the world, such as "not during a swarm" or "not using the PokéRadar",
+    are not included in this table and are referred to by NULLs in other
+    tables.
+    """
+
+    __tablename__ = 'encounter_condition_groups'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterType(TableBase):
+    """Rows in this table represent ways the player can enter a wild encounter;
+    i.e. surfing, fishing, or walking through tall grass.
+    """
+
+    __tablename__ = 'encounter_types'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class EncounterTypeSlot(TableBase):
+    """Rows in this table represent an abstract "slot" within an encounter
+    type, associated with both a condition group and a rarity.
+
+    Note that there are two encounters per slot, so the rarities will only add
+    up to 50.
+    """
+
+    __tablename__ = 'encounter_type_slots'
+    id = Column(Integer, primary_key=True, nullable=False)
+    encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
+    encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False)
+    rarity = Column(Integer, nullable=False, autoincrement=False)
+
 class EvolutionChain(TableBase):
     __tablename__ = 'evolution_chains'
     id = Column(Integer, primary_key=True, nullable=False)
@@ -44,24 +127,56 @@ class Generation(TableBase):
     __tablename__ = 'generations'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
+    main_region = Column(Unicode(16), nullable=False)
 
 class GrowthRate(TableBase):
+    """`formula` is written in LaTeX math notation."""
     __tablename__ = 'growth_rates'
     id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(20), nullable=False)
+    formula = Column(Unicode(500), nullable=False)
+
+class Item(TableBase):
+    __tablename__ = 'items'
+    id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
-    formula = Column(Unicode(255), nullable=False)
 
 class Language(TableBase):
     __tablename__ = 'languages'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(16), nullable=False)
 
+class Location(TableBase):
+    __tablename__ = 'locations'
+    id = Column(Integer, primary_key=True, nullable=False)
+    generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
+    name = Column(Unicode(64), nullable=False)
+
+class LocationArea(TableBase):
+    __tablename__ = 'location_areas'
+    id = Column(Integer, primary_key=True, nullable=False)
+    location_id = Column(Integer, ForeignKey('locations.id'), nullable=False)
+    internal_id = Column(Integer, nullable=False)
+    name = Column(Unicode(64), nullable=True)
+
+class Machine(TableBase):
+    __tablename__ = 'machines'
+    machine_number = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+    generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
+    move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
+
+class MoveDamageClass(TableBase):
+    __tablename__ = 'move_damage_classes'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(8), nullable=False)
+    description = Column(Unicode(64), nullable=False)
+
 class MoveEffect(TableBase):
     __tablename__ = 'move_effects'
     id = Column(Integer, primary_key=True, nullable=False)
     priority = Column(SmallInteger, nullable=False)
     short_effect = Column(Unicode(128), nullable=False)
-    effect = Column(Unicode(255), nullable=False)
+    effect = Column(Unicode(5120), nullable=False)
 
 class MoveTarget(TableBase):
     __tablename__ = 'move_targets'
@@ -73,26 +188,35 @@ class Move(TableBase):
     __tablename__ = 'moves'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(12), nullable=False)
+    generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
     type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
     power = Column(SmallInteger)
     pp = Column(SmallInteger, nullable=False)
     accuracy = Column(SmallInteger)
     target_id = Column(Integer, ForeignKey('move_targets.id'), nullable=False)
-    category = Column(Unicode(8), nullable=False)
+    damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False)
     effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
     effect_chance = Column(Integer)
     contest_type = Column(Unicode(8), nullable=False)
-    contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=False)
+    contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
     super_contest_effect_id = Column(Integer, nullable=False)
 
 class Pokemon(TableBase):
+    """The core to this whole mess.
+
+    Note that I use both 'forme' and 'form' in both code and the database.  I
+    only use 'forme' when specifically referring to Pokémon that have multiple
+    distinct species as forms—i.e., different stats or movesets.  'Form' is a
+    more general term referring to any variation within a species, including
+    purely cosmetic forms like Unown.
+    """
     __tablename__ = 'pokemon'
     id = Column(Integer, primary_key=True, nullable=False)
     name = Column(Unicode(20), nullable=False)
     forme_name = Column(Unicode(16))
     forme_base_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
     generation_id = Column(Integer, ForeignKey('generations.id'))
-    evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'), nullable=False)
+    evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'))
     evolution_parent_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
     evolution_method_id = Column(Integer, ForeignKey('evolution_methods.id'))
     evolution_parameter = Column(Unicode(32))
@@ -100,6 +224,7 @@ class Pokemon(TableBase):
     weight = Column(Integer, nullable=False)
     species = Column(Unicode(16), nullable=False)
     color = Column(Unicode(6), nullable=False)
+    pokemon_shape_id = Column(Integer, ForeignKey('pokemon_shapes.id'), nullable=False)
     habitat = Column(Unicode(16), nullable=False)
     gender_rate = Column(Integer, nullable=False)
     capture_rate = Column(Integer, nullable=False)
@@ -107,50 +232,120 @@ class Pokemon(TableBase):
     base_happiness = Column(Integer, nullable=False)
     gen1_internal_id = Column(Integer)
     is_baby = Column(Boolean, nullable=False)
-    has_dp_fem_sprite = Column(Boolean, nullable=False)
-    has_dp_fem_back_sprite = Column(Boolean, nullable=False)
+    has_gen4_fem_sprite = Column(Boolean, nullable=False)
+    has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
+
+    ### Stuff to handle alternate Pokémon forms
+
+    @property
+    def national_id(self):
+        """Returns the National Pokédex number for this Pokémon.  Use this
+        instead of the id directly; alternate formes may make the id incorrect.
+        """
+
+        if self.forme_base_pokemon_id:
+            return self.forme_base_pokemon_id
+        return self.id
+
+    @property
+    def full_name(self):
+        """Returns the name of this Pokémon, including its Forme, if any."""
+
+        if self.forme_name:
+            return "%s %s" % (self.forme_name.capitalize(), self.name)
+        return self.name
+
+    @property
+    def normal_form(self):
+        """Returns the normal form for this Pokémon; i.e., this will return
+        regular Deoxys when called on any Deoxys form.
+        """
+
+        if self.forme_base_pokemon:
+            return self.forme_base_pokemon
+
+        return self
 
 class PokemonAbility(TableBase):
     __tablename__ = 'pokemon_abilities'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
     ability_id = Column(Integer, ForeignKey('abilities.id'), nullable=False)
-    slot = Column(Integer, primary_key=True, nullable=False)
+    slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
 
 class PokemonDexNumber(TableBase):
     __tablename__ = 'pokemon_dex_numbers'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
-    generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
     pokedex_number = Column(Integer, nullable=False)
 
 class PokemonEggGroup(TableBase):
     __tablename__ = 'pokemon_egg_groups'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
-    egg_group_id = Column(Integer, ForeignKey('egg_groups.id'), primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    egg_group_id = Column(Integer, ForeignKey('egg_groups.id'), primary_key=True, nullable=False, autoincrement=False)
 
 class PokemonFlavorText(TableBase):
     __tablename__ = 'pokemon_flavor_text'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
-    version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False)
-    flavor = Column(Unicode(255), nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
+    flavor_text = Column(Unicode(255), nullable=False)
+
+class PokemonFormGroup(TableBase):
+    __tablename__ = 'pokemon_form_groups'
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    description = Column(Unicode(512), nullable=False)
+
+class PokemonFormSprite(TableBase):
+    __tablename__ = 'pokemon_form_sprites'
+    id = Column(Integer, primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    name = Column(Unicode(16), nullable=True)
+
+class PokemonItem(TableBase):
+    __tablename__ = 'pokemon_items'
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
+    item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, nullable=False, autoincrement=False)
+    rarity = Column(Integer, nullable=False)
+
+class PokemonMove(TableBase):
+    __tablename__ = 'pokemon_moves'
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
+    move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False, index=True)
+    pokemon_move_method_id = Column(Integer, ForeignKey('pokemon_move_methods.id'), primary_key=True, nullable=False, autoincrement=False)
+    level = Column(Integer, primary_key=True, nullable=True, autoincrement=False)
+    order = Column(Integer, nullable=True)
+
+class PokemonMoveMethod(TableBase):
+    __tablename__ = 'pokemon_move_methods'
+    id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
+    name = Column(Unicode(64), nullable=False)
+    description = Column(Unicode(255), nullable=False)
 
 class PokemonName(TableBase):
     __tablename__ = 'pokemon_names'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
-    language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
     name = Column(Unicode(16), nullable=False)
 
+class PokemonShape(TableBase):
+    __tablename__ = 'pokemon_shapes'
+    id = Column(Integer, primary_key=True, nullable=False)
+    name = Column(Unicode(24), nullable=False)
+    awesome_name = Column(Unicode(16), nullable=False)
+
 class PokemonStat(TableBase):
     __tablename__ = 'pokemon_stats'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
-    stat_id = Column(Integer, ForeignKey('stats.id'), primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
+    stat_id = Column(Integer, ForeignKey('stats.id'), primary_key=True, nullable=False, autoincrement=False)
     base_stat = Column(Integer, nullable=False)
     effort = Column(Integer, nullable=False)
 
 class PokemonType(TableBase):
     __tablename__ = 'pokemon_types'
-    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False)
+    pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
     type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
-    slot = Column(Integer, primary_key=True, nullable=False)
+    slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
 
 class Stat(TableBase):
     __tablename__ = 'stats'
@@ -159,8 +354,8 @@ class Stat(TableBase):
 
 class TypeEfficacy(TableBase):
     __tablename__ = 'type_efficacy'
-    damage_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False)
-    target_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False)
+    damage_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
+    target_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
     damage_factor = Column(Integer, nullable=False)
 
 class Type(TableBase):
@@ -182,18 +377,75 @@ class Version(TableBase):
 
 
 ### Relations down here, to avoid ordering problems
+Encounter.pokemon = relation(Pokemon, backref='encounters')
+Encounter.version = relation(Version, backref='encounters')
+Encounter.location_area = relation(LocationArea, backref='encounters')
+Encounter.slot = relation(EncounterTypeSlot, backref='encounters')
+Encounter.condition = relation(EncounterCondition, backref='encounters')
+
+EncounterCondition.group = relation(EncounterConditionGroup,
+                                    backref='conditions')
+
+EncounterTypeSlot.type = relation(EncounterType, backref='slots')
+
+EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
+
+Generation.versions = relation(Version, secondary=VersionGroup.__table__)
+
+LocationArea.location = relation(Location, backref='areas')
+
+Machine.generation = relation(Generation)
+
+Move.damage_class = relation(MoveDamageClass, backref='moves')
+Move.move_effect = relation(MoveEffect, backref='moves')
+Move.generation = relation(Generation, backref='moves')
+Move.machines = relation(Machine, backref='move')
+Move.target = relation(MoveTarget, backref='moves')
+Move.type = relation(Type, backref='moves')
+
+Move.effect = rst.MoveEffectProperty()
+Move.priority = association_proxy('move_effect', 'priority')
+Move.short_effect = association_proxy('move_effect', 'short_effect')
+
 Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
                                       order_by=PokemonAbility.slot,
                                       backref='pokemon')
+Pokemon.formes = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.forme_base_pokemon_id,
+                                               backref=backref('forme_base_pokemon',
+                                                               remote_side=[Pokemon.id]))
 Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon')
+Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
+                                        order_by=PokemonEggGroup.egg_group_id,
+                                        backref='pokemon')
 Pokemon.evolution_chain = relation(EvolutionChain, backref='pokemon')
+Pokemon.evolution_method = relation(EvolutionMethod)
+Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
+                                               backref=backref('evolution_parent',
+                                                               remote_side=[Pokemon.id]))
+Pokemon.flavor_text = relation(PokemonFlavorText, backref='pokemon')
 Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
+Pokemon.items = relation(PokemonItem)
 Pokemon.generation = relation(Generation, backref='pokemon')
+Pokemon.shape = relation(PokemonShape, backref='pokemon')
 Pokemon.stats = relation(PokemonStat, backref='pokemon')
 Pokemon.types = relation(Type, secondary=PokemonType.__table__)
 
 PokemonDexNumber.generation = relation(Generation)
 
+PokemonFlavorText.version = relation(Version)
+
+PokemonItem.item = relation(Item, backref='pokemon')
+PokemonItem.version = relation(Version)
+
+PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
+                                                             uselist=False))
+PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
+
+PokemonMove.pokemon = relation(Pokemon, backref='pokemon_moves')
+PokemonMove.version_group = relation(VersionGroup)
+PokemonMove.move = relation(Move, backref='pokemon_moves')
+PokemonMove.method = relation(PokemonMoveMethod)
+
 PokemonName.language = relation(Language)
 
 PokemonStat.stat = relation(Stat)
@@ -206,3 +458,8 @@ Type.target_efficacies = relation(TypeEfficacy,
                                   primaryjoin=Type.id
                                       ==TypeEfficacy.target_type_id,
                                   backref='target_type')
+
+Version.version_group = relation(VersionGroup, backref='versions')
+Version.generation = association_proxy('version_group', 'generation')
+
+VersionGroup.generation = relation(Generation, backref='version_groups')