def __str__(self):
return unicode(self).encode('utf8')
+ def __repr__(self):
+ return unicode(self).encode('utf8')
+
mapped_classes = []
class TableMetaclass(DeclarativeMeta):
def __init__(cls, name, bases, attrs):
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
)
create_translation_table('ability_prose', Ability, 'prose',
- effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ effect = Column(markdown.MarkdownColumn(5120), nullable=True,
info=dict(description="A detailed description of this ability's effect", format='markdown')),
- short_effect = Column(markdown.MarkdownColumn(255), nullable=False,
+ short_effect = Column(markdown.MarkdownColumn(255), nullable=True,
info=dict(description="A short summary of this ability's effect", format='markdown')),
)
info=dict(description="The base number of hearts the user's opponent loses"))
create_translation_table('contest_effect_prose', ContestEffect, 'prose',
- flavor_text = Column(Unicode(64), nullable=False,
+ flavor_text = Column(Unicode(64), nullable=True,
info=dict(description="The in-game description of this effect", official=True, format='gametext')),
- effect = Column(Unicode(255), nullable=False,
+ effect = Column(Unicode(255), nullable=True,
info=dict(description="A detailed description of the effect", format='plaintext')),
)
create_translation_table('contest_type_names', ContestType, 'names',
relation_lazy='joined',
- name = Column(Unicode(6), nullable=False, index=True,
+ name = Column(Unicode(6), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=True)),
- flavor = Column(Unicode(6), nullable=False,
+ flavor = Column(Unicode(6), nullable=True,
info=dict(description="The name of the corresponding Berry flavor", official=True, format='plaintext')),
- color = Column(Unicode(6), nullable=False,
+ color = Column(Unicode(6), nullable=True,
info=dict(description=u"The name of the corresponding Pokéblock color", official=True, format='plaintext')),
)
"slot" they are in and the state of the game world.
What the player is doing to get an encounter, such as surfing or walking
- through tall grass, is called terrain. Each terrain has its own set of
+ through tall grass, is called a method. Each method has its own set of
encounter slots.
- Within a terrain, slots are defined primarily by rarity. Each slot can
+ Within a method, slots are defined primarily by rarity. Each slot can
also be affected by world conditions; for example, the 20% slot for walking
in tall grass is affected by whether a swarm is in effect in that area.
"Is there a swarm?" is a condition; "there is a swarm" and "there is not a
location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the location of this encounter"))
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False,
- info=dict(description="The ID of the encounter slot, which determines terrain and rarity"))
+ info=dict(description="The ID of the encounter slot, which determines method and rarity"))
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False,
info=dict(description=u"The ID of the encountered Pokémon"))
min_level = Column(Integer, nullable=False, autoincrement=False,
encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="The ID of the encounter condition value"))
+class EncounterMethod(TableBase):
+ u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
+ """
+
+ __tablename__ = 'encounter_methods'
+ __singlename__ = 'encounter_method'
+ id = Column(Integer, primary_key=True, nullable=False,
+ info=dict(description="A unique ID for the method"))
+ identifier = Column(Unicode(16), nullable=False, unique=True,
+ info=dict(description="An identifier", format='identifier'))
+
+create_translation_table('encounter_method_prose', EncounterMethod, 'prose',
+ name = Column(Unicode(64), nullable=False, index=True,
+ info=dict(description="The name", format='plaintext', official=False)),
+)
+
class EncounterSlot(TableBase):
- u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity.
+ u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity.
Note that there are two encounters per slot, so the rarities will only add
up to 50.
info=dict(description="A unique ID for this slot"))
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False,
info=dict(description="The ID of the version group this slot is in"))
- encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False,
- info=dict(description="The ID of the terrain"))
+ encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=False, nullable=False, autoincrement=False,
+ info=dict(description="The ID of the method"))
slot = Column(Integer, nullable=True,
- info=dict(description="This slot's order for the location and terrain"))
- rarity = Column(Integer, nullable=False,
+ info=dict(description="This slot's order for the location and method"))
+ rarity = Column(Integer, nullable=True,
info=dict(description="The chance of the encounter as a percentage"))
-class EncounterTerrain(TableBase):
- u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
- """
-
- __tablename__ = 'encounter_terrain'
- __singlename__ = __tablename__
- id = Column(Integer, primary_key=True, nullable=False,
- info=dict(description="A unique ID for the terrain"))
- identifier = Column(Unicode(64), nullable=False,
- info=dict(description="An identifier", format='identifier'))
-
-create_translation_table('encounter_terrain_prose', EncounterTerrain, 'prose',
- name = Column(Unicode(64), nullable=False, index=True,
- info=dict(description="The name", format='plaintext', official=False)),
-)
-
class EvolutionChain(TableBase):
u"""A family of Pokémon that are linked by evolution
"""
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
)
create_translation_table('item_prose', Item, 'prose',
- short_effect = Column(markdown.MarkdownColumn(256), nullable=False,
- info=dict(description="A short summary of the effect", format='plaintext')),
- effect = Column(markdown.MarkdownColumn(5120), nullable=False,
+ short_effect = Column(markdown.MarkdownColumn(256), nullable=True,
+ info=dict(description="A short summary of the effect", format='markdown')),
+ effect = Column(markdown.MarkdownColumn(5120), nullable=True,
info=dict(description=u"Detailed description of the item's effect.", format='markdown')),
)
create_translation_table('item_flavor_summaries', Item, 'flavor_summaries',
info=dict(description="Identifier of the flag", format='identifier'))
create_translation_table('item_flag_prose', ItemFlag, 'prose',
- name = Column(Unicode(24), nullable=False, index=True,
+ name = Column(Unicode(24), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(64), nullable=False,
+ description = Column(Unicode(64), nullable=True,
info=dict(description="Short description of the flag", format='plaintext')),
)
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False,
info=dict(description="ID of the area"))
- encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False,
- info=dict(description="ID of the terrain"))
+ encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=True, nullable=False, autoincrement=False,
+ info=dict(description="ID of the method"))
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False,
info=dict(description="ID of the version"))
rate = Column(Integer, nullable=True,
info=dict(description="Database ID of the locaion"))
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False, primary_key=True,
info=dict(description="ID of the generation this entry to"))
- game_index = Column(Integer, nullable=False,
+ game_index = Column(Integer, nullable=False, primary_key=True, autoincrement=False,
info=dict(description="Internal game ID of the location"))
class Machine(TableBase):
create_translation_table('move_damage_class_prose', MoveDamageClass, 'prose',
relation_lazy='joined',
- name = Column(Unicode(16), nullable=False, index=True,
+ name = Column(Unicode(16), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(64), nullable=False,
+ description = Column(Unicode(64), nullable=True,
info=dict(description="A description of the class", format='plaintext')),
)
info=dict(description="A numeric ID"))
create_translation_table('move_effect_prose', MoveEffect, 'prose',
- short_effect = Column(Unicode(256), nullable=False,
+ short_effect = Column(Unicode(256), nullable=True,
info=dict(description="A short summary of the effect", format='plaintext')),
- effect = Column(Unicode(5120), nullable=False,
+ effect = Column(Unicode(5120), nullable=True,
info=dict(description="A detailed description of the effect", format='plaintext')),
)
create_translation_table('move_flag_type_prose', MoveFlagType, 'prose',
relation_lazy='joined',
- name = Column(Unicode(32), nullable=False, index=True,
+ name = Column(Unicode(32), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(markdown.MarkdownColumn(128), nullable=False,
+ description = Column(markdown.MarkdownColumn(128), nullable=True,
info=dict(description="A short description of the flag", format='markdown')),
)
create_translation_table('move_target_prose', MoveTarget, 'prose',
relation_lazy='joined',
- name = Column(Unicode(32), nullable=False, index=True,
+ name = Column(Unicode(32), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(128), nullable=False,
+ description = Column(Unicode(128), nullable=True,
info=dict(description="A description", format='plaintext')),
)
create_translation_table('pokedex_prose', Pokedex, 'prose',
relation_lazy='joined',
- name = Column(Unicode(16), nullable=False, index=True,
+ name = Column(Unicode(16), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(512), nullable=False,
+ description = Column(Unicode(512), nullable=True,
info=dict(description=u"A longer description of the Pokédex", format='plaintext')),
)
create_translation_table('pokemon_names', Pokemon, 'names',
relation_lazy='joined',
- name = Column(Unicode(20), nullable=False, index=True,
+ name = Column(Unicode(20), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=True, ripped=True)),
- species = Column(Unicode(16), nullable=False,
+ species = Column(Unicode(16), nullable=True,
info=dict(description=u'The short flavor text, such as "Seed" or "Lizard"; usually affixed with the word "Pokémon"',
official=True, format='plaintext')),
)
create_translation_table('pokemon_form_group_prose', PokemonFormGroup, 'prose',
term = Column(Unicode(16), nullable=True,
info=dict(description=u"The term for this Pokémon's forms, e.g. \"Cloak\" for Burmy or \"Forme\" for Deoxys.", official=True, format='plaintext')),
- description = Column(markdown.MarkdownColumn(1024), nullable=False,
+ description = Column(markdown.MarkdownColumn(1024), nullable=True,
info=dict(description=u"Description of how the forms work", format='markdown')),
)
create_translation_table('pokemon_move_method_prose', PokemonMoveMethod, 'prose',
relation_lazy='joined',
- name = Column(Unicode(64), nullable=False, index=True,
+ name = Column(Unicode(64), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- description = Column(Unicode(255), nullable=False,
+ description = Column(Unicode(255), nullable=True,
info=dict(description=u"A detailed description of how the method works", format='plaintext')),
)
create_translation_table('pokemon_shape_prose', PokemonShape, 'prose',
relation_lazy='joined',
- name = Column(Unicode(24), nullable=False, index=True,
+ name = Column(Unicode(24), nullable=True, index=True,
info=dict(description="The name", format='plaintext', official=False)),
- awesome_name = Column(Unicode(16), nullable=False,
+ awesome_name = Column(Unicode(16), nullable=True,
info=dict(description=u"A splendiferous name of the body shape", format='plaintext')),
)
innerjoin=True, lazy='joined',
backref='encounter_map')
-EncounterSlot.terrain = relation(EncounterTerrain,
+EncounterSlot.method = relation(EncounterMethod,
innerjoin=True, lazy='joined',
backref='slots')
EncounterSlot.version_group = relation(VersionGroup, innerjoin=True)
innerjoin=True, lazy='joined',
backref='areas')
+LocationAreaEncounterRate.location_area = relation(LocationArea,
+ innerjoin=True,
+ backref='encounter_rates')
+LocationAreaEncounterRate.method = relation(EncounterMethod,
+ innerjoin=True)
+
LocationGameIndex.location = relation(Location,
innerjoin=True, lazy='joined',
backref='game_indices')